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#rainbow six siege containment
shuttershocky · 1 year
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I'm thinking if making the jump from fgo to arknights. How big an adjustment is it between the two?
Pretty big. It's a tower defense that actually involves heavy amounts of strategy, but once you do solve a stage perfectly (no enemies leaked) you unlock an autodeploy function so farming events is just solving a stage once and then you can auto farm it while doing something else.
Operators take much more resources to raise compared to servants, however the Rhodes Island base differs from Chaldea in that it's actually part of the game. You can build up your base depending on your progress through the main story, and you can set up your base to passively generate XP and LMD (the AK equivalent of QP) for you. You'll never have to farm doors again once your base is built up
Gacha-wise Arknights' is much more forgiving. There's a 2% SSR rate and a pity rate that increases that rate by 2% for every 1 roll after 50 rolls of not getting an SSR (AKA 100 rolls at absolute worst luck guarantees getting a 6 star) and this carries over between banners that don't have limited units, 90% of Operators are standard and limited units arrive only once every three months and you are always given a free ten roll and one free roll every day in a limited banner with a hard spark at 300 rolls, and the first ten rolls of every new banner guarantees a 5 star minimum (SSR units are 6 stars).
Additionally there is a system called Recruitment (the AK equivalent of friend point rolls) that lets you gacha without using gacha currency, you just select a bunch of tags that describe an operator you want and throw it to the wind and cross your fingers, you can get even 5 stars in this way. Once in a while you will find a tag that says "Top operator", and you can get a 6 star with it. No gacha currency needed. Imagine if FGO randomly gave you Waver from the FP gacha.
Storywise AK is a bit harder to digest, rather than individual stories acting as chapters like FGO uses, each chapter in Arknights main story is one continuous stream until the end of an arc. Additionally some event stories are self-contained, others are full on sequels of past events.
Concerned about starting late and having missed all the god welfares like if you started late in FGO and missed Rider Kintoki? Don't worry about that. Past events in Arknights that have already had their rerun will be added to the "side stories" main menu tab or "Intermezzi" if they're relevant to the main story. After some time has passed from an event being added permanently, free Operators from those events will become available to all players via a button labeled Record Restoration. Just play through the event's stages and you can unlock them, so it's like you never missed anything.
(for obvious reasons, they cannot do this for Third Party collab operators like the Rainbow Six Siege crew, Monster Hunter, Nine Colored Deer, or Luo Xiaohei)
If you ever get stuck on a stage, feel free to ask for help. If you'd like full and complete video guides however, look up KyostinV on Youtube who does low rarity / budget clears for every stage in the game. Yes, even the hard lategame content that assumes you're really strong. He's also recently made AFK guides, for when you've reached endgame levels of power and are just looking for the easiest, laziest way to clear a stage as possible.
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fibonard · 1 year
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Rainbow Six Siege: Containment Breach Fan Art. 2021. Me.
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seafoamsol · 2 years
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iamDeadbird, the current art director for esports team Darkzero, has been tracing for his entire art career, and profited off of other people’s works.
There’s a link to a google document in the video description (which I will link [HERE]) that has more examples of his thievery.
He stole Kevin Raganit’s work to use as an emote.
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He even traced the art that he used for Iceycat’s tribute skin.
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He’s been using this stolen art to pad his portfolio and to please clients. This man doesn’t deserve to be an art director at an esports org, or in any position of creative power.
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uncannychange · 1 year
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After signing reams of paperwork containing, among other things, the harshest non-disclosure agreements he had ever seen, Justin David Foster was blindfolded and taken to the location where beta testing was taking place for a new gaming system to be called Dreamforge 4000 (unknown to Justin real name Quantum Reality Manifestor Mark V, something much more than a gaming system, but they needed something to pull the dupes, err, volunteers in.)
Warned that once in the Dreamforge 4000, things would seem completely real, only more so, and that once they took him out after days of testing (“days?!?” “don’t worry, Mister Foster, we’ll take good care of your body.”) there was a possibility of mild residual auditory and visual hallucinations, as well as other effects. “Like what?” asked Justin “nothing to worry about,” they replied. After all, if they told him about the volunteers who just disappeared from existence with a pop and a bright cherry light during the tests of the Mark III, it would just worry him needlessly.
So They hooked him in, and with a body-shaking hum and a bright light, Justin found himself someplace else.
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Justin had hoped the game would be like Elden Ring, Destiny 2, or Tom Clancy's Rainbow Six: Siege, where he found himself was a brightly colored high-fantasy realm called Opalutopia.
Also, to his dismay had found himself in Opalutopia not as the Warrior Mage or Tech Sargent he had asked for but as Jasmine Delilah Starbutter, Pixie princess!
“Crap on a Ritz Cracker!” thought Justin. “Hey, can you guys change this?” Jasmine spoke aloud in a voice that all but tinkled like a bell, hopeing the people in the room could hear him and do something.
No reply came, and nothing changed.
Foster shrugged, and as Princess Starbutter set out to explore.
One month later, at least according to calendars found in the realm, Justin was still in Opalutopia. Desperation began to set in for Justin. “they said days, and I didn’t believe them,” Foster thought. “I just hope this is some kind of induced messing with my sense of time; this is getting to me.”
Indeed during her month of sojourning the lands of Opalutopia, Justin, as Princess Jasmine, had had some remarkable adventures.
The most frightening of which had not been the Orks, Ogres, and highway bandits she had had to deal with, but the village of Mountain Gnomes, where three of them had begged her to get word to the bastards in the real world and get them home.
So, there was the Princess in yet another inn at the edge of the Great Forrest, drinking another mead and feeling sorry for herself, or himself; at that point, Justin was not sure which, when the room got painfully bright, bright, and silent.
And with that, the “video” helmet was pulled off, and he was back in the stark white room filled with equipment that he had not seen for what he thought at least had been a month. Only for some reason, it seemed larger than he remembered, as was the chair he sat in, which somehow had become much roomier.
“He’s back!” he heard one of the techs say. “Yes!” said another. “Yeah, but look at...him?” said a third.
“Welcome back… Mister Foster.” said the first tech. “There was a bit of a glitch with your test, but you are okay and back with us.” Before Justin could say anything, a stern man in a dark suit came from around the chair he was in and spoke. “Before we start on what needs to be done now, I need to remind you of all the legal papers you signed.” “What?” said Justin, pausing; there was something off about his voice.
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One month after returning to the real world Justin was ready to leave the compound where the Quantum Reality Manifestor Mark V was being tested (in fact, they were already at work on the Mark VI due to what they had learned with Justin.)
Only Justin would not be going back to his old life. Due to his having returned from Opalutopia five years younger than his former 28 years, reduced down from a height of five foot, ten inches to four foot, four inches, and while human again and no longer a Pixie (whatever that even was), Justin was now a woman.
With the help of the mystery company that had done this to her, she had a new identity and would be moving to Bangor, Maine, as Jenna Davina Smith.
“And from now on, I’m sticking strictly to board, paper, and card games, " thought the new Ms. Smith.
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greenzaku · 2 years
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Been pondering, probably a bit too deeply, about the Russian invasion of Ukraine, and what it means for fandoms containing Ukrainian and Russian characters going forward and how to write about canon characters, OCs, and OCs-to-be from these countries with sensitivity, especially for fandom universes based on the real world. 
(Before anyone jumps in with ‘they have bigger things to worry about’ or worse, something about cancel culture - if its not blindingly apparent with my stickied post and and previous ones, I am quietly involved, off social media, in supporting the defenders irl; gods I’m well aware of the gravity of the situation day and night but still love STALKER and Metro etc etc) My pfp of !6 years is a Flight Rising dragon based off a Freedom STALKER OC, Basket is still a beloved L25 walking lair disaster. Acer in my lair is also a Ecologist faction OC. Fanart of both can be found in my blog from years ago.
On one hand, we write stories and characters from persecuted backgrounds with sensitivity, and often with input from real people from these backgrounds. They could be villains, heroes, fools, or people just getting by. Representation is important. We WANT them to be loved an enjoyed by all and I don’t think Ukrainians would find any of my STALKER characters particularly offensive. Then you have the Metro universe where the characters are primarily Russian, and is written by a Russian (albeit one that opposes the war and has fled the country for speaking out). Do heroic Russian characters seem offensive or unrealistic now? Should we play and write them as if the war never happened so that their interactions are distant to us and comforting in being unrealistic, or demonstrate sensitivity to the current conflict and alter how we portray or use them? For what its worth, I know games like Rainbow Six Siege now has to deal with the awkwardness of having Russian characters with real-world based bios. Going forward, I can’t see any new movie or game created in the West having Russian military as a playable hero faction at all - from the perspective of game balance, they’d be unrealistically competent, and from the perspective of likeability - abhorrent.
I honestly don’t know the answer.
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rainbowsixmobile · 1 year
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Rainbow Six Mobile APK Download Android, iOS Latest Version (R6M MOD APK) 2023
Tom Clancy’s Rainbow Six Siege is a popular first-person shooter game that has been available on PC and consoles for a while now. Recently, Ubisoft has launched the mobile version of the game called Rainbow Six Mobile APK. In this article, we will be discussing everything you need to know about Rainbow Six Mobile APK.
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Rainbow Six Mobile APK is a mobile version of the popular game Rainbow Six Siege. The game has been optimized for mobile devices and features similar gameplay to the original game. Players can join squads, choose their operators, and engage in intense, tactical battles in various locations.
How to download Rainbow Six Mobile APK?
Rainbow Six Mobile APK is not available on the official app stores, such as the Google Play Store or the Apple App Store. However, you can download the game from various third-party websites. To download the game, follow these steps:
Open your device’s web browser and search for “Rainbow Six Mobile APK”.
Choose a reputable website to download the APK file from.
Download the APK file and save it on your device.
Once the download is complete, go to your device’s settings and enable “Install from Unknown Sources”.
Open the downloaded APK file and follow the installation instructions.
What are the system requirements for Rainbow Six Mobile APK?
Rainbow Six Mobile APK requires a relatively high-end device to run smoothly. Here are the minimum system requirements for the game:
Android 5.0 or higher
3GB RAM or more
Qualcomm Snapdragon 430 or higher
What are the gameplay features of Rainbow Six Mobile APK?
Rainbow Six Mobile APK offers similar gameplay features to the original game. Players can choose their operators, join squads, and engage in tactical battles in various locations. The game also features a multiplayer mode, where players can compete against each other in real-time battles.
Is Rainbow Six Mobile APK safe to download?
Rainbow Six Mobile APK is not available on the official app stores, which means that you need to download it from a third-party website. While downloading from third-party websites can be risky, as they may contain malware or viruses, Rainbow Six Mobile APK has been thoroughly tested and is safe to download from reputable websites.
So, Rainbow Six Mobile (R6M or R6 Mobile) is a very Popular Battle Royale Game for Android, iOS Version. Currently Company has launched it Closed Beta Version for the Test for Limited Users Who have Pre-Registered on Android Playstore. Very Soon it will be launched for Open Beta for all the Registered Users Worldwide. Based on the Experiences from Seasoned Gamer, they will improve the Rainbow Six Mobile Product and will come up with one more closed beta play-test if required.
Name - Rainbow Six Mobile (R6M | R6 Mobile)
Release Date - 2023
Current Stage - Closed Beta Test on May 2023
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So, Rainbow Six Mobile APK developers are trying their best to give Top Notch Game to Android Smartphone users. Just after the R6M Android APK, they will launch Rainbow Six Mobile APK for iOS Smartphones.
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r6shippingdelivery · 2 years
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You know I wonder...
How come R6S doesn't have a night mode yet?
Like a literal lights off mode where the map is really dark but you have like a light source and stuff.
There used to be night maps, aka, they're set during night but all buildings are properly lit. They were pretty cool aesthetically, but for PvP the light differences looking out/inside the building could be blinding and unfair, so that's why they allegedly removed them.
We did have a very dimly lit event, similar to what you discribe with the map being really dark, that was the Containment Event promoting Extraction. It was super cool and one of my favorite Siege events ever alongside Doktor's Curse. And recently we had the best event in Extraction, Eclipse, where the maps are all dark cause the power if off, and you only see where you point your weapon/flashlight until you turn the power back on. That one had the best atmosphere I've seen in Rainbow Six, and the gameplay was also pretty fun, mixing stealth and then horde mode *chef's kiss*
So I guess, we could maybe expect similar stuff in future events, in both games hopefully? But those events are always temporary. After all, Extraction isn't even a year old, and it took Siege 7 years to add additional game modes (TDM).
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wealmostaneckbeard · 1 year
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love how you tagged my rimworld post with "unsafe storage" as if you have a collection of like osha violating practices in video games or smth
I wish I had a collection of pictures of unsafe storage practices. You're the first one I've seen.
I'm trying to think of other games where you can store things so improperly that it causes a disaster, and I only got one:
The upcoming cosmic horror fishing game Dredge. You can catch and store fish that are Corrupted. Their corruption spreads out over time, infecting whatever you have in your hold, such as ships mechanisms, other caught fish, and artifacts. No idea what happens if you let corruption completely take over your boat. I don't have the game yet.
Oh wait I just remembered that Rainbow Six Siege's Theme Park map had a whole bunch of work place safety violations such as unsecured chemical containers and a sparking power strip dangling from the ceiling.
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esportopedia · 2 years
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R6 Grim Preview: New Rainbow Six Siege Operator – Nomad Meets Jackal
R6 Grim Preview: New Rainbow Six Siege Operator – Nomad Meets Jackal
Attackers like Grim, R6’s new operator, make me nervous. It’s scary enough that he has a three-speed machine with an excellent primary weapon, but it’s his device, a collapsible container that drops homing microbots, that sets off the alarm. When it arrives as part of the upcoming Operation Violent Swarm, it will bring more other a device that can track a defender’s location in real time, and if…
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trailercheck · 28 days
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RAINBOW SIX SIEGE Official Containment 2 Event Trailer (2024) | HD
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ramtracking · 1 month
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Rainbow Six Siege X Halo - Official Kelly-087 Crossover Trailer [ Halo ]
Rainbow Six Siege X Halo – Official Kelly-087 Crossover Trailer [Highlights] Rainbow Six Siege and Halo unite with the Kelly-087 crossover bundle for players to attain on the tactical first-person shooter developed by… Every now and then, Ubisoft surprises the community with unique partnerships with other video game titles or TV shows. The new Halo crossover for Rainbow Six Siege contains a cool…
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fmp123 · 1 month
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Luck in Games
Most games contain at least some luck. Examples of games that could be argued to sometimes contain luck is, Fortnite and Rainbow Six Siege. In fortnite, luck can be somewhat the reason for you winning the game. For example, getting lucky and being in the next zone, good loot spawns etc. And in R6 you can sometimes randomly shoot a wall or purposely shoot it because you know someone's about there and eliminate them. Which again could be lucky but depending if you know they're there or not.
Other games that quite heavily involve luck are: Candy Crush and Roulette. Candy Crush you can't do a move and predict many moves ahead because once you do a move more randomly fall down and eventually after a few moves you can now have a completely different board. Roulette is purely chance and could go any direction.
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narrativestringtheory · 3 months
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NST #908: Tom Clancy's Rainbow Six Siege (2015/2020)
Opening videos for various components of Tom Clancy’s Rainbow Six Siege (Ubisoft, 2015/2020) contain classic variants.
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alecbicheno · 4 months
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Blog post 1 - The importance of narrative within a game
What is a narrative?
A narrative is a telling of true or fictitious events or a connected sequence of events. There are many definitions of a narrative, some being very broad but a much simpler one will suffice when it comes to videogame narratives. A good simple definition for this purpose of this blog would be H. Porter Abbot’s “narrative is the representation of an event or series of events” (Abbot, 2020).
Humans have been using narrative to tell stories for millennia, it’s how early humans would learn about their world. Over the thousands of years of human development, we now find that narratives are intertwined with almost every art form we can see, whether it’s a tragic story being told in a play or an abstract painting, most contain or portray some form of narrative.
Narrative in games and its importance
Videogames utilise narrative to create a much more immersive experience and, just like the other art forms, tell a story. However, the importance of a narrative varies depending on the type of game. A simple way of viewing games is there are story focused games and multiplayer focused games. Whilst there are many games that feature a narrative and multiplayer, for comparisons sake I’ll look at games which focus on story and ones that focus on multiplayer.
The narrative in story focused games is important because the gameplay can only take the game so far. The story is the selling point of these games and is what keeps the player invested, therefore it’s crucial the narrative is effective to keep the player playing, otherwise they may abandon the game altogether. However, this should not come at the cost of the gameplay, the two must work in unison to create a good product. A good example of this is Telltale Games’ The Walking Dead (2012) where the gameplay is simplistic, with it being simple movement, conversations with different dialogue options and quick time events, but the impacts of which affect the entire story.
Meanwhile in a game that is only focused on the multiplayer aspect, the narrative takes a backseat or is sometimes non-existent, making the gameplay the primary selling point. This approach works too with successful examples being Tom Clancy’s Rainbow Six Siege (2015) by Ubisoft, and Rust (2018) by Facepunch Studios. Both games boast large, consistent player bases many years after their release dates.
The former is all about the tactical shooter gameplay, with the lore of the characters available to read in the game, then over the years a story has developed via cinematics that further the story and lore, as well as various animations that play when a new character is introduced which also tie into the story and lore. The latter example has no official narrative or lore, you simply spawn in and immediately must try to survive the environment and other players.
So, the narrative being the most important aspect of the game or not appears to be irrelevant, with examples of good and bad games that followed either extreme. However, I believe that it is important for some form of narrative to exist in a game, even if it’s simple lore. People enjoy narratives, it’s why they are ingrained into our society and are surrounded by them in various mediums, therefore adding one to a game can only increase it in quality.
Does interactivity harm storytelling?
This question mainly applies to story focused games because, as previously mentioned, a multiplayer focused game won’t have much story and is more concerned with the gameplay.
In short, story focused games don’t suffer from interactivity, they are enhanced by it. When someone reads a book or watches a movie, they get attached to the characters within it but they’re just an observer to the events. However, when someone plays a game, the attachment is greater because they are actively participating in the events within it. This basically means the character, in a way, is also the player, so the characters goals are the players goals.
The scale of this attachment can vary depending on the gameplay within in a game, but it is still there. For example, if we take The Last of Us (2013) which features very intense, action-packed gameplay and compare it to The Walking Dead (2012) with its simplistic, multiple-choice gameplay, we find that the protagonists of both these games were well loved within their respective fanbases, with players genuinely caring about their wellbeing.
So, does interactivity harm storytelling? No, the interactivity element adds a personal touch to the narrative, increasing the players emotions which further increases the impact of the story and the events within it. This point remains true for all story focused games regardless of the level of interactivity, like in the examples discussed previously.
Bibliography
Abbot, H. P., 2020. The Cambridge Introduction to Narrative. 3rd ed. Cambridge: Cambridge University Press.
FACEPUNCH STUDIOS. (2018) Rust. [GAME] PC. Birmingham: Facepunch Studios
NAUGHTY DOG. (2013) The Last of Us. [DISC] PlayStation3. Santa Monica: Sony Computer Entertainment
Stone, C., 2019. The evolution of video games as a storytelling medium, and the role of narrative in modern games. [Online] Available at: https://www.gamedeveloper.com/design/the-evolution-of-video-games-as-a-storytelling-medium-and-the-role-of-narrative-in-modern-games [Accessed 07 10 2023].
Suárez, J., 2017. The Importance Of Narrative In Video Games. [Online] Available at: https://medium.com/edtech-in-language-learning/the-importance-of-narrative-in-video-games-4a879fb01fe8 [Accessed 07 10 2023].
TELLTALE GAMES. (2012) The Walking Dead. [DISC] Xbox One. San Rafael: Telltale Games
UBISOFT MONTREAL. (2015) Tom Clancy’s Rainbow Six Siege. [DISC] Xbox One. Saint-Mandé: Ubisoft
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3dfpmusic · 6 months
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Rainbow Six Siege
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Rainbow Six Siege is a 5v5 first person shooter. Each Operator has their own unique ability. These ability's from the different operators can go hand in hand. For example, Wamai ( who's ability denies explosives etc.) can be used to prevent shields and other kinds of utility from being blown up by the enemy team.
This synergy between operators makes it so you have to think about where you're putting your utility and why. Personally I think this makes the game more enjoyable than most other shooters that are just run and gun.
The game is made by Ubisoft
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Minecraft is a sandbox game made Mojang Studios. It was first made public in 2009 before being fully released in 2011. The game went on to sell 4 million copies in 2011. At the time, the concept of a world made out of mainly cubes was new. It also contains many realistic things but are seen unrealistically. For example, fire spreading, drowning, hunger and somethings when mining.
In 2016 Mojang released Minecraft Education Edition. This was designed and targeted for a classroom setting. To help teach children in a memorable way.
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randomiproj · 7 months
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5 games that use a randomised rewards system
Rainbow six siege:
Rainbow six siege is an online tactical shooter where you play as an operator and you either have to successfully defuse a bomb or extract a hostage whilst under attack from defending rainbow operators.
The game has a lootbox system called 'alpha packs.' These packs can give you weapon skins, operator skins, weapon charms and card art, they can be purchased with in game currency or real life currency and have a chance to be won after every match you win.
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Fifa:
Fifa is a football strategy game based on the current leagues. It includes the player from the clubs and you're able to build a team yourself using players you get from fifa packs. Fifa packs are acquired with in game currency and fifa points which can be bought with real life money.
The fifa packs can be bought or earned through challenged that are completed within matches. Some packs contain players that cannot be sold for any money or expire after a certain amount of days have passed.
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Apex legends:
Apex legends is a battle royale game where the last team standing wins. The game offers an 'Apex pack' when you level up (this changes depending on the level you are.) You can also buy apex packs with an in game currency acquire by in app purchases or from the battle pass. During events they can also be rewarded in event trackers. The packs can give you stat trackers, skins, weapon skins, crafting materials, charms, finishers, and heirlooms. An heirloom has a 0.2% of being acquired so you're guaranteed it in 500 packs.
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Overwatch:
Overwatch is a team based fps where you have to escort a payload or take control of a point. In the first game you would receive a lootbox for levelling up, completing gamemodes, and challenges. The lootbox would change when certain events were on with some giving you a guaranteed legendary. They could also be purchased with in game currency that can also be bought with real life money.
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Not only is the rarity of each item randomised but so is the actual content. You can get skins, victory poses, credits, icons, voice lines, emotes, highlight intros, and sprays.
Titanfall 2:
Titanfall 2 is a team based fps where you fight against other pilots to a score of 650 points, capture the flag, deathmatch, or titan kills only. The game doesn't have the stereotypical lootbox system but instead it has a thing called 'advocate gifts.' Advocate Gifts in Titanfall 2 are earned through gameplay and include various unlocks like camos, executions and callsigns. Each gift can contain one random cosmetic item that you don't already have, credits, or a coliseum ticket.
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