I ordered 8Bitdo M30 2.4G Wireless Gamepad
I ordered a 8Bitdo M30 2.4G Wireless Gamepad for Sega Genesis Mini / Mega Drive Mini and Switch, but not for those consoles. I will certainly use it on those consoles, but my true intentions were to use it with the Sega Astro City mini arcade.
I’m a big fan of 8bitdo controllers, and have many in this line.
8bitdo Playlist
I’ll certainly cover it on my YouTube channel and update the blog with…
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Flicky (Arcade)
Developed/Published by: Sega
Released: 5/1984
Completed: 02/07/2022
Completion: Finished all 48 stages.
Version Played: Astro City Mini
Trophies / Achievements: n/a
So! I’ve had an Astro City Mini for a while (since it was decently discounted on the ol’ Amazon Japan) and not really done much with it except dip in and out of the odd game, and so I was excited that after finishing TwinBee I’d finally get to play the first game on it in my list chronologically, Sega Ninja!
Until I checked the system and realised that I’d made a mistake in my spreadsheet and Flicky actually came out in 5/198*4* not 5/1985, placing it first, and a contemporary of games such as King’s Quest (which I, uh, also missed at the time) and Tower of Druaga. Coming, in fact, well before Mappy on the NES, which I not-particularly-memorably referred to as “The game my brain always puts in the same bucket as Flicky, wrong or rightly.”
Anyway, it turns out rightly because (at least according to Wikipedia) Flicky came from Sega’s “desire to exceed Namco's Mappy” which originally came out in arcades in 1983.
And guess what! They did!
Flicky is a simpler game than Mappy, and in my mind, all the better for it. It’s a basic collect-em-up–collect all the wee birdies and take them back to the exit–but it’s actually got a fascinating decision at the heart of it: it’s a single-screen platformer in that you can see the entire level on one screen, it wraps-around, but it scrolls meaning that the level somehow feels about three times as large as it is. You almost don’t realise it’s a single screen game! (Or maybe I'm just an idiot.)
I’d be interested to know why this decision was made–was it just to scroll like Mappy? Or was it intentionally done to avoid that annoying thing where you get killed transitioning between sides by an enemy you can’t see? Either way it’s a spark of minor genius.
It’s not all gravy though. Flicky herself has a touch too much floaty inertia, and while jumping onto platforms is nothing like the insane bullshit you have to put up with in Ice Climber, there’s a ton of head-bumping and wall-bouncing to be had making the game progressively more annoying as the levels get tighter and more complex; there’s a pretty remarkable 48 levels in this, but the last five or so are… very irritating.
Plus, artist Yoshiki Kawasaki apparently drew this on a “poorly calibrated graphics tablet” and you can kind of tell. All the art just seems sort of messy; there’s a charm to it, but in movement, you’ve got to give it to Mappy. While simpler, it’s crisper and more readable.
Flicky is still a ton of fun, though (well, for about 42 levels) with really nice score attack potential; you’re not just trying to get Flicky’s chicks back to the exit but get them back in one go, and while they fly behind Flicky, if a cat touches them they’ll scatter, requiring you collect them again, made harder by the fact that some chicks (with sunglasses, hilariously) will immediately run off. You get a bonus for doing levels as quickly as possible, too, which can be traded off against trying to knock down cats with the objects Flicky can pick up and… flick at them.
(Weirdly, Flicky does that when she jumps, which feels like something that would be better on a second button, but I think it’s intentional rather than a way to save, uh, the cost of a button–because you can’t jump with a weapon, you might have to wait for a cat to reach you, or just move unnaturally for a while not to use it, either costing your precious seconds. Cerebral!)
If I had any more complaints it’s probably just that with 42 levels Flicky is a bit too easy at first (the first ten levels are quickly a doddle) but it’s hardly the worst thing in the world. To be honest, playing this made me a bit sad that Flicky got so quickly relegated to being “that bird Sonic rescues”. Put some respect on her name!
(Which was originally “Busty” until someone pointed out that’s… not a good name. What were they thinking?)
Will I ever play it again? I’ll be quite happy to play it if I ever see it in the arcade, and if they stuck it on the Mega Drive Mini 3 or something I’d play it, it’s solid.
Final Thought: Actually speaking of the Mega Drive version the box art of the western version is absolutely seared in my mind. It’s terrifying! Protect your babies, Flicky!!! Compare it to the Japanese art for the SG-1000 version… Stop abusing that cat, Flicky!
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I ordered a Sega Astro City
Sega has some of the best games ever released in the arcade, and many of them have never been released to the “home” market. Many of those games were released on the Sega Astro City two years ago. Back then, the device was limited to a Japanese release. Now, you can buy it on the US Amazon store or at Limited Run Games.
As you can see from the picture above, the Astro City has a 6-button layout…
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Boku no Game Center was a series of prize figures released by Sega in 2005 based on their arcade hardware. The set included Astro City with both vertical and horizontal orientation, New Astro City, and UFO Catcher. The game screen could be swapped out via included sheets.
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98.) Zaxxon
Release: January 1982 | GGF: Arcade, Action, Shoot 'Em Up | Developer(s): SEGA Enterprises Ltd. | Publisher(s): SEGA/Gremlin, Coleco Industries, Inc., Datasoft, Inc., Cogito Software Company, CBS Toys, Tandy Corporation, U.S. Gold Ltd., Synapse Software Corporation, Synsoft, Monaco Computer Corporation, Pony Canyon, Inc., Philips Export B.V., Electric Software Limited | Platform(s): Arcade (1982), ColecoVision (1982), Apple II (1983), Atari 8-bit (1983), TRS-80 (1983), TRS-80 CoCo (1983), Atari 5200 (1984), Coleco Adam (1984), Commodore 64 (1984), PC Booter (1984), MSX (1985), SG-1000 (1985), ZX Spectrum (1985), PlayStation 2 (2006), PSP (2006), PlayStation 3 (2009), Wii (2009), Xbox 360 (2009), SEGA Astro City Mini V (2022)
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