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#ninja theory
jimmymcgill · 3 months
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SENUA'S SAGA: HELLBLADE II May 21, 2024 – Ninja Theory
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thelvadams · 1 year
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SENUA’S SAGA: HELLBLADE II • dev. Ninja Theory
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joyisoverparty · 7 months
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“You… you took him from me. I beg you… let him go.”
HELLBLADE: SENUA’S SACRIFICE (2017) dev. NINJA THEORY
joy’s never ending list of games [1/?]
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the funniest thing about dmc: devil may cry will forever be how bad the marketing was.
The new Dante was getting called homophobic slurs so??? They call OG Dante a gay cowboy??? (Which he is, but they meant it in a derogatory way) and redesigned Dante??? so he looks??? Less gay?!
BUT HE LOOKED EVEN GAYER??
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YOU MEAN TO TELL ME THIS MAN ISN’T A MEMBER OF THE LGBTQ COMMUNITY?
HE LOOKS LIKE HE SUCKS DICKS BEHIND AN ARBY’S FOR 5 DOLLARS.
THIS IS A BISEXUAL MAN IF I EVER SEEN ONE?
YOU MEAN THAT THIS MAN… WHO IS AGAINST LITERALLY EVERYTHING SOCIETY PERPETUATES IS A HOMOPHOBIC MAN WITH TOXIC MASCULINE IDEALS?
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solid-six · 4 months
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"She saw things no one else could, patterns, shapes, movement. An intuition that made her an exceptional warrior."
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a-bluedream-posts · 1 year
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Heavenly Sword by DizzyDreamerAI
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our-reb00t-boi · 3 months
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Over a decade now guys and gals!! Happy anniversary! 11 years old and counting!! 😎😈
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culttonotfollow · 5 months
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Why I love “Hellblade: Senua’s Sacrifice” so much
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So as I stated, I'm writing a post about my experience with this game and why I think it's as good as it is, including my favourite aspects of it. To this day it's my favourite game and one of the few I've managed to 100% complete.
This post is going to include spoilers. Do not read if you do not want spoilers.
Disclaimer out of the way, I actually want to start by saying that before this game was recommended to me by a friend (thank you, Markus- shout out to you), I had no idea what it was about other than the fact that it dealt in some way with mental health. I mostly forgot about it until I saw it on sale sometime in October (it might have been the Halloween sale), at which point I made the decision to purchase it.
To begin with, the visuals are stunning—beautiful and terrifying at the same time. And just to get mechanics out of the way so I can ramble about the story and the way it made me feel—some of the puzzles are challenging at first, but they are so rewarding after you figure them out that I almost didn't mind the difficulty. The fighting feels almost perfect, particularly with the autobalancing option.
The premise of the game is that Senua, a Celtic warrior with severe mental illness, sets out on a journey to the homeland of the Northmen after discovering what had happened to her lover, planning to enter Helheilm, the mythological land of the dead, or what would be considered hell, and retrieving his soul through bargaining with Hela (or Hel, as she's more commonly known). Throughout the entire game- with the exception of a segment in the story- she wears his skull on her belt, wrapped in a cloth.
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The Game uses sound to mess with you??
The game throws you right in with whispers bouncing all around your head (even during the menu when you first open the game)- I will never not applaud Ninja Theory for their choice of using binaural sound (here is an article by Splice on what it is), otherwise it wouldn't be what it is. This is one of the few experiences where the classic "Best experienced with headphones" recommendation should be taken seriously.
As you paddle past, well, burnt, staked and hung corpses that don't make it less tense either, the voices get progressively louder and more erratic until you don't know how many there are anymore or where they're coming from, urging Senua to turn back or calling her a coward in many different ways- with the exception of a few, who actually argue with the others and encourage Senua to push on.
There have been moments when the voices stopped for a little while, but by the time I realized there was nothing in the background anymore except for my own racing thoughts, I was already somewhat uneasy.
To add on to that, one of the trials Senua goes through relies solely on intuition an hearing to get throught the darkness safely, with an extremely limited field of view. I can safely say that was when I was most terrified and hyperfocused in my 12 hours of gameplay. I have to admit after my first run I went to bed and the whispers were still there because of how much I was hearing them the past several hours.
Mindfuckery taken to the next level
I spent the majority of the game in awe, watching the story unfold in front of my eyes. A lot of games or franchises, in my opinion, struggle to make their characters feel human, but Hellblade managed to do it. Even equipped with a sword, I felt vurnelable at all times, the game does a great job at causing anxiety even during the most mundane moments.
There isn't a combat tutorial of any kind; you have to either figure out the "guide" is in the menu, or keep failing the first battle until you figure it out. The game actually only gives you a single prompt in regards to combat: Each time you fail (die), the rot on Senua's arm spreads, and when it reaches her head all progress is lost. This alone made me so much more conscious of every move I was making for over half the game, until I learned the truth.
It's not an actual mechanic, it's only put in place as a warning to add another thick layer of tension to every other already existing, anxiety inducing element of the game, and further enforce the game's primary goal of distorting your perception: what's real and what's not, what/who can you actually trust, what is the truth? It brought me anxiety to the point where it was borderline uncomfortable, and that's exactly why I loved it so much.
I spent the majority of this game in awe, just watching the story unfold. Every twist or reveal felt like a gut punch (in the best way I could mean this), and it made Senua (the girl you play as) feel human, something not a lot of games can do properly in my opinion. This game uses everything in its arsenal to create a truly dreadful experience: visuals, audio, light, combat, etc. without abusing jumpscares or scary monsters (although fighting Fenrir scared the ever loving hell out of me, but so did dealing with him in general). Rather, it capitalizes on its strongest suit: the childlike fear of what lies in the dark- what might occur if the dark really does take control.
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The ending made me question my entire purpose (sort of)
It's going to sound weird, or insane, but the ending changed me as a person I think. It made me seriously reconsider some major things in my life, and take a moment to appreciate some others. It's both some sort of psychological torture or terror and an enlightening experience. It brought me to tears and left me completely speechless for what felt- and actually was- hours.
In its own very special and well done way, it's not strictly a game about a girl that's gone mad, or a quest about retrieving a soul, but it sucessfully and sensibly touches upon themes of grief, loss, and folklore. I can safely say I've never been more immersed or touched by a game on every single level. There are tens of memorable moments that I think back on, and I can't believe I got through every single one of these.
The ending took a twist for me. It was far from what I expected, but I think that's what made me as satisfied as it did- and yet it left me wanting even more. Which is why I'm so incredibly pumped for when the sequel comes out. Despite warning about spoilers, I won't actually say how it ended. I'll let whoever reads this discover for themselves one way or another.
Conclusion?
I recommend this game with my whole heart to whoever can handle these kinds of topics. It's beautiful, the story is heartbreaking, the gameplay is fun, and the visuals are beyond gorgerous.
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gebo4482 · 10 months
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Senua’s Saga: Hellblade II
The Senua Trailer
Ninja Theory / Steam
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jimmymcgill · 3 months
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HELLBLADE: SENUA'S SACRIFICE (2017)
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thelvadams · 12 days
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HELLBLADE: SENUA'S SACRIFICE (2017) • dev. Ninja Theory
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procyo9 · 8 months
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poz-patrol · 9 months
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4dmc · 7 months
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Deviantart
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edwardwillenberg · 2 years
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Hellblade: Senua's sacrifice, ink fan art, inspired by the work of Beksinski and an artwork by @badasserywomen .
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roseydanes · 2 months
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WIP. My first time drawing DmC: Devil May Cry Dante. Did a mix of markers and pencils + digital editing, kinda like my previous post of DMC5 Dante. Basically, I emulated a photoshop-style process using Apple Sketchbook.
You can tell where the blue pencil lines turn into sketch marks on the neck. The lighting/color work I did digitally, didn't preserve some of the line work in the ears so they look like 2 little butterfly wings on either side of his head.
I like how the skin came out as well as the hair texture. I also like how different he looks from 5 Dante, it's a fun contrast, working with such distinctly different faces. I'm also happy with the eyes, and the textures cutting across his face and neck that make him look like he's in limbo.
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I'm in between drawing pads but when I get my new one, I'll go in and clean up some of the crude rubber-stamping, I'll detail the necklace, and I'll make him pop a little more with some accents. I'll also pull him forward by adjusting the background a bit. Until then, here's another edit. Tried to get the texture and colors closer to his look in the game with this one.
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