Tumgik
#skyrim civil war
skyrim-addict · 2 months
Text
Tumblr media
“Ulfric would expunge from Skyrim citizens whose only crime was to be born of a non-Nordic woman. That is unacceptable to free men everywhere.” – Legate Rikke
WHAT!!! BRO I’VE NEVER HEARD THIS LINE OF DIALOGUE BEFORE THATS CRAZY!! Also nearly the same energy as the Thalmor/Altmer with their “pure blood” shit tbh like holy moly dude.
194 notes · View notes
umbracirrus · 9 months
Text
Okay, so, I have recently been thinking about axes and their importance in Nord culture in Skyrim, in part because I have something planned in a fanfiction that involves giving an axe and have been doing a little bit of research into it, and I have gone down a bit of a rabbit hole so please bear with me on this mini essay in which I have pulled together my thoughts/observations about axes in Skyrim and my two favourite Jarls, Balgruuf and Ulfric.
So, as anyone who has done the Civil War quests in Skyrim would know, there is a pivotal point in which the balance of power in Skyrim shifts either towards the Empire or the Stormcloaks based purely upon the player's alignment - when Whiterun either aligns with the Imperials or is taken by force by the Stormcloaks. Of course, there is one particular event which happens immediately before the battle begins, and that is the delivery of an axe.
However, at this point I would just like to bring up something which will become relevant later no matter what your alignment - at the point of the axe being sent, you have been named a Thane of Whiterun. Balgruuf won't hear anything to do with the Civil War when a dragon is attacking the Western Watchtower, so becoming both Dragonborn and a Thane is a prerequisite to the Civil War.
If you align with the Empire, it is Balgruuf who decides to send an axe. If you ask why, he gives the explanation that "if he returns it to you it means we have business to settle. If he keeps it, then we are at peace.", and if you ask whether you should say anything, he says that Ulfric knows what it means (also important for later!). The other dialogue option which isn't just 'sure, okay, I'll do that' also says that it is tradition, and that Ulfric honours traditions.
Obviously, Ulfric doesn't accept it and you return to Balgruuf with the news that he will be attacking Whiterun and suddenly, the city is under siege. When you win, Balgruuf personally thanks you for what you have done after his victory speech.
Now, on the other side of things, if you side with the Stormcloaks, it is Ulfric who gives you the axe to take to Balgruuf, but his explanation is much more... succinct. "If he keeps it, I will bide my time. If he returns it to you, it means war."
And as with the other side, because the game would be pretty boring is Balgruuf was to go "sure, I accept Ulfric's axe", he rejects the axe and that in turn means that you return to Ulfric with his axe, and he expresses his disappointment that Balgruuf had done so.
The two Jarls wanted the other on their side, but their views were fundamentally different they couldn't accept. 😭Sending their axes was just a formality, a way of saying 'this is it, we have to fight now'.
So what I am basically getting at, the civil war quest establishes that giving an axe is a way of determining allies and enemies, depending on whether it is accepted or rejected.
Coming back to what I mentioned earlier, in order to do the civil war quest and to talk to Balgruuf in order to either give him Ulfric's axe or to give his axe to Ulfric, you have to have become the Dragonborn and are a Thane of Whiterun. When you become a Thane in Skyrim, you end up receiving a weapon as a reward, typically named 'Blade of *insert hold name here*'. Except in two places.
Whiterun, and Eastmarch. In those places, you get either the Axe of Whiterun or the Axe of Eastmarch.
If I remember correctly, the blade weapons are randomly generated so have the potential to be axes, but these two are specifically named to be and are axes.
What else is in common with Whiterun and Eastmarch?
Their Jarls (Balgruuf and Ulfric) are the only two people in Skyrim who actively partake in and have knowledge of the tradition of the sending of axes.
When you become a Thane of these two holds, you are not just becoming a Thane, you are becoming a trusted ally of the Jarl, somebody who they can rely upon. Even more so with Ulfric, because you can only become a Thane of Eastmarch with Ulfric as Jarl if you are Stormcloak aligned.
Speaking of being Stormcloak aligned, how about a diversion back to the Civil War, specifically when the battle for Whiterun has reached its penultimate stages, Balgruuf has been defeated and has surrendered control of Whiterun. After an argument with Vignar (and I'll get into him later because he makes my blood boil), Balgruuf turns to you and says a line which absolutely breaks my heart - "And you. A Stormcloak? I'd thought better of you." 😭
Balgruuf thought you his ally, he had given you his axe, and you have just gone and stabbed him in the back (figuratively, and quite possibly literally depending on character build). As I said, it breaks my heart when he says that line.
Basically, what I am getting at, is that the depth of such a simple tradition in Skyrim is immense and I wish that there were more things like it (beyond the duel to the death for the throne thing, looking at you Ulfric) or saw it used more in the game. And that Balgruuf and Ulfric are by far the best Jarls in terms of character development and just how much their homeland and traditions mean to them. And I wish that there was a way to keep Balgruuf as Jarl even if you are Stormcloak aligned because fuck Vignar, and you know what? Fuck Maven Black-Briar too, she sucks. Laila is pretty incompetent as Jarl but at least she isn't Maven and that's a rant for another time. But not having Maven as Jarl is main reason I join the Stormcloaks more often than not. Balgruuf is usually the main reason that I join the Imperials on playthroughs.
Now... Vignar Gray-Mane. When you make him Jarl of Whiterun and he names you Thane, he gives you the Blade of Whiterun, not the Axe of Whiterun (yeah, I know I said that I think the blade weapons can be randomly generated as axes, and no doubt it was given to stop you from having multiple axes of Whiterun, but I just don't like Vignar soooo....). That's mean. Especially after we protected the city and helped him become Jarl too. There's another layer of insult there if you've rescued Thorald, his nephew, from the Thalmor. At least Brunwulf Free-Winter gives you the Axe of Eastmarch when he is Jarl if you defeat Ulfric for the Imperials and complete that shitshow of a quest 'Blood on the Ice'. Brunwulf is a bro, not Vignar. Hmph.
442 notes · View notes
peony-plum · 1 year
Text
Tumblr media Tumblr media
Skyrim civil war in nutshell
863 notes · View notes
skyrim-forever · 1 year
Text
Tumblr media Tumblr media
564 notes · View notes
Text
Tumblr media
Confession: "i dont like the stormcloaks bc theyre racist" THEYRE ALL RACIST! EVERY FACTION!! they arent even SUBTLE about it!! sobbing crying weeping. the nords endured a cultural erasure from the imperials that spanned the course of actual centuries and it BACKFIRED like maybe if they didnt push their own gods onto the nords the civil war wouldnt have happened idk!! talos is NOT a part of the original nordic pantheon like if the empire didnt do a bit of imperialization they woulda been FINE. im sorry ths is lengthy but im going insane
78 notes · View notes
thana-topsy · 1 year
Text
Tumblr media
334 notes · View notes
jitters-barista · 9 months
Text
Me and general tullius: *kill Ulfric*
general tullius: “oh no, who could have done this?”
Me: …you?
Tumblr media
96 notes · View notes
moodcrab · 1 year
Text
Fixing Skyrim's Civil War
The Holds need to feel like they're genuinely at war. In other words the difference between Stormcloak and Empire held territory should be acknowledged by the game. 
The game's opening makes a big deal about border jumping, then it's never mentioned again. The difficulty of border crossing should depend on several factors. Traveling by main road in Skyrim is generally easier, but the borders should be way harder. We're talking "Papers Please" levels of security, with New Vegas style speech checks. Sure you can run or fight your way through, enjoy the bounty in ALL the holds on this side of the war though. Country trails and dirt paths will be less organised, more frontier justice style, a mid level crossing difficulty. You'll have to deal with outposts akin to the camps you see in vanilla. Crossing through the wilderness will see the least resistance, unless you run into a scout or ranger, but even then it's just your word (or sword) against theirs, one on one. Racial differences should also play a factor. So You're and Imperial or Altmer crossing into Stormcloak lands, yeah we're going to give you some obstacles at the border, sorry not sorry this is war. They may assume a Khajiit is part of a caravan or a Dunmer is a refugee, for instance.
Wearing your side's uniform behind enemy lines should be an attack on sight offense, even in cities. On the other hand, a disguise could be implemented, but race and reputation should factor into its effectiveness. Going "plain clothed" being the safest option for general travel, but this would restrict you from enemy camps and buildings.
Victory
So you've won the war for the Stormcloaks. What now? Does the Penitus Oculatus still operate from Dragonsbridge? Does the East Empire Company still trade from both Solitude and Windhelm? Does the Dark Brotherhood story, which is almost entirely dependent on the civil war being unresolved, not change one iota? Do the Thalmor still have an Embassy and a Prison in Skyrim? What about all the Thalmor agents wondering around arresting people, or the one at the College, are they still welcome? Do ALL the exiled Jarls just sit in a basement in the Blue Palace forever? In vanilla Skyrim the answer is inexplicably "Yes."
And that's just the problems with a Stormcloak victory.
Skyrim has a real issue with not allowing the consequences of your actions affect the rest of the game, but it's most shocking with the civil war. By winning the war for either side, you should be eliminating a lot of potential content, which Bethesda doesn't want you to miss. 
To my mind their are several ways around this. Firstly, completely re-writing whole quest lines to accommodate either outcome, basically tripling the amount of scripted quests available, a neutral, Stormcloak and Imperial plotline. This is wholly impractical. Second, delay the players direct influence in the war until a certain point, be it a story point or a level cap, to limit potential conflicts with other plots. This would require restraint on Bethesda's part. Thirdly, interweave the civil war with every other faction and the main story, so instead of the player choosing a team and literally joining that army, they have many chances to influence the war's outcome one way or the other before they have to declare for one side or the other (again, like New Vegas). 
Ideally though, it would be a combination of all three options. For example: instead of having two sides to join (and inevitably win the war for), you will have many opportunities during gameplay to nudge the war in favour of the Stormcloaks, the Empire, both, neither or towards yourself (Implementing a reputation system would help greatly with this). You may come out of the gate as a Empire supporter and go all in, or make decisions based on the situation at hand. This will be presented naturally as you do side quests, the main story and faction stories. Making an all out decision on who to actively fight for will come later. This gives you a more natural feel to the civil war and give you so much roleplaying scope. Do you as Harbinger or Archmage get your faction involved in the war? Do you betray the side you're on and seize power for yourself (as a Dragonborn is want to do)? Or, and this is the interesting bit, do you make too many bad decisions and end up losing the war?
Imagine that. The game actually allowing you to fail at something. What is the world like for you now, champion of the vanquished side? Does Skyrim become a punishing land, where guards are biased against you and traders inflate their prices, if they allow you trade at all? Do you accept defeat or begin a resistance movement? Bethesda gets so carried away with it's power fantasy that it restricts itself from some really interesting role playing possibilities.
127 notes · View notes
dramaticpandabear · 1 year
Text
Alright time to create chaos and bloodshed by asking the ultimate question:
59 notes · View notes
Text
Last Dragonborn: I’d be so powerful without anxiety.
Last Dragonborn, gestures at Alduin, the Civil War, Miraak, the vampires, and Divines know what else: That's why Akatosh gave this crap to me.
116 notes · View notes
mareenavee · 6 months
Text
If Anyone Can Do This, It’s You
For the prompt: Riverwood Thank you to @kookaburra1701 for your amazing Calder in your fic universe!!! I NEEDED to write a pining Good Bean Nord after all you've shared! Hadvar was the perfect candidate. Thank you to @changelingsandothernonsense also for ALL the word sprints and for helping me keep my spirits up in the middle of a hurricane of chaos. This is for you guys <3
This is an AU where we answer the question: What if Nyenna and Hadvar traveled together to Whiterun, and then went on to Solitude to join the War effort?
Main Fic Universe is Dragonborn & Far-Star Marked and its prequel series is The Heart of the World. Caught up on The World on Our Shoulders and want to read more AU situations? Check out the series If Only Time Changed Its Mind or Take My Hand, Erase the Past Forever.
Without further ado:
If Anyone Can Do This, It’s You
Riverwood was peaceful, despite the raging chaos of Helgen burning in the distance, and the giant black dragon that had flown off over the mountains only hours ago. It was ridiculous, come to think of it, that things could still be so idyllic. That the river still flowed with water and not blood and fire seemed like some kind of illusion. Or miracle.
Hadvar held Nyenna’s hands in his own. He’d closed her fingers around a pouch of gold that his aunt and uncle had given him for her. She was meant to go to Whiterun, to tell the Jarl about the dragon—but he was having misgivings about sending her off alone. There was something different about her that he couldn’t quite place. The way she’d fought that bear in the cave, it was as if she’d become someone else entirely. It was like all fear melted from her as she aimed that borrowed bow. He knew Bosmeri folk were generally trained to be archers, but she’d said otherwise. That she’d been sheltered and could still do that was incredible.
“Nyenna,” Hadvar started, unsure exactly what he wanted to say. What would all this accomplish, asking her to stay with him? Would she take it the wrong way? They’d just survived a brush with death, after all. But it wasn’t exactly like that…was it? He cleared his throat. “What if we go to Solitude instead?”
She looked up at him, orange eyes almost startled. “Didn’t you say I should go to Whiterun?”
“Ah yes, but…you could join the Legion. Maybe do some real good once you’ve gotten in some training, what with the War going on.” It wasn’t exactly what he meant to say. It was more that he didn’t want her to go. She had a strange pull to her. He hated reading, normally, but being around her reminded him of the kind of book that draws you right into the story so much so that you forget reality for a moment.
“I am no soldier,” she said, pushing a stray silver curl back behind her ear. “That, and who is going to get word to Jarl Balgruuf if not me?”
“We can go together, then take a carriage to Solitude. Hopefully General Tullius made it out of Helgen just fine. If not, there’s contingencies, and I’ll need to be debriefed before I get sent on my next mission. And you can enlist, then begin your training.” Hadvar let go of her hands and folded his arms over his chest. The coins in the pouch he’d given her clinked together, the only noise in the silence as she thought about her answer.
“Do you really think I can make a difference like that? That I am…good enough to be a soldier?” Nyenna asked. Her voice was so soft. She still looked baffled.
“Of course you are!” Hadvar said, perhaps too quickly. He felt his face flush and closed his eyes for the barest second. He heard Nyenna chuckle which only made him even more embarrassed. He let out a sigh. “I mean, yes. You’ve already got skill. All you need is training.”
Nyenna nodded and tucked the bag of coins in her bag. “Alright. The worst that can happen is they turn me away, right?”  -> Read the rest on AO3.
8 notes · View notes
Text
The Theocratic Papers
Bit of background before you read these, these are 4 essays written by me in character for what I believed should have been a third option in the Skyrim Civil war. Also, warning, this was proofread but no spelling or grammatical errors were brought to my attention so I’m not sure if there are any or not, and it’s very long. Very.
Also here it is @nerevar-quote-and-star and @stormbeyondreality the complete thing, even though Mal has already read it all.
You can also find this on Ao3:
My fellow citizens of Skyrim. Our land has been plagued by a brutal war that has deprecated not just our home, but families. That’s why me and my comrades are proposing a third option. We shed our imperialized form and return to the glory days of the Old Nordic pantheon. The glory days of Kyne and Shor, Tsun and Stuhn, of Jhunal and the Testing Gods.
Now, i understand that this will be a difficult choice for many. The Imperials have had a grip on Skyrim for centuries, and we do not expect for it to change over night. But we do believe we can get there eventually, with the grace of Jhunal. In this document, we shall list the many reasons why we believe neither sides of this war are truly good options, and why we think you should join with us in returning to the true glory days of Skyrim.
Point 1: the Sins of a Stormcloak
The first issue we wish to bring to light is the sins and crimes committed by the Jarl of Windhelm. This list is by no means small, and many of them were well hidden by him and those using him.
First, the Markarth Incident. The Reachfolk took back the city, which was stolen from them in the first place, and treated all of the Nord residents fairly, allowing them to live their lives as if nothing changed. The Empire wasn’t going to do anything about it, as they were already spent from the Great War, and trying to keep the Aldmeri Dominion at bay. They had bigger enemies to worry about than some Skyrim natives fighting over land. But Jarl Hrolfdir decided he wanted his castle back, so he contacted Ulfric and told him he would allow Talos worship in his city. So Ulfric gathered a militia and ransacked Markarth, slaughtering women and children’s n’s every single Reachman in the city.
Stuhn teaches us the value in keeping prisoners of war. But Ulfric slaughtered all of them. Man, woman, child, none were spared by his harsh hand. This one example shows the cruelty in Ulfrics heart, as he took the kindhearted Reachman who merely fought for their homes and never harmed a single Nord that didn’t attack them first, and he massacred them all. That is what truly happened. It was not a Markarth Incident. It was a Markarth Massacre.
I have personally interviewed a Nord resident of Markarth who was present for this event, and his story will further support our argument.
“I was there when the Forsworn took the city. It was not a blood full battle, with the Legion having left us for the Imperial City. They dethroned Jarl Hrolfdir, instead of executing him. They lived in the city, occupying empty homes instead of removing us from ours. I remember them all, reuniting with family and friends, making new friends and starting new families. I watched children grow up, seeing elders die, and couples wed. 2 years they lived alongside us, families mixing and growing. Then he came. Ulfric, wielding powers long forgotten. He invaded the city, alongside a militia of farmers and mercenaries. And the dethroned Hrolfdir. Ulfric gathered every Reachman in the city to the city square, executing each and everyone of them. Man, woman, child, elder, it didn’t matter to him. They were all killed, save for Madanach and the few who escaped. He even killed Callacha, my sweet Callacha.”
At this moment, the man broke into tears at the memory. This quote acts as a first person account of the true event of the Markarth Massacre. Ulfric is no hero, he is a battle thirsty, power hungry man who doesn’t deserve any kind of power, much less the power of the Voice. And once our informant finished mourning his lost love, he continued to explain to us that despite the victory, Ulfric refused to cede the city to Hrolfdir until he decreed that Talos worship be allowed in the city. When the Thalmor agents came and demanded Ulfrics arrest, many of the cities residents demanded Hrolfdir agree.
Ulfric killed their friends, their families, and almost took control of their city, and then faced no punishment until another invading force came and demanded it. Ulfrics actions not only caused the deaths of hundreds of people and the ruin of countless lives, but he directly caused the Thalmor to occupy Skyrim, which they hadn’t paid any mind to nor did they enforce the White-Gold Concordant.
Second, Ulfric murdered the High King of Skyrim. This is a topic under heavy debate across Skyrim. The Stormcloaks argue that it was an honor-duel, a tradition that dates back to the first kings of Skyrim. That is something I can not argue with, as a challenge was made and accepted. But that does not mean Ulfrics victory followed the rules of the duel. Ulfric used a power not seen by any but the Greybeards for hundreds of years. His use of the Thu’um to kill Skyrims High King is an affront to Kyne and a bastardization of her gift to her people.
The Thu’um May once have been used by Nords the way swords are used today, but that day has long since past. Once upon a time, magicks were used by the Norse under the watchful tutelage of Jhunal, but that day was long ago, and has been replaced with a fear and hatred for the ancient arts. Would the Stormcloaks defend Ulfric the Murderer with as much fervor and fury if he had used a spell instead of a Shout? Would they still declare him king if he had used the gift of Jhunal instead of the gift of Kyne?
No, they wouldn’t have. And I ask you, dear reader, what is truly the difference between the two arts? What is the difference between flames from you hand and flames from your mouth? Moving back the High King Torygg. We hold members in our ranks who work in the Solitude Court, and their accounts of Torygg show that he agreed with Ulfric. He believed that Skyrim should be an independent nation, and that the Imperial Empire had grown weak.
But Ulfric challenged him anyway. And yes, I will admit that Ulfric couldn’t possibly have known of Toryggs beliefs, but if he had just given him a chance. If he had pleaded his case first, instead of jumping on the chance to challenge the young man. This challenge held no glory, no honor to be won. Torygg was young, with little martial training, and Ulfric was a war veteran wielding an ancient power from the Gods themselves.
All who die in worthy ways go to Shor, on the wings of Kyne and her daughters, but because of Ulfric, Torygg will be going to him young, dishonored, and without the wisdom of age.
Thirdly, Ulfric caused the return of the dragons, however unintentional it may have been. We all know of the Dragonborn. The hero who bears the soul of a dragon and the body of a mortal. We grew up on the stories of their return, on the stories of Alduins destruction of the world. And we all know the prophecy.
When misrule takes its place at the eight corners of the world.
When the Brass Tower walks and Time is reshaped
When the thrice-blessed fail and the Red-Tower trembles
When the Dragonborn Ruler loses his throne, and the White Tower falls
When the Snow Tower lies sundered, kingless, bleeding
The World-Eater wakes, and the Wheel turns upon the Last Dragonborn
Those last two lines are the ones I’d like to bring a focus to. “When the Snow Tower lies sundered, kingless, bleeding. The World-Eater wakes, and the Wheel turns upon the Last Dragonborn.” Our scholars have spent wells analyzing this prophecy, and they have come to the conclusion that the Snow Tower refers to Skyrim herself, a bit obvious once you look at it, and once we learned that, it was obvious what the other words meant.
With the death of High King Torygg, Ulfric set the final part of this prophecy into place. By killing the High King, he left Skyrim “sundered, kingless, bleeding.” He opened the path way for Alduin to return, setting in motion the end of the world. While he also set in motion the return of the Dragonborn, if the Dovahkiin had failed, all of Nirn would have fallen under his control.
Ulfrics lust for power and hunger for glory has placed not just him, not just Skyrim, but all of Tamriel in danger! He had endangered everyone in his quest for glory with no concern of the consequences. While he may not have known he would cause Alduins return, even the political backlash from the Empire, Thalmor, and Skyrim itself weren’t considered by Ulfric the Murderer.
All of these reason, and more we may not know yet, are why Ulfric is not fit to rule Skyrim, or even Windhelm. He has shown a blatant disregard for the lives of the Nords, and even though he claims to hold the values of a traditional Nord, he only follows the ones that support him and his lies. He calls for an ancient duel, then uses magic to win, he calls for religious freedom so he can worship an Imperial god. He lies and cheats when it suits him while preaching about honor and Nordic pride. But do not take my criticisms of Ulfric for support of the Empire, for that has issues of its own.
Point 2. Imperial Issues
The issues with the Legion are easier to list, as they have been happening for centuries, unlike Ulfrics all being within the past 20-30 years. Many of our issues are not with the legion itself, but with the Empire, much like Ulfric we have members who are war veterans, who fought in the Great War, who even joined the Civil War when the Empire called for them, but were dismissed due to injuries and saw how little the Empire truly cares about Skyrim.
The first thing we should discuss is the Great War. This war weighed heavy on many people in Skyrim, and all of Tamriel, with the deaths of loved ones and almost themselves. This war with the Aldmeri Dominion is not an issue itself. The Dominion is a blight and that is plain for us all to see. Their head god is the killer of Shor, and they talk as if they’re inherently better than the Nords.
Our issue is not with the war. Our issue is with its conclusion. During the siege of the Imperial City, Emperor Titus Mede II sacrificed an entire Legion so he could escape. He then called all of the troops from Hammerfell and Skyrim back, leaving the provinces defenseless while he marched on the now Dominion controlled Imperial City. Jhunal and Stuhn teach us the importance of strategic planning, but this follows the precedent of the Empire abandoning Skyrim. Much like during the Oblivion Crisis, when our lands were ravaged by the forces of Mehrunes Dagon, and yet the Legion couldn’t spare a single legion to help. Yes, they had they’re own issues to deal with, but they couldn’t even send a militia?
Now, back to the Great War, more specifically the treaty that ended it. The White-Gold Concordant was a treaty signed by Emperor Titus Mede II 4E 175, after he had taken the Imperial City back. And it was completed unnecessary. The Empire had won, they had the City back, they had driven the Dominion from Hammerfell, it was only a matter of time before they regained their strength and took the rest of Cyrodiil back.
And they still signed it. They outlawed the worship of the God of the Empire. They gave Hammerfell to the Dominion, without even discussing it with them. They disbanded the Blades, the honor guard of the Empire. This is such an obvious show that the Empire doesn’t care for its citizens, or it’s traditions. They sold an entire country to the Dominion, what’s to stop them from doing it again? They outlawed the worship of the man who founded their empire, why wouldn’t they outlaw our gods? They disbanded the Blades, the personal guard of the Dragonborn, if they would throw out they’re own traditions without a second thought, imagine what they would do to ours?
Secondly, Titus Mede the First was not a liberator of the Empire, but a conqueror and the Mede Dynasty holds no legitimacy to their rule. After the assassination of Chancellor Ocato, a Nibenese witch-warrior was crowned emperor. While he was not liked by the people, he was favored by the Elder Council, who’s duty it is to choose the Emperor. They had made their choice, and as citizens of the Empire it was our duty to respect it.
But Titus Mede did not. He marched on the Imperial City, crowning himself Emperor. He conquered an Empire, not founded. He dethroned the Emperor and went against the Elder Council. This once again shows such a blatant disregard for tradition that we can’t help but fear what they’ll ignore next.
And our current Emperor, Titus Mede II has made our current empire a shadow of itself. Valenwood and Elsweyr have been ceded to the Thalmor, Morrowind has yet to recover from Red Mountain and hasn’t been a part of the Empire since 4E 48, Hammerfell was sold to the Dominion before ceding from the Empire itself, and Black Marsh was lost long ago. The current state of the Empire only includes 3 countries, and they struggle to hold onto even those.
Titus Mede II signed the Concordant which started the Civil War, and he makes no moves to end it, sending one general without an army, with no weapons, no money, and no supplies. He is unfit to rule, as he had proven time and time again. And that’s not even touching on the illegitimacy of his claim to the throne.
Titus Mede I stole his crown, conquering the Empire. Titus Mede II dragged the Empire to the ground. And neither are truly worthy of their titles. The Empire was started by the Slave-Queen Alessia with the help of Kyne and Mara. The Second Empire was started by Reman Cyrodiil, the next in the line of Dragonborn Emperors. The Third Empire was started by Tiber Septim, Dragon of the North. Our current empire was conquered by Titus Mede, a Nibenese noble with an ego.
One of these things are not like the others, with Titus Mede being the first non-Dragonborn emperor to start a new dynasty. Why, in this time of war and dragons, would the Last Dragonborn not be born in the line of Emperors, if they were truly meant to rule? Why would Akatosh not bless the ruling family with his blood if he truly approved of their reign. Because they hold no legitimate claim to the throne. Instead, he gave the power to Skyrim, with the blessing of Shor and Kyne, in order to stop Alduin the Word Eater and set the world to a new age.
The Last Dragonborn holds a stronger claim to the Empire than any of the Mede’s could hope for. And yet they make no grab for power, because they know they don’t have to. They have their kingdom here, in Skyrim. The land of the Nords and home of the Sons and Daughters of Kyne.
Now, while we call for a return to the Old Ways of Skyrim, we understand that many may have forgotten their roots, and will need a reminder. So in the next passage we shall educate you all on the true path of the Nords.
Point 3: Traditions and Customs
A return to tradition can not happen if we do not know our traditions and history. Us Nords are an ancient culture, and our ways date back to the founding of Skyrim. We have many things to cover, so this may be the longest part of the Papers. First, the gods of the Old Ways.
Kyne
The Kiss at the End. Goddess of the Storm. Widow of Shor and patron of warriors. The Mother of Men. She, her daughters, and Parthunaax taught the Nords the Thu’um or “Storm Voice”. Her tears over Shors death were the first rain in Nirn. She is associated with hawks.
Mara
Goddess of Love. Handmaiden of Kyne. Concubine of Shor. Goddess of fertility and agriculture. She is often depicted as a she-wolf.
Dibella
Goddess of Beauty. Worshipped across Skyrim, each of her cults being dedicated to different parts of her sphere. Some are devoted to women, others art, and others the more sensual sides of her. Dibella is often times associated with moths.
Stuhn
God of Ransom. Brother of Tsun, Shield-thane to Shor. Warrior-god who fought against the Aldmeri gods. He taught Men how to and the importance of taking prisoners of war, and is represented by the whale.
Jhunal
The Rune God. God of knowledge and hermetic orders. His worship and teachings have been shunned by modern day Skyrim. He is often times depicted as an owl or has an owl with him.
Shor
God of the Underworld. Shor sided with Men after the creation of the world. Elven gods conspired against him and brought along his defeat, dooming him to the afterlife, Sovengarde. He is the Chief of the Gods. Not explicitly worshipped, for he is a dead god. Shor is depicted as a fox in most cases. And it is commonly believed that Shor would come down to Earth in mortal vessels known as Shezzarines to the Imperials and Ysmir to us.
Orkey
Also called Old Knocker, he is the god of mortality. Nords once held lives as long as the elves, until Orkey tricked us into a bargain that shortened our life spans to 6 years, until Shor removed the curse. Orkey, like the other testing gods, is depicted as a snake.
Alduin
The World Eater. He is fated to destroy the world, eating it in order to make place for the next. He is both a creator and a harbinger of the apocalypse. Many of modern day Skyrim has become very well acquainted with Alduin, due to his return and defeat at the hands of the Dragonborn. Alduin is, obviously, depicted as a dragon.
The Testing Gods
Herma Mora (the Woodland Man) tests the Nords through wit. He is an ancient demon of knowledge, who spent much of Ysgramors life targeting him. He is also called Hermaeus Mora
Mauloch (God of Orcs) tests the Nords through warfare. Mauloch spent much time torturing the heirs of King Harald. He is also called Malacath.
Tsun
The Dead God of trials against adversity. He died defending Shor in battle and now guards the whalebone bridge leading to Shors Hall. He is the brother of Stuhn. Despite being one of the dead gods, when Tsun is honored he is often depicted as a bear.
Now that we have covered the Gods themselves, it’s time to talk about the traditions. One thing that is very important in both the old ways and modern ways is music and stories.
The skalds of old held places of high esteem in our society. The oral traditions and stories they passed down hold the history of our people, and the songs they spun acted as the light in the darkest of days. And with Dibella being the patron of the arts, it is no wonder that the skalds hold her favor.
Another part of our traditions are the ice wraith hunts. In the dead of winter, young men would go to the tallest peaks for weeks hunting the wraiths in order to earn their citizenship. This acted as not just a test of their battle prowess, but as a way to prove their faith in Kyne, for those who’s faith is strong are rewarded with an immunity to the cold.
One very special tradition is the naming ceremony. Where a priest of Jhunal and a priestess of Mara would use omens and prophecy to choose a name for a child during a special ceremony before they’re ninth birthday.
One tradition that is not so happy is the practice of wergild, an act of retribution in Stuhns name. Where if one life is taken, another must be given, or an amount of high value items will be taken as payment, if it is agreed upon.
To bring this back to a lighter note, there are 4 holidays celebrated in the ancient traditions. The first is the Feast of Dibella, where a silver, moth shaped mirror is displayed for the goddess so that she might be drawn in by her beauty and bless the city. Another holiday is Feast of the Dead, where on the 13th of Suns Dawn, a feast takes place in honor of the Five Hundread Companions of Ysgramor. One very special holiday is Konunleikar, which is a celebration of the 10th anniversary of the High Kings coronation, which we sadly did not get to celebrate for High King Torygg as we had not even made it to the one year anniversary of his rule.
One lost tradition is the use of the Thu’um. Like Ulfric and the Greybeards, the ancient Nords were capable of using the Thu’um and shouts since we were created by Kyne. The Ancient Tongues were a staple of Nordic civilization and honored as parts of the society. They were instrumental in wartime and sieges, while also acting as voices for the gods. But that changed when Jurgen Windcaller banned the use of Thu’um outside of times of “true need”.
Windcaller never specified what true need meant, and so the Greybeards, his disciples, sit in their home of High Hrothgar doing nothing as the world falls around them. Tiber Septim did establish the Imperial College of the Voice in hopes to return the practice to Skyrim, but it never amounted to anything.
The funerary rights used by ancient Nords are still in practice in many places today, such as Windhelm, Markarth, Winterhold, Riften, and Falkreath. While Falkreath doesn’t bury their dead in a tomb, the rites used are those done by ancient Mords, albeit with an Imperial twist that honors Arkay instead of Shor. Winterholds burial practices are more similar to Solstheim’s burials as they entomb the body’s in ice using magic only known by the College of Winterhold. Another funeral rite that was practiced by the ancient birds was ancestor veneration, with offerings of gold, wine, apples, snowberries, and weapons being left for them to take to the afterlife. This is a practice still held by many Norse to this day.
Now, we have covered as many of the old traditions as we can, it is time for us to move on to the true point of these essays. How the old ways and help us move into the future.
Point 4: The Future with the Past
We know how we sound, we must return to the past in order to move into the future. But listen to me my brothers and sisters. The Nords have lived under Imperial control since the first empire. Since Alessia, they have tried to convert us to their gods. They have tried to make us forget our culture in favor of there’s, and for centuries they had failed.
We can return to that strength again, if we return to the old ways. The ways of Kyne and Shor, Jhunal and Stuhn, Mara and Orkey. The gods gave us strength, and ever since we abandoned them, we have gotten weaker. Now do not get us wrong, we understand that this can not happen immediately. It will take time for the Nords to return to our old ways, so here is what we suggest.
First, we dethrone Ulfric as Jarl of Windhelm, replacing him with an actual True Nord of Skyrim. Then, we convene the moot to vote in a high king or queen who is dedicated to the old ways. Then, we reinstate the temples to the old gods in each city. Converting the temple of Kynareth in Whiterun to a temple of Kyne, the Temple of Talos in Windhelm to a temple of Shor, we shall open a temple of Stuhn in Morthal, and Winterhold shall be known as the City of Jhunal.
The High King or Queen shall also act as avatars of either Shor or Kyne on earth, being placed as the heads of not just the country, but also the religious practices.
The traditions named previously shall come back to Skyrim, with the naming ceremony and ice wraith hunt being the first to come back. We know that many in Skyrim do not hold the martial prowess for the ice wraith hunt, so we do not expect the first one to take place for 9 years after we take command, as to rightfully train Skyrims people in warfare, to at least take on a wraith.
Skyrims Halls of the Dead shall also be converted into temples of Shor and Tsun, and be open will laces of worship and veneration to not just the gods, but ancestors as well. Outside of each major city, there shall be a spot of nature and trees sacred to Kyne. Hunting is permitted here, as long as you can prove yourself to the goddess and her servants.
Efforts will be made to excavate Labyrinthian, and return it to the great city it once was. We shall also set up a museum to teach about Nordic heroes and history such as the Dragon Cult and the Nordic-Falmer War. With help from the College of Winterhold, we hope to excavate as many Nordic ruins we can, either converting them into cities, burial mounds, or at least setting the dead to rest.
And as for the Thalmor and Empire, they will be given a chance to leave Skyrim or join us, but if they wish for neither then we will make them leave. We hope to avoid war, as enough blood had been spilled during the Great War and Civil War, but if we are left with no other option, then we will fight and we will win for the glory of Skyrim and her children.
Now, one thing that neither side of the Civil War has yet to address is the Dragons. We will not be as blind. With the defeat of Alduin, the dragon threat has been reduced but not eliminated. So we shall create a group dedicated to wiping out the rest of the dragon threat. Under the patronage of Kyne, our Einherjar will eradicate the dragon threat from Skyrim.
This is not everything we wish to do, but it is as much as we can say at this point in the war. We hope this essay has convinced you to side with us against both the False Empire and the Traitorous Stormcloaks. If so, come to the Skyrim Historical Society in Whiterun and present them a copy of these papers and they shall know what to do next.
Published by the Skyrim Historical Society, Whiterun Wind District.
19 notes · View notes
h3raklion · 2 years
Text
~low quality Skyrim memes~ 27th edition
Tumblr media
87 notes · View notes
lord-of-hollows · 7 months
Text
youtube
Ulfric Stormcloak gives you life advice
13 notes · View notes
Text
just had a cursed thought. children in skyrim are immortal. ulfric stormcloak is set as essential until the end of the civil war questline. maybe the siege of windhelm happened on his 18th birthday
23 notes · View notes
thana-topsy · 10 months
Note
Any prompt of your choice for my most favourite TES ship: Ralof/Hadvar for that ask game ❤️
So I got no less than SIX Hadvar/Ralof prompt requests, you absolute animals! Which, again, is a good problem to have. I ended up trying to combine a few of the prompts ("A kiss where it hurts", "Running out of time", etc.) into this one-shot. Surprise surprise, it ended up being my longest one yet (nearly 2k words). So I'll be adding a teaser snippet and then linking the rest to AO3.
This one also gest spicy, so keep that in mind before clicking in.
Thanks to everyone who sent in the Hadvar/Ralof requests! I hope this scratches the itch appropriately.
---
Hadvar x Ralof (1907 words)
Blue eyes flashed in the light of Hadvar’s torch like a nocturnal animal. He could only stare, momentarily paralyzed, his sword hanging limply at his side as the sounds of battle raged behind him in the darkened forest. 
Ralof was tugging futilely at the chain of a bear trap, the bend of his ankle wrong. He wore a defiant snarl on his face beneath the layers of mud and grime. Beneath that, there was fear. 
“Hadvar!” someone called from a ways off. 
“Clear!” he yelled, turning and tossing his torch far enough away to hide Ralof in the shadows of the forest. He took two calculated steps towards him. “Stay. I’ll be back.” He hurriedly raked leaves up and over Ralof’s legs to camouflage him. “Stay hidden.” 
“Hadvar,” Ralof wheezed. “Don’t–” 
“I’ll be back.” Hadvar repeated with finality, before turning and sprinting off towards his torch and returning to the battle. He cut a gash in a nearby tree and oriented himself as best he could before returning to his comrades, leaving Ralof in the deep and quiet darkness of the forest. 
It took him an hour before he was able to return. The woods smelled of petrichor and blood as he crept along the forest floor, his boots muffled by wet leaves. He found the gash in the tree and hazarded a whisper:
“Ralof?”    
Leaves shuffling in response. Hadvar moved in the direction of the noise, finding a pale-faced Ralof breathing heavily. 
“Help,” he gasped, his hands shaking and bleeding where he’d torn at the bear trap. “I can’t…”
Hadvar stuck his torch into the ground, kneeling to inspect the trap. It was rusted around the hinges, jammed but not immovable. 
“Bite down on something,” he said. Ralof faltered before taking the heavy wool of his cloak between his teeth and giving a nod. 
Hadvar wrenched the trap open and Ralof let out a long, low groan of pain, his raw fingertips digging into the soft earth. 
---
Read the rest on AO3!
45 notes · View notes