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#ps2era
dystopria · 2 years
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The Future of Gaming: Xbox, Dreamcast, PS2, “Dolphin” (codename for Gamecube) (1999)
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harlequindaydream · 1 year
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UJL dump ♡♡ the 1st one was made on valentines day but I felt like it didn't really feel specifically valentine-y so I waited to post lol. 2nd is older
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stef-brl · 2 years
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follow me on instagram
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gsd-420 · 2 years
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xantia1997 · 2 years
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Vintage PlayStation
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soulseekcutie · 2 years
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Burnout 3: Takedown (2004)
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hobodante · 2 years
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I love gta because it appeals to my chaotic bitch energy
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dystopria · 2 years
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PlayStation 2 In The “Ocean Blue” Color Way (2002)
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harlequindaydream · 2 years
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Literally got so obsessed with Umjammer Lammy in May and wanted to make fanart, FINALLY got around to it 😋 anyway yeah this game is literally the best in the series idk why it's not half as well known as parappa
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stef-brl · 2 years
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follow me on instagram
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retrogamingyiz · 4 months
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When I think of "the most relaxing music" in gaming the first songs that come to mind are "The Song of Healing" from Majora's Mask and probably what is truly the most relaxing song I have heard, Dearly Beloved
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xtremeservers · 2 years
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The PS2-era of video games was defined b... https://www.xtremeservers.com/blog/destroy-all-humans-2-reprobed-is-modern-spin-on-a-fantastic-ps2-open-world-classic/?feed_id=31562&_unique_id=630fedd8024ed&Destroy%20All%20Humans%21%202%3A%20Reprobed%20Is%20Modern%20Spin%20On%20A%20Fantastic%20PS2%20Open-World%20Classic
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Video Game Review: Baldur's Gate: Dark Alliance
Baldur's Gate: Dark Alliance came out in 2001 for the PS2. As a fan of the Dungeons and Dragons universe, I was excited to try a game based off of that; however, you don't need prior knowledge or be a fan yourself to try this game.
You start out choosing one of three prebuilt characters, a male dwarf melee fighter, a female elf spellcaster, or a human male archer. There is single-player mode and co-op mode; I played with another person (my SO). Be warned that in co-op mode, you share the same screen so your characters can't be far apart or the camera starts spazzing out. It starts going back and forth between you like a tug of war. You have a 60/40 split of experience, with the bigger share going to the one who actually made the kill, but you don't share gold. My SO played the spellcaster and he noticed that sometimes there would be delays between him pressing the controller button and the action being carried out onscreen. I played the melee fighter so I didn't have to be as precise with my timing, but I can see how delays like that would be annoying if I did. You could either have a mini-map (which we used) or a transparent map overlay, but there weren't any markers like in some games for revealed enemies, items, etc. It only really showed you the general outline of the sewer/cave/etc. It ended up being a little more helpful backtracking via the enemy corpses because they don't disappear.
Speaking of enemies, there was a pretty good mix of standard dungeon fare (wolves, rats) and ones that had interesting abilities. Mostly the end bosses of each act. This is just a personal thing, I suppose, but I am afraid of spiders and for some reason the ones in this game had such good graphics that it freaked me out. It was weird because not even said end bosses had as good of detail. And, because no enemy corpses disappear, I had to see them over and over whenever we had to backtrack or restart the area.
There were a fair amount of savepoints, and these are also where your character respawns if you die. In co-op mode, your partner can go back to the savepoint and bring you back (and with about half your health). It's especially convenient if you're fighting enemies right by a savepoint and one of you dies, then the other, and you bring each other back to life.
There are only three shopkeeps, one in each act of the story. You can easily get to them, though, with these black "Recall Potions" that you can buy or loot. It brings you from wherever you are back to them, then, when you're done selling your excess gear, use another one to go back to the same spot in the dungeon. At least in my experience, you end up looting so many you don't need to buy any from the shop. This is a helpful way to navigate around the carrying capacity. (Related note--the dwarf has a higher starting capacity than the elf, and can even increase that with a couple skill points.)
The shopkeeps and a handful of NPCs for side quests are the only ones you end up being able to talk to. There's also not much of a story as much as it is "go here and clear out this infested sewer/cave/graveyard/etc." But, sometimes simple is really fun, and this was one of those games. And, the abrupt cliffhanger pushes you to try out the sequel (that is rumored as of May 2022 to be getting a port or re-release as well) but you could easily enjoy it as a stand-alone as well.
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