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#rwbt qrow
puttybutter · 3 years
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Rwby vol 4 rewatch thoughts:
Depression
Oscar?
Team RWBY: Sppliiitsies
Cinder: "not much, just ya voice!"
Yang, Blake, Weiss: "I'm going home, to the place where I belong"
SLAP! Also fuck Weiss's father
Oscar?!
Sun?
Fight the grim 5-ever
Yang I love you forever and get back into the game when you are ready!
More SLAP!
Crow don't die!
Klein is a hero
Terran! Bye bye tail!
Ren and Nora back story!!
Sadness
SLAPS!!
Yang Xialong you deserve the world
Oscar is Ozpin!!
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vengefulfallen · 3 years
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My RWBY icons!
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Please don't repost, credit when used!
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rookiewritersho · 5 years
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Saw this meme somewhere. Had to make a new spot for some people, but I think I got everyone else right. Other opinions are welcome!
(Except Adam, you bet your ass I hit the nail right on the head and you can’t change my mind.)
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roleplayfinder · 3 years
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feel like my ask got eaten, but I’m a 19f looking for an 18+ literate and long term RWBT roleplay. I am looking to ship my female OC x Qrow Branwen and am more than willing to double or write whatever else suits you. please like this message if you’re interested! Discord preferred, but open to other platforms!
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thesassiestcolor · 5 years
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RT Concept Art Panel things
Even though I am not an artist or smart but am very interested in BTS stuff
Lead concept artist (Erin Winn) for RWBY works close with Kerry to create characters, they look at inspirations, the theme of the characters, go over the designs three of four separate times to make sure they fit into the world, what the modelers need to make it work, and send it off to the modelers and make it work, then to environment
They say concept artists fail as much as possible - there’s only one true design they like so many many others will fail in order to get better
Character designs takes everything into account, character motivation, themes, purposes, and what’s feasible
Most animators in the design phase work mostly in photoshop or illustrator (rarely) then gets sent to modeling/rigging that then really gets fleshed out - puppet rigging system is used to see how they would be move and work functionally in the environment of the show
Backgrounds are created directly in photoshop for 2D projects, more complicated camera work in 3D that needs more involved backgrounds takes multiple systems
Artists at RT are starting to work more in 3D as time goes on - some employees are farther along with it than others - but they all need to keep up with the industry
Sometimes the panelists feel they’re taken too literally - they’ll leave out details that would flesh out the environment but no one else on the team would complete the environment - that’s why some times you see really empty spaces in the background
Some of their favorite sets from RWBY have been transferred into VR - like Weiss’s bedroom, which is apparently HUGE - but don’t do it often because it’s not practical and hard to do
For the new RWBY designs: the concept artists worked close with Ein Lee (the artists that does all the posters and outfit reveals) who gave them three versions of outfits, and the concept artists choose bits and pieces from each that look the best; with few additions from the concept team
But they can’t always go as cool or complicated they want to with the outfits because of limits on what rigging and modelers are capable of
The lead concept artist (Erin Winn) for RWBT also is on board with calling Blake’s haircut the Bisexual Bob
The alternate outfits the RWBY girls wear in vol 2 were made by Monty himself, the panelists said he was just messing around with designs in modeling and decided to put them in for a few episodes - every other outfit was by Ein Lee and the team together
The designs for GenLock were rather challenging just because every single design is completely new - the mechs went through several redesigns in a short amount of time, there were a ton of artists working on everything
Atlas is a major point of pride for everyone on the panel - it’s supposedly very big and beautiful and they can’t wait to show it off!
While Monty had a rough Poser copy of Qrow’s scythe, the current lead concept artist finished the final version and added a few details
Neon Katt and Flynt Coal were totally last minute additions because they needed another team for the Vytal Festival Tournament - at that point it was such a severe crunch time that the first idea they had went into the final designs! They really wanted to make something cool and Fast
Some of the hardest environments and characters were the final design of Atlas we see at the end of RWBY Vol 6, New York in the first ep of GenLock, the Union Soldier and Caliban’s design from GenLock, an upcoming animal design in Camp Camp, Velvet’s RWBY Chibi design, and Adam’s redesign in the Mistral Arc (they had over 24 designs and the artists was tired of Adam by that point)
Concept art is very hard to break into - there’s incredible competition to get in and you need to be very close to the writers/directors and knowledgeable of the animation process enough to know what the show needs and can do
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