If you're looking for more narrative roguelike games like Hades, but with an Asian diaspora story like Butterfly Soup check out Midautumn!
Midautumn is a roguelike dungeon crawler about blasting evil spirits, saving your hometown from gentrification, and Asian diaspora culture. For Robin Lam, crashing at Grandma's was meant to be a break from their responsibilities. But relaxing might prove hard when the Spirit World is real, its entrance is in their basement, and they're its newest guardian.
It's out now in Early Access on Steam and Itch.io with a free demo!
Phylogenesia Automatorum is out!! A roguelite / incremental / life simulation hybrid
Download it here!
Over the past couple of weeks I've been working on my entry for the New Years Incremental Game Jam 2024, and I finally submitted it late last night.
It's a silly little game where you tend to your garden of digital plants, hoping to generate enough Life and Death points when they spawn/die respectively, in order to buy more plants, mutate their characteristics, and expand the field in which they live.
Mutations and field properties will directly (and indirectly) change the plants' behavior on both a local and global level, with some very interesting and unexpected results. Numbers going up isn't always better either too, as, if you upgrade their stats too much, you might make a superplant that chokes the life out of the rest of your simulation and other plants!!
(Oh, and my friend did the music for this game, and it's awesome - each plant as their own instrument/track and they layer on top of each other as you buy more!)
It's a roguelite in the sense that each run you will be choosing between random upgrades, plants, and field tiles with various effects between simulation runs in order to try and maximize your point gains and stay ahead of the reset cost. It's not totally balanced (as it was whipped up in 2 weeks), but with a bit of knowledge and juuuust a hint of luck, you can make almost any run pop off! The goal is to buy all 10 plants and have them all produce points within a single run (representing a diverse garden or something, rather than a monocrop).
As I mentioned previously, it's based heavily on Conway's Game of Life, as I am a huge sucker for incrementals with hypnotizing visuals that change and evolve as you interact with the various systems at play. I took this idea, added a bunch of plants that are variations on the standard ruleset, and went from there.
You might also notice that I used some assets from Stellar Terminus, namely, the 3 sound effects, fonts, color palette, and, retro computer theming. I swear I can do other styles, just, er, not in 2 weeks when I already had quite an ambitious idea!
Over the coming days I'll post some more about the development of it, how I implemented certain systems, and a post mortem. You can probably imagine how datastructures-heavy this game was. In the end I had 1 object that ran the entire simulation, 1 that displayed the breakdown of how each plant was doing, and like 20+ objects for UI...
For now though? I'd love for you to try it out, play a few runs, and hear your thoughts on it!!
Recently the game my team and I have been working on for the past 3 years got released on Steam!
It’s a sci-fi shoot-em-up (shmup) with roguelike elements so if you’re a fan of either one of the genres chances are that you’re gonna have fun playing it!
We're in Early Access and will be for a while longer while we develop new features for the game. Currently, all 3 acts and story are fully playable with 2 distinct ship classes.
We also have a demo available if you wanna check it out first ;D
it's so funny how roguelike/roguelite mods will have names ranging from "gate of the eternals" to "jeff's random shit" and both of those mods could be really well crafted with perfectly ballanced content
UNYIELDER -
Boss-rush MovementFPS RogueLooter COMING SOON TO PC
Hi everyone!
I've been working in Trueworld Games with a bunch of really passionate and talented artists on our first game, UNYIELDER!
it's very different from what i usually post but i hope you'll still give it a look :>
Wishlist on Steam:
https://Bit.ly/unyielder
Linktree - https://linktr.ee/trueworldgames
Twitter - https://twitter.com/TrueWorldGames
Bluesky - https://bsky.app/profile/trueworldgames.bsky.social
Youtube - https://www.youtube.com/@trueworldgames
Just a short post to let everyone know that you can now play Phylogenesia Automatorum in your browser. For those understandably not wanting to download unknown exes, now's your chance!
This was hellish to debug due to inconsistencies in how Gamemaker does exes vs javascript, but I got there in the end, with a lot of help from Lucinius. Sadly, the performance of the game is never going to be good as the downloadable version but it's very much playable regardless. Oh and also, there's no music on the web version because Gamemaker doesn't support audio sync groups in the html export, which is the engine that was allowing me to fade in/out the tracks related to each plant as you unlocked them.
And if you have an itch.io account, I would very much appreciate if you rated the game on the jam submission page! I assume my game has the second lowest number of ratings because it previously was downloadable only? And I've probably missed the boat by submitting a web version 1 week into the 2 week voting period, but the main thing is that I know I can make web games now! Yippee!