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#reminds me of yoshi's crafted world
hollowtones · 29 days
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opinions on yoshis story? imo that game doesnt deserve to have music that good
I haven't played very much of it and I've been meaning to do something about that forever. I've played some of it and I've watched others go through most of it.
I know I've seen a little bit of modern grumbling (I don't know if this was a point of contention when the game came out because I was three at the time. OK I looked up some reviews from the era and it looks like it was also a thing people were mad about back then. LOL) over the fact that the game isn't more like "Yoshi's Island" & that it feels like it's aimed more at younger audiences. I dunno. I've never been bothered much by games with some tie to one another doing something different. (Some of the response reminds me of Transformers fans being upset over Hasbro making toys and shows for very young children sometimes; admittedly maybe I'm off the mark here.)
It's a very easy game if you want it to be. You can just eat any fruits you want forever and it's over in a blink. And it's fine. It's fine if the video game lets you beat it very fast if you want to. You can also try to collect only one single kind of fruit in a level and that makes things take longer and makes them feel like more of a scavenger hunt (especially if you're trying to get all the melons). I think that's neat. There's sort of an interesting design trajectory from "Super Mario World" to "Yoshi's Island" where the levels become a little longer, a little more meandering, a little more exploratory, sometimes (not always, and not massively, but it's still there) a little less linear. No time limit. Going for collectibles instead; making every level about getting a score of 100 (if you want to). You can see that iterated on in "Yoshi's Story"! No singular end point of the level. Bigger rooms to explore (while still keeping levels relatively short). More of a focus on puzzle solving and exploration. Collectibles simplified to one meter that you fill up, but there are multiple things that can fill it & you get rewarded for only collecting one kind. (And also the hearts that let you pick what level you go to next. There's a lot of "opening up more of the game for yourself if you want to go out and look for it" here. Are there other collectibles, actually? I don't really remember...) Secret fruits that give even more points. It makes the levels feel more like puzzle box toys that you roam around in. It's neat that they designed that for younger kids and it's neat that you can make it more difficult if that sounds fun to you. (I would have to play more of it myself to decide if going for all melons is fun for me specifically. But I like it on paper, y'know?)
The pop-up storybook theming is cute and the visual aesthetic of the game overall works really well. It feels like arts & crafts dioramas made by kids (or with kids) so they could play pretend with their toys while reading a storybook. It's got very strong toy feel overall. The music is really fun!!! It does the dynamic soundtrack thing where some parts of the track change depending on your health!!! I'm always clapping my hands like a seal with a game's music changes depending what I'm doing!!! Maybe it's a little silly of me to say this, given that it's a sentiment I've had in the past, but nowadays I scratch my head a bit at "the music in this has no right to go this hard" type comments. It goes hard because the musicians got hired to make it like that. (I'm imagining a guy who thinks the "Yoshi's Story" music is the hardest music ever created and I'm smiling serenely about it. I hope he's real & I hope he's out there somewhere.) I'm glad they let Totaka do something that feels at least a little experimental for the goofy Yoshi babies storybook super happy yay & jumping throwing game soundtrack. It's a fun contrast, isn't it? It feels very of-the-era in a way I'm having trouble externalizing outside of "well it's a little weird and multi-genre". It's neat that they all have a shared melody that they draw on.
Thanks for reading my short essay on a childrens' video game I haven't played a lot of yet. I need to go take a shower now.
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7grandmel · 10 months
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Todays rip: 06/07/2023
Everybody's Special Course
Season 1
Featured on: GiIvaSunner's Highest Quality Video Game Rips: Volume 7: Part mm2wood
Ripped by Half Pixel
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Yeah, sorry to say I'm not quite done praising Half Pixel yet! In writing my post on Siiva Lining, I suddenly got reminded of how he's behind one of my all-time favorites, and got immensely compelled to cover it. So here it is: Everybody's Special Course, another rip from the last few months of Season 1.
Now, this rip was still uploaded well over a month before the channel ending were to be announced in the end of September, but even back then it always gave me this sense of...bittersweetness? It's a gleefully happy celebration of almost every Season 1 SiIva joke, set to music from Yoshi's Woolly World, one of my all-time favorite Wii U games and one that I somewhat associate with the final months of that console as well. Perhaps its due to those parallels in context, that both sources released during the incoming "end", that the rip hits as hard for me as it does.
I mean, there's also Half Pixel's expected quality on display. The jokes change as if on perfect cue by the music, adding both the expected vocals and lead melody change alongside instrumental changes such as PSY's "eyys", or Space Jam's inseperable backing track, and are all played for just long enough for the track to feel like a thorough celebration of it all. No part, even the Grand Dad part, feels ironic, and when needed several jokes are even layered on top of each other, such as playing Snow Halation in the background of the Soulja Boy section. That sort of crowded feeling really adds to the experience I feel, its as if everyone's here yet are atill trying their best to give everyone a proper sendoff.
Like usual, I'm absolutely reading too much into things, but it hits different having a rip like this sit in the back of your mind for the better part of six years, yknow? With both Yoshi's Woolly World and SiIvaGunner Season 1, its a track I'm forever going to associate with happy farewells. And that's entirely due to Half Pixel's dedication to his craft (and, of course, his excellent taste in music).
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mirai-e-jump · 3 years
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KIRBY's DREAM FACTORY⚙️
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crystalspinez · 2 years
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im late, so sorry! but here is the mistral jamboree thoughts post!!
- although it doesnt fit the aesthetic of most of my dragons, the new apparel is really cool!!! featherssss
- a bunch of ppl have said that the windsinger statue is really pretty and i agree! very flowy and shiny :) for some the flat gusts remind me of yoshis crafted world which is good i love that game 
- most of the skins werent my cup of tea but not bad! my personal faves were the m veil one and the f obe one
- the cu- i mean milk fish is cool too 👍
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pureimagineering · 4 years
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Even though I’ve spent over a decade researching the art of interactive storytelling, I’ve never really been a gamer
The problem is I’m uncoordinated. Also, I don’t enjoy competition. Also, ticking clocks make me panic. Also, a million other problems.
But then quarantine happened, and the Untitled Goose Game clicked with me
That gave me enough momentum to stumble through some Mario games (Yoshi’s Crafted World, Super Mario Odyssey, and currently Luigi’s Mansion 3)
I’m hoping to branch out beyond the series, although nothing else has clicked yet. (Recommendations welcome!)
Because I’m digging this. The more firsthand experience I get with this prolific form of interactive storytelling, the more I can feel myself learning!
It’s too soon to articulate what I’m learning, but I can feel my brain batteries charging up, which is a joy. It reminds me of when I started film school, and I realized that binging movies can actually make you smarter
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swashbucklery · 4 years
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I got the very best collection of soft game recs in reply to my last post, and I’m corralling them here to say thank you but also because they’re really good recs, in case any of you need some soft game ideas for yourselves.
ifyouresure replied to your post “Hey Kids, it’s your Grouchy Aunt J! In my non-fandom life I work in…”
hello, hope things stay as Rad as possible for you in the coming weeks! i played the demo for ‘Yoshi’s Crafted World’ on the switch recently: it is exactly a soft game, and contained a ton of little crafty details even in the short demo, and was apparently developed by a company called Good-Feel, which feels very apt. i haven’t played the full game, but if you haven’t heard of it, you can try out the demo before committing to it!
Oh this is a lovely game rec! Crafted World has been on my list for a while and checking out the demo is a great suggestion to see if it’s my thing! Thank you!
rvyven replied to your post  “Hey Kids, it’s your Grouchy Aunt J! In my non-fandom life I work in...”                    
Dragon Quest XI is my favorite switch game right now. I'm nearing the end and I've put in over 125 hours and I've loved every minute of it                    
Ohhh this is a great reminder! I have that game on PS4 and have let it languish!
noracharlesandherdogasta replied to your post  “Hey Kids, it’s your Grouchy Aunt J! In my non-fandom life I work in...”                    
Cat Quest 1 and 2! Both are definitely on ps4 (I believe they're on switch as well but I can't say for sure). Picture   really good legend of zelda game, but starring cats and dogs. The sequel is also multiplayer!                    
This is a VERY GOOD REC, I just checked out the trailer for this game and it sounds adorable. Thanks so much! 💕
roarsaidthedinosaur replied to your post  “Hey Kids, it’s your Grouchy Aunt J! In my non-fandom life I work in…”
 two faves for me are undertale & journey, both are on ps4. undertale i esp love bc you can make it through the game without hurting anyone & it is also v cute
Oooh I’ve heard of Undertale but have never played it, and I’ve never heard of Journey before but it looks beautiful, wow. Thanks so much for the recs!
whiteliesarenecessary replied to your post  “Hey Kids, it’s your Grouchy Aunt J! In my non-fandom life I work in…”
have you played persona 5? its not exactly an open world game but it has a lot to do and over 100 hours of gameplay and really really good music (there are some things that i dont like but overall is a good game that keeps you ocupied) and then soft looking gris and journey, both full of color
You know, I don’t think I’ve ever played a Persona game before! I’ll have to take a look, but the long gameplay and fun journey aspect definitely sound cool!
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sternenfairy · 5 years
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watching a “Yoshis crafted world” Lets play reminds me that I have yet to finish “Yoshis Wolly World” orz
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garrettsthings · 6 years
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My Reaction to the 9-13-2018 Nintendo Direct
Like I did with the E3 presentation, I plan on going through each individual game showcased here and posting my thoughts on each. Then I’ll summarize with my thoughts about the entire thing. So without further ado:
Luigi’s Mansion 3: Back from the dead, Luigi has sworn to destroy the monsters that were briefly his brothers. In all seriousness though, this game was completely unexpected and I think it looks great. I like the fact that it seems to be hotel setting this time.
Kirby’s Extra Epic Yarn: I did not own the original game, though I did play it and I loved how stress-free and charming it was. I might even get this one.
Mario and Luigi Bowser’s Inside Story: I’m a little salty they skipped Partners in Time. That one was one of my favorite Mario and Luigi games. This one looks good though, and I like the idea of a Bowser Jr. focused mode.
Luigi’s Mansion 3DS: I actually can’t wait for this one. I only very briefly played the original one, but I loved its creepy atmosphere and sometimes legitimately scary moments. I’m absolutely getting this version.
Yo-Kai Watch Blasters Moon Rabbit Crew: I actually got this game a little while ago on a whim, and while it hasn’t wowed me yet I also haven’t gotten super far. I’m still not 100% sure what Moon Rabbit Crew even IS yet, but if its a free update there’s no harm in getting it.
Splatoon 2 Ver. 4: I don’t play Splatoon anymore, so this trailer didn’t really mean anything to me, but I loved how they went full anime with it, and I absolutely adore the effort and creativity that Nintendo is putting into this franchise.
Mega Man 11: I’ll admit that I was never a fan of old-school Mega Man due to its difficulty (yes, I know. I’m the worst), but this was my first time seeing any footage of Mega Man 11 and I liked what I saw. I might need to try out the demo.
Mario Tennis Aces Ver. 2: I didn’t wind up getting this game, but I’m happy it’s getting tons of post-launch content. I just hope the Switch eventually gets a Mario Golf game with the same treatment.
Capcom Beat ‘Em Up Bundle: This is probably one of the highlights of this Direct for me. I did not grow up near an Arcade so I never played any of these games, but I was aware of a few of them. So this bundle will be my first time playing any of them and for $20 that’s a steal. I just hope there’s a physical release.
New Super Mario Bros. U Deluxe: I might skip this one since I prefer modern Mario games to the classic side scrollers (I know. I’m the worst.).
Katamri Damacy Reroll: Oh boy! I have never played a Katamari game, though I have always been aware of how delightfully bizarre they are. And now you’re telling me I get to play the original? Oh you better believe I am getting this.
Nintendo Switch Online: I’ve seen a lot of people upset by this and I get why, but this isn’t something Nintendo just sprung on us. They’ve made it very clear before the Switch even launched that a paid online service was coming just like what Xbox and Playstation have. So while it does suck that we have to pay for something that has been free for over a year now, the jaw-droppingly low price of $20 a year (I’m an unemployed student and even I can afford that!) and bonus NES games are enough to make me be alright with it.
Pokemon Let’s Go: Already got my copy pre-ordered (Amazon had a price error so I got it for $20 less), so Nintendo doesn’t need to sell me on this game, but I’m still excited for it. I don’t care how kiddy or easy it looks, the game looks absolutely charming and I love it! I do hope those Pikachu and Eevee Joycons are sold separately though, because I want them.
Diablo III Eternal Edition: I’m not a huge Diablo fan, so I don’t know if I’ll get this game, but I just want to bring everyone’s attention to the upbeat Nintendo Announcer saying “The Burning Hells”.
Super Mario Party: I’m getting this. I am making my friends play it with me. We will never speak again. It will be glorious.
Town: To quote the best character in Monster Prom: YAAAAAAAAAAASSSSSSS!!! I am a huge Pokemon fan, so Game Freak has my loyalty 100%. Especially after how addicting Pocket Card Jockey was. This trailer only showed us a little bit about the game, but I am already all in.
Cities Skylines: This game isn’t really the kind of game I usually go for but I’m happy for people who enjoy city simulators.
Daemon X Machina: This clip didn’t give us any info we didn’t already know from E3, but the game still looks great and I have every intention of getting it.
Yoshi’s Crafted World: I don’t know what Nintendo’s obsession with handicrafts is, but if it keeps resulting in charming, clever looking games like this, I hope it never stops.
Asmodee Digital Board Games: I’m all for digital board games, especially since they’ll likely be more affordable and less reliant on human deck-shuffling than regular board games. I would love to play Pandemic, but since that would probably work best online and since I refuse to use voice chat when playing online (see my above comments regarding my being the worst), I doubt that’ll work out well for me since Pandemic kind of requires a lot of coordination and strategy between players. That Munchkin Dungeon Crawler sounds great though!
Civilization VI: The only Civ game I played was Civ Revolution and I was absolutely enamored by it. I would love to play Civ VI on my Switch, since my PC is not even close to Civilization capable.
Starlink: I don’t know if I’ll get this game, but I do like the Star Fox content. I especially love Wolf’s voice in this trailer. It reminds me of Beast Wars’ Megatron.
The World Ends With You and Xenoblade DLC: My excitement for TWEWY dwindled considerably when I found out the game relies on touch and motion controls, but I still kind of want to get it. And the Xenoblade DLC looks great, but I need to get back in to Xenoblade.
Normies Showcase: Out of the third party games shown here, the only ones I feel like I NEED to get (and definitely on Switch) are Team Sonic Racing and LEGO DC Villains.
SO MANY FINAL FANTASIES: GOOD LORD. I’m not going to go through every single game shown here but... damn. Way to justify putting Cloud in Smash. And yes, I am very tempted to get all of them. Especially Crystal Chronicles.
Isabelle for Smash: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA-
New Animal Crossing: AAAAAAAAAAAAAAAAAAAAAAAAAAAAA-
So in conclusion, I was very, very happy with today’s Direct. There were so many games that I wanted that I can hear my bank account actively weeping right now. If I have one complaint though, it would be the lack of information about Fire Emblem Three Houses. Nintendo has been so quiet about that game since announcing it that I’m beginning to think that all of us collectively imagined it at E3.
Jokes aside, I’m sure they’ll reveal more information soon, and we have plenty to tide us over until then! Now, to play Luigi’s Mansion Dark Moon until the 3DS version of the original comes out.
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amazinlei · 3 years
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Hi everyone!  Guess I’ve been sorta quiet... just a bit stress sick lately. @~@’ Or maybe it’s allergies?
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So we had an emotional episode with my step sister, once again, moving back in with her abusive girlfriend and I guess I just feel kinda depressed with a year of quarantine... plus last march still had a lot of trauma that I’ve yet to resolve I think.  Will I be fine?  Probably, once march is over most likely...
But there is good news!  I’ve obviously had quite a bit of ordering and got Yoshi’s crafted world today! :D It’s really cute and reminds me so much class projects made from recycled cardboard and plastic!  Link’s awakening should be coming next week too.  I’m honestly more excited about getting my bat plushie if she ever ships out of Illinois... ;o;
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With the world in a glass case of emotions during COVID-19 quarantines, ID@Xbox is offering a bit of sunlight in the gloomier times. Available now until July 27, Xbox owners can download more than 70 demos to try up-and-coming indie games. I was able to play some over the past few hours and so far, four absolutely grabbed me and have me waiting for release dates. Check out the four below:
ScourgeBringer by Flying Oak Games
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ScourgeBringer is a beautiful 2D rogue-lite platformer where you traverse the unknown while battling ancient machines to save humanity. [Think Dead Cells x Metroid x Brofoce.] The movement through the randomly generated levels is smooth, fighting is challenging, and rewards well earned. The pixel design, paired with the ambiance-infusing score, had me playing the demo for hours. I wanted to stop after an hour, for times sake, but once I found a boss, I knew I wouldn’t be able to stop until I conquered it. ScourgeBringer is currently available on Steam for Early Access and should land on consoles in the future.
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Haven by The Game Bakers
First off, watch the opening cinematic. Now. No, really, like right now. (I’ve been listening to it nonstop since
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Haven is a chill adventure RPG where players can play solo or co-op (unavailable in the demo) to control Yu and Kay; two people in a relationship while they are stranded on a forgotten and crumbling planet. In the small demo, I was able to really enjoy the flow of the movement, brief battle mechanics, and begin to uncover the secrets of the world within Haven. However, aside from the gnarly soundtrack, my favorite aspect of Haven is the incredible relationship between the two protagonists. The dialogues between them, small interactions they have while traversing the world, and unity in battle has me absolutely frothing at the mouth for the full release. Haven is expected to release this year.
Cris Tales by Modus Games
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Cris Tales is an action JRPG where players traverse through the world as Crisbell, a newly discovered Time Mage, that has the ability to peer through and impact the past, present, and future simultaneously. The demo allowed me to play a bit of the game that really brought the world building, allowed me to connect with various NPCs, and see almost instantly the outcomes of several decisions that needed to be made. The ability to see various times is a bit of a head-bender, but can certainly offer intriguing puzzles and strategies within the full version. Additionally, the turn-based battle mechanics double down on the time-shifting in a fun way that really rewards the player to think on a higher level. Cris Tales reminded me a bit of Person 5 with the design of the menus in battle, with the dynamic active defending/parrying of Grand Kingdom, and an art style the I can loosely compare to the Paper Mario series. Cris Tales releases on November 17, 2020 on PC and consoles.
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Kaze and the Wild Masks by PixelHive
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Kaze and the Wild Masks was a demo I accidentally downloaded. Luckily, I opted to give it a whirl since it was already there. Happily, the game is a fun 2D platformer akin to Donkey Kong Country or Super Mario. The demo levels offered a bit of secrets, similar to the newer Yoshi’s Crafted World (or once again like Donkey Kong Country for a more retro comparison), and some gradual mechanics to make things a bit more in-depth. This can be a fun game for all ages and I look forward to the full release  in the future.
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Well, these are the four so far that has me absolutely jazzed! Which games have you checked out so far from ID@Xbox Demo Event? Chances are, I’ll be checking out more this week, so be on the lookout.
Follow Harry Loizides, Editor-In-Chief, through his life of video games, obstacle races, and other adventures with Instagram and Twitter.
ID@Xbox Summer Game Fest Demo Event has over 70 demos to try. Here are 4 so far that are worth the download to check them out: With the world in a glass case of emotions during COVID-19 quarantines, ID@Xbox is offering a bit of sunlight in the gloomier times.
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newcatwords · 4 years
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islands as settings in video games
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the populace has not all moved to islands - they are playing “animal crossing: new horizons”, a game where you get your own deserted island that you build & farm on:
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given that we’re in quarantine, this game where you get to do nice things outside is doing well. but every time i see someone say something about “my island”, i have to remind myself that they’re talking about a game...that they’re not actually growing turnips on their island. i grow lots of stuff on the island where i live & i’m always trying to connect with others who are growing stuff (especially on islands! maybe they’re even on the island i live on!), so every time i see something about someone growing something on an island, i get hopeful that it might be someone i can connect with - learn from, share with, whatever. but each time it’s from a game lol.
this all got me thinking about other games that take place on islands. here are a few:
the sims island living expansion (2019)
you go shopping for island lots...maybe you get the one with the active volcano..
what does a sims shopper want out of an island home? beach access? what about fresh water & good soil??? what if a hurricane comes through? you would NEVER build that close to an active volcano, and most volcanoes don’t look like that anyway (but it turns out that if a westerner thinks of an island, it’s almost always roundish & is very likely to have a volcano on it!). how much electricity are you going to need to power such a huge house with so many appliances? where are you going to get the solar or how much are utilities? what if there’s a hurricane?! you can’t build at ground level on the beach!
here’s some “island living” gameplay: 
https://www.youtube.com/watch?v=ntqnwK4HPtE&feature=youtu.be&t=259
in this game the player is buying real estate, choosing from a number of luxury beachfront properties. they are probably not planning to fish, grow trees, or farm (can you even farm in the sims?). they’re not going to grow the trees they need to build their houses. they don’t care that it can be extremely difficult to grow food on a low-lying atoll. for them the land isn’t going to feed anyone..it’s a site of consumerism (buying stuff for your house & improving your house) and recreation (for the sims). it’s the dream of living in the beachside hotel or airbnb forever. so it’s the dream of the visitor, not necessarily the dream of the local. in many cases, the fancy upscale bungalows where the foreigners live and the hotel zones are bitter reminders of who exactly the land is currently for (not the locals).
this gets to the center of a lot of questions relating to islands in video games:
* why is an island an appealing setting from the perspective of game designers?
* who is the player meant to be in the game?
* what does the player do on the island in the game?
* why are there so many games set on islands?
but first, the games:
rust (2018)
survival game set on an island. you have to do everything from scratch and the world is filled with other hostile players who are ready to gank you. "Every time you join a server, your life begins the same way: you wake up on an great-looking island, completely (and graphically) naked" [IGN]
gameplay: https://www.youtube.com/watch?v=gEAaUMzwo1c
crysis (2007)
in crysis you’re a hand with a gun on a tropical island. you’re in the US military rescuing some american archaeologists who’ve been taken captive by north koreans. so you’re on this island to rescue the archaeologists & you make a big discovery.
the islands in the game are supposed to be in the philippines, but have the same name as an island in china: lingshan. they even have a complicated fake history: “one of the Koreans [in-game] referred to the island's lucrative business in minerals as the "influence of capitalism", indicating that the island's inhabitants participate in international trade and are partially Westernized.” [crysis wiki - lingshan islands]
gameplay: https://youtu.be/rBtZhws2P9E?t=13
tomb raider
there are many tomb raiders & i’ve never played any of them, but in tomb raider (2013), lara croft is a white lady seeking adventure. her ship crashes & she ends up on an island, which is where the game takes place.
gameplay: https://www.youtube.com/watch?v=8gHea-oMh6k
far cry 3 (2012)
another game where you are a hand with a gun on a tropical island. this has a funny setup though: you are a nasty dudebro on vacation with your fellow boorish dudebros at a tropical island. you go skydiving & crash. you wake up as a prisoner of a weird gone-native psycho.
gameplay: https://www.youtube.com/watch?v=SYXgC5RT32A&feature=emb_title
just cause (2006)
this is a third person shooter set on a tropical island. here’s a cut scene from the opening:
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the player is some kind of special ops parachuting into san esperito, this fictional caribbean “island in turmoil”. “San Esperito is a tropical island-nation, composed of several islands. All islands are covered with mountains and jungles, with over 10 million trees. There's even a large volcano.” [just cause wiki]
screenshot is from this gameplay video: https://www.youtube.com/watch?v=KRE8G64vXCM
myst (1993)
in this game the player travels via a magical book to the mysterious island of myst where you explore and solve puzzles and stuff. this was a really big game in the nineties. it was known as having really great graphics. i never played it, but i remember wanting to play it as a kid.
on its production: “Cyan took inspiration from games like Zork, Star Wars' mythic universe, portals to other worlds like in C. S. Lewis' The Chronicles of Narnia, and the mysterious islands of old literature like the works of Jules Verne.[9] The game's name, as well as the overall solitary and mysterious atmosphere of the island, was inspired by the book The Mysterious Island by Verne.” [wikipedia]
Crash Bandicoot (1996)
platformer that takes place “on the fictitious Wumpa Islands, an archipelago situated to the south of Australia” [wikipedia]. you play as crash bandicoot, an escaped animal test subject of some mad scientists.
gameplay: https://www.youtube.com/watch?v=dhAKTBfWKYQ&feature=youtu.be&t=65
plot summary: https://en.wikipedia.org/wiki/Crash_Bandicoot_(video_game)#Plot
assassin’s creed 4: black flag (2013)
this game has some complicated plot in the caribbean in the 1700s. something something pirates.
gameplay: https://www.youtube.com/watch?v=G1NUunvO0Hs
plot summary: https://en.wikipedia.org/wiki/Assassin's_Creed_IV%3A_Black_Flag#Setting
yoshi’s island
there are many yoshi’s island games going back to the 90s. i guess a lot of people love this game, but i’ve never played any of them.
the actual yoshi’s island appears in a number of mario games and is the home of the yoshis.
gameplay: https://www.youtube.com/watch?v=U8btNneN8ew
fallout 4: far harbor (2016)
this is an expansion pack for fallout 4. the game is “set on Mount Desert Island, off the coast of Maine.” the player rescues a missing girl. [fallout wiki]
gameplay: https://www.youtube.com/watch?v=kYgbS-Poubk
donkey kong country (1994)
platformer that takes place on donkey kong island, the tropical home of the kong family. it appears in a number of donkey kong games. there are neighboring islands as well.
the 1994 game was super popular and was “one of the first games for a mainstream home video game console to use pre-rendered 3D graphics” [wikipedia]
gameplay: https://www.youtube.com/watch?v=d4EUEsEM328
animal crossing: new horizons (2020)
very popular at the time of this writing (may 2020). the game starts with the player having booked a “getaway package” to a “deserted island”. you are moving there and starting your new life of growing things and crafting. 
regarding the setting: “In terms of why they chose a deserted island environment for the game, they explained that they wanted to give players a new experience from the previous game titles. They wanted to give players the freedom to choose what they wanted to build and where, opposed to having a preexisting village.” [IGN]
people love this game, but i am skeptic. look at what happens AFTER you’ve flown to the island, upended your life to ‘start again’, named the island, set up your tent, and been given a phone provided by the same company that has provided all the other services you’ve received so far:
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the player sounds like any other tourist who’s been hoodwinked into a timeshare, but in this case it’s indentured servitude! how convenient that your bill (which you can’t dispute) is in a currency you don’t have..guess you’ll just have to work it off!
i do not trust this tom nook guy:
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gifs and tom nook screenshots are from this video: https://youtu.be/IPT0fG8gOJI?t=1785
the island of dr. brain (1992)
puzzle/adventure game that takes place on a mad scientist’s volcanic tropical island.
gameplay: https://www.youtube.com/watch?v=gMnEBo0UICY
the legend of zelda: windwaker (2002)
action-adventure game that takes place across multiple islands. it looks like the setting followed from some earlier decisions about the game’s art style: “The team quickly decided the setting would be islands in an ocean, determining it would provide interesting visuals and mechanics in the cel-shaded style.” [wikipedia]
gameplay: https://www.youtube.com/watch?v=2xnA9tAqaUg
grand theft auto 4: liberty city (2008)
the player does gangster-type things while driving around a stand-in for new york city. check out the map: https://www.rockstargames.com/newswire/article/16701/google-maps-powered-street-view-of-liberty-city-via-gtanet.html
gameplay: https://www.youtube.com/watch?v=cVS3TGJmc0c
monkey island
this is a series of games: “Each of the games takes place on fictional islands in the Caribbean around the Golden Age of Piracy sometime between the 17th and 18th centuries.” [wikipedia]
“Ron Gilbert's two main inspirations for the story were Disneyland's Pirates of the Caribbean ride and Tim Powers' book On Stranger Tides.“ [wikipedia]
some gameplay: https://www.youtube.com/watch?v=zfAo3O2qZR0
i wanted to provide a sampling of games set on islands. this is not an exhaustive list. there are so many more games...but i’m going to stop here for now. in the next section, we’ll talk about why islands are an attractive concept for game designers...
check out part 2 here.
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4colorrebellion · 4 years
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4cr Plays - Woven (Switch)
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Video games, perhaps more than any other visual medium, have the ability to place their consumer in an infinite variety of worlds not possible in our own narrow reality. Games take place in everything from photorealistic deserts to lush mountainscapes sketched in thick strokes of ink. Naturally, then, games like Kirby’s Epic Yarn and Yoshi’s Wooly World have looked to textile crafts for inspiration.
While those games simply used yarn, leather, and linens as visual inspiration, the new 3D exploration game Woven goes a step further - drawing on the ideas of textiles as inspiration for gameplay mechanics.
I sat down this week with the Switch version of Woven ahead of its launch today. Read on for my impressions.
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Woven follows a stuffed animal - a lumpy elephant who has seen better days - named, appropriately, Stuffy. Stuffy’s world used to be a peaceful utopia where knitted creatures lived in harmony... until the machines came. Smoke-spewing creatures and artifacts have begun to litter the landscape. One day, Stuffy stumbles on Glitch, a metal firefly who has lost his memory. Glitch needs help to recover his identity. Stuffy needs help to do, well, everything. Together, Stuffy and Glitch will get to the root of the metallic mystery that threatens their world.
Woven is a 3D adventure game. While it visually reminds me quite a bit of N64-era platformers - with the use of bright colors and cute mascots - it relies less on tight timing and reflexes and more on your problem-solving skills. You explore massive environments, looking for the tools you need to solve puzzles gating your progress. Both Stuffy and Glitch have a variety of tools that can help get through the puzzles scattered through the worlds. Glitch can operate machines, shine a light in the dark, and examine objects, while Stuffy can do things like move blocks, sing to birds, and leap over obstacles.
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Now, Glitch can operate machines, right? Stuffy is a stuffed animal, right? Well, the world is full of sewing machines. Sewing machines can be used to alter Stuffy’s fluffy body for whatever task is at hand. You can swap out Stuffy’s arms, legs, torso, and head for different designs found on blueprints across the world. You can also change the textile and color used for each part, using different patterns scanned from the environment. See a patch of plaid on the wall? Get Glitch to remember it for later.
This customization is both cosmetic and functional. You can freely mix and match different parts and colors to create the Stuffy you want to use. Want Stuffy to be bright pink? With patches of leather and plaid? Great - you can do that. This customization is also the core of the gameplay as well, as your choice of parts determines the abilities that Stuffy will have access to at any given time. For instance, you might need elephant arms to push a huge stone, and rabbit legs to leap over a wall.
This customization is a great gameplay concept, and makes great use of the concept of textiles as more than just a cool-looking visual motif. The ability to customize your protagonist and tune them for a set of tasks gives you a wide and interesting toolbox for exploring the world. In a way, you can think of Woven as “my first adventure game”. None of the puzzles I’ve encountered were particularly difficult to solve, but required just enough thought that I think Woven would be a great game for kids to play.
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While the core ideas behind Woven are great, I think the implementation of those ideas could use more work. The levels themselves are huge, but are largely empty and could use more visual hints to guide progress. There were multiple times where I got lost and just wanted a map to reference. The controls also feel a bit sluggish, like there is a bit of a delay before movements register. Overall, this was not a huge problem, but it also did not feel quite right either.
On the Switch, Woven is a mixed-bag when it comes to the technical performance. The overall art direction is quite nice. Character designs are strongly reminiscent of Rare’s N64 games - Banjo Kazooie, Conker’s Bad Fur Day - and the levels are colorful and fun. However, the game is not well optimized for the handheld system. In portable mode, the game is extremely blurry, making me mildly nauseous at times. I’d recommend playing this on one of the other systems (it is on all of the consoles and PC). 
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Overall, there are a lot of good ideas at the heart of Woven. The core gameplay mechanics are interesting, particularly the customization of Stuffy. However, sluggish controls and poor technical performance make it hard to recommend the Switch version in particular. If you are a crafting aficionado, you might find something to love here. Others may want to steer clear.
A copy of Woven was provided for this article.
Official Website
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cutiecrates · 5 years
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Cutie Reviews: Gacha Gacha crate March 19
Here I am, ready for the next review! We’re getting really behind and I know I have to kick it up a notch; but good news, I’ve played so much Yoshi’s Crafted World that I almost have it 100% beaten : D I’m kind of sad about that, but I had so much fun playing it~
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For this month, the booklet wasn’t as interesting- unless you really like Sumikko Gurashi like me x3 it features 2 pages with information above the characters and series, along with the Gacha Gacha Community page (the one I usually show at the start of the entry) like usual.
Anyway, I don’t really have anything else to bring up, so let’s get started with the review!
Banana Animals
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So as you can see, the idea behind this one is to make banana look like cute animals... and a beetle.
You see where my finger is on the booklet?
I got the beetle T_T
Now, yeah sure, I’d really have like the seal- but I’m terrified of bugs, I would have preferred ANY of them. I was so shook by it that I was afraid to even open the capsule and couldn’t even stand to touch it. Even now I still can’t, but I was trying to overcome it considering I know it’s not actually a bug. It’s just a rotting banana that resembles one...
Rating: ♥ ♥
I loved everything in my box, except or this. This is the only thing that I didn’t like, which is a shame because the concept is super-cute. The figure quality as far as I can tell is really nice; and if you actually like bugs or beetles, this could be a fun addition to your collection.
Sumikko Gurashi Chokonto Mascot
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After that traumatic experience I needed some cuteness to help me recover ;3 and lucky me, this was just the ticket! I love Sumikko Gurashi- especially Neko~
This is the second Sumikko Gurashi item we got in this brand (and my second Neko from this brand). Besides Neko, one could also obtain Tonkatsu, Shirokuma, Tokage, and Penguin? Each mascot is super-soft and plush, and they come on a rubber band-like piece. They all have really cute, thin “3D-esque pieces“ and are very accurately detailed.
Rating: ♥ ♥ ♥ ♥ ♥ 
This almost reminds me of a plush, non-squishy squishy because it’s so soft. It’s also really cute and I love playing with it. I also think these would be really cute accessories for dolls if you didn’t want to use it for it’s intended purposes.
Neko Kaburu
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Is it me, or does this kitty look a bit strange....?
Wait, I think it’s beginning to move. Now it’s... taking off it’s head?!
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Oh, it’s a penguin!
That’s right guys, once again or this month we’re treated to disguised animals pretending to be kitties! We’re getting a bit of repeat this month in terms of “concept/ideas“, but at least they’re cute!
For this series, there are 6 available animals. Besides the penguin, there is a bear, a panda, a red panda, a koala, and a seal. Each with it’s own cat hat/head colorized to match it.
Rating: ♥ ♥ ♥ ♥
Besides just being adorable, these figures are extremely well made. The figures are made of a really good plastic/material (I can’t describe it, but it makes a really good, solid sound when tapping it), the paint is accurately applied, there’s no flaws. Honestly, you could just get it for the animal if you were collecting them and just wanted a nice figure to add.
My only itty-bitty problem is that I noticed it’s a little difficult to keep the cat head on for this one. It wants to keep sliding or spinning around, like “exorcist cat-penguin“. But there is a little notch, and it’s not impossible to use it, so it’s not a real problem.
Luxury Chocolate Mascot
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To celebrate White Day, we got these adorable chocolate mascots by Toys Spritis :D There is 7 to collect ranging in various brands, including a really cute heart-shaped box I wish I got. But I think this one is plenty cute too.
There’s also something special about these....
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It opens! And the little chocolates can be removed, the only way this could be any better would be if they’re scented (they smell like plastic but that’s it). If I somehow could, I’d definitely pick up the rest of this series ;3
Rating: ♥ ♥ ♥ ♥ ♥
This is the perfect play or re-ment accessory, it’s so small and cute! I can’t stand it!
I have a concern with these, or at the very least this specific one. Because of it being a little sliding box, I’m kind of worried about it sliding open and everything falling out. See, the ball chain is on the red portion of the box, where the chocolate is. It doesn’t super-easily slide on and off, but it’s enough to concern me a little bit...
Chokotto Home Party
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This our next fun item, a cute chocolate-based game series! These little games use all sorts of chocolates, like cookies, actual chocolate, donuts, ice cream. They’re ultra-fun and so cute and little~
These are by Epoch, and each one costs 200 yen.
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For this game, the goal is to keep stacking the donuts until someone knocks it over. Whoever does that is the loser. It’s a very easy game to understand, but the included booklet does include instructions (in Japanese) to help you understand the game further.
Rating: ♥ ♥ ♥ ♥ ♥ 
Again I say, it’s super cute and little, and again, perfect for re-ments, doll houses (sylvanian families especially, which I’d like to use mine for when not playing with it), and it’s just really really fun to play with. I wish there was a way to store the pieces, but I mean, if you keep the capsule it’s fine.
Teaser
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No, this is not a Gacha toy called Teaser, this image is a teaser : D Because this is our first DIY gacha we’re receiving in this box, and for that reason I’ve decided to save that for it’s own post, because of the pic limit and all.
So if you’re excited to find out what this is, stay tuned for that review!
♥ Cutie Ranking ♥
Quality - 5 out of 5. Everything came fine and in-tact, I loved the detailing on everything and how clean they all look. They’re kind of small, but due to a lack of knowing the prices for them, I can’t really say if this is worth what we pay or not.
Content - 4 out of 5. I would have given this the perfect score if not for the fact I detest the one item- but the theme itself is still plenty cute, and again I’m sure there’s plenty of people who would love it regardless.
Total Rank: 9 out of 10 cuties. This is the first Gacha Gacha crate I’m almost, nearly completely in love with ♥  Not only were the details crisp and clean on every piece, but they were just lovely and a lot of fun- even if one terrified me silly. Out of every box in this brand so far, this would be the one I recommended the most! But for now, I recommend every single one of the gachapon within it, so if you can find them I suggest buying one :3 or joining Gacha Gacha crate!
♥ Cutie Scale ♥
(I left off the item I didn’t review for obvious reasons.)
1.  Chokotto Home Party - How could I not give this first place? We get a whole bunch of cute sweets to play with! The detail on every single one is also really nice, and just plain cute- I’d have loved any of them but I’m really happy I got this one~
2.  Chocolate Mascot - I’m a sucker for little foods, so of course I really loved the detail and overall adorableness of this one. I might not have liked it as much if we couldn’t actually open it and remove the chocolates, but the detail on the outside packaging is really nice too.
3.  Sumikko Gurashi Mascot - I love love love Neko! I always get so happy when I see it, and this one is ultra-squishy soft, I want to cuddle it~
4. Cat-Head Animal Figure - I really like it’s detail and sturdy build. The penguin is also kind of cute.
5. Banana Animal - I can almost guarantee this probably would have been my favorite item i I had gotten anything else...
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clockworkcheetah · 5 years
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yoshis crafted world reminds me of art attack
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operationrainfall · 5 years
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Title Yoshi’s Crafted World Developer Good-Feel Publisher Nintendo Release Date March 29th, 2019 Genre Platformer Platform Nintendo Switch Age Rating E for Everyone – Mild Cartoon Violence Official Website
Sometimes we’re hardest on those things we love. I absolutely love Yoshi, as I have since the release of Yoshi’s Island. Which brings us to today’s review of Yoshi’s Crafted World. No matter how hard I try, I always feel compelled to compare each new Yoshi release not only to the one which preceded it, but the one that started it all. Which sets an awfully high bar, since no game has eclipsed the original, though Woolly World came the closest. But before we start comparing apples to delicious apples, it’s only fair to cover what Yoshi’s Crafted World does well, before we tackle what it does wrong.
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Much like every other Yoshi game, Crafted World’s plot is the least important part of it. But that doesn’t mean it doesn’t have its high points. Sure the premise is the same “Kamek does something bad, Yoshis go to stop him and Baby Bowser”, but the way it is executed has some charm. There’s adorable cutscenes that show the baddies scheming, as well as some almost claymation style sequences right before boss fights. As soon as you understand there is no mystery here, just a two dimensional motivation to get going, you’ll enjoy the game a lot more. And while the premise is certainly simple, there’s an air of childlike wonder to it all that makes it enjoyable for gamers young and old alike. In this game, Kamek steals the wish-granting Sundream Stone that, for some inexplicable reason, was left in the care of the Yoshis. Or rather, Kamek tries to steal it, and the resulting tumult sends the stones set into the artifact flying. Whoever can collect them and put the artifact back together first will be granted a wish, and you can bet Baby Bowser’s demands aren’t healthy. Thus, you pick your flavor of Yoshi and get started on this adventure.
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As far as how the game controls, it’s pretty much what you expect. You can flutter jump, aim, ground pound and eat enemies to make eggs. I appreciated that there were a variety of control options, since the initial setup wasn’t what I wanted. Instead, I picked one that more closely resembled what I remembered from Yoshi’s Island. They really simplified the aiming, and instead of the reticule bouncing back and forth, it will just aim in whatever direction you want. You can still bounce eggs off things, you just will rarely have occasion to.
As a tried and true Yoshi fan, I went with Type B controls.
Like Woolly World before it, Crafted World is arranged with a distinct visual flair. Instead of yarn, this one is mostly about paper crafts, though there’s a huge variety of other influences. There are bouncing origami flowers, springy macaroons, giant magnetic soda cans and much more besides. In a weird way, aesthetically this almost reminds me of some of the Chibi-Robo games, with real world items making up strange landscapes. It’s all delightful to look at, especially since Good-Feel did their level best to make no two worlds the same, meaning there’s a ton of visual level variety.
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Another way this apes its predecessor is that the levels are incredibly content dense. Besides finding all the Flowers, Red Coins and Heart pieces to 100% a level, they also have other ways to stretch out your playtime. And trust me, it can take a while just to find all those. Most levels I couldn’t find everything the first try, and many I’m still missing stuff after exploring them multiple times. You’ll also be able to play the flip side of stages, which is essentially just playing them in reverse. Though it’s cool to see the stages from another angle, thankfully they added something to make them a little more interesting. That special sauce are the Poochy Pups. Yoshi’s loyal hound has always been entertaining, but their puppies are even crazier. The little psychos run wild at the start of the flip side stages, and your goal is to find them all in a specific time frame in order to get rewarded with more Flowers. You have to find them and then hit them with an egg to make them follow you. Better yet, once they do, they act as a sort of infinite egg, and once tossed will boomerang back to you. As if that wasn’t adorable enough, when you flutter jump, they will hover as their little tails wag furiously.
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Lastly, the other aspect that makes each stage a lot more extensive than you’d expect are the Souvenir hunts. You’ll come across these strange cardboard robots whenever you unlock a stage, and afterwards, they’ll have you find carefully hidden crafts in stages. Though these are optional, once you find them, you’ll be rewarded with even more Flowers. By now you’re probably wondering why you keep getting rewarded with Flowers. The good news is, they actually serve a purpose. They unlock stages, and the farther you get, the more you’ll need. I actually liked this feature, since I hate when you are forced to collect a bunch of items for no real reason in other games. Having said that, I wish getting all the Red Coins did something other than give me more Flowers. I would have loved if they unlocked extra stages or something similar.
More Yoshi on Page 2 ->
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While the general flow of the game is play a stage, get Flowers, unlock more stages, rinse and repeat, there are some elements that keep things fresh. There are what I call event stages. They all have some gimmick and a set point goal you’re trying to reach in a limited time frame. A good example is the Go-Go Yoshi stage, where you climb into a cardboard mega Yoshi and try and break everything in sight with a giant fist. Another is when you pilot a plane by running up and down its length, or guide a solar powered car by steering it into beams of sunlight. These are all good fun, and fairly challenging to boot. I’m glad they are there to keep things interesting, though perhaps the game could have used a few more of them.
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One way Crafted World improves upon Woolly is with their boss fights. Unlike in Woolly World, here you never face the same boss more than once. Each encounter, whether against a main boss or mini boss, is totally unique, and challenging enough that you can’t get too cocky. Some of them are new takes on classic foes, like a giant Piranha Plant, but some are very unique and highly enjoyable. My personal favorite is the Gator Train, but the final boss also gives the one from the original Yoshi’s Island a run for their money. I just wish there were more boss fights, since in the SNES original there were a ton of them, and here there are only 5. That said, I’d rather have less bosses than rehash or uninspired battles. But with that in mind, I absolutely miss the Castle and Fort stages. Those did a great job of building up the tension until you reach the boss fight, whereas here, each boss fight is just its own stage that you unlock.
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Visually speaking, this is a wonderful game and is dripping with creativity. There’s a lot of small moments of genius here, and each level is utterly packed with things to admire. My personal favorites were the Rumble Jungle, Ninjarama and Shadowville stages. One of which includes the first survival horror level I’ve ever played in a Yoshi game. And though I didn’t use them much, the many costumes you can unlock with coins in the game are a treat, especially the weird stuff like Cow Yoshi. One of my favorite parts visually were the cutscenes that occur when Kamek uses his magic to make each boss. These are totally trippy and I highly approve of them. Musically, Crafted World takes a hit. Much like in the last Good-Feel game, here the music is overly mellow and frankly underwhelming. There’s some variety, such as the music in the haunted mansion and ninja stages, but I just wanted a bit more punch. Seeing as how the original game had a bunch of wonderful tunes, I almost wish Good-Feel would just focus on the visual side and hire another team to do their music. Thankfully, the sound effects are all pitch perfect, which helps ease my frustration.
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Thus far I’ve been mostly sticking to the positive stuff, but now I have to cover areas I felt the game could have improved. One involves the gameplay variety, which was overall a bit disappointing. I say that because mechanically speaking, Yoshi’s Crafted World feels a lot less innovative than Woolly World. In that game, there was constantly something crazy happening. Here they mostly play it safe, other than with the visual style. And while I do love the classic Yoshi’s Island mechanics, that game was also known for being very innovative and not resting on its laurels. In many ways, I feel Good-Feel played it safe with Crafted World. Sure, there’s lots of stuff to do, but doing it is mostly the same, and can start to feel repetitive. This goes double when you’re trying to grind through levels to find everything, which really takes a lot of the charm out of it. I don’t mind finding the basic stuff, but going through the same stage for the umpteenth time to find a deviously hidden souvenir started to wear on me.
Another minor frustration is with the egg toss aiming. Since each stage is 3D, even in 2D looking sections, aiming can be a challenge. You’ll be aiming down and might instead hit something in the foreground. This wasn’t game breaking by any means, but it was really irritating in the faster paced moving sections. More of a problem, at least for me, is that I really wanted more to unlock. Sure, each stage is dense, but besides what I’ve already mentioned, the only other things you unlock happen after you beat the game. You unlock a series of stages called the Hidden Hills, and it’s no exaggeration that these are brutally hard platforming challenges. Other than that, you’ll unlock a hide and seek character that will show up in every stage and challenges for boss battles, and that’s it. I really wanted something more, though to be fair we didn’t get much more in Woolly World.
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In the end, I did enjoy Yoshi’s Crafted World, though that was never really in doubt. But unfortunately, in many ways Yoshi’s Crafted World felt like a step back from Woolly World, which in many ways felt like the better game. It’s far from bad, and even is challenging enough that I died a handful of times, but it just felt like it was playing things too safe. It might be better if I had tried the two player mode, though I tend to doubt that would have influenced me much. For $59.99, I do feel you’ll get your money’s worth, as I easily spent 10 hours beating it and many more trying to unlock everything. But your mileage may vary for how motivated you feel to unlock everything the game has to offer. If you’re a fan of Yoshi, I’d say it’s worth buying, but if not, you may want to try another Switch platformer.
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[easyreview cat1title=”Overall” cat1detail=”” cat1rating=”3.5″]
Review Copy Purchased by Author
REVIEW: Yoshi’s Crafted World Title Yoshi's Crafted World
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zaptap · 5 years
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ok heres my nintendo direct hopes and predictions (i typed this all out last night then forgot to post it whoops)
it’s possible they'll put edgelord from fire emblem treehouse in smash as a marketing move, and if so it would make sense to do that as close to the launch of the game as possible so she'd probably be the second or third fighter, but they don't have to even announce the next one just yet
i have nothing to say about the actual content of the new fe since i've only played awakening and part of echoes. that reminds me, i still need to finish echoes whoops. and play fates
as for the rumors about the next dlc fighter being some dude from dragon quest, ive always thought that would be a weird choice since i thought the most iconic and important character was a slime, but thats probably influenced by the fact that my only direct experience with those games comes from a spinoff focused on the monsters (which played similarly to pokemon, so thatd be like if they added red into ssb64 instead of pikachu or any other pokemon)
probably will talk about sheldon's picks and the upcoming splatoon 2 demo. unfortunately that's probably it for splatoon since theyve shifted development to ac switch
speaking of which, animal crossing might be in there, though probably not a lot if so otherwise they wouldve mentioned it instead of fire emblem because that would get more people hyped
yoshi's crafted world is likely going to be covered, at least a little bit, since it isn't out yet
also still hoping for some mk8d dlc (waluigi pinball, splatoon track, pauline, maybe octolings?)
we're likely going to actually see the joker in smash, as well as get a release date or at least a window
persona 5 on switch would be cool (there’s a rumor about that), i know almost nothing about persona and dont even know if i'd like the games but itd be nice to have the option to play it available
HOPEFULLY pmd5, and if we get any pokemon content it'll be spinoffs since tpci will announce gen viii on their own schedule (either on pokemon day like gen vii, or before that, or on game freak's 30th anniversary in april, or after, but probably early june at the latest)
boxboy on switch would be GREAT and if that's coming i hope they release the qbby amiibo over here (and/or restock it in japan), i didn't get into the series until well after the amiibo became impossible to find for a remotely reasonable price so i never got a chance to import it. i also am just getting to the end of the second game so now would of course be the time they’d announce it, when i’m not ready for it just yet
theyre maybe going to announce spyro finally, as i recall there have been several incidents of sites briefly listing a switch version
and we might see a hat in time idk. i still know very little about that game but ive heard it's good so i'll be paying attention
theres a recent rumor about dangan ronpa coming to switch (as the three main games together in a trilogy) and it would be amazing to finally get to play it after 6yrs of just watching other people play it. never got around to watching a playthrough of ndrv3, partly because i wanted to wait a little on the off chance it came to switch (and “a little” quickly turned into 2 years wow). this way, i’d be going into one of the games blind instead of knowing everything from the start like i do for dr and sdr2
rumors say metroid prime trilogy is coming, which would be slightly annoying for me since i got it on wii u and never got too far into it but that was only $10 so it's not a big waste of money and being able to play on the go would be nice
potentially some 3ds content despite the fact they only mention switch (they specifically stated that mobile would not be included, but didn't say anything about 3ds)
and of course my perpetual wishlist:
localize the dragon quest monsters 2 remake (it has now been FIVE years and theyve gotta do it before the 3ds dies so they need to hurry)
gamecube "virtual console" (i know it won't be called vc that's why i have to use quotes now)
mother 3
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