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zaebucca · 1 year
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Hisuian ghosts in a snow grove
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systemst91 · 9 months
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https://www.instagram.com/p/CuAkb5cBW1V/
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zeldoodles · 9 months
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Hello
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twiheer · 11 months
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all female character street fighter. if missing add please
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retrogamingloft · 7 months
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Aim to pop balloons and score points by launching clowns into the air with a teeter-totter. That's how Circus Atari brought a fun and timeless concept - originally created by Exidy - to the world of home system gaming.
Nevertheless, this game goes beyond mere simplicity and challenges your skills and strategic thinking. With a total of five clowns at your disposal, each one counts.
Failing to catch a clown on the teeter-totter results in a comical crash and their swift departure from the playfield. But fear not, as you can quickly introduce a replacement clown by pressing the controller button, launching them from the trampoline located at the playfield's corners. However, a bit of finesse is required to ensure that each new clown lands on an unoccupied part of the teeter-totter, preventing unwanted collisions.
Circus's unique charm lies in its evergreen appeal. Many other companies have attempted to replicate its enchantment by releasing similar games under various monikers. Yet, the Atari version and Clowns on the Vic-20 remain close to my heart as personal favorites.
Again, Despite its straightforward concept, the Atari title offers a surprising level of strategy that keeps you entertained. Time your jumps with precision to position yourself strategically between the rows of balloons. This allows you to maximize your balloon-popping efficiency within the limited timeframe, scoring as many points as possible in just a few seconds.
Additionally, making effective use of the side trampolines is essential. By allowing either clown to land there, you can create a momentary respite from the frantic action when needed, providing a brief pause to regroup from the psychological pressure of preventing the clowns from crashing to the playfield.
And truly, there's a unique satisfaction in skillfully popping the row of red balloons situated above the blue and yellow ones. Not only is it the most challenging row to clear, but the reward includes bonus points and, more importantly, an extra life.
Without a doubt, it's a classic and a game I continue to relish even today.
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ausretrogamer · 1 year
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ON & OFF - We love this keyring! #atari #retrogamer #retrogaming #geek #gamer #keyring #ausretrogamer #tbt #throwback https://www.instagram.com/p/CpmPE-tBqCj/?igshid=NGJjMDIxMWI=
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michaeldagaymerx · 1 month
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My favorite handheld Nintendo console
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theindiemaniac · 8 months
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WHATS THE FIRST GAME YOU THINK OF WHEN YOU SEE THIS CONSOLE? 👀
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retroist · 1 year
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50 years ago, Atari released Pong and changed video games forever. A year later they innovated, taking Pong to the next level by putting it inside a barrel. As noted in the promotional flyer for arcades, Barrel-Pong is "a low-key cabinet conceived for the better-type bar."
Have you played Atari in-a-barrel today?
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cyberpunkonline · 3 months
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'ENDLESS ENCOUNTERS - MAGAZINE AD 1996'
10 Editions
5 TEZ
👽🐉
OBJKT:
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dimalink · 6 months
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Pinguin at the funny space station
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Pixel art for today based on videogame Knightmare for 8 bit computer MSX.
And this is my drawing about the same theme. You are – a kind pinguin with antenna. You are walking by colorful blocks. And you need to put all the eggs as in Tetris by colors. In a corner. What way it should be played – I do not know. It is just an idea.
Little pinguin is walking all over the space station. He lives here. He has lots of friends. Another kind animals. Everyone is busy with his own thing. At the funny space station.
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zaebucca · 1 year
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Mythical Encounters in ancient Hisui: the Shrine at Newmoon Island Grove
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systemst91 · 9 months
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https://www.instagram.com/p/CtlbOC9gInT/
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zeldoodles · 2 years
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I was looking at some sprites of Super Mario 3 the other day so i decided to draw this today
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twiheer · 1 year
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Andy Bogard and Mai Shiranui
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retrogamingloft · 2 months
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Jupiter Lander, developed by HAL Laboratory and published by Commodore in 1982 for the Commodore 64 (with a prior release on the Vic-20 in 1981), presents a gameplay concept reminiscent of Atari's Lunar Lander, albeit set on Jupiter. The game challenges players to navigate a spacecraft to one of three landing pads within a dynamically scrolling landscape. This task demands precise control over the lander's thrusters to manage speed and direction while grappling with Jupiter's strong gravitational forces and a finite fuel supply.
The game's core difficulty arises from the requirement to achieve smooth landings on pads that differ in challenge level and point values, depending on their size and placement. Players are tasked with judiciously using their fuel to guide the lander's descent, mitigating the dual threats of fuel depletion and catastrophic crashes.
Although relatively brief, Jupiter Lander has always been a game I've held in high regard for its demanding gameplay. While it may not reach the formidable challenge posed by Lunar Lander—a title I consider among the most difficult of the 1970s—it nevertheless provides a succinct and engaging experience that avoids becoming unduly frustrating.
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