How to Build from a Real Life Floor Plan in The Sims 4 - 3 ways, Beginner and Base Game Friendly
And yes, like a nerd.
The three methods are Measure for Measure, General Vibes, and Referencing Items. The first one uses math but the others don't, so don't let that stress you too much. Ready? Let's build!
If you prefer video format, I got you! Check out the full video with even more plans and examples here.
Here is the floorplan we will be using in this article.
Method One: Measure for Measure
Ready to break out your calculators? Using the most exact measurements possible will give you the most technically accurate results. However, since we are translating real life into a video game, there are going to be a couple of issues. First, we are stuck to a grid system, so having the exact measurement is pretty much never going to happen. Second, the scale of items in the game is not perfect or very manipulatable, so where we may see a fridge and sink fit perfectly in the floor plan, that may not be the case measurement wise in the game. Be ready to tweak things here and there.
This method has some strong points as well, though. For example, trying to get the best reference for a house you are building IRL, building in a standard size space like a shipping container, or learning new ratios and measurements for new home styles. Beginner or not, I recommend using this method at least once to see how you like it and what new revelations it can being to your building style.
Ok, now we will do math. Each tile in the game is 32" (81cm). Why do I use 32" and not the much more common 24" or 36", or even 1m? First, I looked closely at the default drywall swatch, and you can see every tile gets two studs based on the screw pattern. Studs are generally 16"-18" apart, so I started there. That ruled out 24" and 1m immediately. Next, I compared other standard sized items, like refrigerators, beds, and even the Sims themselves. Since the beds are just shy of three tiles long, going with 36" would make them nearly 8 feet long, and Sims 7-8 feet tall. 32" brings this to a much more reasonable 6.5 and 6 feet respectively. That does mean twin mattresses in the game are only about 30" wide, but like I said there are just bound to be discrepancies. But that's why I use 32" as my tile measurement.
Now we need our conversion. I am going to work in inches, so the first measurement I am going to take is the depth of the main area at 13', convert it to inches, divide that by 32" to get the tiles, then use standard rounding practice to get my tile count.
13' x 12 = 156"
156" ÷ 32" = 4.875 tiles
Round 4.875 to 5
5 tiles deep
Again, with the width of the main living space:
11' x 12 = 132"
132" ÷ 32" = 4.125 tiles, rounded to 4
Repeat this same process for each measurement and eventually you will have everything in this image below:
I don't usually leave the grid on for these, but I felt like it could be helpful. Now let's look at some of the things that may need adjusting. First, I had to use an open shower to keep the same bathroom layout. If you don't have an open shower (they come with Discover University and Snowy Escape), you will have to swap the placement of the shower and sink and scooch the toilet closer to the the wall, or resize the bathroom. The first option would require turning on the bb.moveobjects cheat since the shower and the door would overlap, but I use that bathroom layout a lot and have never had an issue. You'll also notice there is not a counter space to the left of the sink in the build like there is in the floor plan. With bb.moveobjects and some serious finagling and playtesting you could get it to work in this space, or you could expand the kitchen by one tile, or leave it alone. The kitchen is still functional.
If you look at how the exterior of the house lines up, you can see it is pretty accurate. That is always exciting. Of course you can always modify window and door placement like anything else, but it just feels good when it works well the first time.
Method Two: General Vibes
I do not recommend this for beginners because it is too easy to make the rooms too big or too small way too fast. However, if you like the general layout but want it a different size, don't care about closets, or are combining the space with a different floorplan or preexisting build, this is great.
I started with the kitchen. I decided I liked the super open plan, but wanted more space for my Sim to cook. After expanding the kitchen, I used the floorplan to scale the rest of the space from there.
I wanted my main area to still be about four times the size of the kitchen, and I liked the square bathroom but wanted it larger. In the end, this is what I came up with. This could also work for shrinking floorplans. Maybe a huge house is just the style you need, but you only have a 20x30 lot. Once you get the kitchen and living space pared down to the minimum size, you can use that to build the bedrooms, halls, decks, and so much more.
One last thing to be aware of before you go resizing things all willy-nilly is it will complicate the roofing. Even if it was a simple roof to start with, any change to the footprint will mean another adjustment to the roof.
Method Three: Referencing Items
This is probably the one I most recommend for beginners. However long you've been building, at some point we have all made a room wayyy too big (or too small, that was my curse) and building from floorplans by referencing the items in the plan is a great way to familiarize yourself with scale and build better overall.
In order to use this method, you need to have something to reference. Most plans have at least a kitchen and windows marked in, but if you can find one that has even more furniture all the better.
In this case, I used the kitchen primarily. I did keep that counter piece to the side of the sink, so that plus the sink plus the corner piece made my kitchen three tiles wide. For the depth, I needed the corner piece, two full pieces, and a space for a refrigerator, which made that four tiles. I kept the same width for the bathroom but only made it two tiles deep, one tile each for the shower stall and the sink.
To scale the living space I figured that the front window was about a two tile window. It was clearly closer to the wall to the left than the door on the right, so I drew the wall to have one tile, two tiles for the window, two tiles for the space between the windows and the door, a tile for the door, and the rest of the width of the kitchen for a total of seven tiles. The six tile depth was already decided by the kitchen and bathroom.
So there's the same floorplan three different ways. If you want more practice, I have a whole Pinterest board of floorplans I have curated that should be relatively simple to translate into the game without having to make too many adjustments. If you would like to see more examples, I have a whole YouTube video here that has these three methods shown in three more complicated plans. I go over roofing there as well, if that's something you're interested in. I am also on TikTok so if you have specific questions that's a great place to ask because I can actually respond with a video. I am a little behind due to the holidays (which you've also noticed here as it's been too long since I have posted here)
Happy New Year and Happy Building!
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