«RAW NerVZ» – HAIKU, Volume IV / 1997-1998, Edited by Dorothy Howard, Proof Press, Aylmer, Spring 1998 [cover by Dorothy Howard] [room 3o2 books, Ottawa]
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@soupoftheday's Lemon Lime!!!
her rigging and weighting could use a lot of work so she's a bit uhhhhhhhhhhhh... but if I have to do more complicated rigging right now I'll lose my mind so!!!! for now she's done!!!
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I ended up going with artificer because her abilities are just. god-tier. the AoE stun parry. the bomb jump mobility. the mauling. being able to craft explosives. immunity to explosion deaths. free scav kills from kill squads. I downloaded an infinite spear mod to try to give her spearmaster's main strength since I just want to kill things. a lot of things. the randomized rooms have been wild. incredibly disorienting. I've given her other buffs that make it easier to navigate rooms when one might have 10 red lizards or daddy long legs in it, the worst thing so far has been that hibernating despawns corpses, and artificer doesn't really.... have the karma to pass through gates without a scav corpse unless you hit up like 4 echoes
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whoever made the library in ce should be turned into a fine paste, pressed into a cube, and fed to a horse
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Pick Your Favorite Rain World Room, Day 103.2
This is not single elimination! Every room with at least 10.0% vote will move on to the next round.
There is a hidden slugcat in one of the rooms (they can be in any color). If u can see it comment or reblog with where they are and if u are first, u get a cookie!
Credit for game screenshots goes to: Rain World Interactive Map and me
Congratulations for day 102.2 winners!
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can people please stop making levels that are basically only playable on 16:9?
my laptop has an 8:5 screen which is like a block or two narrower than 16:9
the camera guide trigger shows you 4:3 boundaries it's not that hard guys
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Straightened out this pic for y'all
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anyway, here's an annotated map of deepnest_east_12 (the room before the hornet 2 arena), in case you were wondering
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bpNichol, The Other Side of the Room. Poems, 1966-69, Wraparound Cover Art by Barbara Caruso, Weed/Flower Press, Toronto, 1971, Edition of 300 [room 3o2 books, Ottawa. © bpNichol / The Estate of bpNichol]
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was playing marathon infinity again today. I really knew I was back on lh'owon when I looked at the map for guidance and saw something more akin to tangled string and otherwise meaningless colors
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Virtual Riot - So Baked
2021 again. Features The Null's glyph from the Room franchise by Fireproof Games. The bottom-right glyph is inspired by Antichamber's "Destruction" badge in Steam.
The texts are taken from The Room Two's chapter 4:
We began at home, staring at the stars. So much to discover, so little time.
Countless ships bore us triumphant to a hidden temple. It was at home you proved a shallow friend.
Under these alien stars I courted only death. I am saved by science. My muse.
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