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theomeganerd · 1 year
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God of War: Ragnarök - Kratos' Leviathan Axe has landed in London's Southbank
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demifiendrsa · 3 months
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New key visual for Persona 3 Reload 
Persona 3 remake Persona 3 Reload will launch for PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, and PC (Steam, Microsoft Store) in early 2024 worldwide. It will also be available via Xbox Game Pass.
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dognightmare4 · 5 months
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look at Vex from Sackboy: A Big Adventure (available on ps4/5, steam, and the epic store) (minor spoilers)
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thank you.
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missuntitledblog · 1 month
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Gale of Deep Thinking
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dynamite-derek · 4 months
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Looking at the self doubt and intrusive voices of Alan Wake 2
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Note: I tread very lightly on spoilers in this writeup, however I do discuss an endgame scenario, so if you wish to enter that segment of the game completely fresh I would visit this piece after finishing the game. Last year, a lot of praise was circulating around over the movie Puss in Boots: The Last Wish. Not only was it apparently a very good movie, but it also contained a realistic depiction of a panic attack. For as much as mental health issues have been brought to the forefront in recent days, it seems like accurate depictions of actual mental health events are quite rare. Especially in children's media
Gaming received a moment like this in 2023 but it is far less talked about. Sure, fans of the game probably discuss it amongst themselves because that's what fans do, but the wider public hasn't grasped onto it yet. Hey, 2023 was an astounding year for games, stuff is going to slip through the cracks.
Alan Wake 2 contains a constantly shifting and complex narrative. The world seems to be changing based on the story the titular character Alan Wake is writing. The player will likely be questioning their memory on certain things as they play. "Did this interaction play out as I remember it? Did I miss a key point in the narrative that would clue me in as to what's going on?" Nothing is quite as it seems and you are constantly guessing about what is going on as you play.
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Probably the biggest 'questioning the narrative' moment in the game is related to one of the game's playable characters Saga Anderson and her daughter, Logan. Saga is sent to a town called Bright Falls to investigate a series of supernatural murders. You witness a phone conversation towards the start of the narrative between Saga, her husband and her daughter that's fairly innocuous. It basically just tells you that they're a loving family. But that's the last little bit we hear about this happy family throughout. From that point forward, things change.
Various citizens of the town you're in act like Saga is an old regular of the place. They address her by her first name and speak in very familiar tones. They think she separated from her husband and took her daughter with her to this down. Oh, and also her daughter died via drowning. Kind of a heavy pill to swallow but one you probably shake off the first couple of times you hear it because you witnessed that phone call at the beginning of the game. You HEARD her marriage was happy and you even heard her daughter. Things are fine.
But as the game goes on, more NPCs mention this to you. In fact, basically every plot relevant character including Saga's partner thinks Logan is dead. Eventually you start to doubt yourself. Did you actually experience that phone call at the beginning of the game or is it a false memory? You didn't actually SEE the characters she was speaking to, was it something she hallucinated? Is the twist for this game that the narrative impacting the game world never actually twisted this part of Saga's life?
As the player, it's hard to determine what's real. In a lot of games, the character the player is controlling doesn't actually mirror the emotions of the player. You might be confused but the main character isn't. It all makes perfect sense to them! And for a lot of this game, Saga comes across as someone who absolutely believes her version of events. Logan is alive. Her marriage is fine. Alan's narrative is shifting the world and fixing that will fix everything. As a player I was second guessing everything the game was throwing at me but the character I was controlling was more sure of herself.
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However, we get to peer into Saga's mind a fair amount. The game has a gameplay mode called "The Mind Place." In it, Saga can deduce pieces of evidence related to the various cases you undertake. You can get her perspective on a lot of events in the game this way. A lot can be inferred about Saga's personality through this. You find out she is very sure of herself and competent. But in the end game, things change.
After a wild sequence of events, Saga is locked in the mind place. Usually when you can exit out of there with the press of a button, but no matter what you do, you are stuck. With nowhere to go in the 'real' world you are stuck alone with your thoughts and here are where a lot of your doubts throughout the game come to surface. You grab various pieces of evidence throughout your mind and all of them are just overwhelmingly negative. "You are a bad mom, you are a bad cop, you let your kid die, you are a bad wife." With every new piece of evidence you collect, the player and Saga's doubts become more and more intertwined.
It hits hardest when you're dealing with Logan. Every piece of evidence basically just screams "YOUKILLEDHERYOUKILLEDHERYOUKILELDHER" over and over again. The evidence is accompanied by a picture of your daughter that slowly fades after each message. Is everything the NPCs were telling us about this character true? Is it possible that everyone else in the world is wrong and her life actually does suck?
When I'm having a dark period of time and I think everything is bad, I often search for proof that things aren't as bad as they seem. I think of interactions I've had with people or stuff I've done at my job and go "okay so maybe I'm not as bad as I think" but invariably when I try to cheer myself up like this, a voice in the back of my head calls bullshit on everything I am saying and pops up right when I am on the brink of breaking out of it. "Oh that person was just being nice to you" "Oh, you just achieved that because you knew the right person" "You have done nothing with your life." That sort of stuff.
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And wouldn't you know it, Saga does the same thing. She rejects that the death of her daughter is a reality and tries to find evidence to support this theory. All very strong stuff and a lot of it is not new information to the player. And yet, with every bit of evidence you collect that suggests maybe you're not a bad wife and mother, maybe you're not a bad fed, Saga basically screams at you that you're wrong and in denial. That you are looking for an easy escape to the obvious solution. That you are merely coping to evade reality.
Eventually your evidence becomes so strong that you snap out of your funk and are able to leave the mind place and return to 'reality.' Saga still has those lingering doubts, but she also has given herself enough reasons to believe that the doubts are in her head. She is at a point where she is comfortable confronting the nature of her personal life. You know in the back of her head she's not sure what she's gonna find on the other side of her mind place, but she is at least no longer content with sitting in obliviousness.
The handling of intrusive thoughts is done so well. You the player are the one who is going about grabbing the evidence that you're not mentally broken, but the voice in the back of your head is shoving all the bad thoughts up front whether you want them to or not. I cannot overstate how gripping the storytelling is during this 30 minute segment. Many people would call the gameplay in this section 'walking-sim' esque, but I would argue it the most gripping bit of gameplay in the game despite not requiring anything out of the player from a reflex perspective.
There are no fail states. It's just you and the mind of one of the characters you've spent the past several hours with. And it is enthralling.
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Bread's Game Of The Year 2023: Alan Wake II
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Alan Wake 2 is a miracle, and Remedy are miracle workers. I have vivid memories of buying Alan Wake, on recommendation from a friend I don't see often enough anymore, with money from my terrible summer job from a local theme park I think about too much. In 2010, Alan Wake, warts and all, felt like a revelation. It had a clarity of vision that few games could boast of at that point in video games. In an industry dominated by straightforward shooters and down the middle action game, it was a weird, confident, psychological horror game with more personality than most other games at the time put together. Alan Wake 2, meanwhile, is a masterpiece. I could say so many things about Alan Wake 2 and fail so miserably to properly explain what it is that this game does so right, but I'm going to try. I mentioned that Alan Wake had a clarity of vision, but Alan Wake 2's supreme confidence in it's frankly insane meta-narrative nightmare that it's two leads are trapped in, makes the original game look like, no pun intended, a first draft. From its bold, unsettling opening, to sections as supremely silly as Coffee World, Alan Wake 2 knows exactly what it is. Alan Wake 2 swings wildly between a thrilling mystery to solve, a homage to every weird TV show you've ever watched, a damn fine survival horror game, and the most wildly creative use of meta-fiction in the history of mainstream video games. By now, many scenes from this game, even if having not played it, are common sights on the internet, and for good reason. Set pieces like "Herald of Darkness", "Dark Ocean Summoning" the cursed halls of the Ocean View Hotel, and the aforementioned Coffee World put the creativity of some other games this year to shame, all on their own. I can't even get too into specifics in this post for fear of spoiling the experience for anyone else who wants to play this, and I beg people to do so. Alan Wake 2 is one of the single best video games I've ever played. In a year drowning in high quality releases, everything from new instant classic CRPG's, perfect remakes, and indie darlings, Alan Wake 2 stands tall. A force of pure creativity that seizes and capitalizes on the unique ways video games can draw us into a story, and play around with what we expect that story to be. In the original trailer for this game, Alan himself's voice over describes this game as "Not the story you wanted", but I wouldn't take anything less. Alan Wake 2 is my game of the year for 2023.
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Dragon age Inquisition: Ellie Lavellan
I sketched my new OC as a warm up! Meet Inquisitor Ellie Lavellan. It's my first time playing as a mage and I really like it so far.
My focus for these drawings was to keep it light and dynamic. Proportions were less important than the overall flow of the lines and shapes. Pretty happy with the results!
Ink and fineliner on paper
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cinnamontoads · 3 months
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my macbook pro eats shit whenever i run disco elysium on the lowest graphical settings do we think it could survive the new death stranding mac release
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lemongwenn · 6 months
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shinigami-striker · 1 month
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In 2 Weeks, Felix Returns!! | Thursday, 03.14.24
In 2 weeks, Felix the Cat will return on modern console platforms.
In the meantime, Nintendo Switch players can now pre-order the collection throught the Nintendo eShop.
Felix the Cat Collection releases on Thursday, March 28, 2024 on Microsoft Windows, Nintendo Switch, PS4, & PS5!
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jazelock · 3 months
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YOOOOOOO LET'S GOOOOOOOO
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frozen-peely · 5 months
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New promo image for Chapter 5
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demifiendrsa · 8 months
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'Persona 3 Reload' special artwork by Raita Kazama
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hauntedtotem · 4 months
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ive said it before and I'll say it again but id die for a xenosaga remaster
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fganniversaries · 1 year
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A year ago today, The King of Fighters XV was officially released on PlayStation 5, PlayStation 4, Xbox Series X|S, & PC via Steam, Epic Games Store, and Microsoft Windows. It was developed by SNK and published by SNK/Koch Media.
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onewingedangels · 10 months
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can tlou1 remake get like a $5 sale or something? thanks <3
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