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#rodric plague tale
sheigarche · 1 month
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Amicia and the others in Innocence: to the death!
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Also Amicia and the others when people start dying:
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fandomsideworks · 1 month
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confusedacenb · 2 years
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Amicia: When a straight person assumes I'm one of them, I feel like a secret gay agent.
Melie: lesbionage
Arthur: Bi-Spy
Lucas: It's an Ace Case
Rodric: Pan with a Plan
Amicia: ...Secret Gaygent
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khfankeri · 1 year
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Rodric update on hubby playing Innocence
Him: ugh, I keep dying with this freaking cart!! Am I not supposed to focus on the archers??
Me: focus more on your left on the guys running towards you. Don’t worry so much about the archers.
Him: but that will kill Rodric!! Is there no way to save Rodric??
Me: 😬😬😬😬😬
Him: *frantically googles if he can save Rodric*
Me: yeah no I don’t think there’s any way to save him, babe.
Him: But I want to save Rodric! 😭
So do we all, Dear. So do we all. 😔😔😔
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skyanddarkness · 1 year
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A plague tale characters as Lana del rey songs ✨
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found a new favorite himbo
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sebdoeswords · 8 months
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Arnaud and Rodric would've been unstoppable if they got to meet, but Asobo wasn't ready for so much power,,, sad.
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bellonathedragonborn · 9 months
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What 18 year olds has this guy been around?
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paarthursass · 10 months
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also not to be like “none of this would have happened if the Chateau d'Ombrage kids had been there” but none of the events of the second game would have happened if the Chateau d'Ombrage kids had been there.  This all could have been avoided if Melie were there to sniff out the Duke and Emilie’s bullshit from the start.
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crypticgunnr · 2 years
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sheigarche · 1 year
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APT: Mercy Kill - part 1
Amicia-centric fan comic + Lucas' kindness
CW: violence and gore; canon mention of character death; Amicia got triggered and you might be too.
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-to be continued-
Read part 2 here!
Story partially inspired by this bellarke scene + players killing helmeted enemies early by burning tall grass.
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fandomsideworks · 1 year
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bigmantatas · 2 years
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!!Read before Interacting!!
This blog is ONLY for male/trans (ftm) or GN/Non-Binary people. Fem readers DNI. You will be blocked. 
This post will be used as a sort of “masterlist” of characters/fandoms I write for at the moment so let’s get right to it :) (make sure you stay up-to-date with this if you want to request frequently)
PLEASE DONT BE SCARED TO REQUEST :’’)
^ for that, make sure to specify a scenario you want because I’m uncreative 
Fandoms I write for/more specifically the characters:
Resident Evil:
Leon S. Kennedy
Jill Valentine
Albert Wesker
Chris Redfield
Ethan Winters
Karl Heisenberg
Alcina Dimitrescu
Donna Beneviento
Rebecca Chambers
Carlos Oliveira
Nemesis
Lucas Baker
Texas Chainsaw Massacre (1974, 1986, 2003 & 2006):
Bubba Sawyer (both TCM 1974 and 1986)
Thomas Hewitt (both 2003 and 2006) 
Chop Top
Nubbins
Friday the 13th (2009, Jason Lives & Jason Takes Manhattan): 
Jason Voorhees
Silent Hill:
James Sunderland
Pyramid Head
Dead by Daylight:
Killers:
Danny Johnson (Ghostface)
Caleb Quinn (Deathslinger)
Max Thompson Jr. (Hillbilly)
Frank, Joey, Susie (The Legion)
Anna (The Huntress)
Herman Carter (The Doctor)
Evan MacMillan (The Trapper)
Philip Ojomo (The Wraith)
Kazan Yamaoka (The Oni)
Survivors:
Dwight Fairfield 
Meg Thomas
Jake Park
Nea Karlsson 
David King
Yui Kimura
Kate Denson
Feng Min
Halloween (1978):
Michael Myers
Laurie Strode
Scream (1996):
Billy Loomis
Stu Macher
Sidney Prescott
Tatum Riley
My Bloody Valentine (1981)
Harry Warden
IT (2017)
Patrick Hockstetter
Henry Bowers
Pennywise
Red Dead Redemption (1 and 2)
Arthur Morgan
John Marston
Javier Escuella
Charles Smith
Sean MacGuire
Josiah Trelawny 
Stardew Valley:
Alex
Harvey
Sebastian
Sam
Kent
A Plague Tale: Innocence:
Sir Nicholas
Amicia
Rodric
Arthur
Mélie
Team Fortress 2:
Medic
Scout
Sniper
Soldier
Demoman
Heavy
Pyro
Engineer
Spy
Ultrakill:
V1
Gabriel
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khfankeri · 1 year
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skyanddarkness · 1 year
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Video I made a long time ago, but I was embarrassed to post XD
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sp-epari-digitalmedia · 4 months
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A Plague Tale: Innocence - An Ode to Affect Theory
BLOG 8: EMOTIONS FROM GAME CONTENT
Stories become my haven in the middle of my everyday life, providing a diversion from the monotony that is all around me. I have always been fascinated by stories and have found comfort and fascination in a variety of storytelling mediums. The world of video games is one medium in particular that has had a profound effect on me; the combination of gameplay and narrative elevates storytelling to new levels. Out of all of these, "A Plague Tale: Innocence" has distinguished itself as a shining example by crafting a story that has profoundly connected with me.
The narrative of A Plague Tale: Innocence has evolved from being merely a virtual journey to a place where I can engage in introspection and emotional connection while navigating the challenges of everyday life. The plot of this Asobo Studio game, with its highs and lows and a satisfying and heartfelt ending, has left a lasting impression on me.
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About The Plague Tales Innocence
Let's pause to enjoy the game itself before getting into the scholarly analysis. A Plague Tale: Innocence, created by Asobo Studio, transports players to mediaeval France during the Black Death's devastating outbreak and harrowing journey through a deadly rat infestation. The relationship between Amicia and Hugo de Rune, two siblings, is at the center of the game as they make their way through a world tainted by death, trickery, and the paranormal.
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Academic Standpoint
Affect theory is fundamentally a contemplative mode of inquiry that draws our attention to the complex subtleties of the human condition. Affect theory explores how our interactions with the world are shaped by the subtle and implicit factors that affect our feelings and emotional reactions. Understanding cultural artefacts, like video games, requires a thorough consideration of affect; otherwise, a thorough analysis falls short. (Simecek, 2020)
Game's Relation to Affect Theory
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Game Synopsis
Set in 1348, following a vicious attack on their family, Amicia and her sick brother Hugo manage to flee the clutches of the Inquisition. There is a deadly and enigmatic rat infestation known as the Bite all around them. The siblings forge alliances and overcome obstacles as they make their way through dangerous situations and discover Hugo's special powers. They set out to find a treatment for Hugo's illness, and in the process, they come across unexpected alliances, betrayals, and sacrifices. A number of challenges, such as breaking into a university and searching for a book known as the Sanguinis Itinera, are encountered throughout the story. They make allies along the way, including Mélie, Arthur, and Rodric, all of whom add nuance to their tale. The conclusion is marked by a confrontation with Grand Inquisitor Vitalis Bénévent. Hugo's skill at controlling the rats becomes crucial to their victory over their formidable foe. They suffer losses, including Rodric's sacrifice, but they manage to overthrow the Inquisition. After it is discovered that the rat plague has passed, things begin to return to normal. Even so, some of Hugo's friends continue to doubt his abilities. The story allows for contemplation on the significance of their experiences as they set out on a new adventure with an ailing Béatrice. "A Plague Tale: Innocence" is an intense and emotionally charged game that combines elements of suspense, betrayal, sacrifice, and the strength of familial bonds into a compelling narrative.
Cultural References and Inferences
The narrative backdrop of "A Plague Tale: Innocence" is drawn from the historical accounts of the Black Death, a catastrophic pandemic that wreaked havoc across Europe from 1347 to 1351. This deadly outbreak left a lasting legacy across the continent, killing more people than any known epidemic or war at the time. The Black Death's aftermath had a significant impact. At first, trade fell off sharply and wars were temporarily put on hold. The loss of laborers resulted in a significant decrease in cultivated land, which had a longer-lasting effect. Due to the lack of labor, many landowners were forced to adopt new strategies in order to retain their tenants, such as paying money rent or wages in lieu of labor services. This ultimately led to their downfall. Not to mention, the labor scarcity brought about important social shifts. Landlords started to deviate from conventional structures as a result of their struggle to find substitute labor arrangements, which resulted in the replacement of wages and the growth of money rents. Consequently, there was a general pay increase for artisans and peasants. As a result of these changes in economic dynamics, the previously inflexible social stratification became more flexible, changing the face of society. The depiction of a world devastated by the Bite, similar to the actual Black Death, in "A Plague Tale: Innocence," serves as a moving reminder of the significant societal changes that can occur following catastrophic events. The game explores the effects of a devastating pandemic on both an individual and societal level, encapsulating the essence of this historical era and fusing it into the narrative.
Other Contributors
Central to the gripping narrative of "A Plague Tale: Innocence" is the enigmatic Prima Macula, a curse rooted in ancient lore that poisons the blood of specific families. The Latin translation of "first spot," the Macula, reveals itself as a malevolent force with a self-awareness that adds an eerie dimension to its existence. The curse appears randomly and is first detected in a person's blood from birth; however, the cause of this discovery is still unknown. Hordes of rats appear in the surrounding areas as the Macula develops in the blood of its carrier, a sign of impending doom. These rats end up serving as the Bite's messengers, heralding in a catastrophic plague outbreak.
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Overall Evaluation
The narrative of "A Plague Tale: Innocence" is a poignant exploration of death, portraying the demise of major characters that evokes a range of negative emotions such as sorrow, grief, and despair. The overarching theme of death permeates both the visual elements and the intricate plot, creating a compelling and emotionally charged experience for players. There are other emotions like shock, pain and agony too.
The game skillfully utilizes passive actors, such as those succumbing to the Bite (Bubonic Plague), to reinforce the central theme of death. This historical backdrop, rooted in the bleak reality of the Bubonic Plague, adds a layer of realism to the narrative, making it a powerful reflection on one of the most somber periods in our past.
The introduction of the Prima Macula as a supernatural element amplifies the emotional intensity of the story. It instills a palpable sense of fear and darkness, particularly for those with phobias related to rodents or rats. The Prima Macula serves as a catalyst for terror, contributing to the overall atmospheric tension that defines the game.
The game's narrative succeeds in encapsulating the essence of a historical event known for its depressive impact. It effectively elicits overwhelming emotions from the audience, creating an immersive experience that extends beyond mere gameplay.
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Conclusion
In addition to being an engrossing video game, "A Plague Tale: Innocence" is a visceral exploration of the turbulent terrain of human emotion. Players can relate to the story's poignant and evocative experience because of its relentless exploration of death and historical basis in the Bubonic Plague. The emotional stakes are raised when the otherworldly Prima Macula is introduced. She adds a layer of darkness and fear. The game creates a tapestry of sorrow, grief, and despair through the interplay of masterfully rendered graphics, an engaging story, and deft storytelling, leaving a lasting impression on the player's emotional compass. "A Plague Tale: Innocence" is a testament to the power of video games as a medium for emotional storytelling, where the immersive narrative not only entertains but profoundly impacts the hearts and minds of those who embark on its haunting journey.
References
Simecek, K. (2020) '21Affect theory,' The Year’s Work in Critical and Cultural Theory, 28(1), pp. 414–433. https://doi.org/10.1093/ywcct/mbaa017.
PlayStation (2019) A Plague Tale: Innocence - Launch Trailer | PS4. https://www.youtube.com/watch?v=CtP6mNeN6yE.
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