💥 dragonflame-dirtbag Follow
happy anniversary to the summer palace being bombed and reminder that the seawing royal family are bastards with no redeeming qualities
💥 dragonflame-dirtbag Follow
what a shame that the tyrannical dictator doesnt get two castles and instead only has one where she gets to imprison dragonets for criticizing her scrolls
✨️ 69moonsinthesky Follow
?? Coral supporters are beyond me like what do you mean that she is "trying"??? All she's done has gotten the tribe involved in the SandWing Secession war and kill any of her guards. I was conscripted for guard duty for two years and I saw her kill FIFTEEN dragons for no reason. Just felt like it.
🌊 orcatailwaves Follow
Hey maybe you all could learn how to have basic fucking compassion and sympathy. Coral has done more than you could possibly do in your life. Shes been through so much and you call her a tyrant? Youd understand if you were in her position. Its harder than anything to be a queen during a war and you just sit on your tail and nitpick her for everything. Youd be more useful to your tribe if you died in battle.
💥 dragonflame-dirtbag Follow
thank you for telling me to kill myself over a dragon who would kill you if you said her fanfics were shit
641 notes
·
View notes
Some more dragons
To give more context to people! Yes this story sounds very silly but I was trying to make things work with the tons of headcanons I have lol
Geno (sky/ice), Fresh(rain/ice), and Error(night/ice) are all half-brothers (they share the same mother who is now dead) They live in the rainforest together between the Nightwing and Rainwing territories
Geno is sickly and often needs a scarf or blankets to make him feel warmer. He sustained injuries to an attack to the rainforest and Error found out he was an animus by wishing his brother to stay alive
Fresh is a very clever hybrid who can change the colors of his scales but not as well as full Rainwings. He tends to stay either bright colors mixed with his original white
Error learned he was an animus after an attack on the rainforest, he's best friends with Ink despite always getting mad at the happy-go-lucky rainwing (Error is cousins with Cross but that'll like never get brought up or found out by any of them)
Ink is just a regular Rainwing but is friends with the hybrids out of the village so people thing he's a little funky. He's an artist through and through and Error gives him a giant brush that makes his drawings come to life using his animus powers
Dream and Nightmare are both twin Nightwing/Sandwing princes (Nightmare got bullied too hard for being a "bastard prince" even though Dream is also one) Both are empaths and can feel other's emotions!
A massacre happens in the Sandwing Kingdom when the royal family (trying to stay pure) tries to kill Nightmare when Dream isn't around. Nightmare escapes, angry that his brother got better treatment than him, while killing many other dragons in the process
Blue is a royal Seawing guard in training even though his parents wanted him to be a cook and Red is a Skywing who is captive by the queen since he was experimented on by his father (scientist)
Reaper is an outcasted Nightwing due to accidentally killing people with just a touch (animus curse by xgaster) He uses it to his advantage with his Nightwing powers by being able to prophecy someone’s future or find parts of their past. He is known as this Reaper judge that gets sent for when giant disputes happen and the Queens of the tribes need to figure out who to punish. When he meets Geno, who is also animus touched to not die, Reaper is fascinated that he is able to touch Geno
The broad animus stuff is due to Xgaster (Nightwing who is part of a split tribe situation with eviler Nightwings lol) trying experiments on Nightwing eggs to make their dragonets stronger. I imagine its a group still like wanting to be better than every other tribe and resides in the old Nightwing palace
Cross is a Nightwing who is gonna stop his dad in the big storyline
MURDER TRIO! All of them are dragons that were outcasted and seen as incompetent or needed a home. They pledged their allegiance to the Sandwing prince Nightmare and promised to help him take the throne.
Dust is an animus prince in the Icewing tribe that went crazy after killing his siblings, he tends to be calm but becomes crazed easily and can kill easily with his powers (although he tends not to use them anyways and is just a very good fighter). He created a cloak to calm himself down and he tends to keep it over himself. He actually ran away because the judge (Reaper) was going to be sent to their tribe
Killer is a Rainwing that was captured and trained to fight in the now shut down Skywing arena. He was used as target practice for his changing scales and they even burned a target onto his chest so they'd always be able to see him even when his scales changed
Horror is a bigwings who watched all his sibs die during a famine in the Mud kingdom (due to drought). Older Mudwings tried to kill him for being a waste of space but he escaped and joined Nightmare.
698 notes
·
View notes
WOF marriage hcs:
Icewings: Marriage is absolutely expected and societally pressured for everyone, Marriage for political reasons is common, Monogamy is a must, children are raised by both parents
Skywings: Marriage is mostly for the rich, monogamy is common, children are often raised by only one parent
Sandwings: Marriage is for political leaders (Royal Family & Nomadic group leaders) only, Marriage for political reasons is the rule, polyamory is common, children are raised by whoever wants them
Mudwings: No concept of marriage, romance is stigmatized, Children raised by the fathers sib group and the community as a whole
Seawings: Marriage is for whoever wants to get married, Political Marriages are common amongst the rich, equal split between monogamy and polyamory, children are raised by parents and extended family
Rainwings: No concept of marriage, polyamory is common, children are raised by the community as a whole
Nightwings: Marriage is for spiritual reasons, Marriages for the right kind of fate or power are common, monogamy is very common, children are raised by both parents
635 notes
·
View notes
SeaWing tribe sheet!
seawings my beloved. i didnt do anything too crazy with them but they deserve to be a bit over-the-top. (also, lmk if anyone is interested in a size comparison chart and/or an evolutionary tree for the tribes because i might do those if people would like it)
Physical Appearance + Traits:
-SeaWings are almost entirely aquatic dragons. They can live and breathe out of water, but vastly prefer their ocean habitat, and too much time out of water can dry and dull their scales.
-They have short legs with wide, webbed talons which they use to propel through the water. They also have long, thick and powerful tails. SeaWings cannot be called comparatively large or small due to these unique proportions.
-Not unlike MudWings, SeaWings can fly, but aren’t skilled at it. Their wings have adapted to be used essentially as large fins to steer accurately through the water, and are not as effective for flight. They sometimes can leap from the water and catch air like flying fish, but they struggle to get fully off the ground; their wings are better suited for passive gliding.
-The pale marks that cover their bodies can be used to create bioluminescent light, so efficiently that SeaWings can turn individual lights on and off at will, and even control the dimness. They use these marks in flashing patterns to communicate underwater, in a language called Aquatic. Phrases in Aquatic are often less about individual words assigned to specific combinations - though that can be applied to some - but more about the overall visual expression. (For example, in the right context, random and scattered twinkling refers to stars, or the night sky.) Aquatic, like much of SeaWing culture, is loose, expressive and artistic.
-Large and airy frills run along their bodies, connecting at the tail. These bolden their appearance and make some swimming patterns almost mesmerizing.
-Colors, like many SeaWing traits, vary greatly, but blues and greens are most common. Grays, purples and even pinks also appear on occasion.
-Due to the vastness of the oceans, there are multiple variants of the typical SeaWing. Living outside the sea kingdom, near the coral reefs bordering the mud kingdom and rainforest on the east side of Pyrrhia, are the fittingly-named Coral SeaWings, which are brightly-colored with rougher and rockier scales (and even minor color-changing abilities). Another group, with sightings so rare as to be unconfirmed beyond urban legend, is the Deep SeaWings; almost nothing is known about these besides a dark and spiny appearance with vivid bioluminescent markings.
-Gills allow underwater breathing; small lungs allow above-water breathing, but not as strongly or reliably. SeaWings also have a few adaptations that allow them to withstand pressure changes.
Life Cycle:
-SeaWings are laid in clutches of anywhere between 6 and 12. It’s these large groups that will make up their friends and peers for the first few years of their lives. SeaWing parents are present for the incubation and hatching of the eggs, and they are fiercely protective parents when the dragonets are very young, but most dragonets begin to be more independent after that.
-While the sibling clutches aren’t as close as MudWing troops, they do tend to be quite interdependent and prefer each other’s company. Once they get a bit older, though, they often branch off and find friends and romantic partners outside this group.
-SeaWings are monogamous and mate for life. It isn’t uncommon for the first dragon they show interest in to be the one they stay with. Both parents are considered equally responsible for dragonets if they have them.
-Because they’re hatched underwater, dragonets don’t learn to speak aloud, walk on land or fly until they’re several years old; some never do in detail, instead living underwater without contact with other tribes for their entire lives.
Culture and Society:
-SeaWing society is structured and organized around the royal family, who have great cultural influence and wealth. The Deep Palace alone holds about 40% of the SeaWing population, and it is by no means a small tribe.
-Arts are a huge cultural mark of the Sea Kingdom - no other tribe, aside from the NightWings, has such expansive literature, and SeaWing sculpting and jewelry-making is famous across Pyrrhia. Before the war, in fact, one of the main exports of the Sea Kingdom came from art exhibits - festivals held on near-shore islands, where dragons from all different tribes would come, to enjoy the scenery as well as look at and/or buy various displays of SeaWing art.
-This is one of the most social and closely-bonded tribes; with talons mainly made for mobility, dull horns, and no breath weapon, SeaWings depend on each other for safety, and their society is close-knit. Social norm intricacies, politeness in language, and subtly complex ranks and boundaries are all cultural things that dragons simply adapt to by being around it.
-The SeaWing education system is one of the most successful and robust, with every dragonet attending a school for at least two years. If they choose, there are also more specific career paths they can take if there’s an area they’d like to specialize in. They are taught extensively in literature and history, basic hunting and self-defense, and basic land language and skills, such as how to walk and fly.
-Even more than other dragons, they take great care to keep their scales and frills shiny and healthy. In-depth cleaning methods are abundant, to keep barnacles and parasites off of them, and SeaWings in general are seen as much more attractive when they’re polished and unscratched. As they get older and move less, it may become harder to keep barnacles and algae off, but some SeaWings accept this and allow themselves to take on a “stones in a tide pool” look as a clear indication of age. SeaWings also enjoy jewelry, particularly made up of pearls and precious stones on strings; gold and silver don’t work as well underwater.
-They are resourceful and use a wide variety of tools; the fact that they have few natural defenses has led to a greater use of weapons than most other tribes, for example.
Diet: Facultative carnivorous (mostly meat). Fish, shellfish and crustaceans make up the vast majority of their diet, but their meals can also include a few types of seaweed, seagrass and other aquatic plants. In the palace, large hunting groups provide food for the entire population, but SeaWings who live outside of it usually provide food for themselves.
71 notes
·
View notes