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shinigami-striker · 1 year
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Crash Team Valentines | Tuesday, 02.14.2023
Happy Valentine's Day from the official Crash Bandicoot Twitter page as the upcoming Crash Team Rumble arrives this year. 🧡 🧡 🧡 🧡
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nickolashx · 1 year
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Resident Evil 4 Remake (Upcoming)
Resident Evil 4 Remake is an upcoming survival horror game developed and published by Capcom. It is a remake of the 2005 game Resident Evil 4, scheduled for release on PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S on March 24, 2023. 
Players control US agent Leon S. Kennedy on a mission to rescue Ashley Graham, daughter of the President of the United States, from a Spanish village dominated by Los Illuminados, a violent cult worshipping an ancient parasite
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cryophagecritiques · 10 months
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Final Fantasy XVI - "Final Devil May Cry Fantasy" (PS5)
 Disclaimer: At the time of writing this review, I have only played the game for four hours. Problems I have with the game may be addressed later on, and an update will be added if I feel the need to include any necessary information, such as my opinions on the development of the plot and characters.
The recent string of low-quality releases from modern game companies is astounding. While fantastic games like Octopath Traveler II and Hi-Fi Rush were released this year, titles with broken and boring gameplay like Forspoken, Redfall, and Gollum have appeared more than usual. This trend of low-quality Triple-A games could cause one to experience drastically low expectations for Final Fantasy XVI when its release date inevitably rolled around, but the game turned out great! This title utilizes the power of current-gen hardware to deliver an experience that looks and plays great, albeit with a few minor issues resulting from the developer’s focus on spectacle.
Final Fantasy XVI feels like a true next-gen title due to its graphical prowess. Everything feels vibrant with the utilization of the game’s various visual effects, as magic spells shine with wonderous splendor and environments feel intricate and alive. However, the game might relish in detail too much, as fights and duels feel overly gruesome with realistic blood splatters, blood-stained weapons, and similar phenomena. While impressively realistic, this excessive gore is far from necessary.
Additionally, the performance suffers from a mild hiccup due to its graphics. Transitions from cutscenes to gameplay are mildly noticeable when the game prioritizes graphical fidelity and downright jarring when the game focuses on achieving a consistent sixty FPS as the cutscenes can suddenly switch back to thirty FPS. Spider-Man: Miles Morales also provided settings that let the console direct its resources to either graphics or framerate, but any cutscene/gameplay transition issues- if they existed in the first place- were handled well enough so that one will not usually notice them. Seeing these issues present in a game three years older than a different title that dealt with them appropriately feels odd.
            Final Fantasy XVI invests in its presentation to the extent that the plot and lore feel mildly neglected at points. While one can still understand what happens in the story, one can also notice how the focus on spectacle and presentation prevents the writing from explaining the finer details of the lore. These finer details still appear throughout the game, like how people casually use various forms of magic to perform everyday tasks. However, one can still become confused when attempting to understand plot elements like the differences in the various kingdoms and empires.
The developers seem to acknowledge this minor flaw by fixing it in a baffling way. During cutscenes, the player can pause the game and activate a feature known as “Active Time Lore”, which provides little blurbs of information about the current setting and characters involved in a cutscene. While this does relatively fix the issue to an extent, Active Time Lore also brings immersion to a screeching halt as one takes their time to quickly study up on the internal workings of the world.
Final Fantasy XVI continues interrupting the flow of gameplay with a barrage of tutorials. The developers bafflingly decided to go against modern game development design and frequently stop the game to inform the player of basic gameplay mechanics. The game does not need to stop in the middle of its tracks to explain an aspect of gameplay easily explainable with a prompt on the side of the screen.
Thankfully, the core of the gameplay mechanics reaches the same level of quality as the graphical fidelity does, despite the game doing its best to interrupt the experience. Final Fantasy XVI forgoes expanding on the gameplay of Final Fantasy XV and opts for the gameplay of the Devil May Cry (DMC) series. Combat focuses on chaining together attacks, magic spells, special attacks, and other offensive options gained from unlocking abilities in a progression system similar to DMC, but with a high fantasy twist and additional features like the ability to order the main character’s dog to attack certain enemies.
Encounters against stronger foes also provide additional combat options with the introduction of Cinematic Actions. These quicktime events mesh well with the gameplay as they ensure the player stays engaged at all times and keeps them on their toes as they must properly counter their foe’s flashy moves. However, the amount of time the player gets to react feels too lenient and can cause these moments to feel unrewarding. Lowering the reaction time would help these moments feel tense and allow the player to feel accomplished.
The various menus typically seen in an RPG also help encapsulate the stylish feeling of the gameplay by keeping everything streamlined and sleek. One can effortlessly parse through all the menus- including the settings/save game section- quickly and efficiently with a simple yet stylish design that does not clutter the UI with unneeded features. The game even includes 8-bit sprites of all the characters currently in the party, to add a bit of charm!
However, one cannot help but notice how the combat starts to become dull over time, despite the ways the game tries to keep encounters exciting. Devil May Cry works because the player constantly unlocks new abilities, weapons, and characters, encouraging- and sometimes forcing- the player to develop new strategies. Final Fantasy XVI’s combat- while still incredibly fun- frequently boils down to pulling off similar combos and dodging/parrying when appropriate.
A similar issue plagues the game’s progression, as a few locales come across as decisively linear. Linear design is not inherently harmful- and Final Fantasy XVI’s linear design comes nowhere close to horrendously linear games like Final Fantasy XIII- but the number of times the level design felt like nothing more than a bendy hallway felt disappointing. Thankfully, the game does try its best to disguise its linearity with secrets peppered throughout the levels, and a few open world-like areas.
All in all, I give Final Fantasy XVI an 8/10 and I would recommend it, but only with a relatively decent discount off of its current market price of $70.
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jasonnally · 1 year
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coolhomeutensils1 · 3 months
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5 Best PlayStation 5 Games to Buy in 2024 – PS5 Games
A variety of factors, including user feedback, overall gaming experience, and critical and commercial success, are taken account of while choosing the top five PlayStation 5 titles for 2024. Elements like visuals, gameplay, plot, and multiplayer features are taken into account while creating a list that appeals to a wide variety of gaming tastes.
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freebestgiftcard · 11 months
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spongebobssquarepants · 6 months
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felrend · 2 years
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Same
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thequantumranger · 3 months
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Silent Hill 2 Remake (TBA) | Platform: PlayStation 5
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startyournew · 2 years
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GAMERS ALERT!!!
Wanna win a PS5 for free, then this the only chance.
We are giving away PS5 to 150 people only, so hurry up and grab your PS5 soon before its taken by others.
Click this link for a chance to win a PS5: https://bit.ly/getps5freenow
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cluelesshero · 3 months
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#456 On the hour
I´m a bit of an expert at tricking myself into more gaming
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shinigami-striker · 9 months
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Rift Apart on PC | Friday, 07.28.2023
Anyone playing Ratchet & Clank: Rift Apart on PC at the moment? It's also available now on the PlayStation 5, too.
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cryophagecritiques · 2 years
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Potion Permit - Taking a dash of Stardew Valley, and brewing up something just as good! (PS4/PS5/PC/XBX/XB1)
Stardew Valley was such a fantastic game, but it could only hold one’s attention for so long. When I finally stopped playing it due to the inevitability of boredom, I hoped for another simulation game to come along and hit all the right notes needed to fill that Stardew Valley-shaped hole in my heart. Enter Potion Permit, a simulation game that seemed to take inspiration from Stardew Valley. However, the developers opted to make the game about being an apothecary instead of a farmer. The graphics, the gameplay, and the music all helped make the game feel like a spiritual successor to Stardew Valley and goes even further than Stardew Valley did, with quality of life updates that make the game a blast to play!
As an apothecary, your main goal in this game is to help keep the citizens of the town of Stonebury happy and healthy, but you can’t do that without proper materials. Thankfully, you have access to several areas with decent amounts of resources. These resource-abundant locales lead Potion Permit into its first style of gameplay: Foraging! While it is relatively simple, the foraging is still captivating as you don’t have enough stamina in one in-game day to harvest everything you see. It provides a pleasant level of player agency as you can choose to focus on certain types of resources or harvest as you please.
The second half of this solid gameplay loop is the incredibly satisfying process of curing the townsfolk! When someone ends up in your clinic, you go through a simple minigame to diagnose their ailments and determine the medicine you need. Most of Potion Permit's depth occurs here, as there are no set recipes for anything you can brew. Instead, brewing works like a jigsaw puzzle, as recipes are outlines that need to be filled in with ingredients to brew the medicine. Each resource you can harvest has an element and a shape that can fit into the recipe outline. This allows the player to carefully consider what ingredients they want to use for the recipe and lets them conserve resources for more complicated recipes that restrict the type of elements that one can use for them.
Of course, the game would get rather dull if the patients you cured were just nameless people, but Potion Permit takes some influence from Stardew Valley and features a ton of townsfolk to get to know! Every town member is memorable, as they all have great personalities, traits, and daily schedules! The history of the town also makes your character’s relationship with the citizens intriguing, as most people refuse to immediately trust you due to incidents that occurred in the past with other apothecaries. It provides a nice twist and helps you build a connection with these characters as they begin to trust you more and more, helping the town of Stonebury feel a little nicer every day!
The presentation of Potion Permit provides a nice, cozy atmosphere as well! The soft flutes and string instruments used in the OST punctuates the calmness and peacefulness of the small island town, and the mildly muted yet variable colors of the landscapes you traverse craft a warm, cozy feeling for the player! The atmosphere and presentation even provide a benefit to gameplay, as it makes the alert that goes off when someone gets sick all the more alarming. The game also goes with tried-and-true pixelated 2-D graphics that help add to its charm. While these graphics make it seem similar to Stardew Valley, Potion Permit's visuals are more detailed than in Stardew Valley and move very smoothly while on screen! It feels more like a graphical remaster of a DS game than anything else.
All in all, I would give Potion Permit a 9/10, and I highly recommend it!
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demifiendrsa · 2 months
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Official character/demon renders for Shin Megami Tensei V: Vengeance 
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yodaprod · 7 months
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2013-09-17
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dep-uty · 7 months
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