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#pyrimid head
thegoodbadart · 5 years
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For spooktober and my favorite time of year
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Actually me 😂
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jinxthequeergirl · 4 years
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If you could place my order, I would be grateful, what would it be like if Pyramid Head and Michael had fallen in love and obsessed with the same reader? Will they share, or fight each other, or will they try to win the reader's love? (Sorry for the English) A kiss from Brazil! <3 <3 <3
Order up! I love this idea but kniw about jack shit about Ph or how to write him but i tried and so I hope you enjoy! (Also my apologies for it being so short)
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These two don't take kindly to sharing
When one takes a liking they do so very intensely
Michael doesn't let his obession know they are his obession
But he lets everyone else know
He butchers anyone and everyone who comes close to you
But he doesn't let you scave by so easily all the time either
Pyrimid head on the ither hand
Is the opposite
He lets you know right away that you are his obession
He'll kill everyone and leave you alone
When they find out they are both after you
They do everything in their power to make sure you are theirs and only theirs
They don't fight necessarily
But they do everything in their power to make it known you are theirs
And for some boys who don't speak
They do a really good job of letting you know it
Its definitely tense to be around both of them at the same time though
I think if you really tried you could get them to share nicely
But you have to Really try
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daphne-dauphinoise · 2 years
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What things have you noticed about russian and middle eastern girls that make them great at self-care? Top of their game thing. I'm taking notes
The base-line is that they don't leave any leaf left unturned.
I have always always been in awe of how well Middle Eastern and South-East Asian Muslim girls and women take care of themselves. I lived in a strict Muslism country when I was young and to this day I am still influenced by the elegance. I will clarify that I did live in a particular area and the people I was surrounded were society's elite but even those who weren't wealthy or in the top were pristine in presentation. These ladies, gosh, their pastel Baju Kurung would be ironed and steamed then perfumed with bakhoor, their hijabs perfect with tippy top pyrimidal peaks, their makeup melted into their skin and their posture was straight as an ironing board. My muslims girls were the ogs of the now famous 'clean look' . Cleanliness is very important in Islam so I think that's where the habit comes from and I truly believe cleanliness is the bases of looking good. Though it looks effortless, the clean look isn't accidental. It requires meticulous amount of prep. Now, I am far from the East and now surrounded by Middle Eastern girls and they are the same. What sets them apart from other girls is the fact they take care at every single step and they don't self-care as luxury. I found it very odd when moved to the West, and found that self-care was something the people did as a treat whereas where I came from it was daily routine.
Russian Girls. I don't know how they did it but they took every aesthetic prodcedure and made it better. Eyelash extensions are pretty but Russian techs are better. Lip fillers are nice but Russians do it better. There are similarities between these two ideals, first being that every stage of getting ready is thought-out and a ritual itself and second being the way they dress. As a whole the women from both places are dressed well. They don't leave their best clothes for that perfect 'one day' but they wear it to make today the one day. I don't think people realise how much posture affects how you look. Please sit up straight, chiropracter appointments stack up quick. There is something quite elegant about Eastern European girls. I don't see that many people practicing elegance anymore so when you do come across elegant people, the wow factor is doubled.
I won't lie as I left this ask in the inbox for weeks, I actually have forgotton the points I had hilighted in my head when I made the original post. I am so sorry, I will keep coming back though and editing this with more things.
Much love,
Daphne xoxo
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flowersforvax · 2 years
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About pink traffic cone hat. Idk if you want to look up pyrimid head from the silent hill games
I also didn't know if I wanted to look it up.
but I did (at my own risk lol) and I've decided they're boyfriends
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sakuraiyuuta · 3 years
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Umm not complaining buuut.. Did killers get in conference call today and say “let’s all just stand still and let the survivors escape?” I have been going into multiple games where the killers are just standing still and swinging at one spot. Also I’ve been in two games with Pyrimid Head where they let me escape.
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glorious-boy-porage · 3 years
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It's funny that I believe that i wamt a kind, caring, emotionally supportive person when my crushes are currently *squints at paper and clears throat*
Jed Olsen
Karl Hiesenburg
Micheal myers
The pyrimid head from dbd
Billy lenz
Loki (mayhaps an exception)
Dabi
Julian devorak
Lucio morgason
The only exceptions are
Aloy
Lady demitrescu
Morticia
Mirko
Nahara Satrivina
And......i think I have poor taste in men because ALL these women ( and Julian) would support me.
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ukdamo · 4 years
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Today’s Flickr photo with the most hits - a very recent upload. The image is of octahedral vessels, donatives to the temple of Sanctuary of Apollo Helios in Sani, in the region of modern-day Trypiti, close to Mt Athos, Greece. The cult statue in the temple has a pyrimidal embellishment on top of the head (which was, in its turn, derived from the sacred rocks that were the original altars within such sacred perecincts). The vessels date back to the 3rdC BCE. They can be seen in the archaeologocal museum in Thessaloniki.
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ignimagnus · 4 years
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Alchemist in Antwerp
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The city is cold and the people warm. Buildings crawl up and surround humankind. Streets are dark. I see myself in a pool of water in the wounds in the asphalt. Steel and thunder tigers travelling to and from places nearby.
To where does my destiny go?
Do I have a tribe to call my own? Do I have a place to call home?
This little place of mine is not mine. I rent it. Nothing to own. The world is mine. The magus weaves his web. The web trembles, the fates decide, the shaman listens. It is time.
Every experiment is in the soul. Every algorical tale travels through it all morphing the host, becoming something more.
Belief is evaporating. What’s next? I see condensation on the flask I found on the bottom of Pandora’s chest.
Can there be hope? I hope so.
Silence now. Watch with interest. Hermes bless. Time stands still. My heart beats, the buffaloes rampage in my chest. Fire from Athenes light the candles at windows in my head.
The stairs to the temple in Alexandria light up. Incense greets the initiate.
Three steps.
I watch droplets form a secret union. Leaves in my tea cup. Landmarks in the vast landscape of the Otherworldly .
The threshold is crossed. The prayer is send. We are in nomans land.
Find a friend. “Find a friend” a voice tells me. I descend.
Trice Great hold my hand. Egypt is empty without enchantments. Sphinx look treathening. The steps of the pyrimid are home to the hosts of kings. Semblance of disharmony. Poison and trickery. Steady feet. Steady now.
The droplet falls not it merely manifests by means of synchronicity.
Time ticks further. Any moment now. Movement in the hall of the king. A jester approaches the throne room.
Colors dancing in the wind. “Just a joke” the noblemen say.
Changing appearance with each turn.
“How exotic”
The fool jumps. A single drop reflects all Colors. One trickster wearing all faces.
The trickster lands. The crystal breaks. The spirit set free.
Too late tyrants!
THIS IS ALCHEMY!
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askroahmmythril · 5 years
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What do you think of this idea: the monsters of silent hill size depends on your guilt. So if you Mr dragon went there, they'd be only a few inches if not less. Image amiibo size pyrimid head poking you with a tiny great knife.
That sounds kind of amazing, haha.
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bogleech · 6 years
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I've been reading your Silent Hill monster reviews and got to wondering, what would *your* silent hill look like? I dont think you've killed someone or any similar nasty stuff, but everyones got something that a town like silent hill could take advantage of. Bonus points for having a Pyrimid Head and Nurse expy.
Fear of catching cold, flu or sinus/throat infection is my biggest overarching source of anxiety and dominates my thoughts every minute I’m anywhere around lots of other people or in any public place.
If a Pyramid Head is supposed to be the scariest possible bogeyman then mine’s just gonna be a big, snotty toddler monster covered in holes that constantly cough and sneeze. I don’t hate kids, but I have to fear them because they’ve given me all the worst, near life-threatening fevers I’ve ever had.If the nurse monsters should be something you find sexy mixed with something you find revolting then…actually they’d probably look not that different from existing silent hill nurses, but possibly covered in phlegm.The whole silent hill would just be caked in gross fingerprints and littered with used up tissues. Also the hospital would be made entirely of waiting rooms because I get a real panic sitting in close quarters with tons of sick people but I’m downright happy any deeper into a hospital.
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pinhead-speaks · 2 years
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has pyrimid head met sam
I do not think so, but I plan on having them meet over dinner and maybe play some games Sam wants to play.
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realitycheck001 · 3 years
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I finally figured out my problem with the newer resident evil games... Its following more of the Dead Aim and Gun Survivor story than the numbered. And it bothers me that they named it 7-8 when it doesnt really follow that story. (From what ive seen in gameplay vids that is)
And that since around number 4 (which i love for some weird reason) they have been ripping things from Silent Hill and only slightly changing them. (Pyrimid head looks alot like the Executioner from 5) which is common in the game making world. And i beleive, but dont quote me on this, Namco/Bandai and Capcom are sister companies or ones owned by the other, idk, the world of business is to complicated for my smoothbrain. X.x
My other issue is no one cares about the original story anymore either. They only care about the big tittied vampire wannabe woman. And this has been a series ive loved since as far as i can remeber. And too me, it feels like its die hard fans are being cast aside for the cash grab its become. (Like most series now a days.)
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Ardulum: First Don by J.S. Fields Tour
Title:  Ardulum: First Don
Author: J.S. Fields
Publisher:  NineStar Press
Release Date: February 27
Heat Level: 1 - No Sex
Pairing: Female/Female
Length: 83500
Genre: Literary Fiction, Science Fiction, NineStar Press, LGBT, lesbian, bisexual, space opera, aliens, bonded, captivity, coming of age, criminals, kidnapping, pilot, religion, science, slow burn, smugglers, space, spaceships, telekinesis, telepathy
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Synopsis
Ardulum. The planet that vanishes. The planet that sleeps. Neek makes a living piloting the dilapidated tramp transport, Mercy’s Pledge, and smuggling questionable goods across systems blessed with peace and prosperity. She gets by—but only just. In her dreams, she is still haunted by thoughts of Ardulum, the traveling planet that, long ago, visited her homeworld. The Ardulans brought with them agriculture, art, interstellar technology…and then disappeared without a trace, leaving Neek’s people to worship them as gods. Neek does not believe—and has paid dearly for it with an exile from her home for her heretical views. Yet, when the crew stumbles into an armed confrontation between the sheriffs of the Charted Systems and an unknown species, fate deals Neek an unexpected hand in the form of a slave girl—a child whose ability to telepathically manipulate cellulose is reminiscent of that of an Ardulan god. Forced to reconcile her beliefs, Neek chooses to protect her, but is the child the key to her salvation, or will she lead them all to their deaths?
Excerpt
Ardulum: First Don J.S. Fields © 2017 All Rights Reserved   “Get those skiffs off our tail!” Captain Yorden Kuebrich yelled as Neek rounded the corner. She looked out the viewscreen just in time to see the Pledge—her engines dead—exit the Callis Wormhole into the middle of a much-unexpected dogfight. A wedge-shaped Risalian skiff zipped past the Pledge, catching the edge of the ship on its wing, and started her into a slow spin. A pod, deep purple and about half the size of the skiff, chased the skiff and grazed their starboard flank. Neek braced herself against the console and heard Yorden tumble into the wall behind her, his substantial girth denting the aluminum. Mentally cursing the ship’s poor artificial gravity, Neek launched herself into the pilot’s chair, grabbed the yoke, and scoured the latest damage report. “Aft stabilizer is shot,” she called out after checking the computer. Other skiffs near them suddenly swooped back into a larger group, and the Pledge was, for the moment, left alone. Neek released the yoke and let her fingers move deftly over the interface. “Those new spray-on cellulose binders for the hull are holding, but only just. What’s left of the Minoran armor plating is now officially cracked beyond repair.” She swiveled to see the captain buckling himself into a much larger version of her own chair. His brown hair puffed about his head, per usual, but his body language spoke of surprise and tension. That concerned Neek because Yorden was old enough to have lived through actual conflicts. If anyone knew how to react in a situation like this, it was him. “Were we just attacked?” she asked incredulously. Neek took a closer look out the viewscreen. The rectangular cutter that sparkled with pinpricks of light and the wedge-shaped, agile skiffs were Risalian. The pods—both the smaller purple ones and the frigate-sized, maroon ones—were unfamiliar. Their formations were just as strange, stacked in columns like stones on a riverbank instead of in pyrimidal and spherical formations like Systems ships would. “Are those all Charted Systems ships?” Yorden threw up his hands in disgust. “They’re not just Charted Systems ships—they’re Risalian ships. The cutter and skiffs are, anyway. No clue on the pods. What those blue-skinned bastards are doing out here with fully weaponized ships, I can only guess. However, they’re firing lasers. If we lose our armor and take a hit from any of those, we are space dust.” “Comforting,” Neek mumbled. She hadn’t noticed the laser ports on any of the ships, but now that she looked closer, all of the vessels were covered with armor plating and had at least two laser turrets each. Neek continued to watch as the pods begin to cluster around a Risalian cutter. A pod ship zipped beneath the cutter, firing wildly at its underside, before making a quick right turn and heading back to a larger pod. Five others followed suit. The cutter’s shielding began to splinter, but the ship remained where it was. Neek leaned towards the viewscreen, still unsure what she was seeing. “The Risalian ships aren’t chasing, they’re just defending. What is going on? If they’re going to appoint themselves sheriffs of the Charted Systems, they could at least fight back.” Yorden smacked his hand against the wall, loosing a shower of dust. “Something on that Risalian ship is holding their attention. Get us out of here, before either of them gets any closer.” He pointed to a cluster of ships to Neek’s right, and her eyes followed. Little flashes of bright light sparked and then died intermittently as ships were destroyed, their flotsam creating an ever-expanding ring. A large piece of metal plating floated past the Pledge’s port window. The edge caught and left a thin scratch in the fiberglass as it slid off. “What are they protecting that is so damn important?” Neek wondered out loud and then snorted. “Something worth more than our hold full of diamond rounds and cellulose-laced textiles?” she added cheekily. Scowling, Yorden pushed Neek’s hand away from the computer and began his own scan of the Pledge’s systems. “Communications are still up, but I don’t think either party is listening right now.” Frustrated, he kicked the underside of the console. “Try one of them. Better than being crushed.” “Captain, come on. We are dead in space. If another one comes at us, why don’t we just fire at it? It’s better than being rammed.” She pointed upwards at a circular hole in the ceiling. “What’s the benefit of flying a ship so ancient it falls apart if you’re not taking advantage of the grandfathered weapons system?” Yorden’s terse response was cut off when a short burst impacted the ship. Another group of skiffs flew past, depositing laser fire as they did so. The Pledge banked to port, carrying momentum from the impact. From the direction they had come lay a trail of shattered ship plating. A panicked voice called down from the laser turret. Neek bristled, steeling herself against the inevitable irritation that came whenever their Journey youth spoke. “That skiff just fired at us. How does it even have weapons? I thought we were the only ones in the Systems with a ship older than dirt.” Neek wrapped her right hand back around the steering yoke. Each of her eight fingers fit perfectly into the well-worn grooves, and the brown leather darkened a shade as her naturally secreted stuk smeared from her fingertips. She smiled to herself. Flying a geriatric tramp was still better than flying nothing at all. “Look, Captain,” she said, keeping her eyes on the battle. “I can steer this thing if we get pushed, but that is it. We don’t have any other options. They have guns. We have guns. Well, we have a gun. Why don’t we use it?” Yorden stared at the approaching ships and then took a step back. “I am willing to ignore the illegality of what you are suggesting because I don’t want to spend my retirement as incinerated flotsam. Attracting more attention to ourselves is a terrible idea, but we won’t have a choice if a ship comes at us again.” Neek raised an eyebrow, and Yorden snorted. “Better incarcerated than dead, I suppose.” A large plume of yellow smoke burst from the far wall panel as Yorden spoke, almost as if the Pledge were agreeing. Two more shots impacted the tramp and sent the small transport into a tight spin. Neek gripped the yoke with both hands and pulled hard, trying to steady the ship. Yorden’s hip smacked the main console, and the thin metal scaffold dented. “Do it!” he bellowed, rubbing his hip. “We can worry about Risalian consequences for owning weapons if we live past the next ten minutes.” The captain got onto his knees to inspect the new cloud of smoke that was billowing from underneath the console. Neek fanned the computer interface and coughed, attempting to assess the damage. The smell of burning wood wafted towards her, and she suspected some of the new Cell-Tal bindings were on fire. “I don’t hear any firing, Nicholas,” the captain called, his voice hoarse. “I don’t know how to work any of this stuff,” Nicholas yelled back as the sound of frantic button pushing could be heard over the panic in his voice. “I’m just supposed to be observing!” “Just press buttons until something happens,” Neek called up to him. Her head rolled back slightly as she relaxed the Pledge from a tailspin to a gentle rotation by opening the gas vents. As the internal gravity system began its whirring to adjust to their decreased movement, laser bursts—sporadic and utterly uncoordinated—began to ring from the Pledge’s turret. The bright streaks of yellow light shot in the general direction of the fray. “Try to aim, Nicholas!” Yorden bellowed over his shoulder. “Did they teach you nothing useful in school? We’re not trying to piss off both fleets, just keep them away from us.” He bent down and opened an access panel beneath the yoke, searching again for the source of the smoke that was now seeping through the upper console. “Half of these switches don’t do anything!” Nicholas yelled back, his voice muffled by laser fire. “Why not try hitting the ones that do do something?” Yorden retorted. “Ha!” Neek exclaimed. She entered the final series of commands with her left hand, and the star field outside the viewscreen stabilized. “Did a little back alley reroute, so I think this waste of space might just stay upright for a little bit. We’re far enough below the battle that maybe we’ll be left alone for a while.” As Neek finished her sentence, she watched a Risalian skiff break formation and align perfectly with the Pledge. Neek’s breath caught in her throat. “Uh, Captain?” she said, not wanting to turn around. “Figure it out, Neek,” came Yorden’s terse response. “If I don’t fix the air quality breaker, we’re going to suffocate to death.” The skiff edged closer, staying in their direct line of sight. Neek assumed they were being scanned, but with the archaic technology on the Pledge, she had no way to confirm it. She wondered briefly if the pilot on the skiff was staring as intently out the viewscreen as she was. She tried to imagine the mindset it took to fire on an unarmed ship that was dead in space and, as she contemplated, rubbed the back of her head. Of course, the Pledge was not unarmed, but the likelihood of the Risalians having pulled the ship’s registration since their emergence from the wormhole was low. Neek ground her fingertips into her temples. A funny tickle was starting there—one she couldn’t quite place but hoped wasn’t the start of a headache. Likely, it was just residual tension from speaking to her uncle. A pod disengaged with the Risalian cutter and swooped on top of the skiff, showering it with laser fire. The skiff banked to starboard, avoiding each blast, and then righted. The pod moved to the other side of the Pledge and bobbed around her edges. “We’re being used as a shield,” Neek muttered. Louder, she yelled, “Nicholas, pick one and just fire already!” The pressure in Neek’s head grew. Irritated, she pressed a stuk-covered finger to the affected area and visualized pushing the pain away. A ringing sound came from the laser turret. A bright yellow shot appeared from the top of the viewscreen and opened a hole in the skiff’s hull. The ship began to list and, a moment later, exploded when two additional shots were added by the pod. “I got one!” Nicholas yelled. The sound of his whooping could be heard distinctly through the ceiling. “Take that you tiny skiffs!” “Get the other one! Don’t stop until—” Neek cut herself off as she took in the battlefront. Nicholas’s destruction of the skiff caused a ripple effect among the others. The rest of the small Risalian skiffs had broken formation and begun flying erratically. Some were running into each other, others simply heading off course. One was listing at an odd angle, expelling occasional bursts of red fuel. The Risalian cutter was left unattended, and the strange pod frigate was closing in. “Were the skiffs on autopilot?” Neek asked incredulously. “Autopilot doesn’t work for those kinds of maneuvers,” Yorden responded. “It is only useful for fixed points and straight lines.” Both watched in confusion as the smaller ships continued to drift apart and the largest pod docked with the cutter. “The round ships aren’t firing anymore,” Yorden murmured. “That’s something.” “Do you want me to keep shooting, Captain?” Nicholas had come down the ladder from the turret and into the main cockpit. He was noticeably shaken, and the sweat stains on his shirt spoke of the stress he had been under moments before. His expression darkened as he asked, “I didn’t kill anyone, did I?” “Maybe,” Neek responded casually, trying not to think about the implications. She’d forgotten how sensitive Journey youths could be. She tried to mitigate the snark in her tone but couldn’t quite figure out how to do it. “It saved our lives though. Something worth writing home about, anyway.” Nicholas shifted uncomfortably on his feet but remained uncharacteristically quiet. A tiny, purple light began to flash at the base of the console. Neek tapped the area. “Incoming hail from the pod that’s docked with the Risalian cutter. You want to answer?” “The troublemakers are contacting us?” Yorden considered and then shrugged his shoulders as he accepted the hail. “This is Captain Yorden Kuebrich of the Mercy’s Pledge. We’re a tramp ship on our way to Oorin. To whom might we be speaking?” A grainy image finally materialized on the comm, revealing a hovering, purple-black, spherical being with no apparent appendages, eyes, or mouth. It did, however, have distinctly human-looking ears that protruded from the sides of the sphere. “That’s a giant, sentient beach ball,” Nicholas stated flatly. “At least it’s not a traveling planet,” Neek muttered. Yorden glared at both of them and then turned his attention back to the comm. The ball creature bobbed up and down twice. A lateral slit formed right in the center of its body and slowly opened. “We’re off course,” the creature said in perfect Common. “We’ve sustained heavy damage and must dock for repair. As you are also disabled, we can offer you a tow to a planet with repair capabilities.” Yorden looked quickly to Neek, who shrugged. They had to get a tow from someone. Why not a beach ball? There was no way the Risalians would give them a tow after what they’d just done to their fleet, and they definitely couldn’t just spin near the exit of a wormhole forever. “That’d be Oorin. We’ve got a pull loop just under the port plating. I’ll have my pilot extend it, and you can latch on however you want.” Yorden gestured at Neek, who, in an exaggerated movement, brought two of her fingers up into an arc and then back down onto a blue button on the far upper section of the console. “Pull loop extended, Captain. Can we have Nicholas get out and push?” The young man scowled, but his retort was cut off when the Pledge gave a large jerk as one of the alien pods latched onto the pull loop with a coiled metal rope. “Prepare for towing,” the sphere said before cutting off the communication. There was silence in the cockpit for a long moment before Yorden exhaled and slumped into his chair. He leaned back, and the chair reclined, groaning under his weight. “I think that took twenty years off my life. We need to get answers from Chen when we hit the spaceport. If the Charted Systems are being invaded—or whatever just happened to provoke the Risalians—the Systems are not prepared for it.” “This is just another notch on your belt, I’d imagine, Captain.” When Yorden didn’t respond, Neek playfully punched him on the shoulder before she settled back and closed her eyes. Notch on his belt, and another irritation on hers. She’d have to put off calling her uncle back for at least a few days now, which wasn’t going to look good on the yearly report. Maybe she should just write this year off altogether and send the president a few recordings of her actual thoughts. Neek grinned. That would be incredibly satisfying but, unfortunately, detrimental to her goal. At least the funniness in the back of her head was gone. Whatever the last ten minutes had been about, Neek was glad things hadn’t gotten more serious. Hopefully, they would soon be far, far away from the Risalians, their ridiculously overpowered ships, and whatever it was they wanted so desperately to protect.
Deleted scene – Original Chapter Four
This is an old chapter four. After the first battle with the Pledge, the crew head to Callis Spaceport, where they will encounter the Mmnnuggls. This chapter was meant to bridge the time gap between when Emn is placed inside the stasis cylinder, and when she is given to the crew.
It was also, originally, supposed to be a time where she started to figure out how to use her abilities. In later drafts her Talents and their usage were refined from a basic push and pull strategy, to full-on telekinetics. This chapter was eventually scrapped because it didn't do much character building, and slowed tension too much.
~~
It wasn’t anything inside the tube.  It wasn’t hot, wasn’t cold, wasn’t loud or quiet.  It would have been cramped for an adult, but she wasn’t fully-grown and could almost stand completely upright within the cylinder.  The same mesh from her old room was inside as well, forming a barrier that kept her from contacting the walls directly.  The strands were there, too; she could feel them surging and dancing in their usual pattern when she pushed her hand against the barrier.
She had cried a lot at first – cried about the cuts and bruises, the death of her mother, the darkness of the cylinder.  Big tears rolled down her cheeks and plinked onto the floor of the cylinder, leaving cold little puddles around her feet.  
It was the mental silence that hurt the most.  It cut her insides, made her hurt deep in her stomach in a place she hadn’t known existed.  She’d never been without her mother’s mental or physical touch.  She’d never been alone before.  
The emptiness left her terrified and raw and no matter how many times she reached out with her mind in an effort to find someone with whom to connect, there was always nothing.  
The darkness of the cylinder only compounded her fear.  She didn’t like the dark.  
It had never been dark in the mesh room, and the only time she’d ever experienced an absence of light was when her mother had her close her eyes as punishment for mischief. Now, with the unending darkness of the cylinder, she was in perpetual torment.  The only images she saw were in her mind, and the only image her mind showed her was of her mother being held by the Blues…the elbow-shaped thing firing, Mother’s skull exploding.  All the little bits of bone, skin, connective tissue that splattered onto that horrible porous floor, the eye rolling to stare at her.  The smell of her mother’s insides – metallic and warm and a little sweet.  The blood that pooled near the body, wet and sticky, she imagined, just like the tears at her feet.  
The emptiness in her mind had an instant after the blast.  She hadn’t really understood at first but knew now.  There would be no more hugs, no more embraces, mental or otherwise.  There would be no one to protect her when the cylinder opened and the Blues came again.  Her mother was dead, and she was alone.  When the Blues came back, would they make her head explode too, just like her mother’s?  Or perhaps they would put her back into the mesh enclosure and leave her there, all alone.
That wouldn’t be so bad, the girl thought to herself as she attempted to shift her position slightly.  Her left leg was cramping and she couldn’t figure out how to tell her blood to go to that leg without first moving the leg itself.  At least the strands would be there.  I could watch them.  She paused, grimacing.  I could watch the Blues too.  Watching anything would be better than being in here!
She wasn’t sure how long she had been in the cylinder.  It seemed like she should have missed several meals, but she wasn’t hungry, and no one had presented her with any food.  She hadn’t slept either, because she hadn’t been sleepy.  Every time she tried to force herself to sleep, her mind filled with her mother and the death, and she had to desperately try thinking of something else.
How much longer am I going to be in here?  She frowned, and stamped her foot, creating a little splash on the bottom of the cylinder.  I don’t want to be here any more!  I want out!  She put both her hands on the mesh.  She could still feel the strands, dancing around in that familiar pattern just out of her vision.  She Pushed with her mind, as her mother had taught her, at the mesh barrier.  But just as when her mother had tried it, the strands ignored her effort.
Growing more frustrated, she tried again.  Placing one hand over the other, she leveraged her body weight against one small section of mesh, and Pushed the same place with her mind.  She held the Push this time for as long as she could, then finally pulled back, exhausted.  She didn’t understand why she couldn’t Push the mesh.  She’d had no problem Pushing the eating utensils her mother had her practice with in the enclosure, and had had some luck even Pushing her mother, when she’d been allowed to practice.  But the metal mesh was different somehow, and she had no idea how to make it go away.
She felt something trickle onto her lips, and it made her momentarily forget her anger.  Confused, the girl darted out her tongue and tasted something warm and metallic.  She sank her mind deep inside herself and up into her head.  She followed the pathways – big arteries, small veins and even smaller capillaries, following bone plates and cartilage connections, trying to find the source of the liquid.  The issue was there, just under her left eye.  A small vein had burst, and the blood was seeping into her sinuses and draining out through her nose.  
A little repulsed, the girl wiped at her bloody nose with her forearm.  The idea of her own blood brought her back to thoughts of her mother – of the cut arm that had sent fire through her as well, and of the final moments of her mother’s life.  Blood, obviously, was to be avoided.  It brought a lot of pain, and she was quickly realizing that pain was really not something she cared to have more of in her life.
But it was clear that she didn’t have any options.  The girl felt tired after the Push energy expenditure.  She briefly thought about trying to close the vein so she wouldn’t become covered in her own blood, but realized that she didn’t have the energy to even find the vein location again.  For the first time since entering the tube she was tired and hungry.  
The girl let her legs go slack and slumped against the mesh wall.  The cool of the metal was uncomfortable and stung her backside.  She closed her eyes and willed herself to think about something other than her discomfort, and other than her mother.  That didn’t leave much to think about.  She sniffed, sending a bit of the draining blood back up her nasal passage.  The loneliness continued to gnaw at her insides as she slowly, finally, fell into a restless sleep.
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Meet the Author
J.S. Fields is a scientist who has perhaps spent too much time around organic solvents. She enjoys roller derby, woodturning, making chain mail by hand, and cultivating fungi in the backs of minivans. Nonbinary, but prefers female pronouns. Always up for a Twitter chat.
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terryblount · 5 years
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Star Citizen Alpha 3.4 is now available to all backers, brings several massive technical upgrades
Cloud Imperium has announced that Star Citizen Alpha 3.4 is currently available to all backers. According to the team, this new alpha version comes with several massive technical upgrades to the game.
Going into more details, Alpha 3.4 adds sensitivty controls for headtracking in the options menu under “comms”, Lorville Central Business District, New Mission Giver: Wallace Klim, new armor, helmets, and a new personal weapon, as well as new visual updates to quantum markers and turrets.
Furthermore, Star Citizen Alpha 3.4 brings numeral bug fixes, adds a select/rent ship button to main Arena Commander splash screen, adds a “disband group button” for the party leader, makes the video call feed on direct P2P comms calls less transparent, improves FPS AI strafing behavior and more.
As always, Star Citizen Alpha 3.4 will be auto-downloaded from its client the next time you launch it and you can find its complete changelog below.
Star Citizen Alpha 3.4 Release Notes
New Features
General
Added sensitivty controls for headtracking in the options menu under “comms”.
There’s now a keybind for stowing and retrieving mission specific utility items “6”, which may be required for drug and downed relay missions related missions.
Universe
Added Lorville Central Business District.
The Central Business District at Lorville can be reached via the Central Line transit leaving from Leavsden Station. Within the district you’ll find the Transfers Commodity Exchange, the trading headquarters of the city and the office of Jr. Outsourcing Agent Constantine Hurston. The district also features the Hurston Dynamics Showroom where the latest weapons from the arms manufacturer are proudly on display for purchase.
Missions
Added New Mission Giver: Wallace Klim
Klim is a chemist and a drug dealer found deep within the bowels of Levski.
Added Hurston variants for delivery, patrol, bounty/assassination, and ECN missions.
Added scramble races to Hurston and its moons.
Added Hurston underground bunker FPS AI missions.
Ships and Vehicles
Added Anvil Hawk.
Added 600i Touring Variant.
Added Freelancer MIS, Freelancer DUR, and Freelancer MAX.
Added Constellation Phoenix Emerald.
Added visual deployment states and animations for fracturing vs extracting modes on the Prospector.
FPS
Added KSAR Ravager Shotgun.
The Ravager Shotgun can be found at LiveFire, Skutters, and Conscientious Objects shops.
Added Shipjacker armor.
Shipjacker body armor set which includes the Clash armor set (Levski, Lorville, GrimHex), Secondlife undersuit (Levski, GrimHex), The Butcher helmet (GrimHex), Death’s Head helmet (GrimHex) and Why not? helmet (Levski, Lorville, GrimHex).
UI
Added the ability to scan navigation points while in scanning mode.
Added an early implementation of sub-system targetting.
Players can cycle target to different ship components using “I/O” for cycling forward/backward (LALT-T/LALT-Y for keyboard advanced) and “P” (LALT+U) to reset back to core target.
Added turret aim/target direction indicators to both the turret and pilot visor.
A white cone/pyrimid indicates the direction the turret is facing, which will tint red when the turret gunner is firing. If a turret locks onto a target, an orange dashed line will be drawn from the turret toward the target. These are visible to all other turret gunners and the pilot.
Arena Commander
Added the ability to rent ship weapons and components from the Arena Commander menu set.
Feature Updates
Universe
Updated party marker.
Added a unique outline color for untargetted, unscanned rocks when mining.
Changed the repair and refueling cost at the rest stops to reflect a small degree of scarcity associated with them.
Smoothed out AI animation to prevent stair bobbing and teleportation.
Adjusted mining volumes and mineable entity geometry.
Missions
Updated mission objective marker to be more visible and include a secondary objective where appropriate.
Bringing an invalid vehicle or placing your vehicle within another should now disqualify you form scramble races.
Improved FPS AI strafing behavior.
Increased the time given to the player for delivery missions.
Improved missile management for AI piloted ships.
Temporarily disabled the admin at Lorville.
Updated Battaglia’s mission description to state where she is located.
Moved the illegal deploy mission to the “personal” tab.
Temporarily removed the “recover stolen goods” mission due to outdated mission flow.
Added Eclipse, Arrow, and Terrapin to ship scramble race option.
UI
Improved 3D ship model preview manipulation controls.
Added a UI warning for whem attempting to extract with a full hold of mineable ore.
Players can now hold “F” and use WASD in vehicle seats to quickly flick between MFDs.
Added power prioritization to power MFD.
Interaction mode now has a quick select option.
Pressing “F” quickly will activate the default interaction option of the hightlighted objected. Disabled while in the pilot seat.
Creating 3D icons for mining.
Removed unused and unneeded port information from the shopping kiosk.
Updated quantum travel markers.
Travel markers now have unique symbols for different types of destinations (outposts, major stations moons, planets, ect), a dashed outline to indicate locations on the far-side of a planetary body, and marker size correlated to distance.
Added a “disband group button” for the party leader.
Made the video call feed on direct P2P comms calls less transparent.
FPS
Balance pass for the Karna rifle.
Arena Commander
Added a select/rent ship button to main Arena Commander splash screen.
Added manufacturer’s logos to the ship selection screen.
Updated rental text.
After successfully renting a ship the selection now shifts to that ship.
Updated Arrow Arena Commander scoring.
Ships and Vehicles
Powerplants now have a ramp-up and a ramp-down time before reaching full power or fully shutting down.
Increased the quantum fuel capacity of all exploration/pathfinder style ships by 20%.
Extemded Reliant cargo hold to accomodate 6 SCU.
Ship EMPs now generate heat, make more use of power, and are able to be overclocked.
Updated the Behring Sawbuck Ballistic Repeaters.
Ship quantum drives now produce heat and are capable of overheating.
Updated all turret speeds.
Reduced cannon damage across all sizes.
Updated Behring Ballistic Repeater (Sawbuck) and created size 2 and 3 versions
The Ballistic Repeaters can be purchased at Port Olisar’s Dumper’s Depot.
Updated Joker suckerpunch cannon art and created size 1 and 3 variants.
The Suckerpunch Cannons can be found at the Dumper’s Depot on GrimHex.
Gravlev vehicles can no longer be spawned at interior hangars.
Added landing gear compression to the MISC Reliant.
Moved interaction nodes on the Reliant to fit with interior changes.
Balance pass on the Joker Distortion Cannon and Behring Ballistic Repeater.
EMP devices are now default powered off and there is a UI alert to inform the player if they attempt to activate it while off.
Bug Fixes
Pressing “L” while dead in Star Marine should once again open the loadout screen.
Rejoining a Star Marine match should no longer disable a player’s ability to capture a point until the following round.
Proximity alert should no longer cancel the Lorville restricted area warning, causing it to not return.
The overcharge sensor should properly reset when mining and moving from one rock to another.
Recco should properly remember that she has met you.
Impact prediction (pips) now make better use of acceleration.
When pads are full and a player requests a ship, they should no longer be given a queue position of 0.
AI contacts should clean up properly on the ship radar.
The mining laser should no longer become heavily offset on occasion.
The player’s sit position should now be correct in the Valkyrie’s jump seats.
QT graphical effects should no longer be visible inside some ships.
The Dragonfly should now have a self destruct timer and message.
Ship weapons should now behave correctly according to power distribution.
Corrected some mislabeled lagrange points.
Fixed an issue where the GForce blackout effect was stronger than intended.
FPS AI should no longer get stuck if a player exits through an airlock.
NPCs at Lorville should no longer be standing on benches.
Zooming while in interaction mode should now be centered on the cursor.
The Anvil Arrow’s missiles should no longer be floating beside it.
The player character should no longer get a boosted jump by jumping a few times in a row.
Fixed elevators in Levski appearing invisible from certain angles.
Patrol missions should consistently work now for updates.
NPCs should now be properly be moving in the borehole corridor.
Landing rights should now be revoked if the player leaves the ATC area.
Fixed multiple Lorville guards occupying the same space.
Fixed some areas of Lorville L19 that had double gravity.
Ships should no longer be cleaned up/stored at outposts.
The Anvil Arrow should now consistently appear on the ASOP if the player owns it.
The Mustang series ships should no longer spawn with the ladder down.
The landing gear and wing folding should now trigger properly on the Mustang series.
Larger ships should no longer be occasionally assigned small hangars at Lorville.
Guns dropped by players should be cleaned up before the next round in Star Marine.
Flight and throttle animations should play for all ships.
The player should no longer be transported to map origin when in the driver’s seat of a Greycat when it explodes.
Fix for HMC Ryder having no waypoint on ITA.
Fix for HDMS Anderson being missing on Aberdeen.
Players should no longer be able to eject from Valkyrie as it isn’t intended.
The ship HUD and MFDs should no longer reload when the player switches from 3rd to 1st person.
Admin clerks at rest stops should now interact with players.
Chat lines should longer exceed the bounding box of the mobiGlas comms app.
The Venture Executive flight suit should no longer function as an invisibility suit.
Blade entry animations should now be properly aligned.
The Cyclone should now have surface sound effects when maneuvering.
Slightly toned down the heat haze effect on Daymar.
The snow effect on Yela should no longer appear inside outposts and ships.
100% full mining container indicator should now have a consistent color.
Adjusted the rear door of the Avenger’s ramp so it reaches the ground.
Toned down the Lorville hangar ambient audio.
Ship loadouts should no longer be locked permanently after spawning a ship in the PU.
The Arrow turret can no longer be placed onto any weapon hardpoint.
The targetting UI should no longer remain on after a target is destroyed.
The shield display on the CVI should no longer be significantly delayed updating from real time.
ATC audio should play correctly when requesting landing at Lorville.
Fixed markers not appearing for some delivery and bounty missions.
Fixed objectives not updating for some delivery missions.
Vehicles spawned should no longer appear to move erratically.
ATC should no longer be buried at the bottom of your contacts on the ship comms MFD.
Turrets should no longer experience snapping when rotating while their parent ship is rotating.
Ship turrets should no longer snap rotation to the other limit when crossing 180 degrees.
Turret slots should now be editable for the Constellation, Caterpillar, and Cyclone TR on the VMA.
The Karna magazine should no longer be mislabeled as Demeco.
Rifles should no longer clip into the player when they are crouched.
Players should no longer take damage on stairs, when mantling, or when making small jumps.
MFD focus should no longer cause the screen to become blurred.
The UI alert “shields down” should no longer get stuck.
The admin office at Lorville should now have atmospheric pressure.
Patrol missions should now update after the “hold” instruction.
Orbital markers (OMs) should now properly rotate with the parent planetary body.
Adjusted no-fly zone visual so it should no longer clip into hangars.
The admin clerk’s idle animation should no longer be dramatic enough to cause the player to select the wrong interaction.
Players should no longer be able to lose their box if they immediately place it back in the delivery locker.
The player should no longer be placed underground after ship cleanup at Lorville.
There should no longer be replaceme balls inside Teach’s Ship Shop.
While searching for a player the FPS combat AI should no longer stop frequently and hitch.
Respawn text should no longer appear after game has ended in Star Marine.
FPS combat AI should no longer shoot at the floor instead of at the player when in cover.
The “warning restricted area” message should now show when taking off rom Lorville.
Players should no longer occasionally cause recovery to return them to their previous position when they decline.
The “distraction” mission should no longer occasionally set the now defunct CryAstro as a location.
Fixed party invites showing the party leader joining.
FPS combat AI should now aim correctly when leaning around cover.
“0m” markers should no longer remain on the screen after scanning a mineable rock.
Prices on the mobiGlas should now correctly match those on the shopping kiosk.
Players should now be able to change fire-modes on their weapon while in ADS.
Fix for liquid like shadows appearing on planetary bodies.
The underground facility defense turrets should eventually self-repair.
Fixed EMP audio loop after usage.
Newer ship weapons should now correctly mount and fire in the correct direction in Arena Commander.
UI elements that included the wave counter in swarm modes, the capture UI in Star Marine, and the race UI in classic race should now be present.
Technical
Fixed 7 client crashes.
Fixed a server crash.
Various performance tweaks.
Star Citizen Alpha 3.4 is now available to all backers, brings several massive technical upgrades published first on https://touchgen.tumblr.com/
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rahorarty · 6 years
Note
controversial opinion: Pyrimid Head is shaped like a friend
I agree. He is shaped like a friend. Pyramid head is a quality boy
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