The politics in Lancer the mech pilot TTRPG seems center left to me. A good way to explain what's going on in that game's universe is with this overly long metaphor:
Imagine an alternate history where Nixon somehow beat JFK Jr to the white house, and once in office he lets Kissinger go nuts setting fascists up on an accelerated schedule. That's what Union's Second Committee was like. Then Tricky Dick procedes to nuke Vietnam a couple times. That's the Hercynia Crisis and that FTL Piston weapon launch. JFK and company ride the shock and horror of approaching nuclear war into office on the promise of de-escalation and enforcing civil rights, and they deliver. That's the coup that formed Union's Third Committee. Kissinger, Nixon, and the entire pentagon/raytheon corp take over NASA in Cape Canaveral, Florida where they form a tolerated corporatocracy in exile. That's basically Harrison Armory on the planet Ras Shamra. Now a United liberal-leftist front of America is actively trying to tear down dictatorships around the world that Kissinger set up (he got assassinated at some point in this time line) and replace them with socialist democracies. That is Union's Justice/Human-Rights Department and a few other government branches. So far they've had some success although people are pointing out that it's a bit hypocritical that the liberators are using weapons from corporate conservative states where civil rights are discretely curtailed. That's what's driving political discourse in 5016u in Union's legislative body, the Central Committee and it's myriad political parties.
So yeah Lancer's political intergalactic landscape is a bit like modern day? Except also cthulhu is giving out reality-breaking tech to militant civil rights advocates and random civilians? That's what HORUS basically is, btw.
Now that I've written this out, it would make for a good american alt-history with mechs campaign in Lancer...
Last Flight of the Pandora is a zero prep, single-session space horror RPG!
I picked up this game at Gen Con 2023, and I was blown away by how easy it is to get to the table. It's packed with content, simple to digest, and fast to pick up.
Metropolis Software was perhaps the first Polish video game studio, founded in 1992 by Adrian Chmielarz and Grzegorz Miechowski, two very important figures of the Polish video game industry; Chmielarz eventually designed and directed games such as Painkiller or The Vanishing of Ethan Carter, while Miechowski co-founded 11 bit studios, who released This War of Mine and Frostpunk. Metropolis’ fourth game, Gorky 17 (1999), is perhaps their last game with a good reception; the studio produced half a dozen more games that never got great reviews, then was eventually bought then closed by compatriots CD Projekt. This horror tactical RPG was warmly received in Europe, though sales never were chart-topping; it was also released in North America as Odium, but did not make much of a splash there. The game ambled on after its initial release, getting a Macintosh port in 2002, a Linux port in 2006, and an AmigaOS port in 2015; however the Linux version distributed on Steam is incompatible with more recent flavors of Linux due to a Wine incompatibility. It is overall a very good game, one worth revisiting and a great European obscurity.
The Cloud Empress is missing! Great Cloud Lords declare her disapperance Farmerling treachery, taking retinues to the lands below to recapture her. Thousands of Lordlings join the caravan hoping vie for the Emperor’s attention, new crests, and advancement in lines of succession.
This is the cover of the setting book for my indie tabletop roleplaying game Mothership setting Cloud Empress.
I made 4 games as a part of the One Page RPG Jam 2023 over on itch. This is one of them:
I like antique stores a lot. I've been going to flea markets my whole life. My dad collects junk, and honestly I probably collect a lot of junk too.
I'm also a big fan of robots and the end of capitalism. In this RPG, you play as a robot, a model that achieved sentience. You were also created by corporations, but now live in a world without corporations. These corporations, in their final years, created a wide and exhaustive range of products trying to capitalize on these newfound sentient robots making a living wage. Throwbacks, new software, utilities and tools, and anything else that you could or could not conceive of.
As a robot, you try to find this junk. You want to collect these unique bits and parts because it is fun.
This game is a solo game mostly, it was the beat way i could fit it on one page. I plan to keep stew on this game, and the others i made for this jam. You could play it with others, though, all at the same time, sharing your stories.
Most Fandoms: Screw archaic status quos, we want the storyline to advance and the characters to grow, progress the plot don’t just run in circles forever.