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#original monster
dogoryx · 4 months
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Rah I forgot to post this last week. These are some of my favorite monsters that I had the pleasure of designing for the 2023 Winter Melon Jam. The theme was “charm” and we ran with the idea of making a monster parlor, where your objective is to make these creatures more charming.
Our game “Monster Parlor” was made within 72 hours by me, @puddleorganism , cobyte, and smallbuggames!
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(From left to right: Squid, Rug, Hera, and the Vinegar Twins) there are 9 monsters total!
On another note, I’m superrrrr interested in the idea of making speculative biology/species out of some of these guys tbh.
Below there is the link to our game if you’d like to check it out.
https://metaphysicalmonsters.itch.io/monster-parlor
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alliddeart · 6 months
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Just a cheerful, innocent slime girl!
What harm could she do?
Does manipulation and gaslighting count?
Lizzy is very extroverted, outgoing and friendly, although sometimes very annoying and obnoxious, so people don't tend to stick around. Due to people often avoiding her after being around her for long, she's very clingy and needy.
She'll want to be with you all day, every day, no matter what. She just loves being around you!
The problems arrive when you tell her you want to be alone... Since she has taken such a great liking to you, she'll refuse to leave. If you're persistent, she'll even resort to guilt tripping and manipulation.
Will wrap herself around you if she feels ike it, she has no concept of personal space.
She'll look at most things as a joke, except when she herself is upset about something. If you complain about her clinginess, she'll just laugh it off.
Physical attributes
The outer, lighter, translucent "skin" is soft, gummy and kind of sweet. The darker, opaque insides are very acidic and more liquidy, so she can absorb and process food.
Her face, despite not being covered by the light pink slime, is dark like her insides, but not harmful and more solid.
The bubbles inside her opaque parts are completely controlled by her.
Magically, she has no consistent size. She can be whatever shape, size and color she wants to be.
Her "hair" is made up of the same material as the rest of her body, just a different color. Like everywhere else, she can make that part of her different kinds of shapes as well.
She very rarely gets tired. - It does take a lot of energy out of her to change however. If she changes shapes and colors too many times in a short time, she does get tuckered out easily.
Since she can change anything about herself, she can change private parts too, to appeal to her darling. She does prefer female parts (although, on a regular day, there is nothing there) and a feminine appearance.
Doesn't like clothes, thinks they're too restricting. She does, however, have a huge collection of hair ties and scrunchies. She will never ever let you out of her sight if you happen to give her one as a gift. Definitely takes it as a declaration of love from you...
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I want to write pieces for all my OCs I've made so far, it's just so hard to find the motivation. :((
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cosmopoliturtle · 1 year
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Augra Torva - The Fallen Star Dragon
If you like my work consider joining my Patreon!
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evolutionsvoid · 7 months
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Name: Tosho Hephestaur
Title: Hammer Forge Crab
Species: Carapaceon
Element: Fire
Status: Bleed, Stun
A hulking carapaceon whose presence is well known in volcanic regions. When one of these crabs is in the locale, every hunter and monster knows it. The clattering of metal sabatons upon stone and obsidian, the gurgling of lava within a molten shell, and of course, the thunderous ringing of hammer against iron. Tosho Hephestaur does not hide its presence, as its actions can be heard throughout the area. It does not do anything quietly or subtly, for it does not fear anything within its territory. Its carapaceon shell is already a fine suit of armor, but it goes the extra mile in forging itself an extra layer. This species carries with it a hollowed out shell, one coated in countless layers of harden lava and cooled metal. Within it is a store of molten metal, gathered from lava falls and excreted materials. By lifting and jostling this laden shell, it can pour rivers of fiery metal down its carapace, coating its body to form another shell of pure metal.
This same pool is pulled from to fill its own maw with the burning fluid, which it spews upon its own limbs. While this iron coating is substantial, the carapaceon is not content with letting it simply harden as a metallic malformed blob. Instead, it calls upon its massive claw, coated in metals from previous forgings, to hammer this white hot metal into shape. With this, it forms iron greaves upon its legs, and turns its smaller claw into a nasty sharpened blade. With its armor and weaponry, few monsters dare tangle with it, as those who do are met with hammer and sword. Many beasts don't actually have a reason to squabble with a Tosho Hephestaur, as they often don't compete for a food source. This carapaceon dines upon metals and coals, using its powerful hammer claw to shatter stone and its smaller bladed claw to pick out the tasty bits. While many monsters don't share the same taste, there are still some fights over choice ore veins. Brief bouts between the Uragaan and this crab have been reported, though they rarely end in death. Rather, a sore loser scuttles or rolls away, while the winner claims the prized mine. 
With no hunger for meat, humans and wyverians rarely are attacked by this carapaceon, as it cares only for metals and fuel. However, that does not mean perfect coexistence. While its iconic weaponry bring to mind a blacksmith, local blacksmiths may curse their name when a pocket of precious materials is gobbled up. Most quests to hunt a Tosho Hephestaur is to either stop them from eating needed resources, or to harvest the hoard of materials they carry upon their bodies. Smaller villages that struggle to get enough metals from mining often task hunters to capture these carapaceons so they can gather from its collected store then let them go. However, these quests will not come easy. One look at one of these crabs already shows that they have the armor and weaponry for a fight. Their tough shell and hardened armor makes them difficult for hunters to hit without their own weapons bouncing. The greaves they have on their legs eliminate those as targets, and their own shell is heavily armored. The only real option for damage is to go for the face, but that maw glows with white hot flame and drips molten metal. Hunters will dream of the days they got hit by the water spray of a hermitaur or ceanataur, in comparison to the torrent of lava that comes spilling out from this angered crab.
Alongside that is its massive hammer claw, whose size and impact puts hunter hammers to shame. The earth shattering blows it lands can pulverize the toughest of guards and leave hunters stumbling from the tremors. It is often lights out for those hit by this massive weapon, and even those who survive may be too stunned to avoid the follow up attacks. While its hammer claw is a slow heavy hitter, its smaller bladed claw is perfect for quick strikes and stabs. Often the two work in tandem, either using a furious rain of skewering attacks followed by the bone rattling finisher, or using heavy slams to stun or trip foes so that its blade can pick them off. While its puny skewer may seem like the better option to take one's chances with, the Tosho Hephestaur has another trick up its sleeve. 
When the battle heats up and the crab gets enraged, it spews its store of molten metal upon its smaller claw, thoroughly coating it. Then comes forth its hammer claw, which pounds this glob of liquid iron into shape. With a final blow of showering molten droplets, the Tosho Hephestaur proudly holds up its latest weapon. What once was a tiny little stabbing claw, is now a formidable iron tool that it will happily use against its foes. The addition of metal to this claw gives it extra range and impact, making its attacks that much more devastating. In battle, the Tosho Hephestaur is capable of forging a variety of weapons onto its claw, with the typical being weapons for stabbing, slashing or smashing. The long stabbing blade is perfect for adding range to its lunges, launching forth with surprising speed to catch foes who thought themselves out of range. The slashing sword unleashes a flurry of swipes and cuts, leaving foes with grievous bleeding wounds. The smashing claw is not as elegant as the others, but it does its job quite well. The carapaceon gains a second bludgeon, which its uses with its hammer to double the impact and stunning blows.
It should be noted that these weapons take time and skill for the crab to properly forge, which may be lacking as the battle goes on and the monster's health and patience wanes. As its health drops, its forging grows sloppy, resulting in a malformed weapon at the end. This mangled tool may seem like a useless glob of spike and steel, but the angered crab can wield it just fine. This cobbled together weapon claw can perform stabs, slashes and smashes, borrowing moves from the other three. Combining these fighting styles together makes the carapaceon difficult to predict, as a skewering stab may suddenly whip itself around into a gutting slice. 
Hunters who take on quests to capture or slay these mighty crabs best prepare for a long fight. Such a battle calls for either high levels of sharpness or blunt weapons to properly deal with the metal armor. While its iron coating may seem impenetrable, enough damage can finally crack it open, revealing a softer target for one's blades and blows. There are advantages to be gained for hunters who take the time and effort to break its armored parts. If one is capable of cracking open its lava filled shell, the molten pool within will come flowing out and leave the carapaceon with less fuel, resulting in its flaming spit losing a lot of range. However, hunters should steer clear of its back when the shell is breached, as the leaking lava now splashes about wildly. For bowgunners with heavy duty firepower, targeting its armored shoulder should be a priority. This metal heap on its body acts as a counterweight to its huge hammer claw, and breaking it disrupts its balance. If its counterweight is lost, a tired Tosho Hephestaur may not be able to properly lift up its huge weapon without losing its footing and falling over. If one wishes to trap one of these carapaceons, pitfalls are the way to go. Hunters should wait until the crab is enraged and forges an extra weapon upon its smaller claw. Now wielding two heavy hitting metal armaments, the crab will be trapped in a pitfall for longer, as the extra weight makes it difficult for it to claw its way out. Shock traps should be avoided, as the electricity leaps into its metal parts and hunters who make the mistake of striking these charged bits will be in for quite the paralyzing shock.    
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Eh, how about another crab while we are at it?
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sumrandomartist · 6 months
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Here's a monster hunter concept! Piscine wyvern edition
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based off of Gigantura Chuna, its unnamed as of now, but i'll get to it once i've completed the entire work
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merakkin · 3 months
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The drop that broke the glass
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aloneinthehellfire · 1 month
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GOH: The Monsters
Gates Of Hell
Below are the creatures that appear in GOH with a little description for each. I have received a few asks about them and thought I'd put them all in one place (these will be updates as the story progresses).
[note to self: don't search scary stuff at 1am.]
taglist: @toomanyfandomsimfanvergent . @sheisjoeschateau . @kthomps914 . @curled-hair-red-lips . @nix-rose . @palmtreesx3 . @kryztalglear . @sattlersquarry . @hey-barnes-stole-a-jeep . @sadslasher13 . @iliveonteaandbooks . @innercreationflower . @newyorkangelbaby . @totally-bogus-timelady
Warnings: horror, inspired images of monsters, thalassophobia, i genuinely had to sleep with the lights on with all the research i did into these monsters
Introduced in: Part One
Demogorgons
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Tall, grey, and thin monsters with elongated limbs. They first appear as 'faceless' until they unfurl their flesh in a flower formation, showcasing many sharp teeth. The demogorgon is fast and strong, relying strongly on hearing to stalk its prey.
Demodogs
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Adolescent demogorgons, smaller in size and not unlike the stance of a dog. They carry a virus; any victims they strike (and don't kill) will be infected.
The Infected
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Normal people turned monsters from a virus spread by the demodogs. Black veins spread across their body, eventually reaching the brain and turning them feral. The last stage of the virus rips into the flesh of their face, uncurling in four pieces with scattered teeth.
Mind Flayer
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An entity made up completely of black particles, its shadow representing a closeness to the appearance of a spider. The dust itself has the power to control the bodies of other monsters, both alive and dead.
Shapeshifters
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Creatures that stalk their prey, mimicking familiar voices to lure their victims. Their true form is thin with grey skin covered in dark veins, long black hair cascading down their head. They have hollow eyes and can unhinge their jaw to 'mimic'. In order to shift, they must observe their desired shape head to toe.
Rideo
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Built abnormally, the creature is larger in size and most noticeable for its unsettling grin. It has immense strength and will usually focus their sights on one victim until successfully killing them.
The Green-eyed Monster
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An unknown creature found in the lab. It resembles a demogorgon but is physically larger and taller, weaponising the claws on its hands. Its most noticeable feature is the vivid green in its eyes, glowing even in the shadows.
Introduced in: Part Two
Dustwalkers
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A shadowy figure that stalks the Upside Down. When catching its victim, it can flood their body full of dust until they no longer breathe. They can not be 'killed', but once defeated they will deplete into a pile of ash on the floor.
Banshee
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Pale human-like creatures that seemingly hover due to their speed, relying on sound due to their blurred vision. They have a gaping mouth that can blast a debilitating scream, the pitch enough to paralyse their victims in endless pain before death.
Aboleth
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Giant leeches restricted to large bodies of water. It drags its victims deep down and curls around it until death. It will most likely digest the corpse after.
to be continued...
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fandom-go-round · 6 months
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Werewolf romance reader is also werewolf please and thank you.
Warnings: Mild Body Horror (Transformation), Werewolf Relationships, Werewolf Courting
            One of the best things about Ryan is that they can run with you. Not in the way your human friends do, jogging around town and then going to lunch after. That’s fun but it’s not what you mean and it’s always funny to tell them after. Ryan gets it. They know what it means to want to run.
            Today had been long and all it took was one last minute email before you made up your mind. Usually, you wait until the weekend to make your way out of town, heading deep into the forest. It’s Thursday and you know you can’t wait, finishing up in the office and then putting in a sick day. Ryan responds to your text almost immediately, agreeing to meet you in the woods. You’re thankful that they get to make their own schedule; the perking of being a tattoo artist.
            You make it to the clearing first, too impatient to wait for your lover. You send a quick ‘sorry’ into the sky before stripping and beginning to change. There’s nothing like letting the wolf out; the flooding of warmth in your veins and pressure releasing. The tension from the week rolls off as your skin rolls, fur breaking through and bones rearranging. There’s a burn like normal but today you relish it in; now you’re free.
            The state park is large enough that you’re unlikely to run into any other wolves. You stand in the clearing for a moment, taking everything in and then make your way towards the river. You don’t slow down, running and running and feeling the ground beneath your paws. Ryan’s howl echoes from behind you but you don’t stop, sending up your own greeting.
            They meet you by the waterfall, russet fur breaking the tree line. You walk over and give a pleased nudge, both of you sniffing each other. Ryan gives a quick lick to your face and you return it; they’re larger than you in wolf form but they’re always so gentle.
            Ryan follows your lead tonight, running through the trees and covering as much ground as you want. Trees blur together and scent is your only real guide, staying away from everyone except each other. The two of you chase squirrels just to be cheeky and Ryan rolls their eyes at you. The moon is high in the sky when you make it back to the clearing, both of you changing out of your fur. Ryan leans down and gives you a deep kiss, making you moan in appreciation.
            “Stay with me?” You lay out on the grass and Ryan smiles at your question, going over to you. They curl around you, both of you basking in the scent of your favorite person.
            “There’s no where else I’d rather be.” Their voice is gentle and you smile, breathing in the woods and feeling alive for the first time all week. You drift off under the stars, Ryan’s hand linked with yours.
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amalgam-of-flesh · 2 years
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"Ghora Ishvalda (Bone Chanting Dragon) is a subspecies of Shara Ishvalda that is adapted for the Rotten Vale's unique ecosystem. Although the single specimen that has been recorded will occasionally travel great distances throughout the biome, it seems to prefer staying in the mountainous region that borders the Great Ravine, which is only just starting to be explored by the Research Commission. This also happens to be the location of a particularly large vein of the Everstream.
Though it is difficult to draw comparisons between Ghora and Shara as so little is known about either of them, Ghora does seem to spend considerably more time above ground and get a greater portion of its nutrients by consuming carrion, plants, and fungi than by direct absorption of bioenergy.
Additionally, while Shara has been known to sit in an upright position for brief periods, Ghora has been observed standing, walking, and even galloping on its hind legs while using its wingarms to support its body like a pair of crutches.
The exact reason for this behavior is unknown. Some propose it may be a way to intimidate other monsters, to reduce effluvium inhalation which is densest near the ground, or as seen here, to reach food in high places. Whatever the answer may be, the increased stressed placed on the wing-fingers may explain the knobby, burl-like joints."
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soggyskinflaps · 4 months
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16:Apolmiteio-"Sun eclipse dragon" Classification: Elder dragon Elements: Fire; Thunder; Dragon Ailments: Fireblight; Thunderblight; Dragonblight Weakest to: Water "The wrath of the sun personified."
Order: Elder Dragon Suborder: Golden Flame Dragon Family: Miteio
-Hunts by following the sun's path and scorching down entire ecosystems, taking the burnt carcasses back to its lair -Wyverians revered it as a god -It shoots thunder and fire from its mouth, and dragon energy from the spines along its body -Apparently likes music, nice singer
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zelda-the-sacred-realm · 10 months
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Selene and Sparkle!
Sparkle is my original monster inspired by those of Twilight princess, it is a different mutation and was found by Twilight when it was little bigger than a bird.
Princess Selene was very insistent on keeping him, having the same love for animals as her father, and Sparkle grew up with her. Actually he has become much bigger and protects the royal family, even if he is still a softie he knows how to protect his family very well.
The characteristics of his body allow him to fly and even swim very quickly! In short, a very special pet! Hope you like it! 💖
Also I wanted to let you know that I love all your Asks! I need some time but I will definitely reply soon!
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dogoryx · 3 months
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Some folks have requested that I post all the monster sprites from Monster Parlor, and I shall deliver!
Someday soon, making fullbody ref sheets of these guys is a priority of mine. (Most likely Squid, Rug, Hera and the Twins first… they are my booboos)
(Also, if anyone is interested, I can post the gore of these sprites as well.)
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jubileegeode · 3 months
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Qirimo Segula
the meandering fruit tree
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A clear indication of the forest's rapid overgrowth, it's arrival is a grim omen.
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cosmopoliturtle · 1 year
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Nesubaba - The Primeval Wyvern
If you like my work consider joining my Patreon!
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Rather than actually writing my fic I have instead spent several hours drawing the two Cryptids that appear in the first two chapters.
They are both original creations of mine that I probably spent far too long thinking about.
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Line art and unedited under the cut
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uglygrievous · 2 months
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i made a me beast . this thang is me .
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