but they don't care about the burnout. everyone is burnt out, they tell me. who isn't burnt out!
the good news is they don't say depression is a choice as much anymore, but the symptoms for burn out and depression are so hand-in-hand that they are mirror images of each other. but depression is serious. you're not depressed, you're just whiny. they barely change the script - don't be lazy! burn out is for people with real problems. burn out can be resolved with some fun candles and a day off work. burn out only happens in adults - no kid can be burnt out, after all; they've barely even had a life to live!
do you have a roof over your head and a steady job? you're not burnt out. so what if every night you wake up with a panic attack frothing inside your chest. you're lucky your problems are small. get back into plants or into yoga. shut up about it.
rich people get burnt out and go to fancy places. they get burnt out in their fancy offices with their real-people problems. they get burnt out and hire an assistant to help them never burn out again. you don't have the money to burn out. you don't have the two weeks to recover in a local spa. the job you come back to will still be stressful and hard.
you find yourself often wondering - does nobody remember about the pandemic? it seems almost like a joke or a punchline. being burnt-out was okay "during" the pandemic. now that people are back to ignoring covid, burnout is just-an-excuse again.
you google how to know if it's seasonal affective disorder or burnout. you google how to know if it's anxiety or it's burnout from working.
you google how to know if my depression is back or i'm burning out badly.
coming back from burnout just leaves you covered in ashes, not new growth. you struggle to get back basics, and then - you're just supposed to get back up and keep going. every day the amount of tasks you are able to do seems to dwindle even further - where does the time go? why is everything moving so-fast-and-yet-so-slow?
my therapist and i were talking about how many people had latent mental illnesses that were triggered by the pandemic. how depression can be environmental and situational. i am annoyingly logic-driven about my own recovery - i like to be sure i'm working on the "right" thing. i tell her i feel like i'm lying. that it just might be burnout, and i need to stop complaining. she asks me what words come to mind when i think of burning.
oh, i guess i see.
we casually ignore the violence of being left empty.
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D&D Vampire Lore Dump #2
"Biology"
Their "metabolism" and their physical body, their senses, why they're not aging and "vampires actually make fantastic torture victims, if you're a monster: vampire healing and how to inflict scars on them."
OBLIGATORY DISCLAIMER FOR FIRST TIME READERS: There are two things to note about the lore presented here: First, while the standard stat block in the monster manual is the default, in terms of lore vampires have this annoying tendency to be incredibly, stupidly varied. They are magical monstrosities ruled by the power of symbolism and superstition above anything else.
The next is that D&D is decades old, spans five editions, several settings and hundreds of writers. One guy establishes a piece of lore, and then the next picks it up goes "nah" and writes something else. I collected info from four different source books, all from different editions, which naturally don't entirely agree on how vampires work. Lore never stays consistent and may contradict itself. You may see information somewhere else from a source I don't have that contradicts what I wrote here. If you read this and like some of this stuff but not other bits, take the good and ditch the rest. Larian themselves have not written BG3 totally compliant with some established D&D lore or the original games.
Basically, in D&D, canon is what you decide it is.
Feeding | "Biology" | Hierarchy | Weaknesses and Cures | Psychology
The transformation into a vampire causes little physical change, except for the fangs, and the fact that their facial features seem take on a permanent hardened expression, appearing more "feral" in a way that is likened to a starving wolf. Spawn moreso than freed vampires, and in 5e they have claws despite the fact that freed vampires don't.
Sometimes a vampire's eyes turn red upon changing, but this doesn't always happen.
Most of the vampire's five senses are sharpened by undeath. They can see perfectly in the dark, for example, and are very hard to catch off guard. The only one that gets duller than it was when they were alive is the sense of touch - "a blunt, phantom sense of touch, more mechanical than biological. It is a pale, crude approximation of a real tactile sense."
They don't feel the effects of physical exertion and their ability to feel pain is dulled (but not nonexistent). They're not particularly bothered by high or cold temperatures unless they're at extremes (like frostbite levels, or "standing by a lava pool" levels).
They're also largely unbothered by electric shocks.
They don't breathe, though they do actually have a heartbeat as their blood still gets pumped around their body. It doesn't provide any biological need of a living circulatory system, but is possibly part of keeping the body animated via magic.
Vampires do not produce body heat and tend to be room temperature to the touch unless they've fed within the last 24 hours, in which case they appear alive.
Lacking brain activity on account of being dead, vampires are immune to mind effecting spells and psionics. The fact that Astarion is affected by the tadpole is likely due to Netherese magic. The parasite is canonically modifying his undead state to its needs and has shut down his vampiric abilities, as he observes in one banter.
Their physical abilities massively increase. They have superhuman strength, speed and reflexes and are far more durable than the living.
Vampiric blood looks like humanoid blood at first glance, but takes on a golden sheen when held up to a light source. Also if the vampire it came from is still alive, then that blood can have strange magic properties… which are random! Maybe it burns like acid, or puts you under mind control if you touch it, or explodes into flame when exposed to sunlight! You won't know 'til you find out, it could do anything or nothing.
Vampires are capable of siring partially-undead children with the living (Dhampirs). Dhampirs are alive but as they grow up and their undead heritage starts to manifest they begin to share their vampire parent's cravings and feeding habits and are not terribly fond of said parent, as a rule.
Vampires are the only undead that require sleep. That turned out to be a very long topic of its own though, so maybe I'll focus on the details another time.
Short version: Vampires have an instinctive knowledge of how close sunrise is. Some vampires can chose to sleep much like humans, others will immediately shut down the second the sun appears over the horizon and be dead until the moment it next sinks below said horizon, at which point the vampire is 1000% aware and awake again. They are bound to soil from their grave/homeland and must sleep on/in that or be destroyed.
In BG3 specifically, looking at Cazador, elves still reverie (trance) in undeath. (In reverie, elves relive their memories of years gone by in vivid real time instead of dreaming. It's how elves avoid forgetting their own lives while living 700+ years)
Vampires also hibernate, where they chose to go into a deep sleep for an unknown and uncontrollable length of time reaching centuries in length. Usually due to depression.
A vampire's body is frozen in time, and they will always have the same appearance they had when they died.
The magic that keeps the vampire frozen in time, unageing, also gives them regenerative properties as it tries to reset them. Within minutes of receiving a wound, the wound has closed itself as if it were never there.
"Wounds close, broken bones reform themselves, even missing limbs regenerate…"
Reducing a vampire to 0 hit points also does not kill them, but that's for a later instalment.
If one were to torture a vampire one could get both incredibly creative and make it last indefinitely.
They also can't get new tattoos or piercings, as the body heals them over again and pushes out the ink/metal. On the same logic if they had body modifications before they died then they'd never be able to get rid of them - if you scrape off the skin a tattoo is on or tore off a pierced lobe, the skin that grows back will still have the tattoo and the ear will have the hole for the earing still there.
However, there are forms of magical damage that inflict permanent marks on a vampire, which are called stigmata. Sunlight, holy water, holy symbols and the like are known to leave a scar. A silver plated blade might also do it.
There are two energy planes: Positive and Negative. Also known as the Planes of Life and Death, whose energies infuse the Prime Material Plane (which contains worlds like Earth and Toril).
Living creatures are powered by positive energy (also called "radiant"), while the undead are animated by negative energy ("necrotic"). It's actually theorised that the undead somehow exist on the Prime Material Plane and the Negative Energy Plane simultaneously, though this seems gets into a lot of planar lore and conflicting information that I'm not going into.
Traditionally, due to this difference, the undead are healed by spells made of negative/necrotic energy such as Inflict Wounds spells, but in reverse would be harmed by healing spells. 5e has not included this detail, that I've seen.
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