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nectaric · 3 months
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zeus & his family
its been a long time since i’ve talked about this, and i don’t even know if i’ve talked about it on this blog - but the time has come to address zeus’ opinions on his family, and how i have always envisioned their relationships.
on his siblings:
hestia is one of the most important people in zeus’ life, and he looks up to her immensely. he is protective of her to an extreme degree, and relies on her a lot for guidance (particularly when it comes to his own emotions). there have been times where this relationship has bordered on a little unhealthy but i think zeus has come to have a much more equal and loving relationship with her.
hades is complicated. in their youth, zeus admired and loved him a lot. as they grew older, and became separated due to duty, zeus’ struggle with his own trauma became apparent. he developed a loathing for hades born not out of spite but out of jealousy. part of him was envious of hades, of how removed he was, how he did not have to deal with the struggles of olympus or the pain that came with it. zeus was damaged and he saw hades so in control of it all (whether or not that was actually true) and it soured their relationship a lot, at no fault of hades. in modern times, i imagine the two have managed to overcome some of their troubles, but its a work in progress and zeus wants to make amends, even if he has a hard time.
poseidon, also complicated, but for different reasons. obviously, there was tension between them on account of zeus’ early days where he struggled to be a fair king, abused some of his power, and was generally a menace. then there’s the coup, where whatever trust they still had in each other was completed shattered. their relationship remained incredibly rocky for a long time, cordial at best and argumentative at worst. but following the coup, and his torture at the hands of typhoeus, zeus makes a very big effort to change. and i think somewhere down the line, they begin to mend. zeus loves his brother, even if poseidon pisses him off immensely.
demeter is one of his best friends, very much so in the only i’m allowed to make them miserable kind of way. their parting after the birth of persephone was initiated by demeter despite zeus’ own wishes, and they became good friends. zeus did what he could to provide for persephone while keeping his distance, and so they are pretty close. i like to imagine that they have a very classic sibling relationship, full of roasts w/ love and bonding over their mutual dissatisfaction at their childhood.
on his wife:
zeus loves her. despite everything they have been through, that he’s done to her and had done to him, he worships the ground she walks on. his affairs were not born out of spite or falling out of love with her, but oftentimes out of necessity or his rather impressive wealth of emotion. i like to imagine that they have reached some level of understanding and that she loves him too.
on his mother:
not much to say here other than zeus is a huge momma’s boy.
on his children:
zeus is not a perfect father. he is extremely flawed. he struggled for a long time with trauma, and paranoia, and fear. it made him emotionally distant, sometimes cruel. but zeus really does love his children - and as with the rest of his family, he has fought very hard since he chose to reform to make things right with them. he has attempted to admit to his mistakes and make them right. he has attempted to reconcile damaged relationships. it varies, of course, from child to child. he has a stronger relationship with children like athena, hermes, artemis, dionysus, eileithyia, or hebe. he has a more difficult relationship with apollo, ares, hephaestus, eris, or enyo.
he does not expect forgiveness, but he is going to keep trying to earn it with each of them, even if he struggles and fails sometimes.
regarding pjo kids: zeus loves them. zeus mourned them, sincerely, was inconsolable for ages when he lost both of them. he does what he can to protect them while remaining distant, because he has learned the hard way that involvement of any kind makes things so much worse for them. but i sort of refuse to subscribe to the idea that zeus has, at any point, been disinterested in their well-being nor that he ever intentionally tries to harm them.
tl;dr: zeus loves his family. that has always been the case, that will always be the case. he is flawed and he struggles and he has not always shown his love. he has hurt the people he cares about. but he is trying, desperately so, and is on his journey to make amends.
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epithetical · 3 months
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2024 UPDATE (OFFICIAL)
Hey, everyone. Longtime no talk. Despite being weirdly active on this account, I haven't really made any textposts since high school. So I've decided to fix this by giving a gigantic update post about my very busy 2023. If you're new and don't know anything about me, or knew me as a teen and are wondering what I'm up to now: buckle up.
TL;DR:
Dropped out of art school. Released an award-nominated(???) dating sim, ValiDate. Killed the Golden Girls Take Manhattan DX. Conquered Jaw Explosion Disease. Hung out with some friends. (Also, a lot of NDA shit that I can’t talk about.)
ART-SCHOOL DROPOUT
From 2021 to 2022, I was attending a prestigious and overly-expensive art school for their (brand new!) game design program. When I first graduated from high school, this college was my dream choice, and coming off the success of my early game dev career, it seemed like a perfect opportunity to polish my skills while I kept working on the side. My first commercial game was still in development, but we were feeling comfortable, and I felt like getting greedy.
Pride before the fall. Full Icarus mode. You know how it goes.
The school itself was…alright. Satellite campus, mid-pandemic, hybrid learning. Close enough to commute comfortably, classes just long enough for masks to not give me a headache, and the handful of remote courses helped keep my medical problems at bay. Problems that the school was a little unequipped to help with, though the disability office did their best. I had to drop a class because my body, at the time, couldn’t handle eight hours of classes without some Crazy Side Effects. 
(Keep in mind that every class was, minimum, four hours. And I had to take at least five a semester. Each class also saw me make an entire game from scratch. My body was already at its limit.)
If you knew me in high school, you’re probably waiting for the shoe to drop: I was, famously, the worst at academics. Never did homework, rarely finished projects, slept through first period at least once a week. Surprise, though: I was fucking great at this. My GPA doubled. Turns out that going to school for a discipline you already have a career in, and are kinda obsessed with, kinda does wonders for you. Unfortunately, I picked the worst time to care about school, since my commercial game’s release was the same exact night that my five school games were due.
TL;DR, I didn’t sleep for a week, almost fucked both up, and got burnout so bad that I couldn’t do anything for a calendar year. So I dropped out! Now, about a year of job hunting later (the game’s industry is imploding right now, and the only studios that considered me were… questionable, to say the least), the expensive art school wants me back. So badly. Turns out the whole school is so broke and understaffed right now that they’re basically chomping at the bit for that tuition money. Got a week to decide. Jury’s still out.
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VALIDATE POST-MORTEM
So, if you couldn’t tell from the above section, we released a game in 2022!  I was supposed to write a post-mortem for it, but… burnout from the above, combined with general “post-release depression,” and I didn’t feel like touching it. 
Part of me still doesn’t! 
Yet I kinda think the feeling of me not wanting to talk about ValiDate is still worth discussing, so here we go:
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For those of you that aren’t aware, I was a head dev on ValiDate, a dating sim that released in 2022. Volume 1 (of 3) did, anyway.
Did a lot of music, did a lot of writing, created some characters people really care about, created some characters people really want to fuck, made a couple Tweets that my boss hated, got accused of being reverse racist a few times. It was truly one of the most exciting and rewarding experiences of my life. And, yes, we’re still working on Vol. 2 behind the scenes. 
That’s actually the reason why it’s kinda hard to talk about Vol. 1!
It was my first commercial game, my first publicly released game, and I think there’s always gonna be a… natural embarrassment toward your first “real” project. Combine that with my natural “if you stare at me for too long, I will kill myself” tendencies, and the game’s release was a special type of torture. It’s one thing to watch people play through a game that you poured your blood, sweat, and tears into, knowing full well that they might hate it (or just misunderstand it), but shit gets so much worse when you know that you could have done better. 
It’s a very special kind of psychological torture to have creative decisions you feel were mistakes, things you half-assed because of burnout or deadlines, or things you did wrong because you just didn’t know any better! The embarrassment was overwhelming, so I just… dipped for a while. Didn’t watch gameplay or read reviews, didn’t do much of anything.
Took me a while to realize that me being embarrassed about the project isn’t because ValiDate was bad or anything. I was embarrassed because it was an incredible learning opportunity for me. The amount that I picked up on game design, community management, leadership, marketing, pitching, porting, etc. in two years is more than any school could teach you in four. Volume 1 was a game made by amateurs, still wet behind the ears, trying to build something from grassroots. 
But Volume 2 is a game-ass game. 
And having done all the work we have on Vol. 2 (which, while I can’t talk about it publicly, is a lot!), looking back at our first release feels like… revisiting your awkward middle school photos. Sometimes it’s hard to not feel contempt for who you were when your biggest struggle was becoming, but learning to choke down that shame? It taught me to feel grateful for the you of yesterday, who clawed their way through uncertainty so that you, today, can stand on sturdier ground. Growing up is embarrassing, and it turns out you keep doing it well into your twenties! Sucks. 
For the past few days, Dani and I have been watching a Twitch streamer play through Volume 1. We’ve been so deep in planning for the future that we figured, hey, may as well revisit the past. Detached from all that embarrassment of becoming, I gotta admit: we made a fun little dating sim. People like it. Hell, I like it. Sure, I know all of its flaws and shortcuts, and I have my fair share of critiques… but fact of the matter is, if I have a problem with something, I can just fix it. 
Admittedly, In the past, that attitude of mine has actually been more of a problem than a solution. “I can fix this myself!” is all fine and good when you’re a solo dev trying to throw something together, but it turns out taking on excess responsibility in a collaborative setting is a way to make shit suck for you and your team. During the Kickstarter demo era, I was literally on every team besides art. Writing, programming, music, I got my fingers in all those pies. It was fun to me, and more importantly, it was sustainable. 
Until it wasn’t.
Volume 1 coinciding with my tenure at [art school], using a (finicky and, frankly, shitty) new game engine, being much larger in scope, introducing minigames (which, surprise, I was team lead on)... I pretty much killed myself trying to get it all done. Honestly, I blame half of our day-one bugfixes on me specifically. Every single one of them was an oversight made because I was pulling the classic “I’m unmedicated so crunching is the only way I can feel alive” type shit. 
Except for the OST. That one sucked because art school sucks all the joy out of creating.
Happy to say that our workflow for Volume 2 has been much more sustainable for me, even if I’ve officially broken my “no art” rule for it. Yeah, turns out I’m finally making use of that animation major. Sucks.
Self reflection over. Except for one last note:
If you’ve followed ValiDate, played our demo, donated to the Kickstarter, replied to our Tweets, played our second demo, bought our game, or just talked about us to a friend… I am so, so grateful. Beyond what words could possibly describe. It’s been my dream for as long as I can remember become a game developer, and I wouldn’t be here if it wasn’t for you guys. Vd8 wasn’t what I expected the cornerstone of my career to be, but honestly? I couldn’t have asked for a better one. We have Vriska in our game. How many people can possibly say that?
And to those of you still waiting for Volume 2:
You haven’t seen anything yet.
GAYMING AWARDS
Speaking of ValiDate… Did you hear we were nominated for some Gayming Awards last year? We were! 
Three other head Vd8 devs (Dani: Production, Alexis: Art, Cam: Code) flew out to beautiful New York City for the award show last March, which was actually our first time actually meeting up IRL. Really funny how I’ve known Dani since I was fifteen, but here we were, a decade later, finally meeting face to face. She’s so much taller in person. I’m still taller, but barely.
Meeting up with internet friends is one thing (and more on that later!), but meeting up with internet coworkers? It’s interesting. This was the first moment that ValiDate felt “real,” seeing as it was suddenly important enough to give us comp’d flights and a hotel room, but more than that: the people I’ve been working with for years exist? We’re all hanging out together? We’re wandering through Manhattan all day? We’re eating the most disgusting food at Junior’s in Times Square? We’re trying to figure out what this mystery liquid is? How much did this food cost again? (Seriously, my onion rings were 90% dough and 10% onion.)
While I won’t bore you with the minutiae—I think my friends would prefer the privacy anyway—the entire trip to NYC was fun, exhausting, and a dream-come-true.
Except for that goddamn award show. Jesus CHRIST, what a trainwreck.
No, I’m not saying that just because we lost. We did lose, though. (Personally, I was fine with it, but I also had to travel the least distance to get there. So…) I’m saying that because the entire Gayming Awards industrial complex was, uh, kinda busted this year?
So imagine, you’re us: bunch of twenty-somethings on your Sex and the City shit. Big award show tonight, formal attire. We’re talking high heels, long dresses, full suits, the whole nine yards. Now what do you do in Manhattan? Walk. Sure, we weren’t walking in formal attire the entire time, but it was still a good five blocks to the award center where—wait, what do you mean they relocated the ceremony? The hall they rented is closed for mysterious reasons? Where the hell are we doing the award show?
If you answered “the drag bar where the afterparty was supposed to take place,” congrats, here’s $20. Way further away from our hotel, which meant more walking, and also a way smaller venue with a lot less… formality, let’s say. But we’re young gay people, we don’t care about formalities, who gives a shit! As long as it can seat all of us, then—oh there’s no seating. Ohhhh. Oh! Okay.
I’ll admit, that’s a bit of an exaggeration. There were a handful of couches, VIPs only. Realizing quickly that, oh shit, we’re VIPs, we managed to snag some front-seat couches before any of the pesky old people could. (We’re young! We deserve to sit! You’ve had your entire lives to sit, established games industry people! Let the new generation have a turn!) Unfortunately, when I got up to cash in my free-drink voucher, my seat was stolen by some white lady. 
So I sat on the floor.
March 2023. You, sitting at home, have decided to tune into the Gayming Awards “live” on Twitch, curious to see what Britain’s premiere gayming magazine had to say about, uh, esports. 
This is important to you. 
Fortunately, this year you’re watching a decently shot and scripted award show filmed in a (noticeably claustrophobic) little bar, complete with charming presenters (many of whom are local drag queens) and a myriad of corporate sponsors. You can hardly tell that the entire show was uprooted and moved hours prior!
Yet, for some reason, whenever the cameras cut to the audience… There’s some large man, right in front of the crowd, slumped down on the floor as if he’s bleeding out. With every award given, his clapping grows weaker. The more the camera cuts to him, the more life drains from his body, as if his existence itself is anathema to “gayming.”
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Imagine, for a moment, that this man is nominated for an award. 
Imagine that he, after a lifetime of potassium deficiency, has been teetering on the edge of a Charlie Horse Reckoning for hours.
Imagine that the microsecond that his game’s name is called as a nominee, the Reckoning begins. 
Now imagine a world where he wins that award. 
A world where he is forced to stand—from his corpse’s rightful place on the ground!—in front of his peers and superiors, pretending as if he’s not afflicted with a life-ending muscle cramp.
So, yeah. I was pretty fine with losing.
Later, we ditched the “afterparty” to drink at Applebees. (Turns out “green tea shots” don’t have any green tea in ‘em?)
EULOGY FOR THE GOLDEN GIRLS TAKE MANHATTAN DX
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Big announcement! I was a team lead on The Golden Girls Take Manhattan DX, a certified Tumblr Gold™ fan-project (by the immortal Grawly) about the eponymous Gold Girls in a Persona-esque parody game! 
Slightly bigger announcement! The game got cancelled. Sorry.
Feels a little weird talking about this, since the year-ish I spent working on the game passed in the blink of an eye, and I’m not going to lie and say that I was an instrumental piece of the team or whatever. I was lucky enough to lead a very talented team, and to play with some very fun devtools, but the game was definitely more important to me than I was to it. (Grawly, if by some off-chance you’re reading this, please click off now. You can peek back in at the Jaw Explosion Disease subheader. I promise I’m very nice and respectful.)
I was in high school when I was first made aware of TGGTMDX. My friend group was very into Persona (in the pre-P5 days), and one of our favorite video subgenres was “videogame UI on top of sitcom scenes.” It didn’t take us long to stumble onto early-build footage of TGGTMDX on Tumblr, and what spawned was a years-long fascination. I’d even consider it one of my many… game dev awakenings? The idea that the only thing stopping me from making “American Persona”—one of my many white whales—was commitment to the bit. Just one of the many things that fueled my teenaged suicidal overconfidence.
Speaking of suicidal overconfidence, about a decade later, I was invited to work on the game! Coming fresh off ValiDate, I was desperate for a chance to make a real portfolio piece (visual novels, while popular, will never get you a job), and this sort of opportunity only presents itself once in a lifetime. Fulfilling a teenage dream while furthering your career? What could possibly go wrong!
That makes it seem like there was some explosive drama behind the scenes that ruined everything. Sorry to say that most game cancellations aren’t that exciting, and that this game’s death was by a thousand microscopic cuts. Most of which are not my place to talk about: this game wasn’t my baby, and cancelling it wasn’t my choice to make! Many people worked on this for much, much longer than I even knew how to code, and they deserve to have their feelings prioritized. Whenever that post mortem gets published, I’ll be the first to reblog it, trust me. 
Instead, I’d prefer to talk a little about this as being my first real “loss” as a game dev. Certainly not my first project to go under, and I’ve had my fair share of shelved prototypes, but something about this cancellation was… different. Working on your dream project is all fun and games until you feel partially responsible for it dying, y’know? It felt Sisyphean at a point, like trying to dig a hole in the sand with a pitchfork. I would work at the game, and work at the game, but nothing I did felt like it made a dent. 
Part of me knew I wasn’t giving it my all, between the school-based burnout (above), jaw explosion disease (below), and ValiDate (omnipresent), it’s not like I could’ve afforded to put more of myself into it. Besides, I was literally a team lead, half my job was telling other people what to do. But the spectre of “you’re not doing enough” was hard to shake. Even when all these other responsibilities ebbed and I could afford to give this game my all, the difference felt minimal. 
We spend a lot of time pitying Sisyphus for having to push that boulder uphill over and over, but none of us ask ourselves “could we even move that big fucking rock in the first place?” Apparently, I couldn’t.
I wasn’t the only one that felt that way, it turned out. In fact, pretty much all the friends I made on the project felt the same. If there’s any “real” reason why the project got cancelled, it’s that. No big falling out, Disney didn’t give us a cease and desist, no secret rebrand going on in the background. Just a bunch of lads getting sick of pushing a boulder. Hell, Grawly’s been doing it for a decade. Let him rest.
Not too much rest, though: we’re already working on a different game together (Date Knight: check it out if you haven’t!), and some of us ex-Golden Girls devs have some ideas for what else we can cook up. 
For money, this time.
JAW EXPLOSION DISEASE
Probably the biggest “development” of 2023 was my sudden horrible nerve pain in July, which started as a sinus infection on the left side of my face, and soon became a horrific jaw pain. Long after my sinus infection healed, the jaw pain remained, which is a pretty bad hand to draw when a considerable portion of your day is spent “talking,” or “eating.” So, for the back half of 2023, I didn’t do much of either.
Instead, I had to take a considerable amount of ibuprofen, visit one doctor, three dentists, two hospitals, and four oral surgeons to figure out what the hell is wrong with me. The dentists discovered an exposed nerve, caused by wisdom tooth removal complications (sick!), the oral surgeons went “okay, we can fix that,” got me all numbed up. But it turns out that my left jaw is immune to local anesthesia! Thinking this was an infection, they kept putting me on antibiotics over and over in the hopes that it’d suddenly work. Took a note from my childhood dentist explaining that, “no, he’s always been like this” to find a surgeon willing to put me all the way under. (And then, the first time they tried, I woke up in the middle anyway! I got a full refund on the copay, at least.) 
Ultimately, I found a very nice surgeon in December that treated me same-day, and did it perfectly, but the damage to my liver from all that ibuprofen was… bad. But it turns out that livers just… regenerate naturally? So, give it a few months, I’ll be at 100%. Hopefully.
OOMFCON
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Hilariously, six months after we met up for the Gayming Awards, Dani and Alexis found their way back to NYC for a little combination meet-up/vacation we affectionately titled “Oomfcon 2023.” This time, with bonus friends! Our entire friend server, whose name I’ve been advised not to post publicly, had rented an AirBnB for anyone willing to drop everything and go to Brooklyn. 
It took about a year of planning (mostly by Alexis) to get us all out there, but Jesus Christ, it actually worked.
Admittedly I’m a bit hesitant to talk at length about “taking a vacation”—even though I’m already… from here?—but it really was the highlight of my year. First for actually happening, when most friend groups I’ve had would have written the idea off as a pipedream, but mostly for being a really good time. A lot of walking, a lot of talking, a lot of drinking, a lot of dining. (This was during Jaw Explosion Disease, so you can imagine how my body took most of that.)
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To Dani, Alexis, Miles, Haven, Grim, Xtine, and Ty: thanks for coming up here! The city is a lot more boring without you guys in it. I promise to have less health issues when we do this again!
And to everyone else outside the groupchat that I met and bored with my job hunt stories: Nice meeting you guys! Sorry that fate decided every single one of you is forced to keep in touch with me. (And I didn’t even get the shitty corporate job!)
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kimchunsgha · 5 months
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widowshill · 2 months
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no one understands ds characters like @tortoisesshells.
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luvisia · 1 month
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a gift from a kind person @brookefires in the official discord! ema got separated from roger during the trial and she's understandably a little upset given the circumstances
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rvrend · 2 months
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a smile stretches across his face as he reads the valentine, a chuckle escaping his lips. " well, i'm glad to see not all these got tossed out. " back of his hand pats against the picture, eyes flitting back to the young girl.
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" and that was some putty good wordplay there too. " playful wink enunciates the repeated pun — not nearly as clever coming from him, though the sentiment remains nonetheless. it'll be nice to have something new to hang on his office walls.
" thanks, kid. "
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sanguinelupus · 3 months
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thank u @imbalanceofpower for this beautiful work of art depicting vampire klaus protecting werewolf klaus from elijah
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eddiekinkston · 1 year
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BILLY I HOPE HE BRINGS YOU JOY (he brought me joy) & I hope you feel better soon!!
Meat Im gonna fucking cry he is wearing a lil skirt that matching his bandana I’m literally going to explode thank you so much he brings me joy and happiness
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quietwingsinthesky · 3 months
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no but really CAN we talk about amy convincing the doctor to commit to a suicide pact with her when she lost rory. she didn’t even have to try that hard. he got in that car without even hesitating. he was fully ready to die for real with her.
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denouemente · 13 days
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princess alice my love
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ok well how does it feel knowing ur the loml
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nectaric · 11 months
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happy birthday, zeus !! (may 24)
in honour of ten years of zeus birthdays (and 11 years of writing him), i wanted to do a little something to celebrate all my amazing roleplay partners and talk about how important y'all have been in either a) influencing my writing, b) influencing my portrayal, or c) being a reason i want to come here and write ten years later.
as many of you know (or are about to learn), zeus has been the actual love of my life for over a decade now. he was one of the first characters i ever roleplayed, and i have stuck with him pretty consistently this whole time. i could wax poetic forever about how much he means to me, and how important writing him has been in my life, but i'll spare you all a glimpse into my crazy. just know, zeus means the world to me. and if he has gone through growth in all the time we've worked together, then so have i. i was an extremely nerdy, extremely obsessive little teenager in her basement bedroom with big dreams and now i'm married, working the job i have always wanted, with a beautiful dog and big plans. it feels kinda crazy that i get to share so much of that with all of you.
and so many of you amazing people have been apart of that journey or have just joined and are giving me reasons to keep writing!
it wouldn't be right if i didn't start off with @ichoric. accepting me into your little roleplay group almost 11 years ago literally changed the trajectory of my life. you are literally one of my best friends in the entire world - we have seen each other grow through so much, have been there for each other through good shit and the bad. not only have you seriously influenced me as a writer through all of our shenanigans (drowning hazel, titans 2, scary ares, the time we sat next to each other on my couch and roleplayed the entire aphrares wedding for hours), but you have genuinely influenced me as a person. forget how much i love your portrayals, and the depth and creativity you pour into them, so much life and love and intensity that is a delight to behold - but so much of becoming who i am now has been with you at my side and i love you so much i'm lowkey crying as i type this. thank you for 10 + great years and i can't wait for more!
@kissofthemuses amber, i think getting to write zeus / hera with you permanently altered my brain chemistry. its crazy to think about just how long we've actually known each other -- but getting to see everything you get up to, all your cosplaying and adventures, has been a gift <3 not only do i feel like i have become a more mature individual thanks to being taken under your wing a little, but i also feel as though my zeus has fundamentally changed because of your portrayal and that's so powerful.
@pistolslinger nat maybe i'm just an emotional goober but you have always been such a beacon of light on my dash, long before you went off and became a crow. writing with you has always been so wonderful and enriching and i just know i can count on your for a laugh or heartbreak or general tomfoolery. never mind that you're so kind and open to everyone you seem to come across, but you're also really talented??? in so many ways???? i still think about our jason n zeus superhero au sometimes. incredible, thank you <3
@stygicniron talk about an og!!! hilary, we have been writing together for so long and every interaction is an absolute gem. you and i have been in the trenches of this fandom and somehow come out the other side relatively unscathed and i know part of that is how kind and wonderful and creative you are, but also because of how talented and solid your portrayal of nico is. i have seen few people have as good of a grasp on a character as you and its always an absolute joy to get to write anything with you. thank you for coming on this journey with me!!
@littleblackqrow khristle, you have been such a constant in my online life for years its genuinely difficult to remember a time before we followed each other and wrote together. the fact that i get to write with you despite fandom changes (because you have impeccable taste) is really so awesome and i've just really loved getting to write with you, talk with you ooc, and just experience being your rp partner for so long. between apollo, qrow, and grif, we've written so many heartwrenching and hilarious things, and i'm just super grateful you've been here !
@rheaeaseandflow marie i think you are one of the people i have been writing with the longest and don't think that goes unnoticed! your rhea is incredible and has honestly helped me to form so many important headcanons and opinions about my own characters that i think is so significant. you have always been this kind, warm, welcoming presence who i always look forward to writing with, and when i think about the "early days" of zeus i often think of you!
@singofus apis i literally cannot imagine this little corner of the rp world without you. i think greek myth and you are one of the first people who comes to mind. i remember when you and i both wrote significantly less muses on different blogs, but now we're here with our hoard, and our beautiful little headcanons we're still getting to develop, and its genuinely made my time here so much more enjoyable! you're so creative and thoughtful and you have seriously influenced so many of my portrayals i wouldn't even know where to start. here's to a lot more writing, and a lot more time well spent!
@asoulunbound krys!!! greek myth without you is like a pb&j without the pb. you occupy such an important space in this community and also just. in my world and i genuinely appreciate how much thought you put into your muses and the generosity you show to others. not to mention, the fact that you and i engage in very similar niche communities makes me feel so much more connected to you and i enjoy getting to write with you and see you on my dash so much !
@seekesotsibteadmist kyrian if there was an award for most supportive roleplayer ever it would be you. i feel so seen by you and you're so encouraging no matter what the circumstances are. i love getting to write with you (honestly, i could be better about it) because i can just feel the love and creativity you throw into S. i always enjoy getting an ask from you or seeing your ic posts and i am so grateful to have you in my little world, so thank you.
@seaprofound another day, another og !! gods sunny i feel like we have known each other for decades at this point - i think of this rpc, and i think about you and the constant beacon of sunshine (pun intended) you have always been. the absolute depth of your devotion to poseida is astounding and your love and care for the people around you is an example i think a lot of us could learn from. thank you for being so authentic and kind and creative and a part of my life for so long!!!
@stolenbythegods beth i know we don't write as much together these days but i will genuinely never forget you or ganymede or how much fun we have had writing together. you are so talented and sweet and i adore your ganymede with everything i have. your portrayal has altered the way i view not only zeus and gany's relationship, but also how i view zeus, and that's a really big achievement in my books. i miss you, and i'm so grateful for you!
@kallistcs unni aside from the level of sheer talent you possess and the care and detail you pour into your portrayals (which i appreciate so much my heart is FULL), you have also always been the one who swoops in and saves my day. i feel like i can always count on you to be the voice of reason to my emotionally driven, passionate rants about vague myth concepts with your frankly impressive knowledge of myth that i both admire and envy (fondly <3). i love having you around and i genuinely enjoy our threads so much i look forward to getting to write them every time i log on (even if i am Slow)
@saccharic MY SON !!! giuli. i'm not even going to talk about writing because you are talented and ily and i enjoy it but that's not what matters here. i remember when you were abt 14 and i have gotten the joy of watching you grow and become so so so successful and such a wonderful little lady and i could not be more of a proud dad. i feel like this is such a rare gift and i cherish it, i really do
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this is a shoutout to others who have been a constant on my dash and who have contributed significantly to how much i enjoy being here. you're all wonderful, and talented, and i'm absolutely grateful to have you around <3
@appleyed @eriny3s @eileithyiia @anthcs @tragillary @ofprevioustimes @reastless @deadshe @luxcruor @thecs @withinycu
and to those of you who i haven't written with much yet, but who i genuinely look forward to writing more with! thank you for following me and letting me invade your space <3
@caeloservare @candlewick-corporation @aestasrosis @sunguns @hxntresses @unseenking @allbains @kuokuana @eiiskonigin @noirbeast
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xfindingtrouble · 10 months
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last ooc thing before i get some Shit Done but I'm gonna post this one bcs I've been thinking i would like to know my mutuals' zodiac signs so this is me asking for them
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epistrefei · 19 days
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this is EXACTLY what i envision when i think of artemis' body type. grade-A athletic, lean and muscular, but those arms. dude. the arms. arguably the most important aspect because this woman utilizes bows better than anyone else on the planet and pulls hundreds of pounds worth of force without blinking an eye.
i'm just screaming. i'm SCREAMING. her physicality does not betray her--that's the whole point. it cannot betray her. the very nature of her existence deems it so. and her appearance reflects that: unstoppable force/immovable object type of vibe. she is both!
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widowshill · 3 months
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@tortoisesshells preserving this here too for posterity
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belyakovs · 3 months
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PRÁCTICA: Cría cuervos, pero no les enseñes a volar.
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ESPACIO TEMPORAL: más de media hora después de la última respuest a aren. PARTICIPANTES: sergei, aren (mención), tatyana (sire, mención y cameo). HABILIDAD PUESTA EN PRÁCTICA: potencia. NIVEL ACTUAL: 2. TAGS: @internod
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aintashes · 1 month
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hey astraea!
I just wanted to stop by and say some sweet stuff. Just spread some positivity, you know?
We haven't interacted yet but I'm wicked happy that I followed you. It's been a while since I've watched The Walking Dead and I am definitely not caught up but back in the day, Daryl was my favourite, man had my heart.
You have very, very beautiful writing. I read your posts sometimes (especially with painmon because WOW). Even though we haven't written together yet your writing elicits feelings from me. I feel like when I'm reading your interpretation, Daryl is right there walking beside me. It's a glance into his head, into his layers. You've created an interpretation of him that feels very human. I actually want to watch the show again! I'm happy that I found you, as I find myself smiling when you post. Also, the work you've put into your blog is just... wow. Amazing!
I hope you have a great week, I'm excited to see more of your writing on my dash. Just beautiful.
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— oh my gosh ?? i log on for the night and the first thing i see is some absolute sweetness in my inbox. hello !
umm wow ?? thank you so, so much. i cannot stress enough how much i appreciate the love. i'm sure it's obvious at this point but daryl is very important to me, and knowing that people in this little corner of the internet believe that i do him some justice makes me very happy to hear !!
( @painmon i'm mentioning you here too because look at this ?? i'll always scream about people appreciating our threads and no one can stop me hehehe )
thank you so much again. i don't quite know what else to say because my whole brain is parading this ask around screaming at the sky LMAO, but this really made me smile :')
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