Simple Sidebar Hamburger Menu In CSS
A really simple sidebar hamburger menu written in plain HTML and CSS.
It uses the native HTML checkbox to toggle the side menu, without writing any JavaScript code.
How to use it:
1. Create a checkbox input for the hamburger toggle button.
<label class="hamburger-menu">
<input type="checkbox" />
</label>
2. Add your menu items to the sidebar.
<aside…
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My Botw Daily Schedule
I have ADHD and rountinely forget to do the most basic things so I made a checklist schedule for some reminders. I currently have it printed, laminated, and taped to my wall so I can use a dry erase marker on it. Feel free to use it/edit it to your personal schedule!
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Responsive Collapsible Side & Tab Navigation In JavaScript/CSS
Responsive Collapsible Side & Tab Navigation In JavaScript/CSS
A responsive, mobile-friendly, collapsible/expandable sidebar & tab navigation written in plain JavaScript and CSS.
Desktop: Allows you to collapse the navigation into an icon-only side menu.
Mobile: Automatically converts the sidebar nav into a bottom tab bar.
How to use it:
1. Code the HTML for the sidebar navigation.
<div class="nav" id="nav">
<nav class="nav__content">
<div…
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Idea Prompt 13- Not quite lovers, not quite enemies.
(Also another thing- @luvielolol your blog is full of so many gems of inspiration.)
Its delicate dance between the lines, he finds.
Something in his heart cracked at the sight before him.
For the longest time- he loved her, cherished her more then anything, stayed by her side and-
It hurts seeing her heart beholdened to someone else- but he won't forsake her happiness for his own.
Yet, the hurt doesn't go away as he watches her walk by others side.
Perhaps that why when he falls asleep one night to wake up in the realm of sleep with some hurting the sameway, he doesn't say anything.
They don't quite love each other, but they love the person who loves the person who they love.
And while one of them is more then willing to tear the pair apart for the sake of their happiness, the other is more then willing to never speak of his feelings because he refuses to ruin her happiness.
Its a silent and Delicate line that he and shadow milk walk, of anger, of hurt, of wishing, of loving, of wanting and a burning want for something they can't quite have.
He loves the girl who he always follow, always be loyal to, always be dragged along by, who doesn't quite feel that same love or emotional attachment on an equal measure and she will always leave him without looking back.
He loves a man he will never hold the heart of- he loves a man who is meant to his captor, who is meant to hate him until his final breath- who is meant to forever be enemies with and he knows in a silent form that he will never be able to have the life he wants with him but he wants to try.
What they have between them isn't quite love. No- there hearts belong to the people who they love who love each other.
But in the mix of truth and deceit- it wouldn't be wrong to say that both nothing and anything is there between them.
Its not quite right or moral even, but they find they can't stop.
(He loves the loss of control- to give up the need to care and to worry and just exist.)
(He loves the feeling of something being his. Something belonging wholely to him- if only for a peroid of time.)
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NEW CHARACTERS
New side characters you’ll meet in chapter one of the Everything Is Blue rewrite, and whose portraits will be displayed in-game:
Meet Brewer (left) and Sampson (right)
Brewer the Soldier (male)
Brewer is a soldier in the Blue Army; the soldier who will take M’s place as second command to B, once M becomes your knightly protector. (You’ll know more about him as the story progresses)
-
Sampson the Mage (male)
Sampson is a mage medic (healer) for the Blue Army. You might see him more should the crisis arise in terms of war. (You’ll know more about him as the story progresses)
~
I kinda I forgot about them until I tested the game and saw that I put them in there 🫢
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YES YES YES YES YES YES YES YES YES YES
I WAS WAITING FOR YOUR RETURN
The new tumblr layout sucks though
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"Wyll's quest regarding the Wyrmway is now a subquest instead of part of his main quest."
"Wyll's quest regarding Ravengard will now more reliably and frequently receive updates in Act III."
so mechanically speaking then, was the demotion of quest status in the first point required for them to implement the functionality of the second or??? because i genuinely don't understand why it became a subquest, especially when the game's structure already allows you to just ignore quests & move on to the next area if you want. most of the patch notes that directly mention wyll are bug-related or scripting flow, which i don't have a problem with (bug fixes are great, we love those). i'd love to hear any thoughts about this, though, because i really can't think of a reason why it had to become a subquest?
i also initially read that second point as planning for future updates to wyll's content but at a second glance i think it may just be referring to journal updates? i don't know, i'd like to believe my initial reaction was the correct one but... yknow. anyway i maintain that this is yet Another example of some really goddamn weird choices on the developmental end of things. if the companion quests exist on a sliding scale of 'most related to current main storyline to least,' wyll is very much at the top end of things. optimistic thought is that a lot of his scrapped content existed in the parts of act 3 that were cut, but i would think that as a studio you'd see that & make an effort to level things out with how much screentime the other companions have. at the bare minimum, your player base shouldn't be able to clock so many weird holes in his story arc where it's clear that something else was supposed to be offered.
i'm also not saying that the other companion arcs weren't clunky in some areas & didn't need a bit of help, but the disparity here makes deprioritizing those edits seem like a more logical course of action. like there's a difference between some slightly unpolished scenes vs. something that feels fundamentally lacking in a lot of structural ways, especially when you get into the finer points of the comparisons. act 3 imo is the one that feels the most bare-bones to me. like yes, there's Stuff there visually and quests too but it doesn't feel as lived-in as acts 1 & 2. i would say that the underdark to ketheric section feels the most dense, content-wise, and i don't think it's a coincidence that it's the bracket of the game i enjoy the most. i maintain that giving wyll's storyline the attention it needs would not only help with the character arc itself, but also pad out the quieter stretches of act 3. at this point i don't really see how they'd be able to add in the upper city without either completely changing the trajectory of the third act (so like, almost definitely something we Will Not See Happen & understandably so from a production standpoint. weird post-release editing aside, it is still a finished game.) & i'm also not sure what a DLC would look like here because the main story feels pretty complete too. off the top of my head, maybe one where you follow wyll & karlach into avernus would work, but that's worldstate dependent & probably wouldn't get made for that reason.
all that to say, from where i'm standing it really seems like giving wyll the same respect other companions are offered would by extension fix some of the act 3 issues, without having to release an entirely new area of the game (i'd love it i just don't think it's realistic lmao). like i know why/what the factors are that led to wyll getting the short end of the stick, it's bullshit but it's not the first time we've seen black characters handled unfairly by devs (& fans), but beyond that it's literally just. so confusing to me on the basis of writing alone. why wouldn't you use the character with that many ties to the titular city of the game more? why isn't he more integral to the story when it really seems like he has every reason to take the spotlight in certain areas?? like that's a fantastic resource of a character to use to move the narrative along and Yet.
idk. this started off as just a reaction to patch notes but it's so unbelievably frustrating to watch it keep happening every patch.
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