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#radioactive waste map
irawhiti · 9 months
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while everyone's rightfully talking about oppenheimer and its flaws regarding the erasure of japanese and native american voices regarding nuclear testing and detonations, i'd like to bring up the fact that pacific islanders have also been severely impacted by nuclear testing under the pacific proving grounds, a name given by the US to a number of sites in the pacific that were designated for testing nuclear weapons after the second world war, at least 318 of which were dropped on our ancestral homes and people. i would like if more people talked about this.
important sections are bolded for ease of reading. i would appreciate this being reblogged since it's a bit alarming how few people know about this.
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in 1946, the indigenous peoples of pikinni (the bikini atoll) were forcibly relocated off of their islands so that nuclear tests could be run on the atoll. at least 23 nuclear bombs were detonated on this inhabited island chain, including 20 hydrogen bombs. many pasifika were irreversibly irradiated, all of them were starved during multiple forced relocations, and the island chain is still unsafe to live on despite multiple cleanup attempts. there are several craters visible from space that were left on the atoll from nuclear testing.
the forced relocation was to several different small and previously uninhabited islands over several decades, none of which were able to sustain traditional lifestyles which directly lead to further starvation and loss of culture and identity. there is a reason that pacific islanders choose specific islands to inhabit including access to fresh water, food, shelter, cloth and fibre, climate, etc. and obviously none of these reasons were taken into account during the displacements.
200 pikinni were eventually moved back to the atoll in the 1970s but dangerous levels of strontium-90 were found in drinking water in 1978 and the inhabitants were found to have abnormally high levels of caesium-137 in their bodies.
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i'm going to put the rest of this post under a readmore to improve the chances of this being reblogged by the general public. i would recommend you read the entirety of the post since it really isn't long and goes into detail about, say, entire islands being fully, utterly destroyed. like, wiped off of the map. without exaggeration, entire islands were disintegrated.
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as i just mentioned, ānewetak (the eniwetok atoll) was bombed so violently that an entire island, āllokļap, was permanently and completely destroyed. an entire island. it's just GONE. the world's first hydrogen bomb was tested on this island. the crater is visibly larger than any of the islands next to it, more than a mile in diameter and roughly fifteen storeys deep. the hydrogen bomb released roughly 700 times the energy released during the bombing of hiroshima. this would, of course, be later outdone by other hydrogen bombs dropped on the pacific, reaching over 1000 times the energy released.
one attempt to clean up the waste on ānewetak was the construction of a large ~380ft dome, colloquially known as the tomb, on runit island. the island has been essentially turned into a nuclear waste dump where several other islands of ānewetak have moved irradiated soil to and, due to climate change, rising seawater is beginning to seep into the dome, causing nuclear waste to leak out. along with this, if a large typhoon were to hit the dome, there would be a catastrophic failure followed by a leak of nuclear waste into the surrounding land, drinking water, and ocean. the tomb was built haphazardly and quickly to cut costs.
hey, though, there's a plus side! the water in the lagoon and the soil surrounding the tomb is far more radioactive than the currently contained radioactive waste. a typhoon wouldn't cause (much) worse irradiation than the locals and ocean already currently experience, anyway! it's already gone to shit! and who cares, right, the only ""concern"" is that it will just further poison the drinking water of the locals with radioactive materials. this can just be handwaved off as a nonissue, i guess. /s
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at least 36 bombs were detonated in the general vicinity of kiritimati (christmas island) and johnson atoll. while johnson atoll has seemingly never been inhabited by polynesians, kiritimati was used intermittently by polynesians (and later on, micronesians) for several hundred years. many islands in the pacific were inhabited seasonally and likewise many pacific islanders should be classified as nomadic but it has always been convenient for the goal of white supremacy and imperalism to claim that semi-inhabited areas are completely uninhabited, claimable pieces of terra nullius.
regardless of the current lack of inhabitants on these islands, the nuclear detonations have caused widespread ecological damage to otherwise delicate island ecosystems and have further spread nuclear fallout across the entirety of the pacific ocean.
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while the marshall islands, micronesia, and the surrounding areas of melanesia and polynesia were (and still are) by far the worst affected by these atrocities, the entirety of the pacific has been irradiated to some extent due to ocean/wind currents freely spreading nuclear fallout through the water and air. all in all, at least 318 nuclear bombs were detonated across the pacific. i say "at least" because these are just the events that have been declassified and frankly? i wouldn't be shocked to find out they didn't stop there.
please don't leave the atomic destruction of the pacific out of this conversation. we've been displaced, irradiated, murdered, poisoned, and otherwise mass exterminated by nuclear testing on purpose and we are still suffering because of it. many of us have radiation poisoning, many of us have no safe ancestral home anymore. i cannot fucking state this enough, ISLANDS WERE DISINTEGRATED INTO NONEXISTENCE.
look, this isn't blaming people for not talking about us or knowing the extent of these issues, but it's... insidiously ironic that i haven't seen a single post that even mentions pacific islanders in a conversation about indigenous voices/voices of colour being ignored when it comes to nuclear tests and the devastation they've caused.
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pearldrone · 8 months
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hey guys, this is a post about side order and what we can somewhat gather about it so far. this'll be a long one, so hang tight. i've seen others vaguely talk about these ideas, so i decided to go all-out.
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this image is of what i'm going to refer to as the 'landscape of thorns,' which is a 'long-term nuclear waste warning message.' these being used to sway humanity from intruding on highly dangerous sites.
as certain kinds of radiation can stay toxic for thousands of years, a warning of the dangers of this plant were needed. non-linguistic messages were attempted at first by a report from the sandia national laboratories, one of the three development and research laboratories of the department of energy's national nuclear security administration. {DOE, NNSA} the aim of this series of messages were to warn later visitors to any waste site. they recommended that messages include each of the following, gradually increasing complexity.
{much more under the cut.}
"1} Rudimentary information: "Something man-made is here"
2} Cautionary information: "Something man-made is here and it is dangerous"
3} Basic information: Tells what, why, when, where, who, and how
4} Complex information: Highly detailed written records, tables, figures, graphs, maps and diagrams"
the issue with worded messages is that they're unlikely to be comprehensible in thousands of years. considering how much the english language has changed, and will continue to evolve, would those of the future be able to understand what is being said? because of this, symbols were also considered.. but another problem arises with that. no symbol will be universally understood to mean one thing, even something such as the jolly roger. {☠️} using it to warn for risk of sickness, or general harm would serve useless as time passes. especially nowadays, while the jolly rodger still is seen as a danger symbol somewhat, is used more commonly as a cool design thing.. at least in the USA. and again, that's the problem. no symbol is universally known for one thing, no matter what.
i believe it was also a thought to not warn at all, and just leave it there.. but that questions ethics.
eventually, physical markers were explored, giving ideas such as the forbidding blocks, rubble landscape, the landscape of thorns, and a few beyond those. these ideas carry similar characteristics to each other.
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from the official trailer.
in 1992-1993, a poll was issued by the zeitschrift für semiotik of tübingen germany, asking the following question:
"how would it be possible to inform our descendants for the next 10,000 years about the storage locations and dangers of radioactive waste?" and received answers such as artificial satellites, atomic priests, and 'ray cats.' i'm going to further talk about ray cats, as i think, considering the themes, it would be a good opportunity for side order to delve deeper into li'l judd, and his current whereabouts or motivations. as it's very vaguely hinted that he owns grizzco industries, and with that presumably dead fish in the trailer, it could be explored. i hope they won't make it weird though, as you know.. the whole thing with mammals has been a bit bizarre..
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anyway, it was suggested that a species of cat should be bred that changes colors when exposed to radiation, so essentially a living sign of nuclear threat. as things such as nursery rhymes have been culturally significant in some way for many, many years.. in 2014, the musician 'emperor x' was commissioned by the podcast '99% invisible' to create a song about this idea for an episode about long-term nuclear waste warning messages.
whatever this fucker is. they could be completely done with grizzco, but who knows.
{edit 8/23/23 i've been told it resembles the bake-kujira. the ghost whale which is accompanied by "weird birds or fish."}
giving us the song '10,000-Year Earworm to Discourage Settlement Near Nuclear Waste Repositories {Don't Change Color, Kitty.}' the gist of this track being "if the cat turns bright colors, run!" and was designed to be "so catchy and annoying that it might be handed down from generation to generation over a span of 10,000 years."
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so, themes of radiation are very likely to be present. this brings us to our next section, the coral bleaching.
as you may know, healthy coral has beautifully bright colors. this is due to microscopic algae known as zooxanthellae, which lives inside of the algae's polyps. it is also a major source of food, and nutrients. coral bleaching occurs when coral reefs are under stressful conditions, a huge one being climate change, which i will get deeper into that specifically. if the waters it lives in heat up too much, the coral will begin to expel this zooxanthellae.. leaving it completely white, and exposing its bone-like structure.
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healthy vs partially bleached coral.
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while bleached coral isn't quite dead, the aftermath of said bleaching makes it much more susceptible to disease and malnourishment due to lack of nutrition. if the waters stay too warm for too long, or if the bleaching is too extreme, the coral will die.
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images from the official side order trailer, showing us bleached and possibly dead coral.
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coral bleaching is an ongoing issue, and efforts have been made to conserve and regrow the coral reefs.. this brings us to a shorter section, but one worthy of a mention.
coral cloning. coral cloning is a phenomenon where a small bit of a healthy coral is cut, and grows into a full piece. it helps when this, sometimes miniscule, piece is placed next to another. this speeds up growth almost rapidly. however, it is not too easy to grow, and this method isn't totally fool-proof. coral requires very certain conditions to flourish, such as not being placed on an open ocean floor, but instead in an already established habitat. also things like water temperature, pH levels, pollution, all can stunt growth. this is a very vast oversimplified explanation, but i believe you get the picture. have you wondered why i am bringing this up? here is why..
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am i saying this directly implies cloning? not exactly. it's an interesting thing to note, though, as you might know how octarians {NOT OCTOLINGS!} are born.. via severed tentacle. coral can sometimes be born via severed piece. i'm not going to go into this much more, as it's kind of an out-there comparison. do with that what you will.
continuing on with the radiation and infectious theme, i feel i should mention ultraviolet radiation. the sun produces these UV rays, of course, and they can be good in moderation. if it's too much? it can be absolutely killer. you guessed it, ultraviolet radiation does play a part in warmer waters, which aids in bleaching coral. however, that's not all.. the state of inkopolis square we see in the side order trailer could very well also be due to residue of nuclear radiation from the human society's many wars. before humanity's fall, natural disasters were more prevalent than ever, and we still don't really know what exactly happened besides the massive flood. the sea levels rising was the reason the great turf war, the deadliest war to strike inkadia, even happened. things like oil spills could possibly be going on too, as in some photos, you can see this black liquid.
i'm going to state the obvious and add on that oil spills are incredibly dangerous to marine life, and that includes coral reefs.
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remnants of human life have not disappeared from inkadia, or anywhere in this world dominated by marine life. it's not far-fetched to say they could still be affected by anything else left behind, climate wise.
the landscape of thorns has not been built, to my knowledge, but maybe it was here. this could be a rediscovered nuclear plant, who knows. especially as certain kinds of radiation, again, can stay hazardous for upwards of ten-thousand years, and possibly longer. you may have caught that ten-thousand is an important number for multiple reasons, especially with the possibility that this octoling is eight. the human race has been extinct for longer than ten-thousand years by this point, but it's something to remember. but there's still questions.. where do pearl and marina fall now? what is their role? is this an infection only targeting octolings, and other octarians? what's going on with marina? only time will tell, yeah?
there you have it, if you read this far.. definitely tell me what you think. i've still not covered everything in the trailer, so any add-ons would be cool if you have any. this took a while to research and write, so thanks for reading.
sources:
https://en.wikipedia.org/wiki/Coral_bleaching
https://www.scientificamerican.com/article/scientists-are-taking-extreme-steps-to-help-corals-survive/
https://www.worldwildlife.org/pages/everything-you-need-to-know-about-coral-bleaching-and-how-we-can-stop-it
https://response.restoration.noaa.gov/about/media/how-do-oil-spills-affect-coral-reefs.html
https://youtu.be/JENUAv0w8Q4
https://youtu.be/ZiULxLLP32s
https://en.wikipedia.org/wiki/Long-term_nuclear_waste_warning_messages
https://www.bbc.com/future/article/20200731-how-to-build-a-nuclear-warning-for-10000-years-time
https://youtu.be/dDIMYAYSGCo
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demifiendrsa · 5 months
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Valve has released a 25th anniversary update for Half-Life.
Half-Life is free to own on Steam until November 20, 2023 10AM PT / 1PM ET.
Overview
BRAND NEW INTERVIEWS WITH THE HL1 DEV TEAM!
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We got the band back together to celebrate this anniversary, and we invited the fine people at Secret Tape to film it all happening. Getting together after all this time was the perfect opportunity to revisit the game as it existed in its earliest forms, and to talk about how and why it eventually took shape the way it did. Check out the film to see what it was like to be a part of the team, way back then.
THE 25TH ANNIVERSARY UPDATE FOR HALF-LIFE INCLUDES:
HALF-LIFE UPLINK
Originally released as a CD exclusive for magazines and hardware manufacturers, this mini-campaign was built by the Half-Life team right after the game went gold. As this was many people's first experience with Half-Life, we thought it was finally time to bundle it with the main game—no sound card purchase necessary.
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4 NEW MULTIPLAYER MAPS
Built by Valve level designers, these new maps push the limits of what's possible in the Half-Life engine.
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CONTAMINATION
Two-foot-thick steel doors block off access to this contaminated waste facility, which has questionable scientific goals at best. Strap on a gluon gun and roast all intruders.
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POOL PARTY
Enjoy a relaxing stay at this abandoned Xen outpost built around a cluster of soothing healing pools free-floating in space. How do you breathe here? It doesn't matter!
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DISPOSAL
Processing Area 3, a massive radioactive waste plant gone quiet. Tons of room for you and your colleagues to do experiments with a Tau Cannon or some hand grenades.
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ROCKET FRENZY
The creaking weight of this decaying orbital satellite launch facility somehow feels familiar… If we could switch on the oxygen lines, power, and fuel, we might just be able to light this candle.
UPDATED GRAPHICS SETTINGS
Play the game the way it looked in 1998, but on a modern monitor.
Widescreen field of view!
Option to disable texture smoothing on the GL renderer!
Lighting fixes including the long-lost GL Overbright support!
Software rendering on Linux! Crisp colors, animated water, and unfiltered textures!
CONTROLLER AND STEAM NETWORKING SUPPORT
A proper gamepad config out of the box!
Added support for Steam Networking! Invite your friends or join games instantly with no fuss.
STEAM DECK SUPPORT!
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We finally put our game through our own “Verified” tests, and... we failed super hard. So we fixed it! After re-testing the game, Half-Life gets to officially wear the green checkmark.
Now you can play Half-Life on the best handheld gaming computer in the world in glorious 800p with improved controls and UI.
UI SCALING SUPPORT FOR HIGHER RESOLUTIONS
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The entire UI has been reworked to scale at larger screen sizes. We built most of this stuff for 640x480 CRTs and apparently some of you have upgraded since then.
RESTORED CONTENT
We brought back the classic Valve logo video with its iconic music and reskinned the menu to match the 1998 build.
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IVAN THE SPACE BIKER AND PROTO-BARNEY
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After all this time we finally shipped the original heroes from the alpha builds of Half-Life, available as multiplayer skins!
AS WELL AS THESE RARELY-SEEN EXTRAS!
In 1999, Valve released a CD called Half-Life: Further Data at retail stores, and we're finally including much of that content.
THREE MULTIPLAYER MAPS
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Double Cross
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Rust Mill
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Xen DM
TWO MP PLAYER MODELS
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The Half-Life: Further Data CD also included some multiplayer skins made by the original team; we've brought back this incredible skeleton (now with tintable eyes!) and fan-favorite Too Much Coffee Man.
DOZENS OF SPRAYS
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While playing a bunch of multiplayer matches we kept wanting more sprays... So we grabbed several megabytes of them from the Further Data release!
BUG FIXES AND CHANGE NOTES
New Content
Now Verified on the Steam Deck (and our native Linux runtime has been set as the default).
Half-Life: Uplink — the original standalone Half-Life demo — has been added to the game, and is accessible through the "New Game" menu.
Added four all-new Half-Life Deathmatch maps: contamination, pool_party, disposal, and rocket_frenzy
Added three old Half-Life Deathmatch maps formerly available only on the "Half-Life: Further Data" CD: doublecross, rust_mill, xen_dm.
Added Ivan the Space Biker, Prototype Barney, Skeleton, and Too Much Coffee Man as player models to Half-Life Deathmatch.
Added dozens of new sprays formerly available only on the "Half-Life: Further Data" CD.
Added support for Steam Networking, allowing easy multiplayer via Steam's Join Game and Invite features.
Added support for Steam Friends Rich Presence, allowing your friends to follow your journey through Black Mesa.
Nostalgia
Brought back the original Valve Intro video. Can be skipped with the "-novid" launch command.
Updated main menu to a design inspired by the game's original 1998 main menu.
Changed the default models to the original (non "HD") models.
Gameplay Changes
Improved physics for throwing grenades.
Improved randomness for initial spawn points in multiplayer.
Improved satchel charge controls: primary fire now always throws a new satchel, and secondary fire always detonates.
Fixed push-able entity movement being based on framerate.
Fixed players with high framerates freezing in place on death in multiplayer.
Fixed some cases where the player could get stuck in place on level transitions.
Fixed some cases where characters would interrupt important dialogue with their "greetings" dialogue.
Fixed weapon view-bob angles.
Fixed red barrels at the start of Surface Tension not launching as intended.
Fixed Snarks attacking FL_WORLDBRUSH entities (such as func_walls).
Fixed players sometimes failing to deploy a snark while crouching and looking down.
Fixed certain convars ("pausable" and "sv_maxspeed") being set to incorrect values when entering a singleplayer game after a multiplayer game.
Fixed singleplayer auto-aim setting being changed when entering a multiplayer game that disallows auto-aim.
Fixed the flashlight HUD showing empty after loading a savegame.
Fixed rockets in CONTENTS_SKY not always detonating.
Fixed incorrect bullet impact sounds for NPCs.
Fixed gauss gun making a loud static noise if it was charged across level transitions.
Fixed a crash in mods that display keybinds in their UI.
Fixed singleplayer weapons not auto-switching away when exhausted (grenades / snarks / satchels / etc)
Fixed interpolation artifacts when animated models are moved by other entities.
Fixed some buffer overflow exploits.
UI Changes
Main-menu background and buttons have been reskinned, and now scale based upon screen resolution without stretching, supporting background image layouts up to 3840x1600.
In-Game HUD now uses double or triple sized sprites when playing at higher resolutions.
UI dialogs and in-game fonts now scale to improve readability at high screen resolutions.
In-Game HUD HEV suit display has been shifted to the left of the screen, and no longer changes position at larger screen resolutions.
Added an "Enable texture filtering" setting.
Added an "Allow widescreen Field of View" setting to correct non-anamorphic FOVs, for widescreen and ultrawide displays.
Re-organized all the Settings screens to improve legibility, and support controller navigation.
Updated the Pause menu to be aware of the current gameplay mode.
The default server name and multiplayer player name are now based on the player's Steam Persona.
The Steam platform menu has been removed, now that all its features are in Steam itself.
Fixed application icon rendering incorrectly when using the software renderer.
Fixed player and spray images not updating their coloring on the settings screen.
Removed the now very unnecessary "Low video quality. Helps with slower video cards." setting.
Input Changes
Improved support for keyboard and controller navigation everywhere.
Added "Lower Input Latency" option: Synchronizes the CPU and GPU to reduce the time between input and display output.
Fixed issues that caused jerky mouse / joystick input.
(We basically rewrote it all - if you've got a custom Steam Input controller configuration, you should rebuild it from our newly published Official Configuration).
Multiplayer Balancing
Increased the 357 damage from 40 → 50.
Hive Hand reload time has been reduced from 0.5s → 0.3s per shot, and it will be selected at higher priority than the pistol on pickup.
MP5 now always starts it with full ammo when picked up.
Players no longer drop empty weapons, and any that are dropped are reloaded by what's in the dying player's backpack.
Improved client-side prediction to reduce "ghost shots". Like Counter-Strike, consider hitboxes and not just bounding boxes for hits on the client.
Fixed network predicted crowbar swing damage being incorrect.
Rendering
Added supported for UI Sprites and Texture files larger than 256x256.
Added support for UI Font special render modes: "blur" and "additive".
Added setting to turn off texture filtering when using the OpenGL renderer.
Default resolution is now based on the resolution of the desktop, instead of a 640x480 window.
Default gamma has been decreased from 2.5 → 2.2, now that we aren't all playing on CRTs.
Software renderer will now correctly filter out incompatible resolutions, unless there is only 1 resolution available on the display.
Restored OpenGL overbright support.
Fixed fullscreen software renderer crashing on systems that don't support 16-bit color.
Fixed software renderer being stretched when using widescreen resolutions.
Fixed skyboxes and sky color incorrectly carrying over when transitioning maps in multiplayer.
Fixed the game appearing too dark after modifying video settings.
Fixed MSAA in windowed mode.
Fixed mipmap rendering on studio models.
Fixed gluon gun sprite rendering in multiplayer.
Fixed gluon gun sinusoidal noise being incorrect.
Various optimizations to support the newly increased engine limits.
OpenGL optimizations for the Steam Deck.
Engine Improvements for Mod Makers
Increased maximum limit of dynamic sound channels from 8 → 32.
Increased maximum limit of sentences in the sentences.txt file from 1536 → 2048.
Increased maximum number of entities (MAX_EDICTS) from 900 → 1200.
Increased MAX_PACKET_ENTITIES increased from 256 → 1024.
Increased MAX_GLTEXTURES from 4800 → 10000.
Increased software renderer geometry limits: max spans 3000 → 6000, max surfaces 2000 → 4000, and max edges 7200 → 14400.
Cycler and func_button entities can now be the entity target for scripted_sentence entities, and are allowed to speak in multiplayer.
Incorporated func_vehicle entity support from Counter-Strike, for mod-makers to use. Full SDK update will come later, but level designers can use it now.
Native Linux Build
Added support for the software renderer.
Improved font rendering.
Many stability and behavior fixes.
Other
Localization files updated.
Miscellaneous security fixes.
Notes
The previous version of the game has been archived to a publicly visible Beta branch named "steam_legacy", with the description "Pre-25th Anniversary Build." If a mod or feature is behaving in an unexpected way, you may need to run this archived build until the issue is resolved in the default build.
We now consider this anniversary version of Half Life to be the definitive version, and the one we'll continue to support going forward. Therefore, we'll be reducing the visibility of Half Life: Source on the Steam Store. We know Half-Life: Source's assets are still being used by the Source engine community, so it'll remain available, but we'll be encouraging new Half-Life players to play this version instead.
WALLPAPERS
Celebrate 25 years of Half-life by decorating your desktop and mobile phone.
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fatehbaz · 1 year
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The “death map” tells the story of decades of sickness in the small northwest New Mexico communities of Murray Acres and Broadview Acres. Turquoise arrows point to homes where residents had thyroid disease, dark blue arrows mark cases of breast cancer, and yellow arrows mean cancer claimed a life. 
Neighbors built the map a decade ago after watching relatives and friends fall ill and die.
Dominating the top right corner of the map, less than half a mile from the cluster of colorful arrows [...] : 22.2 million tons of uranium waste left over from milling ore to supply power plants and nuclear bombs. “We were sacrificed a long time ago,” said Candace Head-Dylla, who created the death map with her mother after Head-Dylla had her thyroid removed and her mother developed breast cancer. [...]
Beginning in 1958, a uranium mill owned by Homestake Mining Company of California processed and refined ore mined nearby. The waste it left behind leaked uranium and selenium into groundwater and released the cancer-causing gas radon into the air.
State and federal regulators knew the mill was polluting groundwater almost immediately after it started operating, but years passed before they informed residents and demanded fixes. [...]
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Uranium mining and milling left a trail of contamination and suffering, from miners who died of lung cancer while the federal government kept the risks secret to the largest radioactive spill in the country’s history. But for four decades, the management of more than 250 million tons of radioactive uranium mill waste has been largely overlooked, continuing to pose a public health threat. [...] At Homestake, which was among the largest mills, the company is bulldozing a community in order to walk away. Interviews with dozens of residents, along with radon testing and thousands of pages of company and government records, reveal a community sacrificed to build the nation's nuclear arsenal and atomic energy industry. [...]
In 2014, an EPA report confirmed the site posed an unacceptable cancer risk and identified radon as the greatest threat to residents’ health. Still, the cleanup target date continued shifting, to 2017, then 2022. Rather than finish the cleanup, Homestake’s current owner, the Toronto-based mining giant Barrick Gold, is now preparing to ask the Nuclear Regulatory Commission, the independent federal agency that oversees the cleanup of uranium mills, for permission to demolish its groundwater treatment systems and hand the site and remaining waste over to the U.S. Department of Energy to monitor and maintain forever. Before it can transfer the site to the Department of Energy, Homestake must prove that the contamination, which exceeds federal safety levels, won’t pose a risk to nearby residents [...].
Part of Homestake’s strategy: buy out nearby residents and demolish their homes. [...] Property records reveal the company had, by the end of 2021, purchased 574 parcels covering 14,425 acres around the mill site. This April, Homestake staff indicated they had 123 properties left to buy. One resident said the area was quickly becoming a “ghost town.”
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Even after the community is gone, more than 15,000 people who live nearby, many of them Indigenous, will continue to rely on water threatened by Homestake’s pollution. [...]
At the state level, New Mexico regulators waited until 2009, 49 years after first finding water pollution, to issue a formal warning that groundwater included substances that cause cancer and birth defects. [...] Other uranium mines and mills polluted the area’s main drinking water aquifer upstream of Homestake. [...]
More than 500 abandoned uranium mines pockmark the Navajo Nation [...].
Leaders of communities downstream from Homestake, including the Pueblo of Acoma, fear that wishful thinking could allow pollution from the waste to taint their water. The Acoma reservation, about 20 miles from Homestake’s tailings, has been continuously inhabited since before 1200. Its residents use groundwater for drinking and surface water for irrigating alfalfa and corn, but Donna Martinez, program coordinator for the pueblo’s Environment Department, said the pueblo government can’t afford to do as much air and water monitoring as staff would like. [...]
Most days, Billiman contemplates this “poison” and whether she and Boomer might move away from it [...]. “Then, we just say ‘hózho náhásdlii, hózho náhásdlii’ four times.” “All will be beautiful again,” Boomer roughly translated. [...] Now, as a registered nurse tending to former uranium miners, Langford knows too much about the dangers. When it’s inhaled, radon breaks down in the lungs, releasing bursts of radiation that can damage tissue and cause cancer. Her patients have respiratory issues as well as lung cancer. They lose their breath simply lifting themselves out of a chair.
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Text by Mark Olalde and Maya Miller. “A Uranium Ghost Town in the Making.” ProPublica. 8 August 2022. [Some paragraph breaks and contractions added by me.]
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The Campaign of the Biorobots
An early photo of the destroyed reactor hall at CHNPP. Highly radioactive debris covers the roofs in front of and behind the ventilation chimney, as well as several other lower roofs.
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The explosion at the Chernobyl Atomic Energy Station on the morning of April 26th, 1986, ripped apart the very core of the reactor itself. Debris from this explosion was scattered over a large area, mostly on the grounds of the plant itself. Much of it ended up at the base of the northern wall of the reactor hall, which had itself collapsed. The remaining majority of this debris was thrown onto the roofs of the plant building, which itself had many levels and tiers. All of this debris was dangerously radioactive and much of the radiation close to the plant came from this debris.
The Soviet government, eager to be done with the Chernobyl Accident, set blisteringly tight deadlines on the liquidation efforts. To finish the Sarcophagus, an important milestone set by the government, the debris had to be cleared. They also demanded the plant be made safe so that the other three undamaged reactors could be reactivated to salvage some of their badly damaged reputation both domestically and abroad. Without clearing the debris, the reactor building of Unit 3 would have so irradiated that it would not be safe to send personnel to operate it.
The debris itself was composed of reactor components, primarily graphite, metal piping, and other assorted hardware, such as control rods and fuel assemblies. Some debris was also parts of the destroyed reactor hall. Uranium fuel pellets were also common in this area. They were still so active that they melted down into the bitumen roofing of the plant, essentially gluing them to the roof.
Radiation levels around the plant were edging apocalyptic, but they were nowhere near the levels on the roofs of the plant. These roofs were split into three areas by elevation and radiation level and named after three women related to General Nikolai Tarakanov, deputy commander of the Civil Defense Forces of the USSR. Area Katya had the lowest level of radiation, at about 1,000 roentgen per hour. Area Natasha was twice as active, with up to 2,000 roentgen per hour. But they both paled in comparison with Area Masha. This roof, the smallest but highest of the three, had fields of up to 10,000 roentgen per hour. It would take less than three minutes to receive a lethal dose here.
Below: A map of the three named roofs.
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Photo credit: u/0utlander
Clearing this debris and decontaminating the buildings was a monumental task. The Chernobyl plant, an enormous construction, had many different levels to its roof that now needed to be reached and then cleared by the commission in charge of liquidation efforts. Made up of several different representatives of different ministries and enterprises within the Soviet government, they had the all resources of the USSR at their disposal.
The commission turned to NIKIMT, a Soviet think tank. This laboratory had already invented several solutions to many problems within the Chernobyl Zone, and this time they delivered another cheap yet effective idea. They proposed laying huge cloth sheets covered in water soluble glue on top of the debris, and then when the glue dried lifting the sheets away via one of the large cranes already on site building the Sarcophagus and burying it as high level radioactive waste. However, SREDMASH refused to let them use any of the cranes to test these out, as Sarcophagus construction needed to continue 24 hours a day. After this setbacks NIKIMT then proposed lifting the sheets with helicopters, but were again denied due to the dust these helicopters would kick up.
The Ministry of Energy, responsible for reactivating and subsequently operating the plant, had its own plan. They would use robots to clear the debris. Two Soviet lunar rovers were brought out of storage and retrofitted with bulldozer blades and a frame to attach a wire to lift them onto the roof via helicopter. Also brought in was a specialized West German robot named ‘Joker’, which was designed specifically to handle radioactive material. These robots had some success, notably in Zone K. Ultimately however, these robots all failed. Their circuits were severely damaged by the gamma radiation fields on the roofs, and they got stuck on debris and in the bitumen roofing. Even Joker, supposedly designed to operate in such hostile environments, got stuck when it drove over a piece of graphite and got it lodged in its treads. When it was retrieved, it was revealed it too had succumbed to the gamma field. Whoever had ordered it from West Germany had immensely underrepresented the level of radiation it would be facing.
Below: A retrofitted lunar rover cleans debris off of Zone K before its untimely demise.
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Below: The West German robot, Joker, is checked over by technicians before being deployment on the roof of the plant.
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On September 16, 1986, the government commission convened for an important meeting. All other means of clearing the roof had failed, and the specialists of the Ministry of Energy requested that men be sent to clear the rooftops. This unpleasant prospect had been long delayed in the hopes of finding a better solution, but now it remained the only choice to clean the roof before the completion of the Sarcophagus.
General Tarakanov began preparations to send the men under his command to the roof. He set up a mock rooftop complete with real graphite blocks and reactor components, pulled from the unfinished reactors 4 and 5, which had been under construction at the time of the accident. Since they were never used, these components were not radioactive. Protective clothing was procured, and tests were conducted on its effectiveness and the level of radiation a soldier would absorb working in the area. Routes were planned to the roofs. It was determined that the waste from the roofs would be thrown into the ruins of Reactor 4, to be sealed away under the Sarcophagus with the rest of the reactor.
Below: General Nikolai Tarakanov debriefs a group of biorobots after their sortie at the CHNPP. Tarakanov was well respected by his men and the other government ministers for taking a leading role in cleaning the roof. He personally handed out the bonus awarded to every group of biorobots after their mission and supervised the missions daily. Liquidators were limited to only 25 REM (roentgen equivalent man, basically total exposure), but the general spent so much time at the plant that he accumulated a dose of nearly 200 REM. He survived after hospitalization.
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The soldiers assigned to clean the roofs, known (with not a little irony) as 'bio-robots', were outfitted with heavy leather aprons, lead sheeting torn from within buildings in Pripyat for their chests and heads, respirators, and goggles. They were given shovels and rakes to clear debris, stretchers and wheelbarrows to carry large pieces of graphite, and sledgehammers to smash any fuel pellets melted into the roof of the plant. The equipment was slipshod, the danger unclear, and the task monumental. But on September 19th, three days after the order to send men onto the roofs was issued, the general's men commenced their campaign.
Below: Two men help a Biorobot prepare to go out onto one of the roofs. Note the lead plate on his chest and leather apron on his back.
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They went in small groups of 2-4 men, with another man timing them to limit their dose and ensure they did not linger too long on the rooftop. Most sorties lasted about a minute and a half, with some going as short as 20 seconds depending on the mission of a group. After receiving their orders, the men ascended through the maze of corridors to the roof they had been assigned to decontaminate. They donned their shielding, almost negligible in such strong radiation fields, and waited by one of several entrances to the roofs. Upon the signal of their supervisor, they would run out onto the roof, throw as much debris into the reactor ruins nearby, and then when the signal (usually a siren or a pipe hit with a hammer) was given they ran back inside of the plant. They removed the heavy and constraining aprons and shielding, and shuffled back down the stairs. Every man's contribution was marked down in a log book, with their name next to how much debris they had thrown back into the reactor. You can find footage of one of these sorties to Zone M here.
Igor Kostin, a reporter assigned to cover the accident, made five trips to the rooftops himself with cameras shielded in lead to capture the work of the biorobots. The radiation in these areas was so intense that it left ghostly waves on the film of photographs taken in these areas. You can see some of these photos below.
A group of bio robots works in Zone M, the most dangerous of the three roofs.
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Below: Two biorobots carry a large graphite chunk on a wooden stretcher, again in Zone M. This method was used to carry large and unwieldy pieces that could not be lifted by shovel.
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In the end, 3,828 men would work to clear the roofs of the Chernobyl Atomic Energy Station. The operation to clear them lasted from September 19th until October 1st, 12 days. The same day the operation was declared complete, Reactor 1 came online for the first time since the accident.
Radiation sickness was widespread in these men. It was common to find them curled up in the lower corridors of the plant, fighting off nausea and exhaustion. Most of these men would die young, some mere years after Chernobyl. All of them were given a little red certificate of commendation and a small cash bonus, but very little recognition was given to them after the completion of decontamination. Without them, the plant would have remained dangerously radioactive and radioactive waste would have been exposed to the atmosphere and environment for years.
Below: A group of biorobots await deployment at the CHNPP.
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thirdchoiceurl · 6 months
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Oh cool whats NAA? Also I've heard of using neutrons to treat nuclear waste, but I was never able to find any recent papers on it? Or maybe I wasn't using the correct search terms.
NAA stands for Neutron Activation Analysis. There’s a few varieties, but in our lab we typically do Delayed Gamma Neutron Activation Analysis or DGNAA. We bombard samples with a strong flux of thermal neutrons from the reactor, and the neutrons are absorbed by all manner of atoms in the material. In doing so, the stable nuclei are transmuted into short-lived radioisotopes that then decay via beta emission and emit gamma photons with characteristic energies. By using a scintillator and photomultiplier with an MCA (or the HPGe setup if it’s available (it never is) and we have the nitrogen (we never do)), we can then build a gamma ray spectrum that tells us exactly which trace elements are in the sample and, through cross-section analysis, we can get good measures of exactly how much of each element is present.
It’s an incredibly powerful tool for detecting and characterizing trace elements, with sensitivity several thousand times beyond purely chemical methods. One of the recent experiments we did analysis for involved mapping ancient trade routes in Central America by using pottery shards to identify the characteristic minerals of specific clay deposits and correlating them with how far they had traveled from their origin point. The amount of information that can be found from the atomic fingerprint of an object is astounding.
My pet project (the “refried beans” theory of nuclear waste as some of my buddies call it) is typically referred to as waste transmutation. High-level nuclear waste is produced from the processing of spent fuel, which is laden with highly radioactive fission products that pose a serious danger to anyone who may carelessly handle it in the present or future. While many of these fission products are short-lived and decay almost completely while the fuel waits in the cooling pool of its reactor, some isotopes (especially Caesium-137 and Strontium-90) have half-lives in the range of decades and product abundance above 5%. These nuclides are in the sour spot of maximum danger, with half-lives short enough to be ferociously radioactive even in tiny quantities and long enough that one can’t simply wait for them to decay significantly in a human lifetime.
My project, which is currently a bunch of spreadsheets and slideshows I use to try to convince someone to let me mess around with some highly corrosive extremely radioactive nitric acid salts, involves intercepting the fission product waste after reprocessing separates out the industrially useful heavy radioactinides and placing that waste back into the neutron flux of a reactor or accelerator. In doing so, preliminary simulations show that significant portions of the long-term waste activity can be reduced as the hardy and problematic long-lived isotopes are transmuted into short-lived ephemeral products that decay into stable nuclei in a matter of days rather than centuries.
This process isn’t without its drawbacks and hazards. Waste to be transmuted must be carefully chemically treated to remove elements like Calcium or Chlorine which can absorb neutrons from the beam and become new nuclear waste. Another issue is that the transmutation process makes the waste drastically more radioactive for a brief period of time. No fission product exists can be transmuted directly into a stable isotope, we can only pre-empt their decay. In time, the refried waste and the untreated waste will release the exact same quantity of radiation, and forcing it to undergo centuries’ worth of decay in a matter of weeks will make it extremely hot both physically and metaphorically.
It’s a work in progress.
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aith-art · 7 months
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Falloutober 2023 - Day 6
"Monuments"
@falloutober
Word Count - 304
The map was dotted with pins representations of all the places I’d seen in my travels. From the East Coast to the Mojave, I’d seen more of what america was than most people in the world. Pre-war monuments offered a unique insite into what they valued. But its those that arn’t standing anymore that hold the true value. 
Those that were clearly targeted by the bombs during the war, they tell us where the old world truely cared about. Places such as the White House - now a radioactive ruin only accessible through the sewers - and New Vegas - that stands despite it being targeted. But monuments don’t grant as much an insight into the old world as those who lived it. Old terminals and diaries with the thoughts and ideas of pre-war minds, Ghouls who lived through the pain and are often now isolated and lonely with their vast experience of the world. 
And then Mr Robert Edwin House who had provided me with the map to begin with and who had been a big shot business man before the war. His life now continued through technology he refused to let me look into and look at. His concious projected onto a screen. No other sole like him exists. He had preserved the greatest monument to pre-war greed and sin. The Vegas strip, somewhere I had become intimatly aware of. More than anywhere else. The blinding lights hypnotised those in the waste who hadn’t lived in it’s shadow their entire lives. Even I was enchanted by its lights and allure. But the lights faded quickly. The glamer didn’t last. Vegas isn’t a home for me. 
 A monument of my mistakes now. A monument to my fear and confusion. A monument to the old world cycle of pain that I could not stop despite my power.
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variablejabberwocky · 27 days
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some brain breaking things i've realized the last day or so re: my current special interest (aka batman related shit), in no particular order:
saw a comment that the original no man's land map the Elliott R. Brown guy made (the black and white one) looks kind of like a bat if you tilt your head. and, goddamnit, yeah it kind of does. fucking barbatos shit again (watsonian take) AND 'cringy' on-brand bat visual pun (doyalist (sp?) take) all in one
before that realization i had told mom that the map looked like one of those ink-blot psych tests things if someone cut one of those in half and only showed you one half. and i thought i was sooooo clever because OF COURSE gotham, full of "criminally insane" supervillains and weirdos would look like an old-fashioned shrink test. insert edgey "gotham (as we see it, with the batman and all his 'cape' villains) is just a hallucination of a turbo traumatized bby!bruce" or some shit
and before THAT realization i was calling gotham Lumpy Manhattan. because its absolutely meant to be a take on that and its the fat blobby lumpy version instead of the much sleeker real one. which is funny because metropolis is ALSO meant to be another take on new york (especially manhattan). which is why....
gotham and metropolis reverse "split the difference" for real-world manhattan. what i mean by that is meatspace manhattan seems to be at roughly a 45 degree angle. meanwhile most orientations for metropolis have it completely flat ( - ) while gotham is oriented mostly north-south ( | ). so if you split the difference you get the ( / ) angle of real manhattan. or as i like to joke: gotham is "hamburger" manhattan and metropolis is "hotdog" manhattan
on a different track i Connected The Dots regarding the "toxic acres" thing. from what i gather (and can vaguely remember) it was a "new" suburb-ish area of gotham that was full of improperly disposed of toxic waste or something and thus the neighborhood fell to shit very fast even by gotham standards. i THINK its a batman beyond location (the glowy villain is from there? associated with it?) so "new" is very much in the future of any currently canon events and also why no one seems to know where the fuck its supposed to be in relation to canon gotham maps. and thats what had my brain go "...wait a minute". cause Future Gotham is Fucking Massive. its tall and yet even tall cities still expand outward so how far, exactly, has gotham expanded? because my first thought with all that is...toxic acres was built on the ruins of bludhaven. NO LISTEN, bludhaven was destroyed by a giant toxic radioactive sludge monster. nightwing returned to gotham because his normal stomping grounds was destroyed. if not even the BATS are 'turbofixing' bludhaven with wayne money then it might be so destroyed that it take ~50 years to rebuild the area. and by that time its basically a suburb of Massive!Future!Gotham. aka: eerily similar to toxic acres
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thatmivy · 8 months
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I am asking about your OCs
Lmao, thank you!!
I have 7 I actively play around with in my brain and a few more floating around:
Will Ergoth is a half-elf warlock. He's a very serious grumpy guy with a deeply troubled past (killed a whole town but it kinda wasn't his fault but also it absolutely was). Accidentally ends the world when he dies. His appearance is 100% Hugh Dancy (as Will Graham). He was meant to be a player character, then an NPC for my own campaign, but his story has gotten so out of hand I just have to settle for writing it.
Parka Ergoth is an orc fighter. Love of my life and Will's (they're married). He is the governor of a territory and takes his job super seriously which is a hazard to him because he's still dealing with the weight of his father's terrible rule that he inherited and that time Will almost killed him but instead Parka was the only one able to stop Will. Was also an NPC for my campaign but when that campaign ended up just becoming a story in my brain, he became an NPC again for the sequel, lmao.
Errut is a tiefling cleric. He is addicted to structure, law, and the words of the Saint Ergoth who guided the people to safety after the magical apocalypse began. He is inspired by the atomic priesthood but instead of actual radioactive waste, he keeps knowledge of corrupted magic. (He started off as a joke character Shane Madej demon AU but that quickly got away from me)
Sruthán Mac Thiarniri. My baby. My sweet cinnamon apple. My boo. Water Genasi wild magic sorcerer. I could write pages upon pages of this guy's life. He's more than a player character to me. I have planned so much about his family, his crew, his hometown, literally every aspect of Sruthán's life is being mapped out in my brain. He definitely started off as a way for me to thirst over BAFTA-winning actor Jared Harris in my own silly little way but he's grown far beyond that now.
Dymovaya is my goblin bloodhunter. She's a newer character but I really like playing as her!! She's just a cold, one-track minded old bitch and I love her. She's a werewolf but when ever I use the transformation action I would always say she's morbing out. Fire magic on a bloody rusty standard wood cutting ax. Cool as hell.
Delaney is my Underworld OC. Vampire lady that leaves the coven and aids the lycans to get revenge on her own kind for transforming her. She might just be a way to for me to thirst over Lucian, but she's also a pretty freaking rad character. I like exploring the Underworld universe with her.
Adlgonda is a human warlock. She fell in love with a forest spirit. A human army stayed at her tiny village and decimated the wildlands of her home, killing her beloved in the process. She swore vengeance on humankind and made a pact with the embers of her lover's remains granting her terrible magic. She goes from town to town trying to track down those responsible, but also won't hesitate to kill lonesome travellers while on the road.
Stonestar and Downyflight are two Warrior Cat ocs I don't talk about often, but they be up here in my brain anyways, taking up a lot of space in the nostalgia corner
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irawhiti · 9 months
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just a sidenote about nuclear testing in australia that i felt was too off topic for that post but it feels important in context since i'm really fucking annoyed about it actually lmfao
like. i'm uncomfortable talking on the colonial aspect of nuclear testing in australia as i'm not Aboriginal so i'm not gonna talk about that, this isn't some well researched post that i want spread around, etc etc. but speaking personally i can say a few things on the topic so. guess i will!
the nukes dropped in australia weren't somehow like. isolated from society. the racist terra nullius myth thought process needed to justify that idea aside, most of my extended family has cancer from nuclear waste being dumped in their towns, that's if they aren't dead from it yet (most of them are.) irradiated wood and iron was used for housing which is still actively being lived in, abandoned trains would sit full of scrap metal contaminated with plutonium waste in the middle of the towns (which would be scavenged by scrappers, melted down, and reused. fuck knows where it went). the rest of the wood would be burned into the atmosphere on cooking fires. like, my grandad has no more living immediate family, they're all dead from the (literal) fallout of nuclear testing. this isn't a fuck off country town, this is a town about an hour away from a capital city. the only reason i even know about this is because i have/had family there and it's um! alarming!
and it's like even if we aren't talking about testing specifically, australia has a shitload of uranium and a shitload of uranium mines. i lived pretty damn close to a dried up uranium mine for awhile and i personally know of several secret uranium mines within a few hours of me through what i'll call word of mouth, all of which are obviously on unceded Aboriginal land. there's entire ghost towns that have been locked up behind fences and removed from maps because they were depending on uranium mining for money and, when the uranium dried out and the people all got sick, people moved away. guess where all that excess waste went? i'll give you a hint, it wasn't disposed of. the towns are locked off because they're fucking radioactive.
like, this is a fucking horrendous part of australia's history that isn't spoken about or even known about by most people for some reason. even in australia! the most aussies really do is joke about shit like "yeah those south aussies are a little fucked up and ~weird~ from all those nukes dropped on them haha. why do people shit on the east coast btw" like... haha yeah that's so fucking funny mate, now can we talk about the absolute fucking devastation inherent in the jokes you're making orrrr.
like there are many people who could speak way more eloquently on this in way more detail like this isn't some fucking psa but uh yeah i'm Pretty Fucking Annoyed! at white europeans/brits on that post acting like the usa is somehow uniquely terrible about this topic. like you realise you guys fucking nuked my country right? you know you guys killed a decent chunk of my family with your own nuclear testing, right? i'd hope so! i really would, since you're calling americans as a whole ignorant! bit fuckin ironic ay mate! like, you're not in the gallows here! you aren't even in the sidelines! your government is directly involved in this! and despite your own ignorance on show, i'd hope that people would give you the kindness you refuse other people in understanding that individual citizens in a country aren't somehow responsible for fucking NUKES being dropped by their government. continue to shift the blame, i guess. fuuuck meee.
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themildestofwriters · 2 months
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I am so salty. Me and a friend were playing a CoD Zombies map we used to play in our teen years—Attack of the Radioactive Thing—and we actually beat it—! Except we didn't.
We had a whole guide and everything to help us get through, but the final part—inputing the nuclear codes to blow the kaiju up—had one detail missing from all the guides we watched.
Both players have to input the codes separately.
We didn't know that! How were we supposed to know that! None of the guides mentioned it *until* we specifically looked into it, and so we lost. Technically.
Practically, I'd say we won. We did everything expected of us except for imputing the code together. I imputed my code, but my friend didnt, because we didn't know he had to. He was reading out the code instead so I could type without wasting time.
So, yeah. Were this single player, we'd have won. And so, because we spent so long on this shit, we agreed that we won.
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ashcadence · 3 months
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Because I want to talk about it, here's basically an essay about what I think is one of the most interesting places in Pennsylvania.
Quehanna Wild Area is located beside the West Branch of the Susquehanna which is one of the oldest rivers in the world dating back to pangea at 300 million years old. Why nobody talks about this I have no idea.
The land that is now the wilds area was originally used to test nuclear jet engines for the Atoms for Peace project during the cold war. The bunkers and roads are still there to this day, and assuming the DCNR hasn't put new padlocks on the bunkers, you can crawl into them. I have crawled into them... (probably only slightly radioactive)
In 1993 the nuclear reactor in the area contaminated a good chunk of the forest and waterways, and cleanup efforts were put in place. The reactor was torn down in 2003. (Apparently two year old me enjoyed sitting on my grandparents' porch watching trucks haul out pieces of the reactor.) In 2006 the concrete at the sight was still contaminated above legal limits so they started tearing down the structure. I don't exactly know when the reactor site was opened officially to the public, I can't find that information. In 2011 DCNR the map still showed the are as restricted, but on the 2020 map it is no longer labeled as restricted. The first time I visited the reactor site was in 2020 and the guy I was dating at the time almost got bit by a rattlesnake there.
In 2009 the formally contaminated zones surrounding the reactor was opened to the public. However, as I said above, the sight of the reactor was not opened until much later.
Due to the waterways in the area it made it unsuitable to bury nuclear waste, however that didn't stop them from burying the waste. There are still sights where contaminated waste is buried littered throughout the wild area. It is fairly easy to spot these areas as it creates potholes due to the dirt settling.
There are still places that Penn State University recommends not going to, the former reactor sight being one of them despite not being a danger zone anymore. Have I gone there anyway? Yes, because it's definitely not the most radiation I've ever been exposed to. I would like to take a gieger counter there at some point though.
Also if y'all made it this far would you like more posts about contamination in Central Pennsylvania? Radioactive or otherwise? I've spent way to much time researching this topic because I find it very interesting.
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gothicprep · 2 years
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if i can use an opportunity to combine my aggressively pro nuclear power position with my reflex to explore how powerful framing can be, and tell fucking everybody about it in the process, believe me when i say i will.
netflix semi-recently distributed a docuseries about the three mile island disaster. in the last episode, it postulates that the people living in londonterry & the surrounding areas developed cancer later in life as a tangential consequence of the partial meltdown, ergo, nuclear power is bad and scary and will be the end of humanity. i won't go into how extensively three mile island has been studied, and how long reactor technology has come – TMI had generation 2 reactors and modern ones function much differently – because that tangent isn't germane to the point i'm trying to make here.
so what's up with all the cancer, then? is it simply coincidental?
it's not, but probably not for the most obvious reason you can think of. londonterry is situated on the west bank of the susquehanna river. here's a map of pa's water basins that i slapped its location onto:
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compare it against this map of fracking in pennsy, which is a massive problem here:
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i don't think it's crazy to say that fracking-contaminated groundwater traveled downstream, since many of the susquehanna's tributaries are in the frack zones. in addition to that, groundwater picks up additional contaminants as it travels.
if you've read "silent spring", you may recall how carson describes that contaminants “pass mysteriously by underground streams until they emerge and, through the alchemy of air and sunlight, combine into new forms that kill vegetation, sicken cattle, and work unknown harm on those who drink from once pure wells.”
i'll hand the reigns over to rachel here because she puts it much better than i ever could:
Indeed one of the most alarming aspects of the chemical pollution of water is the fact that here—in river or lake or reservoir, or for that matter in the glass of water served at your dinner table—are mingled chemicals that no responsible chemist would think of combining in his laboratory. The possible interactions between these freely mixed chemicals are deeply disturbing to officials of the United States Public Health Service, who have expressed the fear that the production of harmful substances from comparatively innocuous chemicals may be taking place on quite a wide scale. The reactions may be between two or more chemicals, or between chemicals and the radioactive wastes that are being discharged into our rivers in ever-increasing volume. Under the impact of ionizing radiation some rearrangement of atoms could easily occur, changing the nature of the chemicals in a way that is not only unpredictable but beyond control.
she also writes about how something similar happens within our bodies:
A human being, unlike a laboratory animal living under rigidly controlled conditions, is never exposed to one chemical alone. Between the major groups of insecticides, and between them and other chemicals, there are interactions that have serious potentials. Whether released into soil or water or a man’s blood, these unrelated chemicals do not remain segregated; there are mysterious and unseen changes by which one alters the power of another for harm.
the focus of her book was insecticides, as you can probably tell, but fracking would by no means be exempt from this. organic phosphates, “those poisoners of the nerve-protective enzyme cholinesterase,” become much more dangerous if a person has previously been exposed to chlorinated hydrocarbons that cause a degree of liver damage. pairs of different organic phosphates themselves can also interact with each other, “in such a way as to increase their toxicity a hundredfold.” organic phosphates also have the potential to interact with all sorts of other things in the environment, including prescription drugs, synthetic materials, and food additives.
in other words, exposure to these chemicals may be survivable for one person, but devastating to someone else.
i bring it all up to say that occam's razor is a tool that has its limits. and everyone should be really, really skeptical of nuclear power backlash when significantly more radioactive material is being released into our environment through existing energy mining.
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darkspine10 · 5 months
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GF Fanfic - Critical Meltdown
Dipper and Mabel Vs. The Past (40,456 words) by darkspine10
Chapters: 8/9
Fandom: Gravity Falls
Rating: Teen and Up
Surrounded by a giant field of solar panels glistening in the evening sun stood a pair of conical grey towers. Out here in the desert they seemed a resolute fixture of the landscape. Pacifica wondered how long they would last. If humanity vanished tomorrow, how many centuries would pass before those circular towers crumbled into dust? How much longer still might the elements within, hidden in the core deep below, linger on as a persistent danger.
She read the name on the signs, ‘Rancho Seco Nuclear Generating Plant’. It seemed a remote spot, nearly 2 hours drive out from Piedmont and miles from the city centre. An odd place to end this. Rusting sirens stood on poles. They would be silent if anything dangerous happened.
She heard the screech of tires and saw the Mini pull up to the plant. Her husband practically fell out of the car, followed by Mabel, Zera, and his father.
Dipper looked immensely worn out. Making the round trip to pick up the others was the cherry on the cake of a very long day. He wasn’t the only one. Zera was wiped out from all the spellcasting and running around too.
Mabel seemed as peppy as ever though, bounding over to her mother and Merrise with a spring in her step. “Heya guys, how’ve you been? We went to the zoo!”
Merrise bounced on the spot. “Ooh, we went to this science museum place, and fought a dinosaur, and now I’ve got a toy dinosaur!”
“That’s great kiddo!” She turned to Pacifica, suddenly dropping her exuberance. “Any sign of tulpa number 3?”
“Not from out here. I haven’t stepped inside yet.” Pacifica lowered her voice to a whisper. “I don’t want Merrise going anywhere near a radioactive building.”
“You don’t have to worry about radiation,” Dipper said loudly, making it impossible for anyone not to hear. So much for sensitivity. “This place was decommissioned 50 years ago. The only active nuclear plant in the whole state is Diablo Canyon, south of the city.”
“So how’d you find this place?” Mabel asked, turning her head to look around and doing a 360 degree spin in the process. “There are no news crews anywhere. No anyone, in fact.”
“That’s where there might be a problem.” Dipper turned on his energy scanner. A large green pulse was flashing brightly on the map. Its location corresponded to where they were currently standing. “It’s possible the tulpa here is leeching power from some latent potential energy remaining in the core. Or maybe doing something with contaminated waste. Either way it’s not good. The tulpa could use the energy to manifest as something even more powerful than what we’ve witnessed so far.”
“They already did a convincing T-Rex,” Pacifica said, unimpressed. “How much bigger can you get?”
“I’m talking universal level threat.” He mimed an explosion by expanding his hands out in a wide area. “Something that won’t merely terrorise the city, but could destroy it instead!”
“Oh, so no pressure then,” Mrs Pines said. “I suppose the seven of us are going to walk right inside and save the world?”
“That sounds like the Pines MO,” Zera said. She was still slumped in the back of the car with her eyes half-lidded.
“I suppose, if no-one else is going to do it… it falls to us.” Mr Pines unexpectedly led the way towards the facility, with the others, besides Zera, following in lockstep. She stayed where she was to nurse her head, making a half-hearted thumbs up.
As nuclear plants go, the site was modest. Besides the two cooling towers there was a small main building, consisting of a bunch of functional square units with a squat cylindrical tower attached, resembling a grain silo. Behind was an electrical substation and pylons trailing off to the horizon. Over to their left, a row of storage unit sheds containing used fuel rods. A sign saying ‘trespassers are prohibited’ did nothing to stop them. As the sun went down, electric lamp posts automatically switched on, bathing them in a harsh artificial glare.
“A nuclear plant after dark, what a place for a mystery hunt,” Dipper said, his voice echoing slightly.
“Reminds me of that derelict hydro dam we went to once,” Mabel said. “There’s something eerie about a place that used to give power now sitting lifeless.”
“Don’t get poetic on us, May,” Pacifica said. “You can rhapsodise all about this place when we’re cosy and warm at home, sipping hot chocolate and unwrapping presents.” She shook her head. “What are our lives like? I mean, of all the places…”
Dipper pointed over the plains to the south. “There were actually some cryptid sightings near here once. There’s a lake and a park over there. People said they saw a ‘raptor’ flying above.”
“I remember that,” Mabel said, snapping her fingers. “We camped out by the lakeside and staked it out. Back in ‘21.” She poked her brother in the side. “You got bitten by sooooo many mosquitos that night.”
“That wasn’t long before the wedding,” Pacifica said, lost in thought. “Then we moved away from Mabel a short while after.”
“Dark days,” Dipper said jokily. “We never did find any raptor. At least this time our outing won’t be wasted. We know for a fact that the tulpa is here at the plant.”
“Dad, what is a nuclear power plant anyway?” Merrise asked, neck straining to look up at the cooling towers. Red LED lights shone around the rims of each, making them seem like the bastion of an evil fortress.
Mr Pines was the one to explain, glad to be able to provide something from his wheelhouse. “It uses the splitting of high-mass elements to generate heat, which causes water to turn into steam and rotate a turbine to produce electricity. Like… a really big water wheel, essentially.”
“Cool,” Merrise said. Though she didn’t always get overly excited by science topics, she still had a voracious desire to understand more about how the natural world worked.
“This one isn’t doing anything though,” Mabel said, scoffing. “They should have never built it in the first place.”
“Oh yeah, cause it’s so totally dangerous to the environment.” Dipper rolled his eyes.
“Well it is!”
“Only if you buy into the anti-nuclear propaganda”
“You’ll be the one regretting it if a place like this melts down and makes half of California unlivable.”
“Just so long as you admit that you’re encouraging a return to fossil fuels if you bash nuclear!”
“Can you two shut up for a second?” Pacifica hissed. “Debate later, when the city isn’t at risk.”
Merrise raised an eyebrow at the twins. “I thought you two were meant to have some super special, epic sibling bond or something like that?”
“Oh, we do,” Mabel said. “Sibling relationships are just like this. It’s not always sunshine and roses. What, you think we never argue? Never want to have our side heard?”
“I believe it,” Pacifica said, “I’ve got two decades of first hand experience of you two bickering.”
“I’ve got three,” Mrs Pines gleefully added.
“The point is,” Mabel said, returning to her niece, “is that we may disagree and have differing views… but we’re still family. We still love each other, no matter how much we drive each other up the wall. I keep forgetting, none of you guys ever had any siblings. Even Z, who had a crazy amount of tadpole siblings, doesn’t count.”
“It’s like having a ‘default friend’,” Dipper said. “We’re so close, but we also know exactly how to drive each other mad. We share a bunch of family in-jokes and memories that’s hard for anyone else to appreciate, even with you, Paz.”
Merrise thought for a moment. “I guess then we’ll have to act like a family now. So we can all know what that’s like. Like you said before. Family traditions can start whenever we want to make some.”
Dipper smiled, proud of his daughter’s initiative and desire to heal their fractious family make-up one way or another. He glanced at his parents, walking ahead along the silent alley. He resolved to reconcile with them as soon as possible, so they could put the whole sorry lying business in the past for good.
To no-one’s surprise the doors to the reactor building were locked. A metal chain and padlock were slung across. Mr Pines pushed it to no avail. “Oh well, guess we’ll have to go home. He gave a weak laugh that nobody else reciprocated and it died in his throat. “Worth a shot.”
“Step back everyone, I’ve got this.” Mabel smugly pushed through to examine the doors. She squinted and focused with her glasses, before standing up and wiping her hands. “Oh, this’ll be easy. I won’t even have to pick the lock.” From her jacket pocket she removed a pair of wire clippers and snipped the rusting chain. The padlock clanked to the ground. “Voila!”
“I’m constantly amazed by the stuff you happen to be carrying,” Pacifica said, shaking her head.
“I always carry wire clippers with me. Usually bolt cutters and a couple of spray cans too.” Mabel shrugged. “Never know when you have to do an impromptu bit of political activism.” She pushed the double doors open and peered into the dark gloom.
Dipper switched on his flashlight and entered the reception area. There was a smell of dry must, as well as a clinical antiseptic scent. They’d probably sprayed the whole place down to reduce any chance of leakage or waste. His scanner showed the same bright pulse, but it was once again poor at giving him the fine detail needed to pin down the tulpa. He turned off the tracking feature and extended twin aerials on either side of the boxy device. It instantly started making a constant clicking noise. “Geiger counter reading is looking alright, only a little above background. Even though this place isn’t too big I think we should stick together for now. That way we won’t accidentally go anywhere with higher risk levels.”
“And you’re still sure Merrise should be in here?” Mrs Pines asked. “Might it be worth her going back to wait by the car?”
“I don’t want to go.” Merrise said, frowning. “This is a family adventure.”
“I’m being conscious of your wellbeing, my dear. It’s not even something out of the ordinary. Radiation poisoning is no laughing matter.”
“She knows the risks,” Dipper said absent-mindedly. “It’s dangerous, but if Pacifica and I are willing to stick our necks out then nothing we say can stop Merrise tagging along. Believe me, I’ve tried.”
“I suppose child endangerment is what you’re used to,” she said sharply. “You said it yourself, you started out so young.”
“That’s… that’s not important right now,” he mumbled. Resting his flashlight in the crook of his neck he shone it down at Journal 9 while he sketched a rough layout of the facility. “Ok, there’s the parking lot, cooling towers over here.” He drew two circles off to the right side. “Main entrance here, reactor core should be… there.” In an empty space at the middle of his drawing he marked a cross.
“Seems the most likely spot,” Mabel said. “Let’s go
“Then we have to deal with that Errata guy,” Pacifica added, a sour look on her face. It had already been a long enough day and she didn’t relish the idea of dealing with yet another cryptid on the loose.
The group passed through a series of functional grey corridors, only briefly shining their lights into side rooms and moving on. Dipper kept adding to his map, drawing more lines at every junction they went by. At the next turn he abruptly went left. They entered a large control room, with banks of dusty computers along the walls and ranks of freestanding consoles. A window running the length of the far wall looked down onto the reactor core itself. Walkways crisscrossed a large hall with empty circular pits.
“Most of the components were stripped out ages ago,” Dipper said. “The power generating equipment was all removed, the control rods, and the turbines. The Nuclear Regulatory Commission made sure to clean it all too, before you ask, Mabel, so in theory it should be safe.” His geiger counter was still ticking away at the same rate.
“Hmm, I’m still not convinced,” Mabel said, peering through the window. Given her poor eyesight she wasn’t able to make out much. “There must be something, or else why would the tulpa come here?”
“Fair point.” Dipper shone his light down into the reactor area but it barely made a dent in the enclosed darkness. “It makes you sad, doesn’t it? This place used to harness the power of the atom to create incredible amounts of power. Now it’s a husk.”
“Doesn’t make me sad,” Pacifica said. “It’s just a grimy industrial hole in the ground and I’d rather we don’t stick around chatting all evening and got the hell out of here.”
“Right right, let’s stay on mission.” He laid out his journal on the nearest desk and the others huddled around to look. Dipper’s finger slid along the page. “There are two passageways that lead down there, one on each side of the complex leading from this control centre. I recommend we break into two groups and meet again in the middle. Since the core’s likely the most likely place for the tulpa to be hiding, and also probably has the highest chance of radiation. I'm going to take a page out of your book, Mom. Merrise, I want you to stay up here, and before you argue,” she’d already opened her mouth to complain, “you can still help. From here you can watch everything that goes on down there and warn us if there’s trouble. The lights outside had electricity, so there should be an intercom.”
He hurried around the consoles, but his father found the microphone first. He clicked the button and they heard a quiet feedback sound from the main chamber.
“Good good,” Dipper said. “Now, Pacifica, I know you’ll hate me for this, but I want you to stay up here and look after Merrise.”
“What, and play babysitter while you go down there?”
“If my hunch about the core is wrong then we need someone to watch our flank if the tulpa shows up where we aren’t expecting it.” He put his palm on her cheek. “You and Merrise are our backup if something goes wrong.”
Pacifica clutched his hand and kissed it. “When you put it like that… don’t be reckless down there.”
“Hey, you know me. As long as I don’t eat any uranium rods I’m sure I’ll be fine.” He flashed a crooked grin and she giggled.
“Go on, get out of here and finish this.”
“I’ll go with Mom down the right corridor,” Mabel said. “You take Dad a go around the other way.”
Dipper nodded and both he and his sister strode out of the room. Mr and Mrs Pines shared an uneasy look before following their respective children out. “Relax,” Pacifica called after them. “It’s only a monster that can turn into any other monster in the multiverse, sitting on top of what could turn into a ginormous ticking time bomb. What’s the worst that could happen?”
“Ignore her,” Dipper said to his dad. “She’s trying to lighten the mood the way only Pacifica can.”
“You can sure pick ‘em,” Mr Pines replied.
They were only a few feet down the corridor when the air was split by an ear-piercing shriek. “Pacifica!” Dipper cried. “Dad, stay here.” He immediately bolted back down the corridor. When he got back to the control room he bumped into Mabel who’d had the same idea. They found Pacifica cowering in the corner, while Merrise was in hysterics. She pointed to the corner of the room, where a mass of cobwebs were tangled up. “I walked right into it!” Pacifica said, stamping her feet.
Mabel dropped down onto her front and watched a spider scuttling along the floor. “Aw, poor cutie.” She held out her finger and let the arachnid crawl over her fingers. “That tickles.” She set the spider down over by the webs and let it wander off. “You were scared of that tiny thing, Paz?”
“I wasn’t expecting it ok! It got in my hair! It’s not mutated is it?”
“Nope. Looks perfectly average. The girl who’s fought demons one-on-one can’t handle a small bug. Wow.”
Dipper coughed into his fist, “Moth.”
Mabel screamed and leapt to her feet. “WHERE? KILL IT!” The look of amusement on everyone’s faces made her straighten. “Uh, I mean. Wooh. Crazy.” She cupped her hands together then pointed down the corridor. “Let’s… let’s keep going.”
“Wait!” They turned to Merrise, face and palms right up against the glass. Down in the reactor room Mr and Mrs Pines each emerged from either side.
“They went on without us,” Mabel said, furrowing her brow.
“That’s why!” Merrise pointed but they’d all seen it. Following Mr and Mrs Pines into the room were two shimmering golden humanoids. They were short, only children. Dipper was confused. Where were the terrifying enemies, the cosmic entities hellbent on destruction that the tulpa would surely have turned into?
The two tulpas had taken the shape of a boy and a girl. The boy had a baseball cap and wore a sleeveless vest and shorts, while the girl’s colourful woollen sweater was hard to miss. Dipper had been wrong. The tulpa didn’t want the energy in this place to turn into something powerful. It needed the vast sums of energy to create another emotional connection, similar to his own repressed internal turmoil at the golf course. The tulpa had turned into perfect replicas of the Pines twins, circa 2012.
Zera’s eyes flipped open. She’d managed to drift off peacefully in the car. The lights from the plant hadn’t reached her and it was perfectly pitch black in the desert. Or it had been. A bright light made her cover her eyes and sit up. The glare was covering the entire plant and its surroundings in a diffuse halo. It wasn’t a golden illumination, as the tulpas and their creator had been. It was a harsher, lifeless light, like the glow of a distant forest fire over the horizon. An unholy aura.
Zera didn’t know what was causing the sudden luminance, but she knew it couldn’t be a good sign. She was worried it was radioactive in some way. That was silly though. Radiation didn’t actually glow like in a cartoon. It was an invisible, insidious killer. This must be related to the tulpas.
A dark shape flew past the car and she turned her head to catch it. Her mouth dropped open as she recognised the four-legged, top-heavy monstrosity lurching towards the main reactor building. “Oh May. I hope you know what you’re doing.”
“Mary? What are we doing? I’m not so sure this was a good idea.”
“Me neither. But what else are we supposed to do?”
They’d each seen a tulpa manifesting in the hallway, taking on the almost cherubic representations of their children. The children beckoned Mr and Mrs Pines onwards. Since they had no clue how to fight back they’d not demurred, and let the creatures guide them. Once all four of them were in the reactor room, the tulpas stood side-by-side and faced the parents. They each held one hand aloft, casting an ominous light to outshine the feeble flashlights. It enveloped the chamber, blocking all vision from the outside. Since then the tulpa twins had stood lifelessly in the reactor hall, staring vacantly ahead. They were like clockwork automatons waiting for the strike of noon.
Up in the control room, blinded by the glare, Pacifica and Merrise tried desperately to come up with answers. “We’ve gotta do something!” Merrise said, throwing her arms down in frustration. “This is a control room, right? Can’t we do anything from up here? I don’t know, turn off the power, stop the reactor. Control rods, those are a thing, right?”
“That’s just it, there are no controls.” Pacifica slammed a fist on the nearest console, which resounded with an echoing clang. “Like Mason said, all the power regulating machines are already gone. There shouldn’t be anything down there that’s capable of generating energy, let alone allowing us to switch it off!” Even the intercom had proven useless, giving nothing but static. Whatever the tulpas were doing to shine such a bright glow was also blocking radio waves too.
“That light, it hurts to look.” Merrise shielded her eyes with her hand and tapped the glass overlooking the floor below. “This is like bulletproof or something. They’re my grandparents!” Merrise said, on the verge of tears. “We’ve gotta be able to do something.”
“It’s up to the twins now.” Pacifica set her lip in a resolute line, determined not to show any fear in front of her daughter. “Why does it always have to fall on their stupid shoulders?”
That, as a matter of fact, was what Dipper was thinking at that same moment, creeping along the corridor to the reactor. He had no plan, no backup magic artefacts or clever tricks to win the day. He had his journal, his sister, and a fleeting hope his parents weren’t about to be disintegrated in a ball of fiery death.
Mabel ran up to the door to the room where her parents were. She pressed herself against the door, commando style, readying her gauntlet and squaring her shoulders. She nodded to Dipper as if expecting him to match her stance. He simply walked up to the door and shoved it open. Forget surprise; the tulpas must know they were coming.
He thought it would be burning hot inside but found all heat was being leached from the air. As they passed through the blazing nimbus of light the twins’ eyes adjusted quickly. It was like being underwater, the light speckling in bands which caught dust beams suspended in the air. “Mom, Dad!” Mabel yelled.
The tulpas and their parents were in the heart of the power plant, the eye of the storm where the light dimmed to acceptable levels to stare without squinting. Mr and Mrs Pines didn’t seem aware of the real twins outside the core, and hadn’t heard Mabel’s calls.
“Finally.” The multi-faceted voice ricocheted into the twins’ ears. The doors leading to the opposite corridor exploded off their hinges. The twins ducked. Swooping in was the enormous four-legged chimaera they’d last seen downtown. He was flying via a pair of wings that had sprouted out of the bark on his back. Each flapping wing was made of a tight coil of paper strands, brown and weathered, covered in scrawl from multiple writers.
Errata hovered above the tulpas and then set himself gently behind them. He held out his arms as if beckoning Mr and Mrs Pines forwards, like an evangelical preacher welcoming his flock. “Oh, that is good!” He primarily sounded like Dipper now, blocking out most of the other voices vying for dominance in the beast’s throat. “One happy family, back together. Isn’t that how it should be?”
Mabel ran towards her parents but came up against the wall of light. She pushed against the translucent barrier, finding herself repelled. “Don’t hurt them! Dipper, do something!”
“I- I don’t know what to do.” From out here the tableau within looked as still as the surface of an undisturbed lake. Neither the fantastical creatures or his parents were moving in the slightest. He reached out with his fingers and brushed the edge of the light core. To his astonishment they passed through the outer barrier.
Mabel watched him intently, then patted her brother on the back. “Dipper, it has to be you!”
“What, why me? You’re a part of this too, we both lied.”
“It’s not about that anymore. Dipper, don’t you get it? Errata, he’s a reflection of you more than anyone else. Think about it. Ford started the journals, sure, but you’ve written the most! You made them your entire life, devoted yourself to mysteries and adventures. You can break through. I believe in you, bro.” She hugged Dipper, then gently guided him towards the core.
As he’d anticipated, he passed through without resistance. The light parted like a curtain to let him approach. “Plus it was your decision to lie in the first place!” Mabel shoved Dipper the rest of the way through the light barrier. “You got this Dip! No backsies!”
“Hey, Mabel! Not fair!” He stumbled and nearly fell over until he righted his sense of balance. He looked forward and swallowed hard. “Oh crap.” The tulpas and his parents had turned to look at him with unanimous blank expressions. Dipper almost felt like laughing when he saw the copies of himself and Mabel up close. Him with his hat down firmly over his forehead, still mired in embarrassment about the birthmark that nowadays he considered nothing more than a fun quirk. Mabel’s purple sweater with a doofy cat wasn’t so different from something she’d still wear, but Dipper recognised the specificity. Both twins looked exactly as they had on the day Dipper had found Journal 3 in the woods. They were unchanged, a snapshot of innocence from that warm summer’s day 17 years ago.
His first thoughts were on practical matters. Ignoring his parents he fixed his glare on Errata’s starry face. The chimaera seemed to be smiling, though as always it was hard to discern. “First things first,” Dipper said. “I want to know how you harnessed the radiation. I’ve no idea where it’s coming from, but I demand you stop. Every second I spend bantering with you we’re all getting irradiated. I’d prefer if my parents didn’t end up mutated. Plus Pacifica and I have already dealt with enough infertility issues to last a lifetime, thank you very much.”
Dipper thought irreverence would be the easiest way to project his authority. Errata didn’t care. He gave a small grunt and shrug of the head that Dipper took to be a laugh. “Haven’t you figured it out yet? I thought you were supposed to be the smart one.” Dipper frowned at the perceived insult, both to him and the rest of his family. “There is no radiation.”
Dipper’s jaw dropped open. “But how-“
“Easy. I fed off the symbolic energy of this building.” Errata swept his hands around the room. A faint ectoplasmic glow appeared to hover off the walls before fading. “After you dealt so efficiently with the chaos I’d sown across the city, I was ready to embrace the lurking power. This place is practically drowning in…” Errata sniffed, “significance. All those technicians working here, they couldn’t help but express the way the world thought about it. The totemic fear, cracking the atom, the scientist’s dream of ultimate power. Of course it seeped into the very foundations of the brickwork! Then when it was abandoned it grew to an even greater significance. An enduring relic of man’s folly, of a path science went down before being treated as a dead end. I couldn’t resist the ritual of it all.”
“And now your tulpas are done harvesting all the energy up.”
“Not quite, you still have something of mine.”
Dipper felt in his pocket and found the two tulpas they’d caught, still locked in the form of the amulet and key. Seeing no other option, he held the objects out for Errata to take. He passed one each to the twins’ tulpas, handing the amulet to Mabel and the key to Dipper. It was then that the real Dipper realised the significance of the items. They’d managed to collect each others’ items, but it didn’t matter. These were in fact the very first artefacts the twins had acquired on their adventures, even if only temporarily in the amulet’s case. Dipper even still had the real President’s Key, framed back home.
Dipper slapped his forehead. “I should’ve realised sooner. You’re empathic. I’ve met a few empaths before. All those complicated foreign emotions swirling around must be enough to drive you mad.”
“Very nearly, boy. But I like the aftertaste of discord, the bitter swill of recriminations, smothered sentiment and… regret. Oh, how it feeds me. I was born in the crucible of lies and now it nourishes my soul!”
Dipper stood his ground and scowled. “Don’t think you can scare me. I’ve faced all kinds of psychic assaults. Dream demons who think they know me, regression to past events, I’ve seen it all. I’m not afraid of you.”
“Oh, I don’t want your fear, at least not this tawdry primal stew.” The chimaera’s paper wings swept down to surround Dipper’s parents, who remained oddly unresponsive. “No no no, not the shakiness of terror, the risk of physical hurt, even the potential harm to your loved ones. It’s all part of the game to you. The fear I want is much richer. It’s the fear that people could find out your secret: that you get off on all this.”
Dipper began to sweat and dropped his prepared stance. “You’re wrong.”
“Am I?” Errata snapped his finger, bringing Mr and Mrs Pines back to life.
“Dipper? What’s going on, where are-” Mr Pines gazed up to see Errata towering above him.
“Hi there,” Errata said wickedly. Pacifica’s tone of voice had floated to the top of the pile.“You’re a sick, dirty little addict. Mason ‘Dipper’ ’Ursus’ Pines. You and your sister, sneaking out at night, skipping school, repressing everything. How scrumptious it will be when those emotions come pouring out!”
Mrs Pines began to whimper. “He’s trying to make things worse, don’t listen to him.” Dipper’s parents tried to run free, but the wings kept them surrounded in a cruel embrace.
“Stop it!” he yelled, pushing forwards.
“Not yet.” Errata held out a single one of his six fingers and held Dipper back by the forehead. “Let’s have more of that juicy turmoil hidden behind your astronomical ego. Get the pun?” Dipper shoved the finger away from his birthmark but Errata had another trick up his sleeve.
“Boy, I can’t believe we defeated all those gnomes!” The tulpa of Mabel had spoken, and Dipper knew it was his reflection’s turn next.
“Who knows what other secrets are waiting to be unlocked thanks to this journal!” The copy sounded so eager, so carefree. He was ready to deceive his own parents if it meant there wasn’t even the slimmest chance of losing this new window of opportunity. Both of his parents could see this for themselves, giving disappointed glances at the golden twins, at least when not being intimidated into silence by Errata’s freakish thuggery.
The chimaera himself seemed overwhelmed with pleasure. “Oh, that’s decadent. Who knew one measly human boy could generate such drama.”
“Shut up!” Dipper shouted, surprising Errata. Defiance wasn’t an emotion he’d been expecting. “I’ve had it up to here with your petty taunts! Forget it. I don’t care if my parents don’t approve of my life. I’m an adult, I’ve got a family and responsibilities that I chose, alright. This doesn’t define anything anymore.” Dipper opened Journal 9 and held it for all to see. “Haven’t you got the memo yet, Errata? My parents have all the time in the world now to get to know me and my secrets. You said you were an open book? Well I’ve got dozens of the things lying around at home.” Errata was stunned into silence, and Dipper couldn’t tell if it was from his outburst or the sudden severing of his precious food source.
Dipper looked down from the irrelevant monster and approached his parents. “Yes, Mom, Dad. I lied. I did it because I wanted to have it both ways.” He pointed at his 12-year old self. “I could be ‘Dipper the investigator’, ‘Dipper the cryptid expert’, ‘Dipper the romantic hero’, and still come home and be ‘Mason the ordinary kid’.”
“Oh Dipper.” His mother knelt down and hugged him. “You could have told us and not had to hide any part of yourself.”
“Maybe,” he said, lightly hugging back. “Try telling that to me back then. You might not have understood, even if someone like Ford tried to explain it. There were times that first summer where I thought I couldn’t trust Grunkle Stan, or Mabel, or even my own doppelgangers. The idea of someone who didn’t even know the first thing about magic accepting it off the bat seemed laughable.” He rubbed his neck. “And if we’re being honest, I never really had any friends before that summer. I was a nerd, with freaky forehead acne. Then I found people I could relate to, who lived and breathed weirdness. I didn’t want to lose them as much as the actual adventures.”
Dipper sniffed, and Mr Pines put a supportive hand on his shoulder. “Hey now, we might not get all of this craziness, but we still love you son. None of this can change that. I mean, it’s not like you turned out to be hiding something bad about yourself, is it?”
“Exactly!” His mother was smiling now, almost forgetting where they were. “We never knew you had such a capacity to draw and write, in such detail.”
“Yeah, those tulpa things could only be so accurate if the source material already was, right? Lifelike doesn’t even begin to cover it! Then there’s Mabel, doing all those fancy spells. I never thought my little girl had it in her! Or Zera, she leapt into action to save us, near-strangers. If that isn’t heroic I don’t know what is.”
“And what about little Merrise, who was so brave to endure so much. If you hadn’t told us the truth we’d never know har far you’d all come.”
“And Pacifica, she… did we learn anything new about Pacifica, Mary?”
“I don’t think so.“ His parents laughed. “Well she’s a wonderful person as well, I’m sure she’ll be a great mother to Wendy and Merrise.”
“Thanks,” Dipper said, smiling and holding back tears. “It means a lot, to hear all that from you after so long.”
“C’mon Dipper!” Dipper looked up. Errata was frozen with a pensive expression. The tulpa of Mabel was leading her brother away. “Let’s go find another adventure in Gravity Falls.” The echoes of the twins wandered away, past Errata, before disappearing into the light. A cascade of golden energy flowed into Errata a moment later, but he didn’t react.
“I think I get it now,” he said, with an almost eerie calmness. He stumbled on his hind legs as if drunk. “I thought the potential of that trapped doubt and guilt was all I needed. But this, this cocktail of missed opportunity and exuberant acceptance, a new beginning… It’s a heady mix.”
“It’s an all new flavour of emotion. I like it too,” Dipper said softly. Errata smiled, and for the first time it wasn’t in a mocking way.
His brutish hands were almost graceful as they reached out to a sunbeam, catching falling dust motes in his palm. “Here I was thinking I knew you Dipper Pines. Perhaps I only knew your imprint. All your years jumbled together on the pages of the journals. None of them could quite capture who you are in the present.”
Dipper noticed the mood around them had subtly changed. There was a satisfying warmth in the reactor room, and the light was no longer harsh to the eye. It was a pleasant orange, like the light of a roaring campfire or a homely hearth. Dipper saw his sister waving, back by the entrance. She could tell something positive had taken place.
Errata creaked as he stretched out his trunk neck. “Thank you. For showing me there can be other paths. Perhaps we will meet again, and I can return the favour.” Errata stood in place, but the room began to shake.
Dipper was the first to cotton on to what was about to happen. He took his parents by the hand and backed away from his indirect creation, offering a grin of support before turning to leave.
“What the heck is-” Mabel was cut off as Dipper ran past, adding her hand to the list and dragging her away. Sprinting out, they stopped in the control room for only a second.
“Time to go guys,” Dipper said to Pacifica and Merrise, who looked relieved to see them all unharmed. The quakes became more violent, knocking over desks and computers, which let off a flurry of electrical sparks.
Dipper spared only a single glance down into the reactor. The light was building in intensity again. Errata was blurred and indistinct. Dipper lingered until he became completely obscured, and was the last to run out of the main block after his family. They continued to run until they reached the parking lot. Zera was standing outside the car, mouth agape watching as the entire plant shone like the sun.
A sudden gust of air blew inwards toward the reactor, dimming the light as it went. The Pines family watched in amazement as there was sudden implosion, with all the light focusing into one point at the centre of the plant before shooting upwards like a searchlight’s beam straight up into the night sky. The roof of the reactor room blew outwards, sending concrete walls catapulting away. Amongst the devastation, Dipper smiled when he saw a brief vision of Errata, racing away into the stars up above.
Then it was all over. The light dissipated, the earth was still, and the danger was over. They all let out deep breaths of relief and looked around at each other, celebrating the fact they’d survived together.
“It’s over.” Mrs Pines had spoken. Her gaze was fixed on the sky. “Where-”
“It’s not important,” Dipper said. “He’s nothing anymore. Merely a footnote. What’s really important is the story we write next.” He showed his parents the cover of Journal 9, with the same starry pattern as Errata’s face. It glimmered in the half-light of the moon. Dipper looked expectantly at the two of them. “So? What do you say? Want to add your own touch?”
His parents shared only a short look, before taking Journal 9 and turning it to the latest blank page. Marc and Mary Pines would be the latest in a long line to lend a small part of themselves to the ever expanding tapestry started in Gravity Falls so many years ago.
“Great, world’s saved again,” Zera yawned. “Now can we please go home and get some sleep?”
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pixeljade · 9 months
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Of course if Bethesda hired ME, i could write them the greatest Fallout game of all time, set in the midwest (around Ohio/Detroit area), an area known as the Cornwastes, about 40 years after FO4. The region has been, since the Great War, basically unliveable due to deadly radioactive tornadoes, but those have begun to die down, and settlers from the East have begun to reclaim the region. Your only character story is that youve come along on a caravan, and you get to choose if thats because you're seeking a fortune on the new frontier, running away from a past, etc. The main story would actually change based on what you choose at the start, with a secondary villain based on that choice.
There would be a faction of ghouls who survived the deadly weather in the region, who claim it as their own land that smoothskins are taking from them. Many of them have taken to violence to control it, calling themselves the Ghoul Liberation Fronf. There's also a group of sapient mirelurks to the north, by the great lakes, who live in a tribal, agrarian society, which seems almost idyllic...but not very fond of outsiders. Of course the settlers have their factions as well; a group of Synths who would like not only to settle down in a place thats bigger than their previous hiding holdouts, but also hope to find a new technology to shape their future. There's a merchant guild from around D.C. wastes which has plots to establish a trading path with the west coast, but who seem to be exploiting their workers. Then there's the raiders, who have finally begun updating their playbook after success at Nuka-world and The Pitt. Now they have something close to organized crime, and they're working directly with the laborers moving into the area.
There's also of course a burgeoning government...a confederation of different regions across the east coast, who have allied with the leaders from the Cornwastes, with little more than power plays keeping it intact. Each region has their own laws, and their own military, but must allow free travel and commerce amongst the citizenry. This results in a lot of friction between the sectors, with military from each sector often exploiting other sectors citizens near the borders. The actual confederated government does nothing to stop these scuffles, being led currently by the same man who founded the Merchants Guild, whose only goal is his own enrichment. Overall, the three factions you see out of this government in the Cornwastes are the militarized Commonwealth Army, which is formed of remnants of both the Minutemen and the Brotherhood, and claim to fight for the good of all citizens (an idea which locals find questionable); the secretive and threatening Capital Coalition (Think like G-men, except with power suits backing them); and the Appalachian Militia, who are made up of some of the biggest misfits in their entire region (including several friendly Super Mutants, who have calmed down since FO4 due to new advances in biomedical engineering.)
Each of the three C's of Ohio and Detroit would be accessible. (hey, if FO4 can have most of Massachusetts we can have a bigger map this time!) There's gouges across the landscape caused by the erosion of the extreme weather, though, making transportation largely happen over bridges, which factions control as chokepoints. There will be a dynamic "sector control" system where you can aid factions in taking new bridges and acheiving their goals bit by bit. Once a sector has been taken by a friendly faction, you can build over the entire sector like you do with FO4 settlements. Of course, each of those sectors have various resources worth acquiring as well. There are, of course, some limitations; sometimes a faction wont want to expand into a sector, because they are allied with the faction controlling it, and there are some points which are considered shared ground. Also, sectors arent just gained through combat...you can take sneakier routes, sometimes even just talking a faction out of their claim of a sector.
As for the main storyline, once you get into the region and finish setting up your character, you get caught up in a tense altercation between the government and a group of armed labor workers blocking the path. Just before the Commonwealth Army threaten to "put the workers back in line", the Ghoul Liberation Front attacks both of them. You as the main character are swept away by a mysterious woman from your caravan who hides you with a stealth boy, and hands you a letter and a key, before dying from a wound. The slaughter ends with the leaders of the three factions falling back to regroup, and the letter leads you to a nearby town. Its there that you end up swept into a larger plot: the key has been passed down for generations, kept safe in one of the vaults, and evidently unlocks a deadly pre-war weapon that was being developed in Detroit. You then go on a story which involves the fate of the entire region, weighing the implications of history as well as simple citizen lives. Will the locals remain in power, or will the settlers take control? Will the government stabilize, and if so, who will be in control?
As for gameplay, much of it will be similar to FO4 with the added sector system, but also, you can actually get synth limbs and implants which are moddable as you progress. This adds one more layer to FO4's already robust modding system, as well as playing into the ever-present Fallout theme of 'what is a human anyways?'.
Anyways Bethesda if you wanna hire me i graduated cum laude with a degree in narrative arts back in may, and have a handful of accolades under my belt. I can give ya a resume and a portfolio if you want!
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- welcome to the COMMONWEALTH OF LOGRES! i am (sometimes) CATHERINE PENDRAGON, the ONCE AND FUTURE O.S.H.A. INSPECTOR, and here is the sparknotes version of the road so far:
- CAT is my character, created at the start of the game with a focus on PERCEPTION, AGILITY, INTELLIGENCE, and LUCK as my highest ability scores, as i am Not Very Good At Video Games and needed stealth/ranged mechanics under my belt. since then i have levelled my CHARISMA from 1 to 11 (mostly for the purposes of lying to the BROTHERHOOD OF STEEL), but continue to have STRENGTH and ENDURANCE scores of BAD, which semi-frequently vexes me in various ways.
- HOWARD-TODD (not to be confused with my nemesis, the vile villain TODD HOWARD) is my beloved late husband, whom i-the-player named as a joke in the absence of any canon name i could find. i later discovered that the game refers to him as NATE, so i’ve decided that that’s his middle name. i miss his gaunt, kinda sickly-looking face so much.
- my LAWYERLY QUEST, upon which i stumbled in the RADIOACTIVE WASTE-FILLED CAVES under the RED ROCKET TRUCK STOP (sometimes referred to as the PIZZA PLANET TRUCK STOP), is to return a GUIDING HAND of WORKPLACE HEALTH AND SAFETY to the WASTELAND, and usher in a NEW ERA of RESPONSIBLE HAZARD MANAGEMENT to lift us from the ashes of our destruction.
    - this originated as a joke based on the female player character having the pre-war occupation of “lawyer”, which seems like maybe the least useful skillset to bring into a LAWLESS WASTELAND, especially in contrast to HOWARD-TODD’s military career. as far as i can tell there’s not even any elaboration on what kind of lawyer i was, let alone tie-ins to the story. i am now fully committed to the bit though, lawyers for the win BETHESDA can go fuck themselves.
- the ARTHURIAN LEGEND bit also originated as a dumb throwaway joke (there’s a pattern here), wherein i jokingly referred to myself as the ONCE AND FUTURE O.S.H.A. INSPECTOR and then got carried away with connecting dots - the situation with lying dormant for centuries in a VAULT to return when the wasteland needs me the most, SANCTUARY being on an island at the far western end of the map, the fact that i’d named my first gun the CALEDFWLCH 10 CALIBRE as a HIGH NOON OVER CAMELOT reference, and so on. really i know that FALLOUT 4 wasn’t exactly intended to map directly to any particular version of ARTHURIAN LEGEND, but i’m enjoying trying to make it fit anyway.
- other recurring bits include:
    - the game seeming to continually be leading me to the CORVEGA ASSEMBLY PLANT for unknowable reasons - nothing so far has indicated to me that it’s the most important location in the game, yet all roads seem to lead there, so i don’t know what to think.
    - any time i find a JANGLES THE MOON MONKEY toy, it always seems to be in a location where something especially terrible either has happened or is about to happen. this plus his incredibly disturbing visage has led me to dub him the HARBINGER OF CALAMITY, and i take his presence as a generalised warning to be on my guard.
    - sometimes characters will gift me with a heavy item as a reward for some quest or other, immediately maxing out my carry weight due to my weak noodle arms. i guess they think it’s funny to watch my knees buckle or something.
    - discovery of several GIDDYUP BUTTERCUP parts early in the game led me to get my hopes up about the completed item potentially being some kind of NOBLE STEED. although it seems that i can’t in fact ride a ROCKET-POWERED ROCKING HORSE around the wasteland, this plus the existence of MOTORCYCLES as apparently unrepairable junk items continually vexes me.
    - i have an infrequent yet annoying problem with the variable solidity of exposed rebar, which sometimes can be walked upon perfectly safely and others causes me to fall to my death. this is because TODD HOWARD is victimising me personally and not at all because i need to look where i’m going.
     - everyone in the COMMONWEALTH and beyond seems to know and revere TAKAHASHI’s noodles, so i’ve decided that he is the wasteland’s PATRON DEITY OF COMMUNITY. not sure if i’m really one of his flock yet, but i fully support him and his endeavours.
- to start from the beginning (if i’ve finally gotten the link to work), click here. hope you enjoy as much as i am!
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