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#project diva: dreamy theater
riorna · 8 months
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strawberry-metal · 3 months
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Just fly into peace
While I was grabbing the Yasha pic Nao made me, I found this pic in her DA gallery. (thebigblackdevil5) This was back in 2014, where I made a Project Diva Dreamy Theater model of Naomi. I see alot wrong with the model, I've come a long way. But at the same time, I still think it's pretty cute and charming! I'm glad she liked the model enough to make a pic using it~ I like the picture as well so I thought I'd share it. :)
Butterfly model belongs to GoblinZeppelin, Naomi model is made by me, and the character Naomi belongs to thebigblackdevil5.
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promisemeicons · 2 years
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144 icons of White Blazer Kaito from Project Diva. All icons are from Project Diva F’s Like, Dislike except the last one which is from Dreamy Theater’s Gemini.
My only rules: Don’t claim as your own, and please like or reblog this post if you use them. Thanks and enjoy!
Download here.
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divazine · 5 years
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Moderator applications have opened!
They will be open from now until April 3rd. Click this link to go to the application form!
Artist applications will open on April 4th, right after moderator applications close. You can find the full schedule here!
If you have any questions, send in an ask!
Have a great day!
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loo-does-stuff · 4 years
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there’s this very specific aesthetic to project diva dreamy theater and its weird expressions and lighting
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sonoda-oomers · 2 years
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(forewarning: this post is full of opinions)
looking at project diva graphics got me thinking about how presentation and limitations affect art, or at least visual art. somehow all the project diva games when put together present this conundrum perfectly
i’ve only been able to see future tone’s ingame graphics for myself recently. up until now i’ve only ever seen it in compressed youtube videos and i was quite partial to it... now i can really understand why people have a problem with it. the detailed realistic shading, while kind of a standard in big console games, is almost a detriment to the stylized faces of project diva characters
i think this is also why dreamy theater’s graphics have aged arguably more poorly than their psp counterparts. assuming they use the exact same animation and expression data, unmoving eyes and stiff expressions and movements are a lot easier to notice and harder to overlook on higher framerates and resolution. in addition to that, i think in the context of the realistic 3d shading, viewers expect the characters to look and move a certain way, which the dreamy theater models don’t 100% match up with. it’s usually fine enough but if you look at the faces for too long the models start to feel sort of uncanny
animation and mouth/eye movement are improved in future tone, but they also cranked up the shading and add highlights which kinda. only serve to make the models look like unrealistically smooth dolls. i’m personally haunted by how their noses look with the shading it just. feels Wrong
(i honestly can’t say whether mega39s graphics were a step in the right direction or not because it’s a whole unoptimized blurry mess and the game was given much less care than it deserved. actually i lied my personal opinion is it looks even worse than future tone’s overrealistic look but if i present that as a point people will get mad at me)
but lbr i’m only here to praise f and f2nd. the colorful and stylized texturing on the models in f and f2nd are, i think, the true successor to the project diva style established by the psp games. (the real reason why they used the exact same graphics for ps3 was to save costs but i want to believe they learned from dreamy theater) the lighting work in f2nd pvs is particularly delightful in how it strikes the perfect balance between rendered and stylized that dreamy theater back then and even future tone now can’t quite achieve.
the first project diva game for the psp still looks really cute, and while it struggles to keep up the frame rates when anything but a void is rendered in, i’m genuinely fascinated by some of the decisions it made to function in the limitations and budget it had. there’s just something really earnest about it that i find dear ((especially now that sega seems to be doing a skyrim thing with future tone and project diva is very much a husk of what it used to be))
the conversation around whether games should always “push the limits” in how grand and detailed they can look, i think, come down to the age old debate on whether more rendered art is always better. while what you like to see comes down to personal preferences, i think it’s pretty much objective that art doesn’t have to be hyperrealistic to look good, and high-end graphic standards are detrimental half of the time (and that’s not even considering the strain it puts on game devs). sadly it’s not really something that can change until games can truly be made as works of art to enjoy and not products to be sold with all the “marketable” checkmarks they have to fill. but for now with how wonderful the handheld games are i think i’m content with project diva not getting “modern updates”
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negativemaya2 · 7 years
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Dreamy Theater 2nd vs Future Tone
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rinlegacy · 4 years
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Masterpost
Icon rules
What I will do : 
Project Diva PVs (for the games I have. I won’t do games like F, F2nd, dreamy theater, etc because I don’t have those games. See what games I have below.) 
animated PVs, 
edited icons (LGBT icons, official box art, stuff ilke that.),
 F and F2nd loading screens.
What I won’t do : Swimsuit modules
Diva games I currently own
Project Diva: Future Tone
Project Diva: X
Project diva: Mega39s
Project Diva: X modules that I have unlocked
Cool Modules; All
Elegant Modules: All
Cute Modules: All
Classic Modules: Still unlocking
Quirky Modules: All
Extra Characters: Bought
Mikudayo: Bought (i guess)
Who Am I?
you will most likely skip over this part, since you’re probably only here for the icons and not for me lmao. But hello! my name is Mercury, I’m a 14 year old girl who loves vocaloid, so I joined Tumblr to share my love for these voicebanks with cute anime designs! I have multiple blogs about Vocaloid, and this is the blog I made to post icons that I make. If you’re interested in things like Vocaloid fan-fiction, fake texts, headcanons, random posts, and just my overall thoughts/opinions on all of them, scroll down to find all my blogs/wattpad links!
What you can tag my icons as 
ship (not rin and len or the meikas)
kin
Other blogs / My Wattpad
@soft-suisei - random posts, occasional fangirling
@vocaloidstexting - headcanons and fake texts
sakura-suisei -  wattpad
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peachymilkshakes · 4 years
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Thoughts on Project Diva Mega39s
I thought i’d write a little blog post about this, since i’ve had this game for a few days now. There are a few things i’m happy with, and a few things that i’m dissapointed with. So i’d like to talk about that. Keep in mind that I am a NintendHOE. I do not own much Playstation stuff besides my Vita and my brother’s PS2. So this is coming from the perspective of someone who has only played PDf, PDf2ND, X and Project MiraiDX.
Since i’ve learned to end with the compliments while giving a critique, i’ll start with the things that i wished were different.
1. The setlist I’m missing SO many songs from older games! Since this game is calling itself MEGAmix, i would’ve expected way more. I’m missing songs like Nyanyanyanya!, Love is war or Glasses. (seriously, how else am i gonna look at Racing Swimsuit Luka in awe if it isn’t for that slowmo bit at the beginning of Glasses?) If i had to list every single song that i’m missing i could have written a book instead. So i’m not going to do that (yet!) The video that i’ve linked in paragraph 3 under this lists a few more that i think deserve a spot. 2. The PVs Then there are songs like Dreaming ChuChu, or Suna no wakusei, who, don’t have a 3DPV at all, but rather their original PVs the way they were uploaded to Youtube/NicoNico. Excuse me? SEGA, if you’re going to charge me 60 euros for the full game (current DLC included) I’m expecting nicely animated story PVs. I haven’t even talked about the Roki PV or all those PVs that just has the vocaloid dancing on a stage and that’s it. Sure, for some PVs it works. Like for Clover Club. But other than that it’s just utterly boring man.. Where has the time gone where we got fully animated story PVs? Like i dunno.. the VOiCE PV? Who remembers that? I miss that!
Roki’s PV was made by slapping the dance motion they made for the concerts onto the models and bam there ya go. Originality has been found nowhere. I mean sure, they’re allowed to do that. But at least tweak it a little. This is just boring and unoriginal. But hey at least Roki has a 3DPV unlike other songs i would’ve loved to see have one. Exhibit A Exhibit B (Timestamp 2:15 but watch the whole video)
3. Something else Going from the PDf and PDf2nd on my Vita, to this, has been a rough transition. I’m dearly missing the hold notes. Sure, we have a different type now, but it’s not the same. Although I’m sure it’s just an issue of getting used to, I will most likely just go back to my vita to play certain songs the way i like to play them instead. It’s not a big deal, just a thing that i’m personally missing.
Then I heard that SEGA Japan overcharged their people for the game as well. The English translated game was significantly cheaper than the Japanese game, which is interesting since Japan is Miku’s origin country. This is just something i’ve learned from a video on youtube, and i think you should just watch it yourself rather than take my word for it. You can find it right here.
Another little gripe i have is that when you finish a song it’ll have replay preselected and i end up accidentally pressing that instead of back. But that’s just a tiny little nitpick.
I miss the diva room so much!! Why don’t we have any diva rooms anymore? I wanna pet Teto and feed her dangos :(
Oh and, the module selection screen couldve been more nicely ordered. I have to go through like 20 other modules to get to the one i want. It’s really messy looking and i get really overwhelmed by it.
Honestly my biggest issue has to be the setlist, the unanimated and dance/stage PVs, and the oddly looking graphics of the game. (Toon shader on the models but no toonshader on the stages. It looks off. I just don’t like it.) At least the models aren’t looking like the Dreamy Theater models. Good grief was that an eyesore. But i don’t like the toonshader either. I guess it’s more of a taste thing, but i’m not into it.
4. So, which game is the worst. X or Mega39s? Honestly, in my opinion it has to be X. I’m sorry, but despite it having my favourite setlest out of every Project Diva game, I just really dislike the premise of the whole thing. At least the Arcade type Project Diva games lets you play every song freely without any burdening annoying objective like filling up a crystal and having to clear live shows and medly songs in order to advance. And besides that, the Arcade games have way more songs added by all the loids that arent called Hatsune Miku. I’m more of a Rin and Luka stan, so i’d prefer more songs by them, or even Meiko.
And yeah, we could criticise the other games for this as well, but i suppose it’ll always be like this since Miku is Crypton’s flagship product much like what Mario is for Nintendo. She just sells well, so we get more songs involving her, and i get that.
5. What do I like about Mega39s? The sliders have been a lot of fun. Although i miss the star icons from PDf, it’s a great way to keep the gameplay feel fresh. And I feel like especially in songs like Unhappy Refrain they fit in great and add to the feel of the song. I also like the clean menus and the music that plays during them.
Overall the setlist isn’t bad. I love the songs we have. I’ve been dying to play Tricolore Airline outside of Project MiraiDX. (Which by the way, Rin’s version is the most superior one of all of them)
I’m glad that they’ve included the fact that you can change the icons into the old Playstation ones. I’ve changed them into that and have gotten better scores because i’m just more used to that. Although i still have to stop pressing B when i should be pressing A to select something since we’re playing on Nintendo after all.. Yeah, i have trouble SWITCHing if you get me.. haha..
I’m curious of what’s to come for the franchise’s future. I hope they’ve learned from the debacle of PDX.. but who knows really.
The game is fine. You could argue they should’ve just marketed it as Future Tone but on switch, since it is essentially that. But for people like me, who do not own a Playstation, that is not much of a problem. You could always just not get MegaMix if you already own Future Tone. (Honestly, if you own a playstation, please just buy future tone)
But that’s all i have to say on the matter. I also have been thinking of writing a post like this for ACNH since i’m sort of a “veteran” but we’ll see wether i’ll feel like writing another essay by then. If you made it this far, thank you for reading <3
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imagitory · 4 years
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D-Views: Muppet Treasure Island
Hi, everyone! Welcome to another installment of D-Views, my on-going written review series for films that fall under the Disney umbrella, as well as those that were influenced by those films! For more reviews for movies like Mary Poppins, Treasure Planet, and The Prince of Egypt, please consult my “Disney Reviews” tag and, of course, if you enjoy this review or any of the others, please consider liking and reblogging!
Today’s film is one of my childhood favorites, starring a cast of some of my favorite people, as well as frogs, pigs, and even whatevers. This is Muppet Treasure Island! (Thank you for your votes, @the-alexandrian-alchemist, @silvvergears, @extremelybears​, @livinlifelikeishould​ and @karalora​!)
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Ever since 1976, the characters of the Muppet Show have been American pop culture icons. The show itself won a total of 21 Emmy nominations and four television awards over its long run, and by 1990 its cast had also starred in several critically acclaimed films (The Muppet Movie, The Great Muppet Caper, and The Muppets Take Manhattan) and the very popular animated TV show Muppet Babies. And all of that wouldn’t have been possible without the Muppets’ creator, Jim Henson.
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Like at the Walt Disney Company, the loss of their leader in 1990 hit Jim Henson Productions very hard. One silver lining, however, is that just like with Walt Disney, Jim Henson was memorialized not just by the characters he created, but by his many achievements and the many friendships he’d made in life. He received a Star on the Hollywood Walk of Fame alongside Kermit the Frog; was inducted into the Television Hall of Fame; earned a memorial in his hometown Hyattsville, Maryland; was posthumously named a Disney Legend; was the focus of the heartfelt TV special The Muppets Celebrate Jim Henson; and was laid to rest with two formal funeral services complete with performances of some of his favorite songs. And just like the Walt Disney Company, even after the death of someone who meant so much to them, Jim Henson Productions got back up and promised to do more in the memory of their lost leader. Jim’s son Brian Henson took the reins and directed the Disney-co-produced Christmas movie The Muppet Christmas Carol in 1992, before he moved on to their next project and today’s subject, Muppet Treasure Island.
So, here’s the thing -- I have a LOT of nostalgia for this movie. I will be upfront about that. But even with that acknowledged, I was sort of stunned when I found out how lukewarm the reaction to this movie was, when it was released in theaters. Sure, I knew it hadn’t broken the bank, but even if it earned about $34 million worldwide, it received no honors or awards, only hit third at the box office opening weekend behind the movies Broken Arrow and Happy Gilmore, and even now only boasts an average 73% rating at Rotten Tomatoes. Critics at the time criticized how it was more “Treasure Island” than “Muppet”, with Roger Ebert calling it “less cleverly written” and Gene Siskel even more coldly deeming it “boring.” Although I’ll readily acknowledge that reading those reactions makes me want to run outside and scream “FUCK YOU, GENE SISKEL” at the top of my lungs, I promise to give a more rational review of this movie instead, one hopefully that acknowledges any possible shortcomings, but also will celebrate this film and how completely NOT boring it is.
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One of the best things about this movie hits us in the face right off the bat -- the music, written by scoring giant Hans Zimmer and Nick Glennie-Smith. As much as I enjoy a lot of Muppet musicals, I attest that Muppet Treasure Island has the most cohesive score overall of any Muppet production. The Muppets were always creatures of the short, sweet vignette -- of the variety show -- of many disparate pieces sewn loosely together into a whole like a patchwork quilt. Even though The Muppet Christmas Carol’s soundtrack comes very close in its cohesion and I would say The Muppets (2011) -- my personal favorite Muppet movie -- is truer to the spirit of the Muppet Show in its music while also paying tribute to old-fashioned movie musicals, Muppet Treasure Island just paints a full-bodied picture from the off-set, building on refrains that return and morph over the course of the picture. From the very beginning, we get that this venture is NOT a standard Muppet movie. Like The Muppet Christmas Carol, the Muppets’ humor will only be part of the story told -- in TMCC, it takes a backseat to sincere emotions like love and redemption, while here in MTI, it takes a backseat to adventure and swashbuckling action.
The score also seamlessly flows into our first song, “Shiver My Timbers,” which just screams “pirate!” I’ve loved pirates ever since I was a little kid, and Muppet Treasure Island was one of the main reasons why. I was okay with Peter Pan, but Muppet Treasure Island was what really got me excited about pirates. They were rough, ruthless, and dangerous, but it was exciting to face off against them in an epic musical adventure, even if your only weapons were a couple of artfully thrown starfish. In the 90′s, pirate films weren’t really “in” -- it wouldn’t be until 2003 with the release of Pirates of the Caribbean that they became popular again -- but I think Muppet Treasure Island, through its music, really embraces the fun, action-packed thrills that Disney would later capitalize on in the Pirates films.
After our prologue, we meet Billy Bones (played by the perfectly cast Billy Connolly) and, of course, our hero, Jim Hawkins, played by newcomer Kevin Bishop. Kevin was the very first of a hundred kids who showed up for the audition to meet the casting agents, and he was selected for the part then and there. Sadly post-Muppets he moved on to stage and television, but for what it’s worth, I quite like Kevin in the role of Jim. He’s distinctly depicted as a boy, complete with a pre-puberty “boy soprano” singing voice (which I acknowledge is an acquired taste, but I personally enjoy), but that characterization only serves to accent how large of an arc he goes through over the course of the film. He starts off as smart, sincere, honest, and dreamy, but also very innocent and trusting, and over the course of the story, he learns to ground himself in who he is and what he believes in, to the point where he has to sever ties with someone he once considered a friend and mentor. Accompanying Jim in his journey are Gonzo and Rizzo, who largely serve as comic relief but do still serve as good friends and companions to Jim, as evident by the three characters’ “I Want” song, “Something Better.” Yes, Gonzo and Rizzo are sidekicks, but they’re still distinct personalities that bounce well off each other and “straight-man” Jim. Originally the filmmakers had considered simply having Gonzo and Rizzo being two characters called “Jim” and “Hawkins” respectively (splitting the part in two, not unlike what they did with Statler and Waldorf in The Muppet Christmas Carol), but due to concerns that the choice would result in a lack of heart in the finished product, that idea was scrapped. I think it ultimately was the better decision to leave the drama to the humans -- it’s not that the Muppets can’t conjure sincere emotion (just look at “Pictures in my Head” or “Man or Muppet”), but I still think having any of the existing Muppets fulfill the “coming of age” narrative the original Jim Hawkins goes through would’ve been a bit of a stretch. Even in The Muppet Christmas Carol or non-Muppet-show Jim Henson production Labyrinth, the main characters with a story arc are played by human actors who are able to ground the picture despite the cast of colorful, irreverent characters.
One of the main criticisms that critics of the time lobbed at this movie is that it feels more “Treasure Island” than “Muppet”, and in a way it’s a decent point, if not phrased very badly. Unlike in other Muppet projects, the humor plays second fiddle to the plot and the characters are not the characters we know from the Muppet Show with their Muppet Show backstories and consciousness. In The Muppet Christmas Carol, the film could very easily be seen as a “production” being put on by the Muppets, even if it’s never overtly stated as such, thanks to Gonzo (as Charles Dickens) constantly breaking the fourth wall. In Muppet Treasure Island, however, Gonzo and Rizzo have their own non-Muppet-show history as friends of Jim Hawkins way before ever meeting the other Muppets like Kermit and Sam the Eagle, and Kermit and Miss Piggy have a whole soap-opera romance that involves a wedding and getting marooned by pirates (we’ll get to that later). So yes, this is more “Treasure Island,” but it’s not less “Muppet” -- it’s less “Muppet Show.” These Muppets have different histories, but they’re the same characters despite this. Gonzo is an eccentric thrill-seeker -- Rizzo is a cowardly cynic -- Kermit is a soft-spoken pacifist -- Fozzie is a lovable dimwit -- Piggy is a self-centered diva. Think of Muppet Treasure Island as a Muppet AU fanfiction -- these may not be exactly the characters you know, and yet...they are! They’re the exact same big personalities with the same quirks, strengths, and weaknesses, just in an alternate universe. And honestly, I think it’s really cool, to see these sorts of characters so exclusively used for comedy in a world that’s not flat-out comedic -- one that’s kind of dirty and rough around the edges, with swashbuckling action and real danger around every corner.
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The nice thing is that although yes, the comedy isn’t the central focus anymore, there is still really good humor in this film, a lot of it thanks to the shift in tone. There’s just something so very, very funny to me about Billy Bones’s death scene being followed up by Rizzo, Gonzo, and Jim just flat-out freaking out and dashing out of the room screaming like stupid kids, or the tense action scene where the pirates storm into the inn being punctuated by Rizzo trying to help Gonzo load the gun, only to spill the bag of bullets, or the epic entrance of the illustrious Captain Smollett’s carriage ending with the tall, solemn coachman stepping aside to reveal the Captain himself, played by Kermit the Frog. I think it plays into the ideas of subverting expectations and building up a punchline properly before delivering the joke -- as each scene is built up, we’re left constantly unsure if the film’s going to play things straight or just be completely irreverent, and the contrast is what can make a joke much funnier than in a purely, solely humorous scenario. There are a few points where the contrast can become a bit labored, but I laugh so much more during this movie that I ever have watching my favorite reruns of the Muppet Show, no matter how much I enjoy them. It’s something that, again, the Pirates of the Caribbean films would capitalize on much later. (Too bad they couldn’t incorporate that humor into any catchy musical numbers! Disney, where’s my Pirates of the Caribbean musical?)
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Aha, and now we come to the brightest of the shining stars in this film -- our villain, Long John Silver, played by the amazing Tim Curry. I’m sorry, it’s an incontrovertible truth that Curry is a unique, magical ingredient that, when added to any movie, just elevates the cinematic dish to a whole new level and leaves you drooling for one more scene with him. I remember someone once saying that Curry is sort of like a Muppet in human skin thanks to his outrageous, yet likable acting, and...yeah, it makes it so that he fits perfectly in this movie, where he has to interact so closely with the Muppets. The nice thing is, though, that he also has a lot of chemistry with his human co-star Kevin Bishop, to the extent that you sincerely feel for the relationship that forms between Jim and Silver even if you know Silver’s intentions from the start. I particularly like their exchange in the ridiculously catchy “Sailing for Adventure,” as well as their scene at the front of the ship where they discuss their fathers and the stars.
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Just as the adventure is getting going, however, it stops dead with the wind’s abandonment of the Hispaniola. Out of nowhere, the ship breaks out into the most ridiculous, most “Muppet” of all of the musical numbers, “Cabin Fever.” The song was one of my favorite parts when I was little and it’s always made me laugh, but it’s definitely the biggest detour of the movie that up until that point lived in its own pirate-centric world. It’s a very short-lived detour and as I said, it’s ridiculously funny, but it doesn’t have any bearing on the plot and I could see how people might find it kind of pointless, particularly since it doesn’t even feature three of our main characters, Jim, Silver, or Smollett. One other critique I will give the film is that some of the effects nowadays don’t look very real, like the Hispaniola being composited over still matte paintings -- there are points where the production values remind me a bit of the old Wishbone TV series, where they have to angle the shot just so or get creative just to try to make the ship look as big as it should be. But honestly, there were points where Wishbone impressed me with those same sorts of layering and green-screen effects despite its limited budget, and those cheaper effects don’t look tacky or out-of-place, so I personally don’t mind them that much.
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Because this is a Muppet movie, it’s unsurprising that our Mr. Arrow (played by Sam the Eagle) isn’t really killed, instead just being tricked off of the ship by a manipulative Silver, but it says something that, even with that softened plot turn, the stakes are not completely dismantled. We still see the pirates as a legitimate threat when they kidnap Jim and take over the Hispaniola, even when they burst into song. Tim Curry’s “only number,” “A Professional Pirate,” is a perfect expression of his expert, charming showmanship, which in my mind truly can’t be matched by any other performer in Hollywood, past or present. No one gives a performance like Tim Curry. It makes it so that even when I was a bratty kid getting irritated about Silver calling privateer Sir Francis Drake a pirate and using “buccaneer” as a synonym for “pirate,” I would sing this song at the top of my lungs, trying to even reach 75% of the energy Curry put into his vocals.
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At long last, Miss Piggy makes her grand debut as “Queen Boom Sha-Kal-a-Kal,” a.k.a. Benjamina Gunn. Although the diva doesn’t end up getting much screentime, she certainly gets a grand entrance, complete with an elephant steed decorated with flowers and a full musical number complete with a tribal chant and ethereal vocalizing. And true to form, when she lays eyes on her one true love, Kermit...she smacks him so hard that he’s thrown backwards off his feet and into a gong. What’s particularly interesting about Piggy in this movie is that although she and Fozzie are voiced by Frank Oz as always, both she and Fozzie were actually puppeted by Kevin Clash, as Oz was unavailable during this film’s production, and Oz’s vocals for both characters were added in post-production. Despite the difference in puppeteer, however, both characters are just as likable as ever -- I’d honestly had no clue that they weren’t performed by the same person! The film even got to use the full-bodied remote-controlled puppets for Kermit and Piggy for the love duet “Love Led Us Here,” which is kicked off by an Evita joke I never got as a kid but as an adult makes me grin like a friggin’ idiot. Fortunately the duet is inter-cut with Silver and the pirates finding the treasure, rather than it being chock-full of romantic flashbacks or prolonged looks between the two lovebirds, giving it a lighter tone than it would’ve had otherwise.
With a much reduced crew comprised only of Rizzo, Gonzo, Squire Trelawney, Dr. Honeydew, Beaker, and the newly returned Mr. Arrow, Jim comes to Benjamina and Smollett’s rescue and returns to Treasure Island to face Silver and the pirates. The action scene is full of humor, but because of the world established in the rest of the film, I would argue it still has stakes. The blows still hurt and there’s still a threat of defeat and danger, most notably when Long John Silver prepares to fight. Even if you don’t think the Muppets are going to die persay, you still feel the suspense in wanting to see what’s going to happen next. And when Silver surrenders, he himself can see the real treasure Jim found on his adventure -- a family...a group of people Muppets who will support him and encourage the very best in him.
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Silver’s escape scene is a beautifully heart-wrenching scene -- one that could only have been earned by two excellent performances over the course of the film by Kevin Bishop and Tim Curry. Even though both Silver and Jim know that they’re different people and they could never walk the same path, it doesn’t mean that they don’t still greatly esteem and care about each other. In Jim’s case, it’s especially difficult, given that in parting ways with Silver, he has to cut loose of a very poor potential father figure who would’ve only dragged him down in the long run, but who was so likable in his own damaged way. It proves to be a very bittersweet scene sprinkled into a very happy, cheerful ending, complete with the chipper island-inspired end credits bop “Love Power.”
Muppet Treasure Island is -- in my opinion, at least -- one of the best Muppet movies ever made. It broke away from quite a few Muppet conventions, like the characters breaking the fourth wall and being aware of themselves being in a movie or TV show, and embraced a much less humorous tone in both its writing and cinematography. Yes, it reimagined a classic book like The Muppet Christmas Carol did, but this movie took the next step, embracing the world of the original novel as well as the set-up and immersing the Muppets’ cast of characters in it. Although I can see why some people would be more partial to the original Muppet movie formula and love it a lot myself, I really, really respect Brian Henson and the rest of this film’s crew for taking the Muppets in such a different direction. It was an entertaining, action-packed, funny pirate movie before those sorts of movies became popular again, and it remains my favorite “pirate” movie of all time, as well as my personal favorite incarnation of the Treasure Island story (barely beating out Treasure Planet). I know childhood nostalgia can play a role in what media can give you joy as an adult, but I truly don’t think it’s the only factor here -- it’s also just a really good movie, and I can only hope that more people will consider giving it a chance and have just as much fun Sailing for Adventure as I did!
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promisemeicons-a · 4 years
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144 icons of White Blazer Kaito from Project Diva. All icons are from Project Diva F’s Like, Dislike except the last one which is from Dreamy Theater’s Gemini.
My only rules: Don’t watermark, and please like or reblog this post if you use them. Thanks and enjoy!
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divazine · 5 years
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Announcing... a Hatsune Miku: Project Diva 10th Anniversary fanzine!
Project Diva for the PSP first released on July 3rd, 2009. This year marks the 10th anniversary of the series!
Moderator applications open in two days, on March 1st, and close on March 31st! 
Artist applications will open on April 1st, and close on April 30th!
Further information, rules, and guidelines will be posted soon. Please follow if you’re interested! Thank you!
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valliass · 4 years
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Few things make me angrier than the fact that sega keeps reusing the really bad dreamy theater pvs in the project diva games instead!!! Of!!!!!! Just!!!!!!! Porting!!!!!!!! The improved versions from F and F2nd!!!!!!!!!
Oh yeah and also the fact that the arcade models are ugly (trying to do realism and anime at the same time doesn't work!!! It just results in ugly hair textures, weird proportions, and uncanny valley) and slapping a new shader on it doesn't change that. Just use the models from X they look MUCH better
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meanandcuisine · 7 years
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Nice to Meet you, Mr. Earthling!
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amiahoshi · 6 years
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y’all ever wonder whatEnsemble Stars would look like if it’s a game like Project Diva Dreamy Theater or Project Diva Arcade? :)))))))
well, this is my attempt in imitating the style of Project Diva using MMD with a game-ripped motion of Romeo and Cinderella
also sorry for no graphics posts lately, i’ve been focusing more on my MMD stuffs
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