Long time no see. Sorry, I'm usually a little... drained around this time.
Concepts for a D&D race for my players, called the Elunin. They took inspiration from the Khajiit (and obviously Viera), where they appear differently based on what phase of the moon they were born.
More info about them/me rambling under the cut.
So my players in my main campaign were interested in trying Pathfinder 2E, and I wanted a chance to play Kjosev more. So we decided we'd start a potential one-shot right before the Eclipse (a period in our world about 200-ish years ago when the sun went out for an entire year that set the world back drastically).
One of my players adores Viera, and he wanted to bring his FFXIV character into D&D/Pathfinder. We looked at adapting Beastkin or Harengon... but it didn't quite fit what we wanted. So the player and I worked together to conceptualize a race. He decided to call them the Elunin. The name isn't based off of the WoW goddess Elune -- he randomly generated it and happened to really like the name -- but it's a coincidence we're fine with.
Like I stated above, they took inspiration from the viera (obviously) and the khajiit. Depending on their birthday, they take on a different form. Those born under the new moon appear almost completely human, and those born under the full moon appear almost fully rabbit. Those born on the in-between phases sit somewhere... well, in-between.
They are effectively genderless until they reach a certain age, upon which they choose their gender role. Some never choose.
They do not have a traditional two-parent family unit -- rather, the entire group of them raise kids, and are effectively all treated as parents.
They revere the moon, thinking of it as their true parent, and so they view the stars as their siblings. They're heavily interested in the skies and space above (which they call the Great Warren), because they dream of one day visiting their siblings.
The fat sidekick trope is so overdone, why not have a fat boyfriend instead? This is Player x Neville, from Need for Speed Carbon. He was my number one wingman and first fictional male crush. But it’s also my first time drawing them so I'm still getting the hang of it (+ some clips from the game v)
that one bozo who made the gender swapped dame aylin mod: it's unrealistic for minorities to exist in this game because it's supposed to take place in medieval europe!!!!
I made a druid tiefling as my D&D character two years ago and am just now playing as her again in Bg3, and it is accidentally one of the most poetic characters I could've played as in this game. The tieflings of the Emerald Grove immediately warm up to her as one of them, but are upset to find she's a druid. The druids hate her at first for being tiefling but then warm up to her when they find out she's a druid. When she asks to trade, Arron says he's happy to help someone who follows the first circle, instead of giving a warning about remembering others are in need too. Halsin abandons the tieflings but calls her "sister". She appeals to Kogha through the teachings of Silvanus, but loses favour for being "a devil". Another tiefling called her one of the good druids for helping them. Compared to my first playthrough, there's a noticeable difference between how the Absolutists see her before finding out that she's a True Soul, because tieflings are lesser slaves to them and druids are too Good. Her party members see her as both the voice of reason and the source of their frustration in her gentle and patient wisdom. She is the bridge that connects the Druids of the Emerald Grove and the Tieflings, both through her actions and through her identity. It's all fascinating
wanna introduce y'all to my baby white dragon critical role oc who has taken up 90% of my brain space for the last three years. her name is moonghost she's a champion fighter* and fully exists to be yasha's trinket, her most favoritest person in the whole wide world
On the topic of the inherent racism in the Qun and its people, with how baked in racism is, you can't buff it out and reformat. You can't remove it, and BioWare has only been doubling down on it up to Tevinter Nights in 2020. Which means you need to be careful with how you interact and build on it. At least that is how I approach it, in general I don't like to engage with it because it's just so difficult and not in any thought provoking or insightful way. So I refrain from doing so as much as possible in public spaces anyways, because it is so inherently unsafe for me to do so. From an interaction with fandom level, but also on a personal level because some of it makes me want to crawl out of my skin.
I am extremely weary of how da4 is going to portray them, I hope it will be better since the writing team has been moved around and there have been some acknowledgements on poor writing of stereotypes and biases in 2020. Which I take with a salt mine worth of salt, especially with the way the new comics like the Missing having lingering themes and stereotypes remaining. How Patrick Weekes described the rebelling antaam in Three Trees to Midnight (Tevinter Nights 2020) was the biggest red flag, followed by the yellow flag from As We Fly short story by Lukas Kristjanson (short story 2023).
With how BioWare has racism and harmful elements baked into the Qun and people in general it is going to difficult for them to fully separate it, update it, or reformat it. But I hope they do. I hope that they actually attempt to make it better like they have suggested they would. Because it is so harmful and they should. I don't think they'll get it right on the first try, but I hope they try. It won't magically fix the racism in the fandom but I would like to not feel the need to crawl out of my skin when playing a vashoth. I would like to see the franchise grow and become better than it started out as. I don't want it to stay stagnant for the sake of "consistency" which it doesn't have by design.
was gonna wait til i finished act 2 before posting my nightsong thoughts but actually i want to get my first impressions out to see if they change but…currently i’m pretty disappointed by it because from an rp perspective i literally don’t see a single reason why the pc would let shadowheart kill the nightsong if they weren’t already allied with the absolute.
from a practical perspective your whole aim is to get rid of ketheric’s invulnerability - i guess killing the nightsong might achieve that purpose but to me at least the implication throughout the gauntlet is that if you kill the nightsong as part of the dark justiciar trial she doesn’t actually die. (never mind the fact that aylin seems far too important to both ketheric and shar for her to be sacrificed if an ordinary selûnite would do). obligatory disclaimer that i didn’t let shadowheart kill her so i don’t know what happens in that instance, but that doesn’t really matter in this case because i’m talking about how the choice is presented to you, and to me at least it did not seem like killing aylin would be in any way strategic.
in which case it’s not really a choice because a) practically you are strongly encouraged to let aylin go and b) morally your tav has to justify the murder of a defenceless woman for…what, shadowheart’s career goals? even if you’re romancing shadowheart (which i am) convincing her requires a straightforward persuasion check, the mechanics of which thus far have meant you convince her that your position is correct - there’s not much in the way of lasting relationship consequences in that she won’t get so mad at you she leaves the party because you’ve already convinced her you’re right.
all that is to say that i think this is reflective of bg3’s overall binary attitude towards its major choices - there’s a good route (save the grove, defend isobel, free aylin), and a bad route (destroy the grove, ally with marcus, kill aylin). a lot of those choices compound, as well - other people have talked from actual experience about how allying with minthara will lose you a huge amount of content and allies, thus railroading you into picking a side from both a narrative and gameplay perspective. you’ve a huge amount of freedom in how you go about achieving any of those things - stealth, persuasion, combat etc., but the objectives themselves are pretty static.
so when you then have a companion’s personal quest tied to intrinsically to the plot it negates a huge amount of player choice. thematically, the companion quests are binary because they can either break or perpetuate cycles of abuse - that’s an instance in which binary choices can be very compelling. but the thematic concerns of shadowheart’s very intricate and heartfelt personal quest are totally undercut by the necessities of a pretty straightforward choice. i can’t play a hands-off tav and let this be shadowheart’s decision without to all appearances letting ketheric win. this isn’t a truly grey choice like the decision to sacrifice isolde or go to the circle in dragon age origins. it feels like that’s what bg3 was trying to do here by combining shadowheart’s quest and the main narrative, but because that main narrative is actually relatively inflexible, it just means shadowheart’s quest suffers by comparison.
It's taken me pretty much three full days of running from cutscene to cutscene. But I've finally reached Heavensward.
And like... on some level? I'm kind of offended?
Like, a part of me genuinely wants to replay the entire game from the start "as something else" (different main-class, different race, different starting-area, whichever), because the dungeon-queuing system is actually really fun when you start to Understand it.
As in, FF14 has somehow made an MMO that has almost eliminated the feeling that it is a level-grind? Partially? It's turned the whole thing into a surprisingly comfortable level of (limited, but genuine) social interaction.
To the point where even someone who isn't obsessively grind-focused like me, can genuinely enjoy themselves. Just queuing up for dungeons, Hunting some bounties, and-...
And then FF14 has so many fucking quests that it literally chokes the life out of the gameplay.
As an example, one of their biggest dungeon-draws (bcs high rewards) is a quest that almost everyone hates playing. Because doing that dungeon means watching literally eighteen minutes of unskippable cutscenes.
And that's with them having reduced the amount of cutscenes in that dungeon, because the players complained so much about them.
Like... I'd be perfectly happy replaying the game from the start with a different character, even knowing that leveling isn't some kind of pain-free thing. But the thought of having to restart the fucking Main-Quest? Of having to spend literal days just running back-and-forth to cutscenes?
I'm currently feeling a bit burned-out as a result of the binge I went on to get here, but I'm pretty damn sure that I wouldn't replay this fucking thing even if you paid me for it.
(And, of course, Heavensward also has a Main-Quest continuation that you have to follow. And now I'm not even allowed to fly everywhere to cut down on the "running back-and-forth"-part of my complaints. Not until they arbitrarily allow me to discover flight for the new areas, by going through even more of the Main-Quest.)
(Not to mention that now I have to go back and do even more Class-quests, with their own cutscenes, in order to unlock a bunch of skills.)
(I'm very fond of the "the church is evil because it doesn't let you fuck dragons"-meme, and I'm very much seeing it. But like... come the fuck on. Why is this MMO a feature-length movie-series? Why can't I just play the game and have fun?)
how did 3 of my 4 players make elf twinks in a campaign where i had a distant plot point assuming all of them, who had never played elves, would again not play an elf, and i'm going to have to rewrite that.