Almost there, just have to place smoke effects in playable areas. And I guess it's high time to clarify what exactly you'll get with the early release.
First, the world itself consists of several separate playable areas. The number of these districts at the moment is 5. Most of the city consists of decorations and is non-routable, except for several streets connecting the abovementioned playable areas.
Second, there are currently 39 lots, but they contain only the ground floor walls that should give you the general idea of what kind of building is meant to be there. Feel free to experiment with them.
Third, early release contains only half of the city. The other half is temporarily represented by placeholders, which can be seen on third screenshot.
Fourth, there's no distant terrain as of yet. I shall, of course, make one, but later.
Lastly, do not expect any miracles, as it leads to disappointment.
Sincerely yours, A.
21 notes
·
View notes
Working on unplayable areas, estimated time is still uncertain due to tight schedule and unstable condition.
7 notes
·
View notes
The backyards of Wallaton (upper city)
19 notes
·
View notes
Bad news, ladies and gentlemen. Yours faithful has run into some serious performance issues that have pretty pretty much killed the project in its current state. Thus far, being unable to overcome this most unfortunate obstacle, I am forced to announce that project is put on hold and might, as much as I hate to admit it, require a total rework.
6 notes
·
View notes
*static*
Attention, Redmoor citizens! Due to the continuing spread of an unknown disease in Old Port district, all travels to the area are temporarily forbidden, with exclusion for city watch and medical personnel only. All residents of the infested area are encouraged to stay indoors until further notice. Please be advised that, in order to contain the pestilence, use of lethal force against trespassers has been authorized. Furthermore, the City Council reminds you that looting is punishable by death. Stay strong, stay loyal!
*static*
9 notes
·
View notes
So here we are. Basic buildings of each type are ready. Now it’s time to work on variations.
18 notes
·
View notes
Currently working on shell buildings for my upcoming dishonored-themed world. God, it took me 5 years to get to this point...
12 notes
·
View notes
Just in case: I'm planning to release a very raw (yet playable) version of Redmoor by the end of August. First, because I won't finish it any sooner than in a year. Second, because I want to see if people like the concept itself. The exact terms, however, are yet to be seen.
Sincerely yours, A.
6 notes
·
View notes
Three. Days. Of. Failed. Attempts. Wish I had more time, but there's graduation and whole bunch of most unpleasant and time-consuming stuff... As usual.
(Not a final version)
Upd. 04.03.2021 11:30 (GMT +3). For some reason it doesn't work as intended. It's quite possible that this bridge will remain purely decorative, but I'll do my best to make it functional. Making a roadless world has its downsides, you know.
Upd. 04.03.2021 21:00 (GMT +3). IT'S ALIVE!!!
8 notes
·
View notes
And so begins Project Redmoor...
6 notes
·
View notes