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#prince of persia: elika
mistress-light · 2 years
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Prince of Persia (2008)
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lolotheparagon · 6 months
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Rewatching all the Prince of Persia 2008 cutscenes with the titular Prince and Elika really made me realise how absolutely adorable their chemistry was
I’ve never before seen two characters that aren’t a couple yet act like they’ve just got married.
Just look at these interactions complied from these gifs:
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And for good measure, here’s the twirling animation when they’re pole vaulting together 💖
This is so sweet, I love these two.
I really wish the Prince of Persia franchise would make more characters like them. They’re just great.
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marikbentusi · 1 year
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This game still pops into my head every now and then because of the animations. Especially those like the ones below that are super easy to miss but still have a lot of care put into them.
edit: apparently tumblr doesn't let you swap out images anymore so here's a version with some minor fixes :V
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tinyspacefox · 2 months
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And can you feel the love tonight?
How it’s laid to rest?
It’s enough to make kings queens and vagabonds
Believe the very best
-Elton John
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First post, yay!
Recently played and finished Prince of Persia (2008) for the first time. Despite its flaws I loved the game from start to finish and thought I had to show the two main characters some love.
I only wish we could have a proper conclusion to their story arc. Preferably one where they live happily ever after, but honestly at this point I’d take anything over nothing.
At least the latest Prince of Persia game (The Lost Crown, which I also enjoyed) seems to have been well-received. Fingers crossed that a PoP ‘08 sequel is on the horizon. Until then, I’ll have to rely on fanfics to fill that void.
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pedroam-bang · 6 months
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Prince Of Persia (2008)
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yettofindaname · 2 months
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Playing Prince of Persia 2008
So last week i got COVID, and was out of work for a few days. I use a dual-booted computer with windows/linux at home - with linux as my main but Windows to use a few windows exclusive programs and to play games on steam. With a lot of time on my hands, but little willpower to do anything challenging, i booted the old copy of PoP 2008 on the steam library, created a new game and got into the hidden valley with the worst walking infrastructure the gaming world has to offer.
A bridge salesman would really clean up in this place. -The prince
Now everyone who played this game already talked gameplay: How the moving-around-part is cool and the single combat with combos is meh. So let's say something else.
In a review from 2021, the reviewer talks about how the game's stylized graphics keep it timeless, and there is a care on the design of every level such that it feels like looking at a painting someone carefully crafted. This is a hard agree. The stylized looks+ the no death mechanic feel very modern, in a way. In the 2008 market, there was this flow towards more realistic games, and also a expectation that Prince of Persia was meant to be challenging, and this game subverted both. In this aspect, the game would be more successful if it was released today than in it's original climate.
Nolan North is here as the Prince. This game came the year after Uncharted 1 came out and was a huge success, and Nolan is here to bring that sweet uncharted rizz to the game. And bring it he does! Does it fit well with the game? Well, I liked it - but it's more of Nolan redoing a wisecracking adventurer in a magic antiquity setting. This is maybe not just ubisoft copying naughty dog's homework, but a trend of the 2000s to have these very, well, very 2000s people around having adventures in other epochs. Reminds me of this post about how everyone in the Pirates of the Caribbean franchise is a 2000s hero except James Norrington (who suffers dearly for it), so while the game style and gameplay were ahead of it's time, this part really feels right were it belongs.
Elika - chosen one of the god Ormazd and last of the Ahura people, tasked to the keeping of the evil god Ahriman in his tree prision - plays more of an straight man role to the prince's joking and lamp-shading shenanigans. Her design is a very 2000's design: Where most video games hot girls are more about boobs-and-ass design-wise, she is all about that impossibly thin waist line. Overall a great character, and the banter with the prince is funny and fresh, she makes for a great part of the fun in the game.
Every creative endeavor is, for the lack of a better word, an aborted process. Animators would polish their animations forever if not for the cruel team leads to rip the file from their hands to give to the next guy on the pipeline. Planned features get scraped as the deadlines tighten, and so turns the world. PoP 2008 is no different.
- A central gameplay feature is the power plates: When the prince and Elika jump on them, the game's movement mechanics change, and a kind of minigame starts, based on the magic of the plates: The Green plates give the Breath of Ormazd, where the prince can run up, down and around walls like they are the floor, while avoiding bumps and obstacles on them. The Yellow plates give Elika a long term flight ability (Wings of Ormazd), the prince rides on her back and you use the arrow keys to avoid obstacles mid-air. The Red plates catapult you both to a next destination, and the true obstacles are the chain of conventional moves between the red plates. Aaaand the blue plates are the same as the red plates, but blue. We can see that the inspiration died after the red plates, if not with them. Every level has 45 light seeds (game 'currency', to trade for more plates), where 40 are accessible by normal routes, and 5 are accessible using a set of plates of a specific color hidden on the level. Many of these hidden plates are red (easy to place after the level was done) but almost none are blue, the most uninspired plate.
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- The game has 4 main areas split into 4 sub-areas, each main area assigned to a boss. Each main area needs two power plates to complete - The Citadel, for example, needs the red and yellow plates. We can imagine there was space (there are literally unused closed gates in the corner of the areas) for 4 more areas, each for the unused combination of 2 of the plates, with 4 more associated bosses, that were removed from the scope pretty early in the project.
Speaking of bosses, the five bosses of the game incidentally make for a near perfect dark version of the heroic Five Man band. Its kind of sad they never interact or even acknowledge each other, but it's one of the limitations of the game onset from it's original design.
- The Mourning King is the Hero, a noble ruler who sold his soul for the somewhat noble - if selfish - motive of resurrecting his daughter.
- As his foil and Lancer, both in combat style and motivations, we have the Hunter, also a noble ruler who sold his soul for the cruel prize of hunting men .
- The Alchemist -> Brains, all mad scientist like.
- The Warrior -> Brawn, he literally cannot be damaged in combat.
- The Concubine -> The Chick, the Only Other Girl in the story. Does illusion magic stuff.
In the finale, Elika sacrifices herself to seal Ahriman back to the tree - and the ending is centered around you - the prince - redoing a bargain her father previously made and breaking the seals in exchange for Elika's life - undoing all your progress in the process. This is weird to me: While we see a growing relationship between Elika and the Prince - Story-wise they know each other for like, 8 hours tops. And there are few lines of dialogue that feel like a true romantic relationship developing. And it's also disrespectful of Elika's final wishes. But everyone bashes this ending, so I will do a first in gaming history: I will defend the ending of Prince of Persia 2008.
Why the Ending of PoP 2008 is Okay, actually:
First, the romance thing - two things come to mind: First - though there is little romance dialogue, there is much romance touching and physicality. Elika and the Prince are maybe one of video games more intimate couple in terms of physical interaction in gameplay. They move together, depend on one another. When they climb vines, Elika grabs herself onto the Prince's back, when they drop of a ledge onto the floor, the prince catches Elika and places her on the ground. They do a cute little spin together when changing places atop a wooden beam. This relationship is not mainly on the story, but is a core feature of the play of the game itself. Second: This is an 1001 nights themed story, where this kind of spontaneous, love at first-sight thing is a theme - this is echoed in the finale, where if you got every light seed in the map, the final seed that resurrects Elika is the 1001st light seed.
But outside of the romance, there are reasons grounded in friendship, and those hit harder for me: The Prince is a well traveled guy, and many of the dialogue lines with Elika revolve around this growing notion that Elika has spent her whole life trapped in this dwindling secret valley, desiring the amazing things of the outside world, but bound by her sense of duty even when all the other members of the kingdom shirked this duty and went away to the outside world. That the reward for her selflessness, her hard and unwavering faith in the god of light - that left her fighting for all of creation alone - was death. That would piss off our guy, damn - it pisses ME off. Elika fucking deserved to see the world, to enjoy herself! Damn this absent god that let her fight for the right to kill herself. I would want my friend to be free, and also we have the final point...
Ahriman's current prison (at the end of the game) is absolute dogshit - held together by strings, sticks, spit and a prayer. And the last magical maintenance staff is dead in your arms. Minutes later Ahriman is already fucking with your mind, and while you could get out and move on, the next wanderer to fall in the valley can be persuaded to cut the five flimsy-ass trees for as little as a bag of free candy. While a more cowardly person would want to get the fuck out and never come back you on the other hand want to see a chance of this business having a clear end to it. So you go back, get the magic power from the tree and resurrect the last of the Ahura, hoping to get her stronger, or to get a lead to finding more of the Ahura who went away, or even Ormazd himself.
The game would have everything lined up for a sequel along these lines (and it kinda has, in the DS spin-off game) but the whole franchise was cancelled and left for dead. It's so delusional to hope for a sequel even Nolan North himself said to a fan to go write some fanfic to scratch that itch.
And that's it for Prince of Persia 2008 for me. One thing that made me happy was that when I had just finished the game, and had the PoP 2008 content itch, i found the page @fuckyeahpop2008, that let me see some cool memes and content fans made of the game. The last big burst of activity in the page was 2014, so I'm indulging in the vintages, the 10 year old PoP memes. Thank you @fuckyeahpop2008 - your page, and your love for the game means a lot for me - and is really nice to indulge is this love, kept fresh in tumblrs servers for 10 years. Cheers for anyone playing the game, now or in the future.
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reveminte · 5 months
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My favorite couple from my favorite game. They are so cute together change my mind 🙈❤️
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hongjoongpresent · 9 months
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The prince is literally like such a god awful person he's all "ohhh this is a woman she needs saaaving" and then said woman either tries to kill him, or manipulates him, or hates him, or like. All 3 and every time hes like *surprised pikachu face* she did not need saving?? Huh??? But shes woman :( how could I have seen this coming
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george-rr-binks · 2 years
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You people did not respect the 2008 Prince of Persia game enough and it’s because of you I don’t have a remaster of it right now
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bearpillowmonster · 4 months
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Prince of Persia (2008)
This is actually the first PoP game that I bought because, well-
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Just look at it. It appealed to me most, he's got what looks like a cybernetic hand, a blue and red head scarf keeping some sort of mystery about him, nice balance between grit and cartoon. And really even the gameplay, a big wide open world, and the girl stays right along side you. It was the makings of something great, but then...I played it.
I don't even know if it was two hours. I just felt like I had enough, like I had seen everything it had to offer already and here's why:
STORY
Background information first. The game has a decent story with the Prince looking for this donkey that has a bunch of treasure alluding for an adventure that happened off screen when he comes across Elika who is being chased and one thing leads to another and she releases darkness out of a tree. Ok, maybe that doesn't sound too great but it's more character based. The struggle between her and her father is interesting as you see the darkness overtake him, which gives you all the reason to bring an end to this madness. You see flashbacks of her because she doesn't really want to talk about what's going on or give you context so it's fed to you little by little, she's not even interested in the Prince, she just sees him as beneficial to her journey and over time the two grow fond of each other, which is how it should be.
The cartoony nature lets for a variety of unique animations, like her climbing on your back when you're climbing up vines, doing a little twirl when you switch positions, catch each other when they fall and just overall a ton of fun stuff that makes up for the fact that you can't play as her. Unfortunately, the Prince really just makes jokes, he isn't given much, they made him too pun-oriented as even Nolan North was confused by it but whatever, it's a disconnect. So what's the issue here?
THE PREMISE
Well, you have to get your fair share of light orbs- wait an effing second-
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Yeah, that but it's the whole game. Like there aren't even enemies to keep you busy really. It splits the map up into sections where you climb these huge towers and trek landscapes to get to what amounts to a fountain, you fight a boss at the fountain, unlock it, and poof, light appears so you backtrack through the level (which does have varying paths but you definitely backtrack) in order to collect the orbs. There're little dark blobs that block your way sometimes and platforms can indeed have an enemy every now and then but it's not rewarding for anything, you don't get light, you don't get currency, you don't get anything, they're just another obstacle, not anything special, just a random nuisance.
COMBAT
The combat is a lot different, it has a sort of fighting game element where it locks you in a battlefield, and you skirt around each other like Contest of Champions. It's not "bad" but it can be annoying because of the control scheme. I learned it over time but it basically creates its own buttons. Red glove. What does it refer to? What did you map that button to? Grey glove, uh, block? Sword is obvious. But it doesn't show you the buttons, just the symbols and it's not much more in depth than that. I played this on PC and honestly those colors resemble the Xbox control style, the PS3 version has the actual buttons (and I don't have an Xbox controller so I had to fight with my PS4 controller to figure it out) but I think it helped that I played with a controller this time around because I used a keyboard and mouse on that dropped playthrough.
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You get the rapid press sometimes but it's not necessarily how fast you press it, it's how early you start. And like sumo wrestling, getting too close to the edge for either of you will lock you in a heated quick time event to launch the other over the edge.
Perhaps one of the divisive parts though is that you don't "die". It's like this, falling will just have Elika catch you and put you at the last platform. Fighting, you're given a chance to save yourself with a quick-time event and even if you fail, the enemy just heals themself a little.
Then you have the "hub" of sorts which leads to the temple but traveling this empty wasteland takes a while because of your walk speed. I don't mind it in the confinement of these areas with the structures but when there's nothing there and you're just trekking...speed it up. Luckily if you unlock the fountain then you can fast travel.
They even have cool traversal methods that you learn by taking so many light orbs back to the temple (in the hub) but they're not free abilities, they're limited to where the spaces are.
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The "power plates" eww, that's their official name? You couldn't say like "Ephereal Tiles" or some sort of lore based jargon like spirit energy emits from them, juicing you up with power for a short burst? Spirit Burst?
And you have what amounts to this huge wide open and lush background painstakingly created with breathtakingly beautiful places that you can't wait to explore but you barely even notice them. Like you probably see this picture and think what fun is in store for that place and what set-piece it might hold but the camera pits you against these wood and stone structures and that's about it, the rest goes relatively unnoticed, you don't go and walk around these places at all like you'd expect.
WHAT BROUGHT ME BACK
This.
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A three hour video but a well made one at that. He mentioned that it's enjoyable playing as a side gig, just something to turn music on and play like it's Minecraft parkour and so I lodged that in the back of my brain and here I am, with a new approach and a new opinion on a game that I thought I'd never return to.
So I'm done complaining because I did indeed keep coming back to it and enjoying myself by viewing it from a movement standpoint. And yeah, it's not the best use of its appealing assets but I still found something in it.
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mistress-light · 2 years
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Prince of Persia (2008)
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wildfirevivifics · 8 months
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Ahrimans Whispers
Summary: Completed. One shot, beware the spoilers, they strike when you least expect it. My heart constricted, my light, my love had gone, Ormazd had betrayed us and now I had only one choice left, Ahriman.
Disclaimer: I don't own the Prince of Persia but if I did he'd have more gold and donkeys than he'd know what to do with. All of Ahrimans' whispers interpreted from the game.
My heart skipped a beat, Elika's whisper still rang in my ears as I watched her pour the last of her life's energy into the tree of life 'I'm sorry', sorry for what? Stealing my heart then sacrificing your life for a god who cares so little that he won't step in when his people are dying and Ahriman is trying to escape. I couldn't be angry at Elika, she was doing her 'duty', standing for her morals, even if I didn't believe in that crap it was a part of Elika and one of the things that made her so attractive to me. The concubine had warned me, Elika valued her duty above anything else, nothing else was important when it came to stopping Ahriman.
The blue tendrils connecting Elika and the tree began to fade as I rushed forward to her, fearing in my heart what my head already knew, she was dead. She had given her life to prevent his escape, to restore the trees and the land. She had already died once wasn't that enough for you Ormazd, or are you going to keep demanding that Elika proves her resolve to you; she isn't like her father, she will stand and fight for her duty. I scooped her up into my arms, tears beginning to sting the back of my eyes but I wouldn't let them come, I had to be strong just like Elika had been. I couldn't cry in the cesspit of Ahriman's prison, in the place where the last of the Ahura had died.
I walked up the stairs with Elika cradled in my arms, my fingers brushed against her skin, it was so cold and it shone like polished marble as all the colour and life seeped out of her corpse. She had been so strong yet so fragile, so easily broken when she sealed Ahriman, he had killed her in the end.
No it was Ormazd.
I shook my head slightly, I didn't like the idea of Ormazd, he had abandoned his people after the fight with Ahriman but surely he wouldn't let the last of his people die and leave Ahriman unguarded, he must have known Elika and her father were the last Ahura left in the City of Light. I walked out of the room that housed the tree of Life and walked down the corridor with Elika still in my arms. The crash of the doors slamming shut sent a shiver down my spine. Ahriman was sealed, that was definite now but at what cost. I looked down at Elika, so lifeless, so inanimate, it nearly broke my heart, it was such a high cost but was it worth it? Was Elika's life worth Ahriman being sealed? I didn't know and I didn't care I just knew that when Elika died so did part of me and I didn't think I would recover.
I had never told her how I felt, I had always hidden behind jokes, she had been right I never did let anyone get close and now I regretted it. If I had been nicer, more open then maybe Elika would have reconsidered, no that wasn't true and her duty would have driven her on, no matter what the cost. The outer doors of the temple slid open letting the sun shine through warming my skin but not my heart, nothing could do that.
I set Elika down on the tomb of her mother. Two strong women both cut off in the prime, two women who deserved to live more than anyone else. I brushed the hair out of her face and looked out on the desert. The four trees shone with light, feeding the temple the energy it needed to keep Ahriman trapped, all the hard work, blood and sweat me and Elika had put into giving them back their lives and now they had taken the life of the only woman I will probably ever love. I was starting to feel bitter but Elika had made her choice and I would have to live with it. As I moved my hand away from her face the visions that had haunted me and Elika rushed through my head. Her father making that deal with Ahriman to bring Elika back. That was one way to bring back Elika, otherwise I would have to face the darkness alone without her.
"What candle will shine in the darkness now that she has gone?"
The voice whispered in my head, so seductively, I knew what it wanted and I knew it was tempting me, but it was right, who will guide me through the darkness now that Elika was gone, no-one. She brought out the best in me, some goodness inside me that I had long since forgot. I always thought I only cared about me but Elika…Elika changed me. I couldn't go back to my selfish ways after all Elika had shown me but now I would have to because she was gone. No, I couldn't submit, it would go against all Elika had stood for.
"The power of this place wanes, and when I will be free, she will already have been forgotten."
Not by me. I walked down the temple stairs feeling the wind ruffle my clothes. This place, these people have already been forgotten, abandoned to the sands of time and fallen into decay but it will live on in my mind, Elika will live on in my mind. I could never forget all we had done, all the corrupted we had defeated together, it had had too much of an impact on my life, changed my view of the world ever so slightly. I still didn't believe in Ormazd but Ahriman, now he was real. I had seen what he could do, how much he could hurt people.
"What injury have I done to you that you have not done to me?"
That was true, I had gotten involved in this before Ahriman had even begun to try and kill me. Then again what had Elika done to him, he had hurt her before she had hurt him. It was her people who had kept him imprisoned not her on her own.
"Mine has been the imprisonment, mine has been the pain."
I'm in pain, I don't care about yours. Elika is dead and you're still there Ahriman, whispering in my mind. She had sealed you, but you still have a way to escape, through the minds and souls of others. Her sacrifice meant nothing, she had only postponed your returned, she hadn't stopped you for good.
"She is dead, dead for eternity, but I will be free."
My heart constricted, my light, my love had gone, Ormazd if he was real had betrayed us and now I had only one choice left, Ahriman.
"Fear not the night for it is the dawn that brings the pain, the night that brings the dreams."
I don't fear you Ahriman but I certainly don't trust you. I looked out over the desert once more, it was peaceful without the taint of corruption Ahriman would bring, but why should I care, no-one lives here, Ahriman could have this place for all I care, as long as I could have Elika back.
"Choose life, Choose death."
Is that my choice, let Ahriman stay sealed and loose Elika, or choose life and have Ahriman run riot over the city of Light and the rest of the world.
"I shall be free and where then will the light be"
I shook my head. I was on one of the platforms by a tree with my sword out ready to chop it down. How had I got here? I was preparing myself to cut down the trees, reverting to my selfish nature. The desire to have Elika back with me was selfish, I loved her too much to let her go, I was risking the world for my own happiness, sullying Elikas' final sacrifice.
"She has blinded you with her light, burned her will until it became yours."
I swung down my sword, easily slicing through the trunk of the tree. The ground beneath me changed colour as the power flow from the fertile ground to the temple was severed. Ahriman was still whispering but I couldn't hear it over my inner panic, I had weakened his prison, making it easier for him to escape, I couldn't go back now. There was no remaining Ahura with the power to restore the fertile grounds or the trees now that Elika was gone. I had to carry on cutting down the trees to release Ahriman; I had to bring Elika back if only to undo what I had done.
"Reclaim your destiny."
What destiny? If I had one, it had died with Elika and I don't even believe in that type of thing.
"I will be free."
I don't care, if it brings Elika back, she will put you back in your prison but I won't let her die this time, I'll find a way to keep her safe.
"She burns so brightly, a shining star for Ormazd."
Anger once again flowed through my veins as I jumped down from the second trees platform watching as the ground withered and died. Ormazd didn't deserve the loyalty of Elika. He had let her die when he could have intervened.
"Is he prepared to make such sacrifice or has he let his followers fall for him, fallen in his place."
The third tree was dead, the life draining out of the earth. Ormazd had turned his back on the world long before Elika was even born but I didn't care about that, I only cared that he could have saved her, he gave her the powers to stop Ahriman, but he must have known she was going to die, who would guard Ahriman now she is gone or doesn't he care. He let my love die and now he's prepared to let the world die.
"You seek justice then banish Ormazd, free me."
One tree left before I can set Ahriman free. It's what he wanted but if I get back Elika the world can go to hell. That was very selfish of me but why go against nature. I didn't know how to banish Ormazd and frankly I didn't care, he had already turned his back on the world, he wasn't interfering but if he thought Elika was going to die for him again then he was mistaken. Elika was my light, not his.
"The light burns, the darkness soothes."
No, that is not true, Elika was my light and she soothed my heart and soul, the darkness tears them out, the lack of Light, my light was tearing out my heart and I needed to fill the hole back up. I needed Elika back, I had to choose like you said before Ahriman, choose life or choose death. I could kill myself and join Elika and leave the Earth in peace, would that be a better choice.
"The choice is not yours, the choice is not yours."
I felt the dead earth crunch beneath my feet as I walked back towards the temple, the fourth tree destroyed on the platform behind me. No, the choice was not mine, not anymore, I had killed the four trees, even if I stopped now Ahriman would get out easily. I might as well finish the job and get Elika back.
"Offer me your soul, Offer me no resistance."
You don't get my soul Ahrian, Elika has it but I won't resist you anymore. The temple doors slid open as I walked through determined.
"I can be your beginning or your end."
Not my beginning, Elikas beginning. The new beginning of Elikas life and the end of my conscience. I won't care after Elikas back I'll deal with it then but until then it doesn't matter what everyone else will think about me. I know what I'm doing is right for me. If that makes me worse than Ahriman then so be it.
I looked at the tree of life, the thing that stole Elika from me and tighten my grip on the sword raising it in the air and brought it down through the trunk, cutting the chains that bound Ahriman and the barrier between me and Elika. The essence of life glowed from the remains of the tree of life as I picked it up in my hands. Walking back down the corridor I was struck at the similarity between this essence and the light seeds that we collected on our travels to stop Ahriman, this may offer some explanation as to why Elika grew stronger with each light seed she collected, they fed the essence of life that was used to initially revive her.
Holding my open palms over Elika I watched as the ball of light infused her, bringing her back to life. Her eyes burst open as she took a gasp of air:
"Why?"
She had to ask? I picked her up in my arms and took her away from the temple. The further away I took her from this place the further away I would be taking her from danger and the longer it would be before we had to face Ahriman again. She was watching me, I knew that and I knew she disagreed with what I had done. Her life was the price for the worlds safety, but it was too high a price for me.
We walked through the desert hearing the temple crumble behind us, the winds started to rise bringing with it corruption. A shockwave started behind us signalling the beginning of hell on Earth and the finding of my heaven.
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rukiexramen · 1 year
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I posted these on twitter months ago, thought I would post them here too :>
I recently look throught a speedrun of the DS game prince of persia: the fallen king, and I loved Zal so much I wanted to make my own version of him. Zal could have been interesting if he was in the actual PoP game, we would have had a trio! 
AND he would be a great mentor for Elika!
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nomoneytoplay · 5 months
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Prince of Persia (2008)
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Bought for: $1.99
Played on: PC
Release date: December 2, 2008
Developer: Ubisoft Montreal
Publisher: Ubisoft
Game Type: Platform game, Action-adventure game, Adventure
Platforms: Android, Microsoft Windows, PlayStation 3, Xbox 360, macOS, Classic Mac OS, Java Platform, Micro Edition
ESRB Rating: T for Teen - Alcohol Reference, Mild Language, Mild Suggestive Themes, Violence
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Pros & Cons
A brand new Prince! 
Graphics are stunning.
Superb voice acting.
PARKOUR! 
The classic hack and slash the series is known for.
A huge map to explore with different paths to unlock. 
While the map may be impressive, yourself parkouring around in circles. Which at one point the world will start to feel empty.
Enemy designs are cool, however same enemy, same area.
Four unique bosses and encounters. However…..
Combat is very repetitive. 
Glowing seeds to collect all over the map.
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My Experience:
Before the acclaimed Assassin’s Creed franchise was born, Ubisoft's greatest parkour master game was the Prince of Persia. An epic tale of a warrior prince and unique rewinding time ability that was always fun to do. But to create something new, Ubisoft made a total 180 on this game, no longer would the Prince be ... .uhm a Prince. But he would be a (I guess) traveling thief who has lost his donkey………one word: AWESOME! 
This new Prince is now my favorite, THAT”S NOTHING MORE TO SAY!! 
A Score of~~~
Okay Okay I’m kidding! 
Prince of Persia is a game where you are immediately sucked into its plot. Helping a young woman named Elika to stop the curse that has left her kingdom ruined and her people dead. While you are playing as the “hero” of this game, The Prince behaves more like an anti-hero than anything else, cocky, a bit arrogant and flirtatious when given the chance. This is what makes this game worth it. The interaction between Prince and Elika is so much fun, there’s a button where you can have them speak to one another at any given time. Elika will fight alongside Prince, so if you parry or activate any special move, Elika will provide a hand. But here’s the issue of this game, Elika will always prevent Prince’s death. From falling off the platforms or enemies about to deliver the final blow. 
Safely put this game has no game over!  
As amazing as this sounds, it kinda takes away from the difficulty of this game, if there really is one. You see, while playing Prince of Persia, the game does feature four interesting bosses. These bosses have some unique story backgrounds, they all were in charge of different parts of the map which gives them a cool intake of who they were. But while the part of the world is challenging and enemies themselves are unique. It will be the same boss battle hack and slash encounter over and over again. 
The maps themselves also feature some challenging paths that are unlocked through story progression. It adds more to the parkour challenge and they are a challenge. One mistake and you would have to start all over again.   
As much as I can nitpick a person’s upper strength to climb and jump all the obstacles in this game. This is (like I said) not the most typical Prince of Persia game, but I enjoyed it so much. Simple to play on keyboard, beautiful graphics and character interactions that make up for the amount of ideas this could have had. This is an adventure that your two dollars investment will be proud to spend! 
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OH! It has been 15 years and he still hasn’t found his donkey…
A Lost Donkey Score of 3 out 4 Quarters. 
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persephinae · 6 months
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Hello there, it’s not a question but thank you for making Prince of Persia posts❤️ I really love that game and these two. They are so cute together and their relationship is heartwarming. I feel the same as you. PRINCE JUST LOVES ELIKA LIKE CRAZY AND WHY UBISOFT COULDN’T MAKE THE HAPPILY EVER AFTER ENDING
😂 listen, I love PoP08 with my whole entire heart and it is a CRIME that we never got a sequel (that DS game does not count and is garbage)
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lolotheparagon · 1 year
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Halfway through the youtube upload of prince of persia and WOW the concubine's design is sexist as fuck. I can just imagine the conversation when they were designing her
Developer 1: So we've got the one female villain. What should we make her title?
Developer 2: I dunno, the Weaver? The Fortune Teller? The-
Definitely Not Bruce Timm: The Concubine.
Dev1: ... what?
DNBT: Yeah, she's an evil slut who sold her soul for a man and is constantly flirting with the Prince, and Elika hates her. Just, really fucking hates her.
Dev2: That seems... gross.
DNBT: Oh! And she can dress in a hot pink bikini, and has a tail-
Dev1: We're not making her a cat girl!
DNBT: Okay, fine, can she at least have a cat fught where she rips Elika's top off-
Dev 1 and 2: NO!!!
DNBT: Ugh! You guys don't let me do anything!
Dev 1: Fine! We'll keep the backstory and the physical design, but I swear to god if you try and make her have a cat fight with Elika I'm going to kill you.
DNBT: Can she at least keep the tail?
Dev 2: Sure, fine, whatever, just go home and take a shower.
This is my headcanon now
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