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#sci fi miniatures
zilentis · 4 months
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Some partners in crime, and in general, I needed some Mercs for my Stargrave crew.
I hardly ever do green minis, so these aren’t up to par with my usual standards for miniatures, but I think they look consistent and alright
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At long last, I’ve finished the Gang Lookout and Rogue Doc!
They took longer than expected to paint but I really enjoyed working on all the little details. And as always, I had great fun painting the bases. This time I tried a pale turquoise colour for the decking to get that industrial look once it had been weathered up.
Very pleased with the end results, and these two will be right at home in both my Necromunda collection and Genestealer Cult army.
Happy Hobbying
Dave
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tiikerikani · 3 months
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Svetlana, the Light of Freedom from Raging Heroes
My friend has a kitschy hot pink hat like that so I had to paint it that way. I used fluorescent paint so it glows seriously HOT PINK in black light. (Not sure if my friend's hat does though.)
I really struggled with the placement of the rifle on the back, which I painted separately. Only when I was about to attach it did I notice the dimples for the corners of the magazine against the pouch and coat. They're very (very) subtle.
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atomic-chronoscaph · 1 month
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Mothra (1961)
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oldschoolfrp · 4 months
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Laserburn, sci-fi combat rules by Bryan Ansell (Tabletop Games, 1980), a miniature skirmish game intended for 15mm figures, 12-20 per side. (Edit to add: Cover art by Tony Yates)
Laserburn includes many elements that were incorporated into the setting of Rogue Trader/Warhammer 40K a few years later -- an Imperium of man with megacities fed by wild frontier colonies, an Inquisition, Lord Knights, the Red Redemption, battle brothers with metal carapaces fused to their bodies, bolters, flamers, plasma guns, conversion beamers, and armor types including flak, mesh, power and dreadnought (tactical dreadnought armor in Rogue Trader was sometimes called terminator armor, a name that eventually became standard).
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gamingisalifestyle · 9 months
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starfleetskunkworks · 23 days
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First time getting the lightbox out in a while.
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This one combined a lot of techniques that are new to me. The glow on the crystal was the most difficult. Fortunately my fellow BattleTech fans helped walk me through the process, for which I am very grateful lol.
The bird on the back was hand painted, and yeah it made me sweat. It was so intimidating! I can see why some painters really don't like this scheme.
This may be the best mini I've painted so far. And the Turkina was a joy to paint.
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professionalscrublord · 4 months
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The Black Marauder IIC
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Turnaround:
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WIPs:
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The "Black Marauder" is a horror story of a cursed mech. Over the years urban legend has built it up into some kind of extradimensional beast, a living machine that moves of its own volition, consumes the souls of its victims and strikes fear in all that come close to it. It emerges from mist and shadows to kill efficiently and mercilessly before disappearing once more.
So I know the story says it looks like an inner sphere MAD-3R, but the way it's described as looking "Off-proportioned" and "Too smooth, almost organic-looking" makes me think it's a IIC. That and it having "Teeth", which the IIC's array of chin-lasers could be mistaken for. It also has a tendency to oneshot mechs with PPCs to the cockpit, which only Clan PPCs have the damage to do reliably. It performs unusually well in smoke/fog (advanced clan sensors perhaps?). Maybe the pirates didn't recognize what they were looking at given they lived on the opposite side of IS space from the Clan invasion front. It's also black with bits of red, the paint scheme of a certain Wolf's Dragoons "mercenary company" (read: Clan spies roaming IS space) which would explain the lack of factory markings/serial numbers. The stories mention weird behavior and unidentifiable mechanical issues so it could've been left behind since it was a liability, stripped of insignia and left on a forsaken airless asteroid in some random uninhabited system to conceal the trail. That's just my pet theory, anyway.
Pictured: Teefies (and bloody claws)
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This one was difficult for a different reason, not painting this time but being my first time working with greenstuff and sculpting/modifying a miniature.
The paint job itself was fairly quick because of the almost uniform coloration despite the number of steps: -Primed with matte black -basecoated with Night Scales metallic black (It barely shows up, there is a faint glitter in some spots but mostly it looks like a slightly lighter black.) -Heavily drybrushed with Rough Iron, a dark rust color metallic -Lighter drybrush with Gunmetal, grayish/silver metallic. at this point I thought it was too light/shiny so I went over some panels with matte black paint, keeping away from the edges I'd drybrushed. -Mars Red in the eyeholes. White on the lasers/cockpit later covered with Red/Green/Blue speedpaint. -Blood Red speedpaint over the "monstrous" bits. It disappeared into the black, until: -Gloss varnish over the speedpaint brought the red back out again. I wanted everything to be black but still have the monster bits to stand out texturally, the gloss makes them glisten nicely. -Anti-shine matte varnish on the rest. That still looks pretty shiny to me but what can you do (Vantablack miniature paint, anyone??) -The label says MAD-BLK in the Standard Galactic Alphabet. At some point I knew how to read/write it after it featured in Minecraft enchantments, though by now I lost that and had to look it up.
The sculpting was interesting. -Green stuff is tacky and sticks to my fingers when fresh, hard to apply to the model in a careful manner, but is pretty easily workable on the model, once it's on. At some points I used metal sculpting tools almost like chopsticks to avoid touching it with my hands. I twisted a pointed tool like a little drill bit to get the eyeholes in. -Getting closer to the 1hr mark it stiffens up and becomes the opposite. Easier to apply and get off my fingers but harder to work into the shapes I want and fit in the crevices for a good hold. -The claws are superglued given they're sticking out a fair bit. Roughed up the plastic surface before applying glue for a better bond. The other greenstuff I trusted to stay on since they were molded into the surfaces pretty closely. -The blood was red ink Speedpaint mixed with good old AK water medium.
I'll have to do more modding in future, truly customize my mechs.
Last Lance of Cardinal Sins featured a Zeus, only too late did I have the idea of modding a ZEU-X with the wing-like cooling vanes. Fortunately I have a King Crab waiting for me (my favorite mech!) to make a prototype KGC-010 with. It has flush-mounted dual PPCs with spiky cooling vanes sticking out the back. Should be fun.
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l-ultimo-squalo · 6 months
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Junk Head (2017) dir. Takahide Hori
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kenro199x · 2 years
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Gorath 妖星ゴラス (1962)
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zilentis · 6 months
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a Cyberpsychotic Asteroid Miner and a Rustwalking Nomad. Honestly there’s no real thought or theme, other than just cybernetic bois, smashed together from some warhammer kits, and bam I think they look great! My first ever attempt on rust as well.
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Some work in progress shots of my Gang Lookout and Rogue Doc for Necromunda.
These will also make great alternative character units for my Genestealer Cults army, the Coronid Watchmen. The Lookout will make an excellent Cult Nexos and the Rogue Doc will be ideal as a Biophagus.
Still some work to do with the details but they are almost done.
Happy Hobbying
Dave
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sublightdrive · 4 months
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Handmade Sci-Fi Christmas tree ornaments.
Etsy link to make your own | More of my stuff
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atomic-chronoscaph · 11 months
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The Nautilus - 20,000 Leagues Under the Sea (1954)
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oldschoolfrp · 3 months
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From the back cover of Dragon 35, March 1980 — upside-down ad for Ogre Miniatures sci-fi microarmor including heavy tank, GEV, and missile tank. Martian Metals of Cedar Park, Texas, often ran ads this way to draw attention.
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marlonbrandto · 6 months
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MAYNOS EXTRICATION FORCE
The Ethereal Aun’Shar’s vitals are critical, and an emergency pulse from his armor has reached the fleet in orbit. The forces closest to the surface have been redirected to the vaults entrance, to combat the enemy signatures closing in on his last known position.
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1. An infamous breacher team composed entirely of veterans who are wholly devoted to the greater good, all from different septs. Every member dons black armor, with a single color marking of the sept they originally hail from on their pauldron. When a fire warrior joins Death Company, they relinquish their name, instead only answering to the serial number given to them. Their serial numbers are given in the order members join, starting at DC-1, the current newest recruit was assigned DC-107. Before entering combat, the members of the company all perform a unique Ta’lissera ritual, all impaling their non-dominant hands upon the ritual blade. With Tau physiology, one can survive such a wound for 7 hours before dying of blood loss if not treated by a medic. In essence, by joining Death Company, its members are already considered dead, and have nothing holding them back from sacrificing all for the greater good. Many members are the sole survivors of a squad registered as KIA, some just have nothing left to lose, and some see joining as a way of becoming a part of something greater. The mortality rate of Death Company averages at 92% over their 20 missions, but they rarely fail their objectives, and fight with a ferocity not even seen in the Vior’la. The members of Death Company are known to be silent and focused, having already made their peace with their fate, all that is left for them is a glorious death for the cause.
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The Red Tri-Wings are a crisis team comprised of three renegade Air Caste pilots who were wounded after their aircraft were destroyed in the battle raging above Maynos. While their injuries rendered them unable to effectively pilot an aircraft, they found that controlling an XV8 battlesuit requires less manual dexterity thanks to the neuralink connection the machinery uses. Not waiting for an official transfer, the pilots attached the battlesuits to the top of an Orca dropship and provided fire support in order to allow it to break through the blockade forming around Maynos. In the 3 hours that they have been in service as a crisis team, the Red Tri-Wings already have 7 confirmed kills, all before making planetfall. Current radar scans indicate that they are now free falling through the atmosphere of Maynos, using their battlesuit’s thrusters to perform mid-air jinking maneuvers in their descent, returning fire on enemy aircraft who think they’ve found an easy target.
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3. Fogbreaker squadron has sent two of their Tetras ahead of their main force. While the majority of the squadron aren’t projected to reach the battle until it is well under way, these nimble craft are fast enough to rendezvous with allied forces before the enemy engages them.
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