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#radical entertainment
retrocgads · 6 months
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USA 1997
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zachfett · 7 months
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Prototype (2009, Radical Entertainment)
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demifiendrsa · 6 months
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Microsoft’s $68.7 billion deal to acquire Activision Blizzard has been approved by UK regulators. The UK’s Competition and Markets Authority (CMA) has concluded that the deal can proceed after Microsoft recently restructured the deal to transfer cloud gaming rights for current and new Activision Blizzard games to Ubisoft. The decision clears the way for the deal to close now that the UK regulator has given the green light.
Press release from the CMA
In August this year Microsoft made a concession that would see Ubisoft, instead of Microsoft, buy Activision’s cloud gaming rights. This new deal will put the cloud streaming rights (outside the EEA) for all of Activision’s PC and console content produced over the next 15 years in the hands of a strong and independent competitor with ambitious plans to offer new ways of accessing that content.
As a result of this concession, the CMA agreed to look afresh at the deal and launched a new investigation in August. That investigation has completed today with the CMA clearing this narrower transaction.
The new deal will stop Microsoft from locking up competition in cloud gaming as this market takes off, preserving competitive prices and services for UK cloud gaming customers. It will allow Ubisoft to offer Activision’s content under any business model, including through multigame subscription services. It will also help to ensure that cloud gaming providers will be able to use non-Windows operating systems for Activision content, reducing costs and increasing efficiency.
Sarah Cardell, Chief Executive of the CMA said:
The CMA is resolute in its determination to prevent mergers that harm competition and deliver bad outcomes for consumers and businesses. We take our decisions free from political influence and we won’t be swayed by corporate lobbying.  We delivered a clear message to Microsoft that the deal would be blocked unless they comprehensively addressed our concerns and stuck to our guns on that. With the sale of Activision’s cloud streaming rights to Ubisoft, we’ve made sure Microsoft can’t have a stranglehold over this important and rapidly developing market. As cloud gaming grows, this intervention will ensure people get more competitive prices, better services and more choice. We are the only competition agency globally to have delivered this outcome.  But businesses and their advisors should be in no doubt that the tactics employed by Microsoft are no way to engage with the CMA. Microsoft had the chance to restructure during our initial investigation but instead continued to insist on a package of measures that we told them simply wouldn’t work. Dragging out proceedings in this way only wastes time and money.
Martin Coleman, Chair of the Independent Panel who reviewed the original Microsoft deal, said:
Cloud gaming is an important new way for gamers to access games and this deal could have seriously undermined its potential development. On that we, the European Commission and the US Federal Trade Commission are in full agreement. Where we differ is on how we solve that problem. We rejected a solution put to us by the parties which would have left Microsoft with too much control. We now have a new transaction in which the cloud distribution of Activision games, old and new, is taken away from Microsoft and put into the hands of Ubisoft, an independent party who is committed to widening access to the games. That’s better for competition, better for consumers and better for economic growth.
The decision 
In its original investigation, the CMA found Microsoft already held a strong position in relation to cloud gaming and blocked the deal. 
The sale of Activision’s cloud streaming rights to Ubisoft will prevent the distribution of important, popular content – including games such as Call of Duty, Overwatch, and World of Warcraft – from coming under the control of Microsoft in relation to cloud gaming. The restructured deal substantially addressed the concerns that the CMA had following its original investigation, which concluded earlier this year.   
The CMA did identify limited residual concerns with the new deal, but Microsoft gave undertakings that will ensure that the terms of the sale of Activision’s rights to Ubisoft are enforceable by the CMA. 
The CMA consulted on these undertakings and is satisfied that this will provide the safety net needed to make sure this deal is properly implemented.
For more information, visit the Microsoft / Activision ex-cloud streaming rights case page.
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oktaviaslabyrinth · 1 year
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Lisa Simpson’s Theme // The Simpsons: Hit & Run (2003)
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nintendumpster · 1 year
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vlsn-the-third · 3 months
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That was a bit hard at first but it's possible to relaunch engine in the air by re-entering helicopter 😎
Sadly I missed second re-enter
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chatretr0 · 4 months
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Crash Landed Demo Gameplay
Cancelled
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bb-blueyellow · 10 months
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More Crash Landed concept art fetched from Crash Mania (rip)! There was going to be a desert theme!
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I love the blocky cartoony look of Crash Landed, shame we never really got to see it in action..
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hardcore-gaming-101 · 11 months
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Top 47K - The Simpsons: Hit & Run
Join the HG101 gang as they discuss and rank a Simpsons GTA-clone that delivers on its promise.
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shinigami-striker · 2 years
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Crash: Mind Over Mutant in 2022 | Friday, 10.07.2022
Remember when Crash: Mind Over Mutant was released around October 2008? It was one of the only mainline games in the series (alongside Crash of the Titans in 2007) to not officially release in Japanese territories. Not to mention that this game marks the first (and only) time where the story narrative of any Crash Bandicoot game has 2D cutscenes into the plot compared to most games (excluding the Game Boy Advance games).
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jasper-rolls · 2 years
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Roast in the Machine - Marc Baril [Crash of the Titans Original Game Music Score]
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nova-radiance · 2 years
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honestly the more I think of it, the more I realize crash of the titans is just one big shitpost. like I swear most of the cutscenes would be completely hilarious out of context. actually, they’re still pretty funny in context. even with the lame fart humor in the game (mostly just coming from crash himself though), it’s still pretty fun to go back and play through ( if only the gameplay wasn’t so repetitive).
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flojocabron · 2 months
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When you realize that having Super powers means you'll have trouble wiping your butt now.
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demifiendrsa · 6 months
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Microsoft has officially completed its acquisition of Activision Blizzard King first announced in January 2022.
Activision Blizzard CEO Bobby Kotick confirms on his message on the acquisition that he will step down as CEO at the end of 2023.
Message from Phil Spencer, Microsoft Gaming CEO
We love gaming. We play games, create games, and know first-hand how much gaming means to all of us as individuals and collectively, as a community. And today, we officially welcome Activision Blizzard and their teams to Xbox. They are the publishers of some of the most played and most beloved franchises in gaming history across console, PC and mobile. From Pitfall to Call of Duty, World of Warcraft to Overwatch, Candy Crush Saga to Farm Heroes Super Saga, their studios have pushed the boundaries of gaming for players around the world. I’ve long admired the work of Activision, Blizzard, and King, and the impact they’ve had on gaming, entertainment, and pop culture. Whether it was late nights spent playing the Diablo IV campaign with friends from start to finish, gathering the entire family in the rec room for our weekly Guitar Hero night, or going on an epic streak in Candy Crush, some of my most memorable gaming moments came from experiences their studios have created. It is incredible to welcome such legendary teams to Xbox. As one team, we’ll learn, innovate, and continue to deliver on our promise to bring the joy and community of gaming to more people. We’ll do this in a culture that strives to empower everyone to do their best work, where all people are welcome, and is centered on our ongoing commitment of Gaming for Everyone. We are intentional about inclusion in everything we do at Xbox—from our team to the products we make and the stories we tell, to the way our players interact and engage as a wider gaming community. Together, we’ll create new worlds and stories, bring your favorite games to more places so more players can join in, and we’ll engage with and delight players in new, innovative ways in the places they love to play including mobile, cloud streaming and more. Players have always been at the center of everything we do. And as we grow, we’ll continue to keep players at the heart of it all. We’ll continue to listen to your feedback, build a community where you can be yourself, where developers can do their best work, and continue to make really fun games. As promised, we will also continue to make more games available in more places—and that begins now by enabling cloud streaming providers and players to stream Activision Blizzard games in the European Economic Area, a commitment made to the European Commission. Today we start the work to bring beloved Activision, Blizzard, and King franchises to Game Pass and other platforms. We’ll share more about when you can expect to play in the coming months. We know you’re excited—and we are too. For the millions of fans who love Activision, Blizzard, and King games, we want you to know that today is a good day to play. You are the heart and soul of these franchises, and we are honored to have you as part of our community. Whether you play on Xbox, PlayStation, Nintendo, PC, or mobile, you are welcome here—and will remain welcome, even if Xbox isn’t where you play your favorite franchise. Because when everyone plays, we all win. We believe our news today will unlock a world of possibilities for more ways to play. Thank you for the ongoing support. We have so much more to come in the months ahead—I’m excited for the future and cannot wait to share it with you. —Phil Spencer
Message from Bobby Kotick, Activision Blizzard CEO
Team, Today marks a milestone in our company’s celebrated history. Combining with Microsoft will bring new resources and new opportunities to our extraordinary teams worldwide. It will also enable us to deliver more fun, more joy, and more connection to more players than ever before. This moment is possible because of your efforts over four decades to innovate, inspire, and achieve. When Brian Kelly and I began this journey in 1991, we intended to build a company that would have great impact and lasting value. Your tireless work and unwavering commitment to excellence enabled us to do just that. In the 1980s, we pioneered independent, third-party game development with Pitfall, River Raid, and Kaboom. In the 1990s, we united the world with online multiplayer games like MechWarrior, Warcraft, and StarCraft. In the 2000s, we introduced Call of Duty, which became one of the most successful entertainment franchises in history. We also introduced Guitar Hero and Tony Hawk’s Pro Skater, which entered popular culture in ways few videogames ever have. In the 2010s, we debuted Candy Crush Saga, which to date has been downloaded more than five billion times and contributed to our total worldwide players being fifty percent female. Your dedication is what makes it possible for us to continually push envelopes, break records, and delight players. Amid the uncertainty of the last 21 months, you’ve remained focused, as always, on serving our players and supporting each other. I have long said that I am fully committed to helping with the transition. Phil has asked me to stay on as CEO of Activision Blizzard King, reporting to him, and we have agreed that I will do that through the end of 2023. We both look forward to working together on a smooth integration for our teams and players. Brian and I couldn’t be more excited for the next chapter for Activision Blizzard King. We now join one of the most successful global companies, poised for unprecedented opportunities to connect the world through our games. As a part of Microsoft, we will be even better, together. —Bobby Kotick
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Activision Blizzard King Joins Xbox - Official Trailer
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oktaviaslabyrinth · 1 year
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Bart Simpson’s Theme // The Simpsons: Hit & Run (2003)
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Console Fighting Games of 1999 - Blood Lines
Blood Lines was released on the PlayStation on April 1st 1999 in the UK and France, developed by Radical Entertainment, Blood Lines is an arena-style fighting game very similar to the Super Smash Bros series with both close-quarters fighting and ranged combat options available with weapons and recharges around the arena. 
1. Intro 00:00 
2. Games Intro 00:10 
3. Gameplay 01:39 
4. Outro 05:38 
Twitter (Gaming & AI Art) 
https://twitter.com/zero2zedGaming
Instagram (AI Art) 
https://www.instagram.com/random_art_ai/ 
For more fighting game videos check out the playlists below 
Console Fighting Games of 1993 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CFcKSo9Eglrv2NFDHAqNDRi 
Console Fighting Games of 1994 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CF-R5w4NujQcYo8cCcOMHYv 
Console Fighting Games of 1995 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CEUiZn8FlwHoMcwoOzUqchX 
Console Fighting Games of 1996 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CF0j9K_v7UqS3dxjwh6XIIM 
Console Fighting Games of 1997 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CFm1r27Q5PvbO_4CjYYsj4- 
Console Fighting Games of 1998 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CHG7kROLoO-HAXmmzib8cd4 
Console Fighting Games of 1999 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CH1CPUcsBRyu5VpFnhqj4Kv
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