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lord-radish · 11 months
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I was scrolling romhacking.net today, and someone uploaded a complete english translation of Monster Hunter 2 on the PS2
nothing else to add, I just thought that was cool
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guilherme-rm · 9 months
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I guess I never posted the final version of my Fire Red romhack here.
That was a fun project. RomHacking.net link above
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obscurevideogames · 3 months
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Hey where did you get the translation metal max I'd like to know please?
There's a few patches on romhacking.net:
Metal Max 2 Reloaded https://www.romhacking.net/games/4693/
Metal Max Returns https://www.romhacking.net/games/1096/
Metal Max https://www.romhacking.net/games/457/
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weirdmarioenemies · 1 year
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Name: Wagan
Debut: Wagan
Look! It’s Wagan! From Wagan! What is Wagan (character)? Why, Wagan is a wonderful little green robotic dinosaur sort of guy who is good at making noises! What is Wagan (media)? Good question!
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Here is a photo of Wagan in real life. Wagan is real! The original Wagan is an arcade machine by Namco, but I honestly cannot find much information at all about it. I don’t THINK it’s a game. More of an interactive toy? Here is a video! Hear his noises and watch his mouth flap about!
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Wagan’s physical prison is labeled THE EMOTIONAL WEAPON, VOICE-CANNON “WAGAN”. I guess this is some kind of. Yelling game? The presence of a megaphone makes me think you yell at Wagan, and Wagan yells at you, and I don’t know the point, but it is really funny, and of course the actual physical Wagan robot is incredibly cute!
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Luckily, Wagan would later enter a form of media I CAN comprehend! Scrimblo bimblo platformers! This is Wagan Land, which became Wagan’s Main Thing for a while, and hmm. I have things to say about this.
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First is, WOW this game is cute! Look! When Wagan is falling in the air, his mouth flaps up, like Mario’s hat in Super Mario World! That’s so wonderful! And look at that SNAIL! The first enemy you see in the game, and what a great first impression! All the character sprites are delightfully compact. The thing that looks like a Wagan fetus is a Waganizer, which upgrades his Yelling ability, which is used to stun enemies so they can be jumped upon safely.
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Very charmingly, Wagan’s yells are represented by the actual sound he says, shot out as a projectile! These have been lovingly translated in the fan translation, so you can make him yell WA, GYA, and GA. If you make him say GA twice, then just call him Lisa Simpson, because he’s Going Gaga!
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The Waganizer was first a toy, and this sure looks like a gun huh! But it is a voice recorder and amplifier. I guess it is like having a bit of Wagan of your own, in Weapon form? To Blast your voice at others? I’m not sure why it had to look so incredibly like a gun, though!
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Also, this post is about Wagan himself, but I HAVE to mention there is a Mola mola in this game! A pink sleepy one that flies above the water, and is the ONLY creature in the game that Wagan can safely touch by default, allowing him to ride on top of it! I do not know why a robot dies upon touching a snail. Sorry.
This game sounds so lovely, doesn’t it? It does! So it’s too bad it SUCKS and is TERRIBLE and I HATE it so much!!! And I don’t want to do any of that... but it forces me to!
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The platforming sections are all fine and dandy. But the bosses, oh dearie me! Instead of battles, they play a minigame with you, and these are absolutely wretched! There is a word chain game and a memory game, neither of which are good, and both of which feel very easy to get locked out of winning due to randomness. And if you lose, you Die. It’s really not fun whatsoever to have to play a minigame you may very well not have any chance of winning, and they are so common that it sadly ruins the whole game... Maybe I’m doing something wrong, but I don’t think it should be so hard to see what to do right! It feels like a game for babies that wants nobody to succeed.
However! I must give a MAJOR shout-out to AlanMidas of romhacking.net for making this English translation of the game, because translating this word chain game and all its intricacies must have been absolute hell! So thank you, AlanMidas! Or curse you? For being the reason I was able to play this at all? But mostly thank you. And I applaud your effort. I mean, they were able to make the pig icon work by referring to it as an “oinker”. I applaud an oinker any day.
Geez, I don’t want to be so negative on one of these posts. I do love Wagan (creature) a whole lot! Want to see him playing baseball?
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There we go. Isn’t that droll?
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Have another! For your troubles. Sorry, there is just so little English information about Wagan! This is all I can humbly offer. But I hope you love to view Wagan as much as I do! And if you ever see him in real life, yell at him. I think he likes that!
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lupincentral · 11 months
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Fan of video games? You can now play as Lupin III in the classic Famicom / NES home console port of the popular Namco arcade title, Mappy!
Created by Crying Onion, Protopixel, and Terwilf, this brand-new unofficial ROM hack features a new title screen, character / item graphics, and more. ✨
You can download the patch file below. Please note that the download does not contain the original ROM - users will need to source this themselves, and use utility software to apply said patch. More information on this can be found in the help section of romhacking.net.
🔗 https://www.romhacking.net/hacks/7803/
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Every now and then when thinking/talking about ROM hacks, I’m reminded of those projects I see on romhacking.net where people take retro sports games from the SNES/Genesis era and update them with the latest season’s roster. This thought recurred just now, and this time I thought: why don’t they do that for other games?
Pokémon has seen a little bit of this, with ROM hacks adding every dex and gimmick up to Gen 8 into the Gen 3 games, but I think this should go further than that! What about Animal Crossing? Seeing something like Wild World updated to include items/villagers/mechanics from City Folk, New Leaf, or even New Horizon would be so cool! As someone whose favorite console ever is the DS, this would be a great hack to play, and I know I would eat it up! Games like Smash Bros, Mario Kart, and even Mario Party could play into this too, for much the same reasons.
I’m also a fan of those hacks that recreate a different game entirely, using this game’s engine/assets. What if we just recreated Animal Crossing: New Horizons in Wild World? Add all of the fighters from Smash Ultimate into Melee? Put MK8 tracks in Double Dash? The list could go on.
If I had much of any ability with regards to hacks like this, I’d be all over organizing projects like these. Unfortunately, I’m sort of at the whims of the many talented creators out there making hacks out of love and passion for the games. These are just some neat ideas I had that I would love to see become a reality :3
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sibyl-of-space · 6 days
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I FINALLY, FINALLY, FINALLY HAVE SUBSTANTIAL PROGRESS TO SHOW FOR MY GHOST TRICK ROMHACK. [04/18/2024]
THERE IS LITERALLY ONE SINGLE THING LEFT TO IMPLEMENT BEFORE I CAN CALL IT DONE.
As it is a massively spoilery ROMhack, details below the cut, do not open unless you have beaten the game.
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You have no idea how long I've been trying to make this happen.
The point of the hack is to replace every single instance of Sissel in the game with the cat (so you can play as a cat WOOO!!!) and leave Yomiel as-is (since he uses almost all of the same assets, which made this go from a "could do it in a weekend" hack to "has taken me about 4 years" hack).
For the longest time I had successfully replaced all of Sissel's sprites in each scene using a script I wrote after a ton of digging, because for almost all of the game the sprites are associated with each line of localized text (defined per-localization). So I just ran the file for each scene through a script that find+replaces all of the codes for Sissel's Yomiel sprites, point them to the cat, and then revert some scenes that have false positives (late game scenes with Yomiel). This didn't take too long to figure out and I documented the journey on Romhacking.net.
What this did not do was address the Yomiel!Sissel sprite in 3 places:
The "phone line is down" scene
The people directory
The "I fucked up let's rewind time" scene
The phone line was the easiest fix, I realized after much headache that using save states actually caches the system_0000 file [so changing that file and then loading the save state does NOT reflect the change], and *that* is where the phone line sprite is defined. Once I realized that, the script I used for everything else found another sprite code and fixed it. That last fix was... a while ago.
I tried to update the directory the same way, but the directory file did not have the sprite codes in it anywhere. It had the upper screen animations, so I was able to edit the animation of Yomiel's dead body and replace it with a kitty, but the sprite could not be changed from there.
Today, I have finally figured out why. I spent over 10 hours yesterday following the dead end of trying to figure out progression stuff via meticulous edits to the chapter.xml file, and after learning a lot about how the game works that does not help this hack whatsoever, it occurred to me that these sprites seem to be treated by the game as UI elements. So... I had to start looking at how the game handles UI stuff.
Many frustrating hours later, I finally found what I was looking for (at least for the phone book), and it was found in overlay9_0006.bin. I narrowed this down by noticing that if I replaced this overlay file with junk the game would play normally until I tried to load the directory and then it would crash. Then I eventually was able to replace Sissel's sprite with the cat, and it was very annoying but I'm so glad it's done. I was also able to replace the sprite on the bottom screen, but unfortunately there is no definition for the cat there that I could replace it with (and since the cat is black it might not even show up anyway...), so I settled on the ghost as it's neutral enough.
The unfortunate news is that this still leaves the "rewind time" scene, and that is the most important of the 3 because it comes up so often in gameplay. If I had found that one first I might have shipped the hack as-is. But I do not feel it is complete until I can find that last fucking bit of code.
I have a bit of an idea of where it might be. I think it is also in the overlay files. I KNOW it's NOT in 0002, 0004, or 0006, because replacing those with junk I was able to load the rewind time scene just fine. It is in one of:
overlay0000 - editing this one caused the game itself to fail to load even before the title screen, so I am assuming this is a very low-level overlay and am leaving it alone for now.
overlay0001 - same.
overlay0003 - this is the likeliest culprit. If modified, the game can load but as soon as you try to press either "select chapter" or "continue" it crashes. I imagine most of the UI stuff for regular gameplay is in here then which shoooould have the "Rewind Time" scene?
overlay0005 - second likeliest culprit. If modified the game can load the Capcom/etc logos but crashes trying to load the title screen itself. This implies to me it has info on the main title screen menus which I suppose could theoretically be the same level as the rewind time scenes, though I kind of doubt that and 0003 still seems likeliest to me.
I don't know when I will have time to work on this again. Technically I didn't have time to work on it this week, I just kind of did anyway. But next time I pick it back up, if I can find what part of (probably) overlay9_0003 (maybe) includes the code for that rewind time scene, I can finish this project that I started so long ago they went and made a whole ass Switch release in the interim.
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kataiki · 5 months
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Do you know if anyone has made a LGBT patch for Harvest Moon DS 1.1? I found one for 1.0 but it's not compatible with retro achievement's Hash of the game.
I'm starting my winter vacation tomorrow, so I'll have a whole month of HOBBIES (after I sleep for two days straight). Maybe this is something I can look into. I gotta find a new way to host stuff. The current setup is bad, and making people hunt for the right rom dump is a pain. Also, the custom tumblr pages work now, but I can't edit them anymore since they changed their javascript policies on custom pages. It's very likely I'll put the files to romhacking.net if I do anything at all.
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blueribbs · 1 year
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my earthbound girl hack is all finished and ready to be played on romhacking.net!! i hope you enjoy it!!
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nomorepixels · 1 year
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Gall Force: Eternal Story
©️  HAL Laboratory, Inc. 1986
Image sourced from romhacking.net EDIT - Made an SD waifu repaint.
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smbhax · 2 months
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Quick plays of a bunch of Neo Geo Pocket and Neo Geo Pocket Color games in Mednafen!
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Kikou Seiki Unitron JP-only RPG sequel by SNK 2nd party Yumekobo. My old notes say this came bundled with a Japanese "slim" NGPC I wanted, that I had only played the first game, Biomotor Unitron, very briefly, and that I wasn't impressed with the "Pokemonesque" gameplay here, greatly preferring the likes of Card Fighter's Clash. That will probably still be the case. Nice presentation though. Translation patch from romhacking.net only does 1st few minutes of intro, and menus. Could be a decent RPG.
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Neo Turf Masters Saurus' (SNK 2nd party?) version of Nazca's Neo Geo golf game. Doesn't have RPG stuff like Mario Golf but I was getting into the actual golf part. Some wild course stuff like being atop a huge waterfall. Can't save mid-course in-game? Emulator solves that I suppose. Want to play this more. Waitasec, I have MVS/AES version from the Humble Bundle NEOGEO collection. Well now I gotta try that (I think I thought at some point MVS/AES ver had flashing FX? Not seeing them at the moment).
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The King of Fighters: Battle de Paradise Your avatar hops around a board triggering King of Fighters-themed button mash minigames, most of which aren't very fun. (There's a pretty fun hidden game if you put the cart in a b&w NGP, haven't done that yet, need to use an older emulator.)
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Cotton: Fantastic Night Dreams Amusingly drawn cutscenes with a silly young witch; boring horizontal shooting.
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Faselei! Rather lovely solo mech tactical strategy by Sacnoth. "Program" your mech's next series of moves by socketing action-specific, upgradeable "chips," then watch them play out alongside the enemy's moves. Lush presentation.
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Neo 21 The card game in slightly jank graphics.
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NeoGeo Cup '98 Plus Initial, b&w version of…
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NeoGeo Cup '98 Plus Color Kinda cute national team tournament soccer w/ absurd clothing stat-boost items to collect (don't get too attached--thieves will steal them). Gameplay's a bit maddening as it seems nearly impossible to pass to your CPU teammates, who a) are usually offscreen and b) always seem to run the other way than you'd expected; meanwhile, the CPU always has 2-3 players right on you. Back in the day I found a spot to shoot from pretty far out and to the side that goalies couldn't block; darned if I remember where it was. ; )
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Dynamite Slugger Seems like a pretty good baseball game by ADK and I am terrible at them, specifically here the very streamlined pitching, and the fielding where I always press the wrong base button to throw to. Not as flash-screen heavy as the "Baseball Stars" games (Saurus did the NGPC version of those), but there is a strobing effect for a home run. : P Nice graphics. Maybe some day I'll have an inning where I hold the CPU scoreless…
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Pocket Tennis Earlier, more challenging version with fewer characters and less animation--more challenging because serving is touchier and your character has a shorter reach. : P
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Pocket Tennis Color By Yumekobo. Movement feels good until you try to coordinate it with hitting the ball, at which point I encounter mysterious whiffs, dives that take me away from the ball, and hits that often don't go in the direction I wanted. Feels more like ping pong than tennis a lot of the time. Some weird courts with hard-to-read nets. : P My old notes point out that the CPU doesn't move on defense, so you just hit it past them.
Of these, the games I have marked to come back to are Neo Turf Masters (the MVS one, at least, and possibly this one to compare), KOF:BdP for the b&w hidden game, and Dynamite Slugger.
Session: https://youtu.be/NXEMPA2eMR0
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joshieretroyosh · 3 months
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Good news everyone! My SMK rom hack, “SMK: Aim to be a Hero” has finally been released after almost a year of working on it!! I am very proud of what I was able to accomplish with this! ^^
You may download it here: romhacking.net/hacks/8382/
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pennilesswithannds · 6 months
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There's a patch for ACWW on romhacking.net to remove the requirement of a visitor to your town. Would be kind of hard to find other players in this day and age.
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game-boy-pocket · 1 year
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I'm on a roll finishing up abandoned runs of Mario Universe games lately. Today I finished my run of Super Mario Land 3: Wario Land.
I have a hard time getting into Wario Land. The first Wario game resembles what I want out of Wario the closest. Something that resembles a more twisted take on Mario where you smash through things. And Mario himself appears at the end even. I don't care for the "you don't die you just lose coins" model of later Wario Lands, or how his power ups are more temporary transformations to solve puzzles, like how Mario's power ups work in Galaxy. I much prefer ability augmenters that last until you take daamge or get a different power up.
My problem with the first Wario Land that kept me from loving it is that Wario is just too freaking slow. You just want to spam the shoulder charge button to gain speed but that doesn't do anything... you only really play at a decent pace when you have the jet Wario power up... well, I voiced my grievences on a romhacking.net forum, and wouldn't you know it, someone responded with this thing of beauty.
Now Wario is always moving at Jet Wario speed, Jet Wario is still useful because he can fly. To top it off, you don't bounce off of cracked blocks anymore and bull wario will tear through all blocks like paper. This is how the game should have been released. The only downside is that some of the jumping fireballs in the lava world kind of blindside you, but it's a small price to pay. I can see Wario Land now being a game I would love to replay.
Unfortunately, I still suck at hunting down the treasures and stockpiling coins in this game, so my ending is just Wario with a bird house... which is better than my first time playing, which was just a stump. But yes, feels good to have another Wario platformer that I enjoy... I will be giving the rest of a series another chance though. Maybe there's something that just hasn't clocked for me yet.
Now which Mario Universe game should I finish next.. I smell a poll coming on...
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klug · 6 months
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I was hesitant about posting this because I don't want the person that prompted this to think I'm upset or anything but I feel like it's a question that's popping up more and more in the fanbase.
It's always interesting seeing people that haven't worked on a patch, specifically translation patches, talk about when loved/iconic games aren't translated into English just because they're loved. A game being well adored doesn't really mean anything. A lot of games that no one has ever heard of have gotten patches because one or five people really put in the time for it, just look at the translations section of romhacking.net...
The problem is that translating any game requires 3 things: technical skills, the coordination, and commitment
For a series like Madou or Puyo, which is already niche outside of Japan, we are restricted to a very small population of people -- meaning there is just less likelihood of (1) having someone with the technical know-how required to edit game files AND (2) someone having adequate knowledge of both the original language and the target language. There's also the assumption that editing NDS game files is just easy when honestly cracking any game and then putting it back together takes time to do.
Coordination is the next thing needed because, depending on the game scale, it's not practical to do it without a team. A quality translation patch need graphics editors, playtesters, and proofreaders... And frankly Puyo games seem to have more text than Madou, which seems to be why some of the games have taken so much longer. Chronicle, iirc had 3 translators working on it at some point because there was just so much text OUTSIDE of story mode. (source: I was one of the translators). Coordination is genuinely one of the most difficult parts especially when you're working with people that may have a different vision of the final product than you do. Disagreements and disputes happen... There is a reason 'project manager' is a real job and one that is really sought after...
Commitment is the last thing...which is affected by how much free time is available in one's schedule, personal interest and motivation, and just life circumstances which can change drastically. When PM first started out, we honestly had the worst attrition rates. People didn't realize how much work it was, their motivations changed, they got sick, they got a job, they had school -- and this is all uncompensated labor. Even people with intrinsic motivation might not be able to commit their time to it because life gets in the way
I also think people just don't realize how stringent precise museum is compared to how the old puyonexus patches were, where files were passed around on forums with seemingly no second look-overs based on when I was glancing at the forums.
Honestly the fact that our first patch (20th DS) even managed to be released in a year was a miracle in itself
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agtteam · 1 year
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AGT Team November - December Progress Report
Wishing everyone a very Happy New Year from all of us here at the team! We’re sure you can probably guess what our New Year’s resolutions are...
[NDS] Naruto RPG 2: Chidori Vs Rasengan
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Hey all! Ligudink here! So uh...remember the lackluster update from last time? Well I [INSERT VIOLENT IMAGERY HERE] it!!! This time our juicy update is the following: THE STORY SCENARIO IS COMPLETE FROM START TO FINISH! 
I will now focus on the NPC text, Onsen interactions, as well as the menus. I hope I can bring more updates to the table next time I write to you all. I wish you all an amazing new year! For all my fellow RHOK Watchers, a line happened to be very convenient for me to put a reference, so you'll enjoy it for sure.
[NDS] L - the ProLogue to Death Note: Spiraling Trap
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All of the missing text in L - the ProLogue to Death Note has been found, and the game is now 100% translated! We’ve also written up a walkthrough to help with some of the more tricky puzzles.
Unfortunately, time constraints have meant that we’ve not been able to make much progress bug-fixing, but we do hope to get things sorted soon so proofreading can go ahead. As for why these bugs are causing such an issue with trying to check the text, well, we thought it might be easier to show with a screenshot than tell(!)
Other
A Chinese translation of Neon Genesis Evangelion: Shito Ikusei was recently added to ROMhacking.net. It was completed a few months ago but flew under the radar for us, so please check it out if you’re interested and show some support!
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