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#pulcinella
hunnieknight · 7 months
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The Chick and The "Crow" (+Art)
Why tf they made fursona Dottore fat as fuck /lh
Series I Series II
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Gonna microwave this blue fuck
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f-ai-n · 5 months
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Pulcinella
(Fatui Adopt Kaeya AU) mimir
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merry-fagoland · 5 months
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arlecchino posting
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fuemoon · 5 months
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Pulcinella & Skirk - Parenting 101
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yumenosakiacademy · 2 years
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THE FATUI HARBINGERS // A WINTER NIGHT’S LAZZO
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zephyrine-gale · 2 years
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all fatui harbinger charm designs close up! they’re available as pre-orders in my shop ♡
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intothegenshinworld · 3 months
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     "An Enchanted Evening" 
Banquets and parties alike weren’t uncommon in the Zapolyarny Palace. Funny enough, you seemed to be getting invites to them nearly every other month. One of the more silly perks of knowing Pulcinella, you suppose.
 ⟡
Like any other event, PULCINELLA would be the one signing his name as the sender of your letter of invitation. With your long standing acquaintance, he can’t help but see you as his adopted grandchild and a possible successor in the future. No matter the event, he’d try his best to involve you. At first he only did so to grant you access to the most elite connections in Snezhnaya and to elevate you to a higher status, but you quickly found your way into the hearts of the other Harbingers as well. From serving glasses of champagne during the annual winter ball as a server, to being seated amongst the most important people in Snezhnaya as a beloved friend. – Luck must be on your side if you’ve swayed all of their hearts, and who are you to refuse their affections?
As another close acquaintance to the 5th Harbinger, it's natural for CHILDE and you to have a close connection too. While you might not share the same lust over power and battles, you're able to confide in him without judgment. He is good company, and he often shares the most epic stories from his adventures and the more wholesome ones of his family in Morepesok. Should you at any time find the banquet to be boring, he's more than up for leaving and sneaking you out. However, be prepared for a scolding from Pulcinella once your missing presences are noticed by the others.
If you decide to sit next to PANTALONE at the banquet, you’ll likely catch his smile crumble at some point during the banquet—it being replaced by a scowl as annoyance visibly sets on his face. When yet another plate crashes or a fight breaks out and chairs get thrown across the room, he unconsciously counts the heaps of mora he’d need to spend on repairs just because a few people are insolent and refuse to have manners. Fortunately, he seems to have a soft spot for you. If you ever happen to break anything, on purpose or not, he suddenly seems to be oblivious to the action. Ask him anything, and he'll get it for you. After all, everything has a price, and what's a few million mora and a couple of favors if he can capture your heart in the end.
After a glass of wine, SIGNORA will start to share gossip with the Harbingers, often causing arguments between others as these bits of news are not in favor of her colleagues. She watches the entertainment from a safe distance, but if you call her out, she’ll try to avoid causing any more chaos during the banquet. Of course, in return she expects you to keep her entertained instead. If you drink, she’ll coax you to drink enough for you to spill your own secrets. And while she doesn’t care about the safety of others' private affairs, she’ll keep yours close to her chest.
As the fireplace crackles in the background, ARLECCHINO will mutter disapprovingly under her breath. The loud arguments, the spilled wine, — she can't stand the lack of etiquette at the table, and the sight of an elemental attack nearly hitting you makes her cringe. So, go on. Sit next to her. She'll keep you safe from the more unruly Harbingers. In the meantime, if you're polite and express genuine interest in her, she might share a few stories from Fontaine — but only if you offer some stories of your own in return. No ulterior motives, she simply wishes to know you at a more intimate level than the others do. 
Between the enthusiastic and annoyed Harbingers, SANDRONE appears to be disinterested. Unimpressed by the stories of her colleagues, she sits in the chair, poking the food on her plate with a bored expression. If you try your luck by approaching her for a conversation, she’ll likely gain some energy. Mention her robots or any of her current projects, and she'll expect you to listen thoroughly for the remainder of the night. Don't worry, if you fall asleep you can rest your head on her shoulder. It's not like she'll be joining any dances or the conversation of the others anyway.
While the fellow Harbingers are captivated by the variety of food and bustling atmosphere, CAPITANO will find a way to excuse himself to take a breather. Often, events like these are exhausting, and as a soldier of war, he’s unable to fully relax or make small talk. Still, as he walks out into the quiet halls of the palace, he hopes you’ll follow him. He doesn’t need someone to check up on him, but your worry warms his heart and he adores it when you fuss over him despite his status and rank. As you approach him in the halls, he’ll tell you he needs some air, and when you hesitantly turn to give him space, he’ll call out your name, holding his arm out for you to take — asking if you’d want to join him on a walk before returning to the ongoing banquet.
The banquet would be incomplete without DOTTORE causing a commotion. Whether it's arousing a heated argument between others or spiking the drinks with god-knows-what, he's up to something and you're forced to keep an eye on him unless you want to be his next ‘experiment’ at the event. There is no way you'll talk him out of it either. But if you decide to cover for him, keeping still as he throws a strange liquid into the drink closest to him, he might let you in on his unconventional ideas of fun, if you can handle it, of course.
While most of the Harbingers try to stir up trouble, SCARAMOUCHE thrives on creating pure chaos and watching the place burn down. He constantly gets into arguments, finding the whole ordeal unpleasant, and yet you see him present during every event you’re invited to. And while the Doctor schemes and gets away with the many pranks he pulls, the Balladeer finds amusement in the anger of others, uncaring of the consequences and keeping things unpredictable as people yell at him for the ninth time that night. Ask why he's never attacked you and he'll tell you that your reactions aren't worth it. But is that truly all? Perhaps the fleeting glances are a sign of something more.
COLUMBINA will go unbothered by the chaos around her. Even as food flies around the room, she remains unfazed. Her serene and enchanting presence seems to be an anomaly amongst the others, but don't be fooled, she has you right where she wants. During the banquet, she'll capture your attention and successfully steal you away from any other conversations. She'll find ways to hold your hand and somewhat sneakily steal food from your plate. You're not sure when the night ended either, time seems to flow weirdly when you're around her. 
PIERRO sits at the head of the table, chatting with the more quiet people that sit next to him as he calmly observes the others in the room. The demands of being the director of the Harbingers have left him feeling drained, making him too exhausted to actively participate in the lively atmosphere during events. Instead, he seeks solace in the quiet moments.  If you're able to slow things down with him, you'll find yourself a permanent seat beside him.  And as you’re able to get to know him better, he starts engaging in more conversations with you. For once, it appears that he might genuinely be enjoying himself.
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©intothegenshinworld. Do not copy, repost, translate, or take heavy inspiration from my content. Thanks for reading.
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petradragoon · 2 years
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Winter night’s lazzo lives on repeat in my neurons
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kujousaramybeloved · 7 months
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fatuiposting
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Anything for papanella <3
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rei-the-head-shaker · 1 month
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eluxcastar · 14 days
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Hello Riri! :]
I'm in my platonic harbingers with a child reader era, and you're one of the few people I follow who writes platonic stuff on an occasion. So here's my request!
Here's the small storyline I have. Reader is the child of a god (you're free to decide what they are the god of, if you want) who is extremely well known around Tevyat, and puts on a very intimidating and serious presence. Yet one unfortunate day, the readers parent dies, so now they have to take on their legacy at a too young of age. Making them grow up out of their childhood much faster and pressuring them into becoming exactly like their parent. Cold, intimidating, and serious.
And out of all the mortals the reader has met, the harbingers are who they find comfort in. They could be lecturing some other mortal one minute, and the next minute, they see one of the harbingers. They're grabbing them by the hands, bouncing on their tip toes with a bright smile.
(Hope you're having a good day! And please don't overwork yourself<3)
Fatui harbingers with a child god
── ୨୧:fatui harbingers & reader
୨୧﹑synopsis :: child reader taking over as archon and basically immediately proving why child rulers are a bad idea but it's ok because it's cute and endearing
୨୧﹑genre :: fluff
୨୧﹑content :: gn reader, god reader, signora might be ooc tbh I struggled to think for her, not proofread
୨୧﹑words :: 3k
this has been in my inbox for some time, even though I've really wanted to do it for ages. I'm sorry honey it took me a while to get to it. the description of their parent at least to me was giving mr zhongli when he was morax and I immediately thought of the ramifications of him faking his death in the rite of descension which makes me wanna write something else BUT THAT'S FOR LATER
I meant to post this four and a half hours ago but suddenly it was like twice the length I thought it would be and uh yeah that was not the plan but enjoy the food served hot and fresh
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There has hardly been a moment of grief since you were orphaned, and the people are turning to you for their next overseer. You, small, fragile, and ill-prepared, are the one they wish to see take up the pillar left in your father's wake. You weren't ready, and maybe you never would've been, embraced by the caring side of your well and truly mellowed-out father and cherished by the people as the child of the nation.
Your transition from people's treasure to people's guide was jarring, and you're still not used to it. You move with what pleases and hide what brings deep frowns and disappointed eyes. The people no longer want a child but a god. They want their pride, once a god who had walked by their side for millennia, now the passing generation of a god as the mantle shifts to his blood.
It's hard not to notice what they make you, now the spitting image of your father, though you can only parrot his earned wisdom and show a brave face to keep the nation from despair.
You have but a single ally—the Tsaritsa—someone whose messengers approached you to ask for your father's gnosis and who gladly agreed to offer you an invitation to Snezhnaya at your request to speak to her personally, quite honestly not knowing how to say that you frankly didn't know what to do with the gnosis. Though you could keep it, you're unsure how to harness its power, wield it, or even control it. Your father was strong, you're not.
She is an intimidating presence but gentle. She knew of your father for as long as she had been an archon—though they weren't on good terms toward the end—perhaps you could understand her more than he would. He was the original archon in his seat, but you are an inheritor like her. In her lands, you are the careful balance of both a god and a child, spoken to with the grace of a higher power but the softness that is befitting to a young child.
It is as you are.
Tartaglia is the first to seek a test of your strength, though you wish not to hurt him and convince him to wait. So long as the answer is someday, he allows you to let him down easily and settles at indulging your requests to join the snowball fight you noticed him having. You want to join in, fidgeting and with your gaze flickering between the smiling children and your feet. You push away your every want to join them and play as well, but remind yourself of the people who would scorn you. It's unfitting for a god to behave like an immature child, you remind yourself, but every hope of remaining steadfast to that is gone as Tartaglia notices you watching.
His offer is merely that—an offer. He speaks with a snowball forming in his hands as he approaches, his thick coat engulfing his form and the red scarf bundled around his neck to keep him warm. You have to look up to meet his eyes, playful and perhaps a little mischievous. Tartaglia holds the snowball out to you as if it were his peace offering.
"You look like you want to join the fun. Care to throw a snowball or two with us?"
"May I?"
And with that, you take his offering.
Pantalone's musings and the intentions of his gifts are not beyond you. He means to win you over and perhaps spoil you a little. It is coddling, and you notice it. He wants what he wants, and he will get it out of you, but it is also not beyond him to recognise that you are...naïve, endearingly. Pantalone can lavish you in fine silks all he wants, but you have received many offerings, so they don't particularly sway you as he had hoped, and he moves on. Your true weakness lies in children's toys, the many things you have been denied since you have been forced to steel yourself. The smile that twitches at the corners of your lips as he presents you with the first is enough to confirm it.
Toys are made for children; though you try to deny it, you are still a child at heart. Gifting a child a toy they will try to pretend they don't cherish but will protect with their life is perhaps the quickest way to earn their favour. He watches as you fiddle with the arms of the plush cat when you think nobody is looking, asking it questions and then responding to yourself in an all-too-dedicated voice you put on for this cat. 
"Oh, Mr Cat, would you like some borscht too? It's very good."
"Yes, please, I would love to try some!"
Pantalone admittedly can't deny that you come with your own charms.
Signora spoils you what many of your aids have tried to before you, the chance to fix your hair, marvel at a pretty lady and wish you were half as sophisticated as her. She is your role model, second only to the Tsaritsa. She is beautiful and elegant and willing to teach you her ways as long as you continue to show up as cute as you are. Fix your posture a bit, head up, and walk everywhere with purpose, even if there isn't one. She has mastered the art, and you want it. Pantalone has his own appeal, a sophisticated man who learned through blood, sweat and tears, but there is something so distinct about Signora that makes you run to her at your first problem of presentation.
Like your mother, she will take you by the hand, lead you to a mirror, straighten your back, tilt your head up by the chin, and tell you to look at yourself now. Each time, you stare dumbly in awe of her reflection standing behind you, observing you like something precious, and it fills you with the confidence you need to heed her advice. It doesn't occur to you that Signora looks at you that way only because she thinks you're cute in your efforts, but too much like a child who got into their mother's perfume to be taken seriously.
"How others see you is important. Do you think they want to see their god with their back slouched and head hung? Hold your gaze above the people."
"It's-- well, different. I think I just look tense."
Sandrone has also come to realise that your weakness lies in toys, though she will not admit to aiding and abetting Pantalone's endeavours to find you a plushie. Instead, she shows you Katheryne. You have seen Katheryne before; you are sure of that, and that is only confirmed as Sandrone informs you that she exists in every branch of the Adventurers' Guild, including the one in your homeland. Katheryne is your access to knowledge, and the Northland Bank is your connection to Snezhnaya. Sandrone offers you comfort, the path that will lead you back to where help is and where you can go when you become overwhelmed by responsibility.
She likes your company, a reluctant admission that does not come cheap as she bargains your silence with the knowledge that she's aware of your liking for your cat toy. The embarrassment that overwhelms you is palpable until she offers you her workshop to play when your quarters are so overcrowded by your aids. You couldn't come to Snezhnaya alone for your safety, and it leaves you stranded without a moment of peace at times.
"Really?...and I can just, stay here? For as long as I want?"
"Isn't that what was offered to you?"
"Well...yes, thank you."
Scaramouche, whom you meet adjacent to Sandrone, is ill-tempered in the presence of others but a tad nicer when it comes to you. He does not drop his rough-around-the-edges personality to melt his heart out of his chest for you, but you manage to strike the perfect cord in his to gain liberties others cannot, having him share sweets with you. You learned at one point he really doesn't like them, leading you to wonder why they suddenly appeared ready and available for you to stuff your pockets full and snack on them when nobody's looking. You earn his favour through endearment and talk to him like he's normal because he is.
He is the child of a god, though in a different capacity to you. He was not loved quite so dearly by his mother and cannot share with you the pain of losing someone who treasured you. He was merely abandoned. There is the vague part of you that shuns the idea his softness is pity, sympathy even, as you're stuck stumbling through the world alone. It is all too familiar to him, and if candy will make you smile at him so cheerfully and hug him so tightly, then candy is a simple trade-off.
"Are you sure you don't want any? These are yours."
"Sickly sweet things make me feel like my teeth are fusing together. You can have them."
Pulcinella reminds you of home, the trinkets gathered on a whim that he keeps, the years showing through the rooms dedicated to him as you notice things your father told you of in stories. These are stories that Pulcinella will start off on without prompting, indulging your curiosity before you even lowered your guard enough to show it and casually enough that you slowly ask more. Every item holds a story: what it is, how he obtained it, why he kept it, who it was for. You see many such things around what used to be your house, but you don't know all of the stories, treasuring the ones you remember.
Pulcinella doesn't recall every story either, as some of your pointing and questioning is met with remarks of how long it has been. It is the only thing you feel you share with him, a living space filled to the brim with memories. Many of your trinkets don't belong to you, but his do, and it's nice to hear someone tell you stories again as he lets you pick from the collection of sweets in your pockets to eat when it suits your fancy.
"What about this? It reminds me of a lumenstone, the ones from the chasm."
"It is, and it came from Liyue when I asked that one of my subordinates bring it back for me. You must have a fine eye for these things."
"Not really, only lumenstone and noctilucous jade glow like this."
Arlecchino's offering to you is company, and plenty of it. Children who are so far removed from the stretch of news beyond the issues of the Steambird they manage to get their hands on that they wouldn't know your face from a haggler on the street. Father brought a guest to play with, and that's what matters as they induct you into their games, teach you the rules, and regard you exactly as they regard every other child their age. You are given the choice to simply become nobody, and you love it. Though you were once only a child, you were still the child of a god, and everyone knew it. Now, you elicit excitement only because someone new enters their lives, someone to learn about and befriend, merely a guest their father brought them.
Despite her sharp exterior, she is sweeter to you than you expected. You thought Arlecchino might be scarier, meaner, harsher, but she softens when she speaks to you. It is not with the cutthroat demeanour she holds speaking to the Harbingers and lacks a degree of the stern attitude she fronts to the children. You are not the average child, and it's necessary to treat you with some degree of respect, but you notice she's gentler with you than others, and it almost makes you feel special.
Columbina has sung you to sleep many times during your stay; her voice is sweet and more than enough to calm you. You let her hold your cat plush and dance with you in the hallways with the excuse you need knowledge of these things should you aspire toward being an archon, even if spinning around until you fall on the floor from dizziness and burst out laughing is a tad non-traditional. Columbina can see things others can't notice more than the human eye is capable of, and you'd rather not know what that's like. Something in the way she speaks tells you that it's hardly adjacent to anything human, closer to you, but still quite far off. It's interesting to hear the strange things humans have no business knowing.
Your hand is grasped in Columbina's, her fingers holding you tenderly. Her eyes are partly obscured beneath the lattice of a mask she wears. You're not sure if you could really call it a mask. She steps back, tugging you with her, and spins you in time with the steps she takes, each accompanied by a shift that forces you to keep up with where she moves, her other hand on your shoulder. It is the closest you will get to proper dancing, though merely a fool's waltz. You can't dance; being spun down a hallway while you struggle to match her movements feels much like you imagine a waltz would.
"It's not really proper dancing if we have no pattern to it."
"There is no such thing as proper dancing. If you'd prefer it, I could sing."
Dottore is someone you did not expect to be so open to the idea of you, and your assumptions were proven correct by his apprehension to engage with you. He is curt with you at best and avoidant at worst. You are a child filled with the yearning to touch everything that doesn't belong to you, desperate to hear too much about the things that don't concern you. You are young, needy, and with no concept of what is beyond you. Dottore's unique abundance of knowledge is appealing to you, however. He knows things your father did, many of which he didn't tell you, but Dottore will, so long as it gets you to sit still and stop interrupting him. You may be convinced you have pocketed your unnecessary emotions away, but he has seen you, and that is an insulting lie.
Your wants are written on your face plain as day, so long as people pay enough attention to you to care what you feel. He does not especially care, not for the child of a god, but it helps to know what you want to stick your nose in most. It helps to know how you benefit from him, and on luckier days, you might even catch him in a better mood when he is willing to indulge your interest in his knowledge. Your capacity to understand, let alone remember, hardly worries him.
"So you have clones of yourself? And they just...work for you?"
"Not exact clones—segments. They have wills of their own and use them as they see fit."
Capitano is strong, a man of few words, and he does not abhor your presence quite so strongly, nor does he indulge your more childish desires. What you get from Capitano is respect, the highest honour you can get from his book in your eyes, and it comes from your perseverance. You're running around working so hard when you're so young, and you deserve a break sometimes. You deserve a quiet place to curl up in the corner with that cat he's caught you hiding under where no one can bother you, and maybe with a few sweets you always seem to have these days. That corner still does not exist, though he will find you one if you want it. 
You show no signs of slowing down, are energetic and eager and are far too committed to the act of being something you're not to listen to him when he tells you to rest. Gods must all be fickle. The most he can do for you is make sure you're safe and happy as you will be in your position, maybe wipe your hands of powdered sugar when you find pastries at the market you want and recklessly eat them without thinking of how you'll clean up short of wiping the remnants on your clothes, but you'll never do that as you are.
Pierro once made you nervous. He is a stern, serious man who never smiles. Pierro is steadfast in loyalty and never wavers, which is precisely what you have begun to aspire to be now that that is what has been asked of you. You could never hope to replicate the kind of dedication he has, and perhaps that is part of what sways you. Though you have become so comfortable behaving childishly around some people, you fear you may never be around him, whether because you fear his disapproval or yearn for his approval. Despite that, he is arguably who you trail around behind most, quiet, observing, trying to figure out how to copy and apply what he has to yourself.
It settles the quick realisation he reminds you most of what the people saw in your father. Someone like him is someone people envision fostering a nation to prosperity, and you fight your own subconscious to keep all of your slipping habits, making sure he never sees you sneaking candy, hiding your cat plush from him, refusing Tartaglia's every offer to play games around him. You're not sure why you think that will make him like you more, having long ago gained his favour, unable to notice the faint smiles and the conscious effort to make you believe he doesn't notice you out the window barreling snowballs at Tartaglia.
You are still a child at heart; he is just about the last person you can hope to hide that from.
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ohnogodpls · 9 months
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canon event
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creature
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error423 · 2 years
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the fatui harbingers are so funny to me because it's like eight of the sexiest queer goths you've ever seen alongside the pringles man
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fuemoon · 5 months
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Fatui Harbingers + Dogs
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hellyonwhite · 1 year
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Print commissioned by the Fatui Harbingers' English voice actors!
It will be signed by all of them. Stay tuned for the official announcement of the signing event on Twitter!
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