Today I’d like to explain/advertise how to use Nine-Colored Deer’s E0 workshop skill. There are more in-depth discussions on places like Gamepress, so I’m going to try to keep to the key points here.
Assign 9CD to the workshop, and a counter “0/40” will appear. Every time she fails to produce byproduct on a recipe that costs 4 Morale or less, the counter increases by the Morale cost. If the counter would hit 40/40, it resets to 0 and gives you a guaranteed byproduct instead. (The counter value is saved if you remove 9CD from the workshop.)
This means that once the counter hits 36/40, you can set 9CD to produce a 4 Morale purple recipe and you’re guaranteed a blue-tier material. (Sorry, it doesn’t work on gold recipes.) Note that since she has a base 10% chance to produce byproducts, there’s a chance you’ll get a byproduct and the counter will remain at 36/40, in which case you can try again until the counter resets.
Low-tier byproducts are worth much less than high-tier ones, so the trade of fewer low-tier byproducts for more high-tier ones is a good deal. Her output value is about 14% / 8% higher than the next-best combination of workshop skills (including Blemishine) on the same recipes if you fodder her with green / blue recipes respectively, or 95% / 56% if you’re just using the common +80% skills. It’s free materials!
However, if you want to be really cheesy, you can use carbon sticks as fodder. Their recipes have no LMD cost and you get them passively from logins, so it’s basically free materials. Right now I have about 50 byproduct’s worth of carbon sitting in my storage.
Of course, there is a downside to this that you may have noticed. It takes upwards of 40 Morale for 9CD to guarantee a single byproduct, about 2 full Morale bars, while a standard workshop operator does 8 of those recipes in a single bar. 9CD isn’t useful if you urgently need a large number of purple materials, so you’re still going to want to use standard skills in those times. 9CD is someone you rotate between dormitories and the workshop in the background, slowly and steadily upcycling your low-value materials.
(9CD’s second skill unlocks at E2, and applies the same mechanic to 8 Morale gold-tier recipes. However, since it only applies to gold recipes, you can’t game it by using low-tier recipes to build up points. As such it’s statistically equivalent to a +90% workshop skill, and using Morale on the E2 skill means you’re not using her E0 skill. Since the difference between +90% and +80% is only worth about 1 sanity point per craft, so it’s not really worth it.)
Based nine coloured deers design off the Ming Dynasty, apologies if there’s some inaccuracies it was hard to find anything officially concrete for how women dressed back then ^^;
The way I relate so much to the Deer in the current season, giving myself away constantly, even to those who harm me...
I hope, so dearly, that people don't relate to this like I do. I hope that you are happy with yourself, happy that you are alive, and that you know you are worth everything.
You are loved, by the earth beneath your feet, by the air which you breathe. The world loves you, because you are meant to be here.
And Cresent Oasis is also being entered through Vault, like Starlight Desert.
My verdict:
Cresent Oasis is Vault's historical recreation of Golden Wasteland before the war with darkness created in order to save the original look of the place.