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#same time so you've been to each other's in-game houses and played minigames but have never talked bc the chat function is
rathologic · 10 months
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sorry if you've discussed this in detail b4 but I'm curious how you feel about marble nest as a game/text especially compared to P2...
I don't have a ton of thoughts on it really! I think it's frustrating that the "all a dream" nature of The Marble Nest makes it hard to connect into any discussion of how it reflects on "real" p2 - its being subjective to Dankovsky is kind of an excuse to retcon any of the game. its 2019 (bundled) release was a huge downgrade; beyond cutting out a lot of content including the House of Death quest, rats, and the "break marat's neck with your bare hands" cutscene, and making the lighting/shaders homogeneous with release p2's shaders, its addition of the stamina bar turns walking around from a necessity of motion where the player didn't need to worry about their speed into a pointless stamina management minigame that constantly diverts the player's attention. just visually and ludologically 1.5 stars worse and yet IPL asks you to pay for that version & also the 2016 one isn't downloadable anymore. 👎
I enjoy the focus on townsfolk/unnamed NPCs over the People list (and am excited to see this continue in the upcoming route), especially the portrayal of the major characters as chess pieces implying that they're seen in a strategic-manipulation kind of way, and how the same treatment extends to the NPCs you interact with in order to get the true ending. in short, the way that having to select specific actions and get specific endings for plot threads overrules the Bachelor's personal will and his care for people in the pursuit of "winning" / the truth, in the same way that his tooltip thoughts about the adherents are secondary to their roles and usage in the game he's been playing... very characteristic of him :-)
tmn is 95% of all characterization we have for p2 Georgiy so as a note, I love Georgiy's writing in the marble nest, he's awful but he's one of the only p2 characters who has a defined philosophy and will actually explain it to the player and attempt to achieve his own goals at your expense. it's literally not georgiy's fault that haruspex route copied his deal for its OWN antagonist. similarly, Aspity's great in it it's nice that she got to have a character and express her view of death at some point before being flattened into a mother figure for the haruspex. eva comes pre-fridged in this one so we don't get to see the hole generated by her absence, only how sad the bachelor feels walking past her house, which could've been at least mentioned in the cathedral part but my theory is the writers just didn't know what they wanted to do with her yet. other notes:
the graveman is one of the best and coolest game design features they could've added & fixes tmn's most annoying aspect in a way that adheres to the bachelor's constant themes about time
the meta aspect of being a video game played by the player is handled much more cleanly IMO by the time loop than by 2's theater play framing
even with unlimited sprint, walking is The weak point - while it's mitigated a little by having so much wandering NPC dialogue and frequent event changes, it's a lot of time and attention spent without even the reward of (having a use for) trash pickups, and I think the district's sound design could've been improved to add variety. boats fix this in the haruspex route
the graphics and mechanics don't take precedence over the narrative content / dialogue so it feels way more solid and put-together. including how every piece ultimately fits together... the use of limited characters and physical space works to ensure that each conversation brings in something unique :-)
AND the kids have a high measure of control over the game situation & ability to speak for themselves, as it were. & it even connects to and ultimately explains a piece of lore (the nuts) and introduces characters (marat and dora) beyond the bounds of what 1 had established, without breaking anything fundamental
in general I think it was excellent as a demo, pretty good as a game in the pathologic franchise, and definitely a worthy use of (checks notes) 8.15 gigabytes of hard drive capacity. and the important thing is that it's fun
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boyishs · 3 years
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parasocial relationships with mutuals made on letterboxd and musicboard are weird bc it's like. i don't know u from anywhere else on the internet but you have good taste in media and a cool username. your pfp is a selfie so ik what u look like tho my pfp is just a funny internet image. would u think 'oh no oomf is ugly' if i ever changed my pfp to myself? idk how old you are but sometimes your reviews will say 'back in high school' or talk about roommates so you're probably my age. you like my reviews and i like your reviews so we must agree with each other sometimes. btw i'm a bit in love with you but i'll never say anything bc i'm not a weirdo i promise.
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