One of the fundamentals of portrait photography are lighting patterns. By having an understanding about position of light sources to our subject, we can create exciting and flattering portraits.
I’ll be mostly using Customizable Spot Light decor. Alternatively, you can use IGCS (Injectable Generic Camera System)’s Cyberlit mod for this.
As always, this is my dark studio at the top of Arasaka Tower (we’re in the major leagues!);
hi! I ADORE your art sm, and was wondering if you had, like, a ref sheet for zuko? im trying to figure out how to draw him :-)
thank youuu! and i did not have one but lucky for you i’m going Thru It (the artblock) and i’m prAYING that doodling zuko will cure it. i hope u can find this helpful too lol
Facial Mapping Guide for Drawing Better Faces that took waaaay too long to put together..... (this is published on my Artstation linked on my LinkTree too in case the quality is too bad to see here)
Reposting this reel I made on IG, cause this subject has been on my mind lately. :)
The obsession with improvement in the online art world benefits nobody. It only creates an environment of insanely high standards and petrifying fear of creating anything less than perfect. If we are expected to be CONSTANTLY improving without rest or end, anything we create that doesn't reflect that improvement means we have failed.
It's pernicious and toxic.
Obviously if you WANT to improve, you should. But no artist is obligated to improve if they don't want to. Like, if you don't WANT to learn anatomy, don't lol. Being an artist, and making art, is not about 'improvement', and to pretend that it is -- that all artists should be constantly striving to improve and reach some unattainable pinnacle of skill -- is capitalism-induced brainworms and nothing more.
Deconstruct the idea that improvement is necessary to be an artist
Kill the art cop inside your head 🥰 (< I can say that on tumblr lol)
Hey! It's been a whileeeee.....and i came up with headshot tutorial since I've been working on my 3D project. I didn't get much time to make 2D fan arts like before. Well, i guess the time I'm investing into building my 3D portfolio and it gave me huge improvement in my art skills.
Let me share a sketch from patreon from July 8th:
SUDDENLY, it turned out that technique matters. First, I drew Shu on the left, and it was like: well… not bad, but somehow… hmm… um… not quite right. Not like those whose sketches I admire. With this brush, I create the line art for comics, which gives a crisp outline suitable for coloring. But for sketches, it's probably not quite fit… Then I just took a brush with transparency and re-drew roughly the same thing. And it turned out better! In my humble opinion. (though none of them looks exactly like Shu, but that's always the case with me) What's the conclusion? To achieve the desired result, you have to be persistent, but if it doesn't work, change your approach.
i keep seeing a discourse in the art community recently about whether an artist should omit or change a character's features based on their style.
my take on that is you don't have to sacrifice a character's feature to fit your style; it's supposed to be the other way around.
in order for us to get rid of the same-face syndrome, we must be flexible in what we draw and how we stylize a reference.
i did a quick portrait study and added notes on each process. remember that this isn't a one-size-fits-all tutorial and feel free to only take what's best for you.