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#silhoette
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Peter O'Toole
Lawrence of Arabia (1962) directed by David Lean
Peter O'Toole as T. E. Lawrence
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greencheekconure27 · 1 year
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den123 · 1 year
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Silhouettes, leaves
Leaves
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View On WordPress
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michshell · 1 year
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michshellphotography
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dankmedia · 2 years
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2022 day 231 - soul surfer . . . . . #soulsurfer #soul #surfer #sunset #silhoette #reflection #venicebeach #venicecalifornia #losangeles #california #dankvenice #365photo #abc7eyewitness #nbc4you #shannasshots #losangelesgrammers #surfing #surf #surflife #surfcity #surfphotography #instagram #instagood #photooftheday (at Venice California 90291) https://www.instagram.com/p/Chp_oK-vGNY/?igshid=NGJjMDIxMWI=
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djangopiano · 2 years
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Nearing solstice. #orange #sky #yellow #silhoette #nyc #skyline #centralparknyc #sunset #reservoir #mywalk #carlkissin #kissinimprov https://www.instagram.com/p/CexwOsmuPT8/?igshid=NGJjMDIxMWI=
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trapezequeen · 6 months
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@giftober 2023 | Day 9: “Shadows/Silhouettes” | The Greatest Showman (2017)
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colorful-horses · 2 years
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this doll sucks
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floraone · 2 years
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Also imma riot if they censor away the sex scene lol just saying 🤣
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rjalker · 1 year
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[ID: Black and white art showing the silhoette of a cat sitting next to a tree, with white circles for its eyes, with black, painted text that says, “Keep your cats inside!”. End ID.]
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that’s just a tundra fae veilspun
#a better veilspun in some ways#worse in others#i hate their giant anime eyes and excessively saccharinely cutesy chibi overall look#the best veilspun between these guys and actual veils would probably mostly these guys#but with the veil's head and genes#and probably less fur#not necissarily NO fur but the amount that's there feels a bit excessive and kind of bunches up the silhoette#in a way that reminds me uncomfortably of the sausage bodies of coatl#flight rising#they kind of look like someone put an anime chibi filter on faes#also don't like the fact that it's YET ANOTHER cutesy fuzzy breed that can't even really be called a dragon so much as an undefined chimera#i like that they finally have a breed with decently pronounced horns that don't look ugly and literally any decoration on the tail though#but it's still basically just 4 legs 2 wings+#one other thing i do like about them off the bat is that they're the firt breed i've seen in awhile that looks like.#an actual whole complete breed#like they look like all their parts are part of the same creature#rather than just being a loose handful of disparate gimmicks that were hastily attached to a tube shape#their parts look like they BELONG together and have a visibly coherent thematic throughline#like it looks like they had more of a coherent solid idea than just 'include these parts' this time#i think i slightly prefer some elements of the quieter less cartoony vibes of veilspun but not the part where veilspun feel very unfinished#and very anatomically disproportionate#these guys look a lot more physically solid and packed-together complete than a lot of recent designs do#despite my intense distaste for exaggerated cutesy cartoony fluffy things my initial reaction is less bleak than usual#mainly because of the afformentioned 'they look like they had an actual coherent idea for a whole creature this time' thing#i'll have to scry some and see if my initial impressions change a few weeks down the line#further opinions have yet to be formed concretely#those babies are ATROCIOUS though good god#i kind of feel like something partway between this and veils#is what we should have had *instead* of veils#like this but with the quieter more gloomy toned down vibes of veils and less disproportionate fur and veil snotus instead of the anime nubs
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perenlop · 1 year
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tbh i think they created EX mode just to use two of the 2nd phase magolor designs. because like magolor soul is like so much better than the other one
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byyev · 1 year
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Excited to share the latest addition to my #etsy shop: Groom and Bride SVG, Wedding svg, Split Wedding svg, Mr and Mrs, Bride Svg, Wedding Silhouettes, Marriage Svg, Cricut File, Cut File, PNG https://etsy.me/3VjmnSj
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thorsenmark · 2 years
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Sunlight of the Afternoon Day by Mark Stevens Via Flickr: An image captured looking to the west-northwest a short while before sunset.
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huariqueje · 6 months
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Night Silhoette # 2 - Darlu Gams
American , b. 1967 -
oil on panel , 12 x 12 in.
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lordsovorn · 3 months
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Horror of Shapes
I am OBSESSED with borders and angles, with the language of shape and form.
There is nothing quite like the admiration I feel for the art of dissecting and then reassembling the core sensory components of different things.
I do not mean cosmetic coatings or costumes. I do not mean stiching together equally recognisable, pure parts, like a griffin or a furry. No, I mean the shapes and borders, the silhoette, the weight, the sound envelope, the motion, all talking directly with your reptile brain - and saying different things. Using the language of recognisable forms - but mixing them to say something new. And more often than not, something disturbing.
Our brains don't like things between categories. If they are absurd enough, that's funny, that's just a combination of normal things - but if the contradicting parts are interwoven properly, that's just... real. A wrong, stressful kind of real that doesn't contradict itself, but rather, contradicts our deeply ingrained sensory and emotional catergories.
So it's not at all surprising that this kind of shape mixing - successful or not - is especially common in horror media.
One shape speaks human, and the other doesn't. And it is moving in your direction.
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For example.
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And that's why we're all here - to talk about the Stalker from Amnesia: The Bunker a bit.
(Medium-heavy spoilers for Amnesia: The Bunker)
(I'm discussing in detail the design of THE monster of the game. You'll hardly get a good look at it normally, and I will also inevitably reference its nature a bit. Without any story or gameplay spoilers)
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When you think of the Beast and its defining shapes, what comes to mind first?
Long, terrifying claws? Rows of needle-like teeth? A twisted, contorted visage, from which a snarl of unprecedented hate emanates?
I think of its neck. I'm in love with that fucked up neck as a subtle, yet powerful design choice. If you're surprised you've never really noticed it - google its model and marvel at the huge, thick, long neck of the Beast.
And think for a moment what it means in terms of silhoette.
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The unnatural length of the neck is invisible from the front - the direction you're most likely to *really look* at the creature when you are cornered and have to shoot. When it stands up to howl before dashing, it keeps its inflexible neck behind the head as well - but the head appears disjointed and disproportionate, moving in a way it's not supposed to in a humanoid creature.
The Beast is quite front-heavy - with huge claws and massive head. This is only emphasized by the perspective trick at play - the head looks bigger because it is actually closer to you than you think, thanks to the neck.
From the front it looks humanoid, like a monstrous gorilla, standing on its knuckles. But when you look at it from the side, while it crawls along the half-lit corridors, you see just have elongated it is. The neck ruins the humanoid silhouette, breaks the shoulder line, lowers the head and emphasizes the arched back, creating an image of a predatory, confident beast.
But the two bayonets sticking out of its spine disrupt even this image. Of course, you're unlikely to even distinguish that those are bayonets in normal circumstances - it's just two strange spikes, breaking up the smooth line of the predator.
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The back is different too - it is the least deformed part of the creature. Its legs are almost... normal, in the proportions at least, and it's from this angle that you clearly see the ragged remains of torn clothing on a disturbingly hunched back.
It kind of makes sense that from the least dangerous angle in the gameplay sense, the Beast looks the least threatening. Almost like a big, awkward, miserable human - more comfortable with this part of itself than with the huge claws in the front, but incapable of balancing itself any other way.
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The claws deserve attention too, as they are the first thing you see as it reaches out from its burrow. They are grotesque in their absurd size, that suggests something huge is about to emerge from this tiny hole.
They are bigger than they have any reason to be - it is very clear how awkward moving with them is, as the Beast constantly switches between full-palm run, knuckle-walk and standing on its two legs.
It is the claws that disrupt the "beast vs human" duality - no beast needs such unwieldy claws that are good only for killing. No beast prowls constantly and leaves dismembered, not eaten corpses. No beast constantly vocalizes its anger and frustration in uncontained growls and hisses as it hunts.
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Finally, this contradiction is also true for left vs right, as the right half of its face is torn and twisted into an almost crocodile-like form. This lateral assymetry, visible also in its uneven shoulders, sends a very clear message - sickness.
Nature is symmetrical - this monstrocity isn't. It is distinctly not natural - not even in terms of lore, but in terms of basic shape language.
Normally, the game does an exceptional job of hiding the Beast - even when it kills you. This contradiction of unwieldy mass, dangerous length and terrifying speed; of awkwardly human, confidently bestial and sadistically demonic never goes away - precisely because the Beasts' very proportions read differently from different angles.
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Devs at Frictional seem to have been searching for this image for quite some time. The contradiction of human and unnaturally demonic is visible in the concept art of The Dark Descent, but, I dare say, not in the game itself, where enemies look like wax torture mannequins.
A Machine for Pigs tried to do it more explicitly, but failed to properly bind together the disparate shapes, and instead created ugly furries. SOMA did monster design wonderfully, utilizing the strengths of the engine and avoiding its weaknesses - but, of course, not in THAT way. While Rebirth put the horror of shapes back a bit, focusing on ramifications and pacing.
The Bunker seems to be the culmination of this search - a rather elegant solution, one that must have taken a lot of time to get just right. And in the end it is not just simple - it is persistently hidden.
It is the culmination for Frictional of the art of hiding the monster, while letting the shapes do their thing - speak terror into your mind in the most basic language possible.
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