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#six concept
anna-scribbles · 3 months
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they should've been at the club(infertility treatment centers)
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sarceansurvivor · 23 days
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i love books with traumatized character who don’t suddenly “get better” by the end, the ones who still suffer despite the story being over and needing to continue living their life with the trauma they hold
bc a happy ending doesn’t mean that you are suddenly healed of all your trauma and history
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inkskinned · 1 year
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absolutely enchanted with the glowing, grinning something that rushes over people at a good concert, a froth of wildling glee. how an audience leaves good theatre all friends suddenly, whispering oh my gosh did you see. how we giggle and hum the songs to each other, untuned karaoke. how after a bad movie our first instinct is to look at the person next to us and start deconstructing everything.
love every moment in an museum where you can whisper it's just so lovely! and hear a stranger say i know, i was just thinking the same thing! the swelling, pink-bright cheer that you get when you're in a car full of people loudly singing the song badly. the unchoregraphed dancing-jumping of your friends around your room at 2:30 in the morning.
how even after a somber symphony - you lock eyes with someone and they give you this little smile and nod like i know, this cut through me too. we go see a musical where the characters all die, and afterwards, in the bathroom, the women hand each other tissues, laughing self-consciously, saying i cried too! we go to see a musical where the characters all live and make fast friends with strangers, everyone stunned because how do they dance in those shoes?
there are ways that art is personal. that is unbelievably lovely. i will never really understand what something means to you, nor can you understand for me.
but it's cold out and i see her breath in the air as she bounces through her favorite lines, half-laughing, magic-tinged and happy.
oh, we are birds in our hearts! so beautiful - we love art so much, that love makes us so-quick into family.
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vasito-de-leche · 2 months
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;R1999 - Self-Aware AU
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Headcanons about an Alternate Universe in which everyone knows they're living inside a videogame. However, Vertin is the only one aware of the entity inhabiting her own mind, the real conductor - the "Player".
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this is one of my favorite AUs to slap on whatever media I'm into so here we are <3 not sure if anyone's done this already, but PLEASE PLEASE PRETTY PLEASE link me if you've seen any other ppl write for this AU! this one and any actor AUs are my absolute fave
this is just a word vomit introduction for fun, to get the basic ideas out of my head, so I can start writing for characters individually!
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Okay, okay! First of all, some context for the AU before I go deranged overexplaining my HCs!
Aside from the "Storm", there is something else that haunts the people of this world: the fact that their lives are nothing but a simulacrum, part of a game.
The requirements to obtain this "self-awareness" is unknown. Those within the Foundation believe it's related to their respective "roles", that only the main and relevant characters are given the chance to fully open their eyes to the truth. Those within Manus Vindictae claim that one must be strong enough to break through the fog of complacency and their assigned scripts, to have their full potential unleashed and obtain true liberation. Either way, similar to the "Storm", this is a well-kept secret for a very good reason - everyone wants to have the upperhand.
There is one outlier to this whole system. Vertin is not only aware of the truth of this world, but also of her duty as the eyes and hands of the "Player". She must experience it all for their sake. Or rather, whatever she experiences will be the story that the Player will see.
This applies to her suitcase, the place where the Player's influence increases tenfold, bending everything and everyone to their will through her own body and voice. The longer one stays within her suitcase - or within her general vicinity - the easier it is for them to become self-aware.
How does one become "self-aware" and what does it entail?
The requirements and the catalyst for a character to become self-aware are still a mystery. But that's mostly because I specifically wanted to keep them as vague as possible, to allow some flexibility for NPCs and other characters outside of Vertin's suitcase.
The whole process of gaining sentience or self-awareness is mostly described as waking up from a nightmare, or a very, very realistic dream. It's like a switch, something that happens in a second without any warnings whatsoever.
I like to think that most of the people who wake up are easy to spot, because it's a jarring experience and panicking is the most normal reaction - but that they're often taken care of by the Foundation or recruited by Manus Vindictae.
The levels of awareness also depend heavily on each individual - some only know that nothing is truly real, that everything they've done up until that point was just a carefully scripted lie, the most basic realization. Others can understand the rules that govern this game and use them to their advantage, either through observation and study or just inherently.
Overall, the experience of being sentient varies as well, with some describing a disconnect from their body, while others feel exactly the opposite. Again, keeping it pretty vague so that people can fill in with their own ideas!
I'll talk about Vertin's case in detail when we get to her specific bullet point, but the same way the Player is able to experience the "story" through her eyes, she's able to see the same things they do - this includes the UI, the menus and everything you can interact with in-game.
Vertin as a character and a vessel for the Player.
The most common thing I've seen in self-aware AUs in my years of fandom is to turn the player stand-in (the main character that serves for the player to experience the story through and/or project onto, depending on the genre of the game) into an obstacle, one that keeps the characters from truly interacting with the Player, capital P.
The second most common thing I've seen is to simply ignore the existence of this player stand-in and replace it with the Player themself, either through isekai methods or thanks to the customization the game allows, etc etc.
When it comes to Vertin in this AU, I know I want her to retain her role as the center of everything, instead of being sidelined by the Player. She's THE Timekeeper, after all.
There's still some details I'm trying to iron out, like whether she's always been self-aware or if she became self-aware at some point during her childhood at the St. Pavlov Foundation. But I like to think that her relationship to the Player is a parallel to her immunity to the "Storm" - neither of these two things are inherently good nor bad. Surviving the "Storm" is helpful, sure, but it's painful for her. Having an entity like the "Player" haunting her is scary, sure, but it can be an advantage. It's a matter of how she utilizes the assets she was given, since her adaptability and determination are big aspects of her character. Vertin makes up for her mediocre arcane skills with unconventional plans and strategies.
But this isn't to say that Vertin isn't affected by the presence of the Player. Ironically, she's the one person whose freedom is limited. During battles, her skills and Tuning are available to you, they can also prove to be vital to win a fight, but in the end you're still the one calling the shots and choosing when her friends get to attack. You're the one choosing the layout of the Wilderness. You're the one picking which one of her friends deserves to become stronger.
In the last bullet point I mentioned that some characters can understand the rules of the game - Vertin is the most extreme case, as she can see the same UI as you do. She learns the way you like to fight your battles, your own strategies, she can see this and more.
Overall it's a very complex dynamic. It's not as easy as saying that she likes or dislikes you, that she considers you a friend or foe. You're part of her, you influence each other in many aspects and are stuck together for reasons she can't even fathom. While you may be able to read her thoughts most of the time, she becomes invisible once you enter the suitcase - the main menu of the game. Sure, the character you selected to greet you every day is actually talking to her, not you, but she's out of your view and therefore, out of our range. That's when Vertin wonders the sort of person that you are, if you care about her friends as much as she does. Are you playing just to be entertained? Are you invested in these events? Will you be there for her until the end of her story?
Another detail I like to think about is that Vertin is the only one who knows your name. Because at the very beginning, you were asked to input a name and she was there.
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[screenshot was taken from this video, since it's the first one I could find that showed this specific part of the game lol]
Well, "your name" not quite right - she knows that whatever you wrote there is the name linked to your account, at least. And that's the name she knows you as.
Those who take residence in Vertin's suitcase or spend prolonged amounts of time with her, growing closer to her and all, end up becoming self-aware. This is a direct side-effect of your presence.
I like to think that characters who reach the 100% Bond can begin to sense the Player, to see the world in a similar way as Vertin does. Maybe even feel their presence EXACTLY like Vertin does whenever there's a battle. There is someone else on the other side of this screen, the fourth wall, who watches over them.
To some, it's hard to differentiate Vertin from the Player, as they just go hand in hand - but Sonetto, for example, has the easiest time telling the two apart.
On the subject of freedom and acting out of script.
The Foundation, Manus Vindictae, Laplace... It doesn't matter if they're self-aware and acting outside of what their script dictates, because they're missing one key ingredient: you. No one else but Vertin and her group knows about your existence, after all.
They don't know that the only story that matters is the one that Vertin is part of. The one that the Player gets to see and read and experience. And because the game gives you a very limited view into the lives of these characters, you don't know what neither Arcana nor Constantine do behind the scenes. You and Vertin don't see that, therefore, it never truly mattered.
Those most likely to start "acting out" are the troublemakers within Vertin's suitcase. Characters who are too curious for their own good, who are more susceptible to supernatural entities, who are just too impulsive - they would start to test the limits and see how far they can go, how much they can interact with the Player. Can the game be broken should they end up shattering the fourth wall? Is there a way for the Player to communicate with them? What will happen to Vertin?
I like to think that Vertin probably supports this, as she's rather curious herself, prone to questioning everything. She would also like to learn more about the Player, to truly tear into the game and see the full extent of your influence and her freedom.
Sometimes, Regulus and X will change their usual voicelines, just enough to be noticeable if one pays enough attention. Characters like Sotheby or Leilani might slip up and address the Player, rather than Vertin. Lilya, Pavia, Bkornblume have new animations and different expressions, ones you've never seen before - they stare ahead, as if searching for something, and then smirk or hum to themselves, deep in thought, like they realized something you're not privy of.
Sometimes, if you leave them as your selected assistant on the main menu, you can catch them muttering to themselves - idle quotes you never heard enough, about the outside world. Diggers does this the most, it's almost embarassing how easy it is to catch him talking nonsense, followed by Sonetto. If you leave Medicine Pocket alone for too long, you might come back to a screen covered in weird scratch marks.
On the subject of these characters being curious about the outside world and all, I think that a good chunk of them are generally content with the way things are?
We have to remember that in-universe, they're arcanists displaced from their respective eras. Their best chance at surviving is siding with Vertin, and if Vertin is content with the way things are, then there's no point in trying to disrupt what they have right now. They're curious enough to prod, but only as far as Vertin allows it.
And I think that's it for the word vomit!
There are some details I didn't know where to fit in, like the possibility of the fourth wall slowly dissipating the more time the Player invests in the game, leading to some characters being able to directly hear you if you talk while playing and whatnot. Or what would happen should someone outside of Vertin's suitcase figure out the existence of the Player, let alone interact with you in some way.
Or the concept of death being meaningless, unless it was pre-established by the game itself.
In Borderlands, there's this game mechanic where you can just be revived over and over and pay a percentage of your money as a fee, even though the canon that's established is that you play through the whole story without dying a SINGLE time - because the revival mechanics aren't canon. There's the divide between story and gameplay. That's pretty much the standard. But what about the deaths in battles in R1999? The amount of times I died to 1.3's UTTU's Flash Gathering is insane. How do self-aware characters feel about this, now that they know that they're bound to die over and over and be brought back because you have to do your Pneuma Analysis or reach the final stage of Limbo?
But that's pretty much it for now, I think I got most thoughts out of my system! Thank you for reading!
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wizardsix · 8 months
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just saw people on twt getting mad that gale said a literal god wasn't good enough for him . i need people to understand that he didn't mean it like "I deserved more than a literal goddess" he meant that his actions were foolish and made it LOOK like he thought himself above one. that he should've been content with what he had, but felt he had to prove himself to her.
if you romance him he literally realizes that he didn't need to find validation in a god but within someone who understands humanity more than a god ever could.
please learn reading comprehension before making yourselves look stupid I'm so tired of this
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karinhart · 2 years
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summerween circa 2017
[ID: A flat-color digital drawing of Mabel and Dipper from Gravity Falls. They’re older than in the show, around their late teens, and they’re wearing costumes: Mabel is dressed as Stan, with a sign hanging from her neck that reads “NO REFUNDS,” and Dipper is dressed as Ford. Mabel is holding up a phone and taking a picture of the two of them as they smile widely and pose for the camera. Mabel’s phone case is hot pink with the Sev’ral Timez logo on it, and her nails are painted yellow with one black capital letter on each finger, spelling out WHAT. Above her and Dipper is a text message log.
Mabel: check out our costumesssss (sparkle emoji) Stan: Kids these days (angry face emoji) No respect 4 their elders!!! Ford: Excellent craftsmanship! (thumbs-up emoji with six fingers) Stan: Yeah yeah you look great or whatever Mabel: (multiple sparkly heart emojis)
/end ID]
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kitsubee13 · 8 months
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How I imagine the Etherealki keftas from Leigh Bardugo's Grishaverse to look like ~
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ask-thesparedau · 10 months
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May I ask if Macaque will be getting a new set of clothes rather than just the pants Wukong gave him?
Maybe Tripitaka (or possibly even Sandy) will be gifting him a new set for the duration of the journey?
Or if he's happy with just what Wukong had given him.
Don’t worry! Macaque won’t be staying in just pants for much longer. I have a few concepts for a new attire, but I may end up just mashing together all my favorites
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The first two are courtesy of @yellowgum ! They’ve been a huge help in the making of this au, and have helped me with bouncing off ideas <3
Oh also… notice how he has no tail…
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Yeah I forgot the Japanese Macaque’s don’t have long tails. So uh, expect a minor design change the next time you see him lol
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b4kuch1n · 1 year
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What is this for, love? Home, or glory?
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leekeyrouz · 5 months
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animatedjen · 1 month
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Messing with different styles and getting comfortable drawing again but only heads
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merakiui · 1 month
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I remember a while ago you were talking about a miraculous au with Rook, but imagine one with riddle as chat noir!! he’s serious and smart in person but with the mask on he just wants to have fun and get away from his overbearing mom!!! I love your writing Mera <3 you make my day with your silly prompts!! ᕙ(`▿´)ᕗ
CHAT NOIR RIDDLE……………
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OMG YES. OTL OTL OTL this scrambles my brain in the best way AAAAAAAAA. Riddle being so studious and no-nonsense by day, but then at night he’s being snarky and teasing and THERE IS SUCH GOOD CHEMISTRY BETWEEN YOU AND HIM. What if Azul was Hawkmoth……. 🫣🫣 of course it would make more sense if Mama Rosehearts was Hawkmoth if we wanted to keep with the plot,,,, BUT HAWKMOTH AZUL IS SO !!!!!!!!!! Both honors students with secret identities. orz Azul’s entire goal is to, of course, take the Miraculous for himself, but then maybe he’s only akumatizing so many people in hopes of getting to see you constantly. <3 his pretty Ladybug hehe. And of course Riddle isn’t going to let that happen. :)
Chat Noir role fits Riddle so well???? Having the freedom to do as he pleases when he’s Chat Noir. Unbound by the rules because he’s not Riddle Rosehearts when he’s saving the city; he’s Chat Noir. >:) but also the visual of Riddle in Chat Noir’s outfit…… waaaaaa too wonderful!!!!!! >_<
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ren-from-mars · 11 days
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Hey. You know how Matt said the fairy queen would have cricket legs and wings and multiple arms. Yeah that hasn’t left my mind
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findafight · 1 year
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More stranger things fic should have the teens laughing and giggling about sex. Like. Do you remember being 18?? Of course Steve kept saying boobies that shits hilarious. Sex is a funny thing and it can be silly and soft and intimate but it's also sooo funny to talk about. Like. There can be serious convos but oh my god let someone giggle when they hear the word "blowjob".
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Okay I’ve been toying with an idea for a Six of Crows au post-Crooked Kingdom where Van Eck won for a little while now and yeah idk but I had a scene idea come to me just now so I’m gonna write it here to see what you guys think and if there’s any interest then I might add it to my list of fics to write
This feels like a weird introduction but, er, here we go:
Inej knew the moment Kaz got home. There were no longer any crowds in the house to come to attention at his entrance, or if there were then no-one had bothered to come down to the half-room and tell Inej, but she could hear his voice drifting through the vents as soon as the door upstairs banged shut behind him.
“Where’s Inej?”
“Where do you think?” Matthias’ reply came roughly, and Inej could all but picture the disapproving grimace that must be crossing his face about now.
Let him judge. She didn’t need to leave the half-room, and for as long as that was true she wouldn’t. The vents did not give her every room though, and she did miss gathering her secrets. She wondered if there was anyone else in the house, but the five of them. Five? She stopped and counted them on her fingers. Yes, five. Hopefully still five. Inej had not bothered to leave the half-room in days, and no-one had been down to see her since yesterday morning.
She heard the door click open behind her, of course, but she did not bother to look up as Dirtyhands entered the room.
“Wraith,”
“Don’t you read the papers, Kaz?” Inej asked, without turning, “The Wraith is dead,”
She stood up, hand wandering across the table for her little pot of jurda. It tasted like shit and it wasn’t nearly as strong as she wanted it to be, but it took less than a month for the price of the blossoms to surpass the height of the stars so she’d have to make do with whatever they had left.
“Inej-”
“They found her body on the steps outside the Church of Barter almost three months ago, remember?” she finally turned to face Kaz, unscrewing the lid on the little silver pot as she did so, “Killed by some mercenary called the White Blade, who still hasn’t been found by they way in case you haven’t seen the latest. I guess it’s difficult to catch a ghost,”
Difficult to catch a wraith.
“We’ve had this conversation several times, Inej-”
“And we’re going to have it again,”
Inej placed an orange jurda blossom on her tongue, then offered the open container to Kaz. It was almost empty. He waved her off.
“I thought you didn’t go in for that sort of thing,”
Inej shrugged.
“Gotta stay awake somehow, haven’t I? We’re busy,”
“We’re not on a job”
“We’re never on a job. Unless the reason you’ve bothered to grace me with your presence is a proposition?”
Kaz shook his head.
“I just wanted to tell you there’s no news,”
Inej looked away. There was never any news. And yet somehow she always expected differently.
“He’s dead, isn’t he?”
“Probably,”
Inej caught another jurda blossom between her fingers. She needed to stay awake, because if she slept she would see him. She would see all the ways she’d failed.
“It wasn’t your fault, Inej, we’re having the same conversations on repeat can’t you see-,”
“And we’ll have them again,” she shrugged, “We will have this conversation again, Kaz, because I made a mistake and you are coddling me like a child who won’t be able cope if you tell them something was their fault. Tell me it was my fault, Kaz! We both know that it’s true,”
Kaz shook his head.
“I’d rather repeat the previous,”
“Then let’s,” snapped Inej, because hell if this jurda wasn’t strong enough to keep her awake then maybe an argument would be, “Let’s repeat the goddamn conversation, Kaz, because you’re right. We have the same two conversations on repeat and do you want to know why? Because I am owning up to the mistake I made and I am trying to deal with the consequences of it, but you had no right to do what you did, do you understand me? You messed up and you need to take some damn responsibility, because if you think-”
“You always knew Tailoring Dunyasha’s body to look like yours was a possibility for your escape option,” said Kaz, calmly.
She hated how quiet his voice was, how slow and deliberate he sounded next to the and ramblings that she could not stop from stumbling out of her.
“You know that’s not what I meant,” she hissed, slamming her jurda back down on the table.
“I couldn’t have done anything to stop that,”
“You could have tried,”
“Inej-”
“Shevrati,”
Know-nothing.
She waved a hand vaguely at the door.
“Get out,”
Kaz turned to leave, then paused.
“I am sorry, Inej. They’d like to see you upstairs, you know. Nina misses you,”
“Nina can come down here then,”
“Inej… I can’t do anything for you but apologise,”
“Keep you apologies,” she snarled, and when the door had closed behind him added: “Choke on them,”
Kaz could apologise all he wanted. She would not forgive him. What right did he have to expect anything different from her than this? Did any of them? Kaz had not had to watch his parents cry, as they carried home the body of a child that wasn’t theirs. Kaz had not had to feel the ironclad grip of the person he thought he’d trusted most in the world as they held him back and told him to swallow his sobs and keep quiet. Kaz had not given up and gone limp in their arms, a mess of tears and useless prayers, as he saw his parents slip from his grasp once again and knew that he would not have the chance to tell them truth.
Kaz had also not failed the others, and did not have to feel the truth of that choking him every time he saw them. Kaz had not spent almost three months barely daring to venture out of the half room, just so he would never have to lock eyes with Jesper Fahey. There was a scream inside Inej that had been slowly building itself since the day of the auction, and if she did not find a way to release it soon it may very well eat her alive.
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jianghushenanigans · 5 months
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(Nirvana in) Fire and Ice
-- Robert Frost
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