Kill the lights – We’re Simulating a Moonwalk!
At the bottom of a very dark swimming pool, divers are getting ready for missions to the Moon. Take a look at this a recent test in the Neutral Buoyancy Laboratory at NASA’s Johnson Space Center.
NASA astronauts are no strangers to extreme environments. We best prepare our astronauts by exposing them to training environments here on Earth that simulate the 1/6th gravity, suit mobility, lighting and lunar terrain they'll expect to see on a mission to the Moon. Practice makes perfect.
The Neutral Buoyancy Laboratory at NASA's Johnson Space Center is where astronauts train for spacewalks, and soon, moonwalks.
When astronauts go to the Moon’s South Pole through NASA’s Artemis program, the Sun will only be a few degrees over the horizon, creating long, dark shadows. To recreate this environment, divers at the lab turned off the lights, put up black curtains on the pool walls to minimize reflection, and used powerful underwater lamps to simulate the environment astronauts might experience on lunar missions.
These conditions replicate the dark, long shadows astronauts could see and lets them evaluate the different lighting configurations. The sand at the bottom is common pool filter sand with some other specialized combinations in the mix.
This was a test with divers in SCUBA gear to get the lighting conditions right, but soon, NASA plans to conduct tests in this low-light environment using spacesuits.
Neutral buoyancy is the equal tendency of an object to sink or float. Through a combination of weights and flotation devices, an item is made to be neutrally buoyant and it will seem to "hover" under water. In such a state, even a heavy object can be easily manipulated, much as it is in the zero gravity of space, but will still be affected by factors such as water drag.
The Neutral Buoyancy Laboratory is 202 ft in length, 102 ft in width and 40 ft in depth (20 ft above ground level and 20 ft below) and holds 6.2 million gallons of water.
[I.D.: A gifset containing five gifs of the pixel art game Coffee Talk.
Gif 1 shows a shot of civilians in the town the game takes place in. There is an orc wearing a hat, a woman with pink skin and long pointed ears, another woman with purple skin and horns, a human with blonde hair and white skin, and a another man with brown skin and red hair. They are all dressed in modern, 2020 attire with text beneath the image shot spelling, “It is a city that holds the many dreams and stories of its people.”
Gif 2 shows two shots of patrons sitting behind the cafe counter. The first shot is of two people, a woman with pale skin and a man named Gala who is saying, “Yeah, things changed a lot in just twenty years.” The other shot is of three people: a police officer with black skin, a woman with cat ears, and a pale-skinned person with short green hair. The officer, named Jorji, is saying, “I fought a lot with my kids.”
Gif 3 shows a montage of the player’s hand setting out different drink orders. They set out drinks called Sugar and Spice, Shin Genmatcha, and Bitter Heart. Besides each drink order are the options “Trash It” and “Serve It.”
Gif 4 shows a top-down view of a coffee cup. The player turns the cup as they pour milk to make latte art resembling a flower.
Gif 5 shows a close up shot of a table. A folded newspaper, an ashtray with cigarette butts in it, a pack of cigarettes, a cup of coffee, and a cigarette are on its surface. Text beneath the image spells out, “But some few find solace in the embrace of bricks and wood and closed doors.”
Coffee Talk is a narrative game about serving coffee to elves, aliens, orcs, mermaids, and other fantasy races! Play as a barista who has heart-to-heart conversations with patrons while serving up warm drinks from the ingredients you have in stock. How you serve your customers will affect the game’s branching storyline in this alternate version of Seattle!
For Nintendo Switch, PS4, Xbox One, Windows, and Mac.
Developed by Toge Productions, a studio based in Karawaci, Indonesia. They believe that great accomplishments can start from simple beginnings, and have published other titles such as What Comes After. Recently they have written a tribute to Mohammad Fahmi, creator of Coffee Talk and What Comes After, who tragically passed away this year.