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tabletopresources · 1 year
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white wizard Raven by macarious
Check out Tabletop Gaming Resources for more art, tips, and tools for your game!
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shivshambudiamond · 9 months
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blackoakbindery · 1 year
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Dragon's Call! A place to keep track of your many adventures!
This style of bookbinding always reads as a ledger to me, so I went with the idea of an DnD adventurer's log book. I thought the grain on the leather was a nice companion to the dragon pattern.
The end pages are lokta paper with brown and gold paint sprinkled on for extra sparkle!
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intrusivepng · 7 months
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Mouse saying that foolish doesn’t care about Leo being gone shook him a little bit
He laughed for two seconds then just stopped talking, the look on his face was filled with remorse, confusion, and a bit of anger
His face just DROPPED
He’s supposed to be the happy go lucky guy!! The person who makes jokes and is silly!! Of course he can’t be sad about his daughter being missing!! Or the fact his boyfriends been gone for months in his eyes!! And how everyone doesn’t trust him !! How he’s constantly picked on!! But it’s fine !!
Tina defended him a lil but GOD it truly shows how foolishs persona he puts up is so STRONG and how very few people truly know him D:
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pokketofficial · 1 year
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POV: I’m new in school and asked you to show me to my locker.
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Do you accept? Y / N
——————
If you said yes:
Giving you a sweet smile, I put my hands on your chest and gently start to push you back into your locker. Before you can say anything I lean in, my lips so close to your ear that you can feel my hot breath on your neck. And in a more sinister tone, I whisper, “Didn’t mommy teach you not to talk to strangers?” Before my fangs sink into your soft flesh.
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andthingsleftover · 10 months
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The thing is about Foolish, is that he puts his whole heart into everything. Commissioned to build a giant mansion? He'll go crazy trying to make sure the entire roof is perfect and missing blocks are replaced. Wants to add a chandelier to his fancy ceiling? He'll spend three hours losing his mind figuring out how to proportion it so it looks the absolute best he can. Roleplay an immortal suddenly discovering death? He'll tear your heart out with his questions and confusion. BadBoyHalo needs someone to bounce his craziness off? Sure, let's be the straight man to Bad's 'give me an inch and I'll take several miles' and carry on a country-building arc for a year. Oh, the server god wants a giant statue of himself and he'll give powers? Why not spend three months agonizing over freehanding some wings in survival. Thrown into a new group of people in this valorant 5-stack? He'll be the one with the weird opener that gets everyone talking and enjoying themselves. Given an introverted child? He delves to the deepest part of his understanding of human emotion to figure out how to relate to her and introduce her to making friends and help her come out of her shell. Friend stops by your discord call to say something in his native language? He'll spend a whole year systematically dismantling that language and trying to build his understanding of it from the ground up until he can read (and almost write!) it pretty well. Friends want to do emotional roleplay? He'll showcase his stunning emotional intelligence and find the most moving lines to get his point across. His ability to yes-and is truly incredible.
Sure, he's silly and goofy and loves making noises. But he always throws everything he has into every situation and that's, I think, why everyone he interacts with tends to love him.
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Git it!
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openstorygames · 9 months
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Kids Play TTRPGs
There are plenty of people who started playing D&D or other TTRPGs as kids. Heck, imaginative play (which all kids engage in on some level and in some manner) is central to what TTRPGs do. Roleplaying is a critical part of developing your child self as a person!
So what's the benefit of giving kids a rule-bound system like D&D, Quest, or Kids on Bikes? Why should kids play TTRPGs and not just make-believe?
TTRPGs teach boundaries.
Some of this depends on how a particular group runs, but a healthy TTRPG group teaches kids where boundaries are and how to respect them.
This can show up in lots of ways.
letting dice determine success
working within the limitations of a class, feature, or spell description
avoiding upsetting or scary topics, as requested by a player
offering trigger warnings and safety tools
accepting when a GM says no
respecting when another player says no
Some of those things are organic to telling a story together. Some of them are brought in to keep the game fun for everyone, like safety tools. All of these examples—and more!—help kids practice boundaries one step removed from real life, where things are a bit harder.
TTRPGS provide escape.
As adults, we think of TTRPGs as escape from the crushing reality we live in. We can free ourselves from the news cycle or our social media feeds for a few hours and pretend we live in a world where our actions are world-changing (and I'm talking saving-the-world-from-evil-powers world-changing).
Kids need escape too! Not so that they're living outside of the world, but so they can practice the skills they need to live within it.
It's way easier to advocate for your PC who's scared of creepy crawlies than it is to admit your skin crawls around your buddy's pet snake.
Kids can practice all sorts of social skills in the freedom of TTRPGs because those games provide escape and distance from the world they actually inhabit. For example:
admitting fears
facing conflict
handling disagreement
learning about themselves
experimenting with consequences (from stealing a loaf of bread to going full murderhobo at times)
setting goals and making plans
Games are low stakes ways for all of us to practice tough conversations or new social skills. Why not let kids get a leg up by teaching them to role play?
TTRPGs build confidence.
Practice makes perfect, and TTRPGs are a great place to practice your sense of self (while inhabiting a character).
As kids get more confident roleplaying their PC, they learn gain confidence in who they are and speaking from that place.
This doesn't look like adults might expect though. We think of the bard suddenly offering a grand speech, or the shy loner forging bonds with the rest of the party.
Kids gaining confidence might not look like what you expect (more on that another time), but TTRPGs help clear the path for confident, empowered kids. And that's something worth making space for!
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kakita-shisumo · 4 months
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Petition to make December 20 (aka D20) a new holiday, Yule for Initiative
In which we celebrate our friends, chosen family, and party members by playing TTRPGs rather than spending time with the blood relatives we kind of loathe as part of a religious observation we don't actually believe in
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fanonical · 1 month
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a good thing to remember as a dm: try not to punish your players, just give them the consequences of their actions, whether those consequences are good or bad
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tabletopresources · 1 year
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Drow Huntress by goatlord51
Check out Tabletop Gaming Resources for more art, tips, and tools for your game!
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junipermoonlite · 3 days
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*First time playing DND* ... I'm all in
DM: that's not-
*Pushing all my chips into the middle of the table*
DM: where did you get those
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mahgck · 3 months
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Foolish: yeah theyre calling me foolish everdeen
Bad: oh well then that would make me-
Foolish: no, no it wouldnt
Bad: well if you think about it
Foolish: nope not necessarily
Bad: im peetaboyhalo
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vintagerpg · 10 months
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From the back cover of The Ultimate Powers Book (1986): “Two-hundred and ninety-three powers times five ranges times eighteen power lives equals—26,370 discrete powers!” Now, TSR products, particularly for the Marvel Super Heroes line, are prone to exaggerating, and it is true that the claim of nearly 27,000 discrete powers is a bit much, but that doesn’t really diminish the monstrous utility of the book.
The core box for Marvel Super Heroes didn’t have character creation at all. The idea was that players would just take the roles of established Marvel characters. The Advanced box introduced character creation, but the list of powers was limited and the system generally produced characters that were underpowered compared to those from the comics. Ultimate Powers hopes to change that, with a brand new creation system that aims to be flexible enough to create characters from the cosmic level on down to regular folks. It builds off a robust pool of “form” templates — cyborg, induced mutant, demon, etc — and then builds up, next with the origin of powers, abilities, weaknesses, the actual powers (arranged by type) and so on. The powers themselves allow for a good amount of detail and fine tuning — not so much as Champions, but enough to feel bespoke.
Its rare, I think, for this kind of sourcebook to totally transform its game, but that is exactly what Ultimate Powers does — playing these characters is its own sort of experience, different from the basic or advanced game. Not bad for a 96-page book! Well, a 96-page book with three columns, small text and no pictures. Dense!
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namehere-ro · 6 months
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/rp
am I the only one who finds the new islanders denying or saying the(the parents)don’t love their eggs/ children enough or at all, really annoying ???!? They meet the eggs for like a week and Q!bagi didn’t even get to meet them AND say to foolish he don’t care about the eggs or their child Leo ????!?? Especially to foolish!! I don’t watch his pov a lot so I don’t know his character a lot but I know he care a lot about them ,
and let’s say because they didn’t get to see the dynamic of him and the eggs but now we have the codeflippa and shown he care about her even she is the code
I just don’t get how they got the idea of him not caring about his family?
Like genuinely how Q! Mouse and Q!bagi think that ? did I miss something? Bc lot of things happened in the server and I didn’t get to watch all of them
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HONK!!!
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