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#so that her look in the prologue is basically just what varric thinks would be cooler rather than a completely different person
nessacousland · 3 years
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Amber Hawke
“Everyone has a story they tell themselves to justify bad decisions and it never matters.“
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dinoswrites · 6 years
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Character Profile: Kaaras Adaar
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Art by @destinyapostasy​
Tagged by @thevikingwoman​
Gonna run this as if they’re a separate DA:I Companion.
Recruitment varies; they join your party in the prologue if you make the straight charge up the mountain. They block a rage demon from killing you with their shield, and the press of battle basically keeps them with you until they just... get stuck following you. ^^;
Otherwise, they join your party after you first return from the Hinterlands. Cullen insists on taking more protection with you when you first venture to Val Royeaux, and offers Adaar.
NAME: Kaaras Adaar
NICKNAME: Varric’s nickname for them is “Layers”
AGE: 31 at the start of Inquisition
SPECIES: Vashoth
GENDER: Nonbinary
ORIENTATION: Pansexual
INTERESTS, HOBBIES, PASTIMES: Maintaining their equipment, practicing sparring with Cullen or the Chargers, grooming or looking after horses/mounts. Eating fancy pastries. They collect little things from their travels - pretty rocks, odd feathers, a ring they thought was pretty. Looking after and playing with the children of Skyhold.
SPECIALIZATION: Champion
BODY TYPE: Tall, muscular.
EYES: Brown
HAIR: Black
SKIN: Deep grey
HEIGHT: 6′7″
COMPANIONS: Bull and Kaaras become fast friends. Kaaras likes to ask him about the Qun, which they know very little about. Varric thinks they’re kind of a lost puppy and makes a point of looking after them. Sera thinks they’re grand, and they sort of just vibrate with anxiety worrying about what mess she’s going to get them into but they honestly think she’s wonderful. She’s just so... easy to read and friendly and she’s never thought they were strange or weird and she fights anyone who looks at them funny.
They have a somewhat rocky relationship with Solas, but overall positive. They have a bit of a crush, but they’re unfortunately too shy for Solas to even figure it out. Dorian sees how hopelessly socially awkward they are and takes them under his wing, and helps them cope a little bit as the Inquisition starts getting more attention.
Vivienne is probably the most terrifying person they know, and they have as little to do with her as possible. 
COLOURS: Moss green, Rust red
SMELLS: leather oil, 
FRUITS:  Blueberries
DRINKS: Tea on occasion, if it’s offered. Milk or water otherwise.
ALCOHOLIC BEVERAGES:  Ale.
SMOKES:  no.
BAD HABITS: They just.. shut down a lot, in social situations. Asking for help is very difficult for them. They won’t correct people who do them wrong, even though it hurts them. They think very little of themselves, and often let people walk all over  them because of it.
GOOD HABITS: They are intensely loyal, once you’ve earned it. They look after children wherever they see them, especially ones who look like they don’t have anyone looking out for them. The children of Skyhold adore them. They always know if the mounts are being overworked, or need watering, and they’re quick to soothe any beast of burden.
What do they say about themselves?:
"Herald,” Cullen says, “I want to you meet Kaaras Adaar, they’ll be your escort in Val Royeux.”
You grit your teeth. “I don’t need an escort, Cullen,” you say, adjusting your weapon belt.
"Indulge me,” he says. “A little show of force might just keep a brawl from breaking out in the streets. Adaar--dammit where are they. Adaar!”
You finally look up, and approaching rather quickly is an absurdly tall Qunari, wearing what is probably four jackets over their bulky frame. “Sorry Commander,” they stammer, with a voice that is surprisingly soft coming from someone so big. Muffled by what you think are two different scarves.
They notice you looking, and seem to shrink in on themselves. They stand very... uncertainly, as if they want to crouch down so as not to tower over you. They look at you with a familiar--and grating--wide-eyed awe, and they fidget with their gloves as you look them over.
Cullen sighs. “Maker’s Breath, Adaar, would you stand up straight!”
They do. Their horns lift the tent above you all a good four inches higher. “Sorry, sir,” they stammer.
Tagging @cedarmoons​ @buttsonthebeach​ @my-beautiful-thief​ and anyone else who wants to do it
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ladynorbert · 6 years
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Hey ladynorbert!! This is your Wintersend secret Santa lady. I have been watching you from afar (in a totally non-creepy way I promise) and I've noticed you're a really avid writer. I would like to therefore make you an art. I know your fave pairing is Varric/Bethany, so I was wondering if you could write a little bit about why? And how you characterize Bethany in your head. I don't know much about them and DA2 is probably my least-played game. So anything you might share would be so helpful!
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MY MOMENT HAS ARRIVED. SOMEONE ACTUALLY WANTS ME TO TALK ABOUT MY LOVE FOR THIS OTP. MANY APOLOGIES TO THE REST OF YOU BECAUSE THIS IS A SUBJECT ON WHICH I HAVE A LOT TO SAY AND RARELY GET THE OPPORTUNITY TO SAY IT.
Let’s see, where do I begin?
[Editor’s note: With me, obviously. I’m right here.]
Ah yes, excellent point, voice in my head that never quite goes away.
Varric Tethras is a member of the Dwarven Merchants’ Guild, though not entirely by choice I suspect. He’s rich, he’s well-connected, he’s charming, he’s cultured. I am deeply attached to him because there are many things we have in common - we both had an alcoholic parent whose drunken rages were a defining part of our childhoods, we both write stories which are strangely well-received, we both prefer to be by the fire, we are both intensely loyal to those who have earned our loyalty, and we both like pretty much everybody until they give us a reason not to like them.
Varric has a very painful past for a number of reasons. The Tethras family was always, in many ways, more like a business than a family; his official biography (for the DA tabletop RPG) even says that his older brother Bartrand always treated him more like a colleague than a sibling. His father died when he was a toddler; his mother was a drunk; and his brother cared more about making money than anything. He had a torrid love affair with another dwarf, and Inquisition makes it clear that there’s still some lingering feeling, but she broke off the plan to elope and instead went through with the marriage her parents arranged for her. 
Basically, I feel like for years, all Varric knew about love was that it hurt you in one way or another. Then he met the Hawkes.
Bethany Hawke is the youngest of the three Hawke siblings. In the games where she survives the prologue, she’s already lost her father to the Blight and her twin brother to an ogre. She’s also an apostate mage, so she’s spent most of her life hiding from Templars and trying to conceal what she really is. Despite hardship and personal anguish, however, she’s an incredibly sweet, warm-hearted, generous person. (In games where she dies, Hawke tells Anders that Bethany never turned away anyone who needed her help.) If she goes to the Circle (which is where I always send her, because becoming a Grey Warden makes her miserable), she becomes highly regarded even by the Templars and is given a position of authority over younger student mages. 
She loves her family, she cares deeply for her friends, and she’s kind to practically everyone. As a result, she’s the only companion besides Varric who is liked by everyone else in Hawke’s personal circle. Even Fenris, who absolutely despises mages on principle, develops a strong affection for Bethany as well as respect for her mastery of her magic.
So that brings us to why do you ship it? Frankly, there’s so much ship tease inherent in their interactions that I have a hard time believing that the devs didn’t intend us to ship it. Here’s what I’ve observed.
1) Varric gives nicknames to everyone in his social circle (except Hawke and Aveline, and later the Inquisitor). By and large, these are either superficial (Blondie, Elf, Curly) or sarcastic (Tiny, Junior, Chuckles). Bethany’s is one of the few exceptions to that rule. Bethany’s nickname is Sunshine. It’s clearly affectionate.
2) Varric has several lines in which he talks about the sun. One of these is in a party banter with Bethany herself; she asks him about the Tethras family being Orzammar nobility, and he concludes his thoughts on the matter by saying that part of the reason he prefers the surface is because “it’s sunnier here”. He also tells Hawke, in a possible cutscene dialogue, that he was born on the surface and is perfectly happy about it because “Sunshine suits me just fine.” Plus, his final tarot card in Inquisition is literally The Sun. 
Sunshine is one of Varric’s favorite things. He named Bethany after something he loves.
3) When he first meets the Hawke siblings, Varric is very suave and charming toward Hawke because he wants Hawke to go along with his plan for the expedition. But when he starts talking to Bethany, his tone of voice changes. I don’t know how to explain it - he’s not quite flirting, but he’s damn close to it.
4) Varric snarks at everybody. Everybody. It’s just how he relates to people. But he’s never snarky toward Bethany. His voice is always full of fondness when he talks to her.
5) Bethany rarely laughs. But when she does, it’s either Hawke or Varric causing it - and her laugh for Varric sounds way more like a flirty giggle than anything.
6) If Bethany dies in the Deep Roads, Varric is devastated. I mean full-on crushed. (Props to Brian Bloom, because his voice acting brought me to tears. “Oh, Sunshine.”) And he continues to hate himself for years because of it… clicking on him during Act 2, which is set three years later, will sometimes prompt him to say “Poor Sunshine… Bartrand will pay for her death, I promise you.” 
7) Bring Varric and Bethany as companions for either/both of the DLC campaigns, then try to tell me that there’s not something there.
(a) Legacy has less flirting, probably because of the seriousness of the situation. Regardless of when it’s done, Bethany is so upset by what’s happened that it shows on her face. If the DLC is done in Act 1, Varric actually thinks she’s ill because she looks so upset, and he’s worried. If it’s done in 2 or 3 with Circle!Bethany, she’s understandably freaked out because the Carta actually attacked her in the Circle, and only the presence of Templars saved her. Varric’s remarks to her are soothing, reassuring, and a little bit teasing (which gets her to laugh). And even if it’s done with Warden!Bethany, there’s something there - he flat out tells her that it’s good to see her, and he’s the only companion toward whom she can’t be cold.
(b) Mark of the Assassin, though… bring Varric and Circle!Bethany. He straight up hits on her. First there’s this interaction where she’s fussing about her clothes.
“I can’t believe I wore this to the Chateau. Maker, what was I thinking?”
“That it’s the uniform of the Circle and you could make a burlap sack look good?”
“It’s hardly the height of fashion.”
“You would kill these people if you wore the height of fashion.”
Later, when they’re running around in the dungeons trying to find Hawke and Tallis, he makes a comment about the quickness of her stride. She quips back at him, rather playfully, and he says, “There’s my Sunshine.” That single line is spoken in absolutely the warmest and sweetest voice we ever hear him use in either game where he appears. 
8) In Act 1, after the Hawkes have reclaimed Grandfather Amell’s will, Varric has party banter in which he addresses Bethany as “Milady Sunshine” (making her giggle) and also “my lady.” Coupled with the “my Sunshine” line mentioned above, that’s a lot of possessive pronouns, Varric. She is literally the only character in any of the games whom he ever calls “my” anything other than “my friend.”
9) Like the rest of the DAII companions, Varric makes comments when someone falls in battle. If that someone happens to be Bethany, his reaction is very interesting. The line itself is a bit of gold - “Hold on, Sunshine, I’m coming!” - but the tone of voice is especially delightful. It manages to sound equal parts reassuring and really pissed off, like whatever took her down is going to pay dearly for touching her.
10) If she’s still alive in Inquisition, Varric has several lines in which he indicates that he writes to her frequently. He also has a very interesting line if Bethany went to the Circle and is still alive as of Inquisition; following the events of the quest “Here Lies the Abyss”, he may have party banter with Cassandra in which she inquires, “And Hawke’s sister - she’s still alive, isn’t she?” Varric’s response is to say, in a slightly hostile tone, “Better be!”
So why do I ship it? In shortest form, they are both generous people who give a lot to others. They both care a lot about other people, sometimes even when they know it’s not the wisest thing. Most of all, their interactions make it very clear that, romantically or otherwise, they genuinely love each other. Theirs is a warm, honest, mutually respectful relationship and I think that they could really be happy together in a healthy way. And after the amount of crap they’ve both survived, I really want them to be happy.
For more stuff like this, come to @sunny-stories - it’s the greatest boat in the history of boats.
Thank you so much for the ask, anon! I look forward to whatever beautiful gift you decide to craft for me - I’m sure I will love it!
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lyonface · 7 years
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World building, characters, and the DA Fandom’s propensity to ignore nuance.
I have borne witness to both some serious Cullen Critical posts and Pro Anders posts in the last twenty-four hours and...ugh. I feel the need to put something out there.
As people who have played the protagonists of the Dragon Age games, we are skewed to be more magic-leaning and forgiving than the normal, average joe of Thedas, and it’s disheartening and irritating that a lot of the fandom seems to have a very basic issue with noticing this and applying that mindset when they look at issues in the game, particularly with certain characters.
Under a Read More for length, and there’s a TL;DR at the bottom.
We started off as a member of a very misunderstood sect of warriors that dealt with a very vague threat that most people do not understand and were recruited into that militia/army/whatever 70% of the time due to committing crimes or somehow acting against an authority that forced us into the ultimatum between choosing the Wardens or death/imprisonment/banishment. In other words, we were Wardens only because we already were unsatisfied with the way things were, whether we were a City Elf murdering an entire estate of corrupt rapist humans or a Noble Human dealing with the politics and uncovered atrocities of their fellow countrymen. Or, you know, we could have started as a mage going through the Right of Passage and starting in the Circle to witness all that fuckery first hand. Basically, none of us were average by circumstance, otherwise we would never have become Wardens to begin with. Even then, the wealth of very diverse people we meet and fantastical circumstances we encounter educate us and change our mindsets regardless of our starting point.
Then we go to DA2 where we are just another run away Ferelden trying to escape the Blight. Again, luck and circumstance elevate us to extraordinary, and we are pitted firmly between fighting powers of protection and freedom, between Templars and Mages, among plenty of other shit. We, by that point if they had played Origins, are already predisposed to the plight of mages, we know to some extent what they can go through thanks to Wynne and Morrigan as our previous companions, doubly so if you play Awakening and meet Anders pre-Justice. Although Origins was decently framed as morally ambiguous between helping or hurting mages for various crimes (killing/helping the Circle mages or Keeper Zathrian or Jowain, etc.) we are forced to pick a side in DA2 and, not for nothing, but mages were the very clearly oppressed people in that game. It was a lot less ambiguous, despite the rampant blood magic because it was clear that most cases went to it out of desperation and not the pure desire for power over others. Meredith, no matter how she’s framed, is wrong with flexibly “good intentions” and Orsino is the only thing stemming the incoming tidal wave by Act 3. Origins is not ambiguous about the plight of elves, or the urgency of the darkspawn threat, or the danger presented in Ferelden’s political arena, but it leaves magic more or less up to you. DA2 does not.
In Inquisition, the civil war is in full swing and, if you were hot on the heels of it after DA2 like I was, the image of the Chantry exploding is one of the freshest things in your mind. By then, you understand at the very least the sheer power of magic when concentrated into one place, and you also understand that fighting magic with non-magic, by and large, does not work. You must use magic to curb magic. If you start Inquisition without playing the others, the prologue only further demonstrates this with your magic mark being the only thing that cures magic tears. In the beginning, most long term players go to help Redcliffe because of our nostalgia for it from Origins, or because we’ve known since Origins that Tevinter Magisters are shit and that’s only been reinforced for the last two games. If you’re new, Alexius is basically painted with a “Evil Bad Guy” brush and also time magic is terrifying; fuck the Templars, whatever their issue is isn’t nearly as bad. It’s a no-brainer. The only thing that really tests our understanding of things in Inquisition is nearly 90% about the Fade and magic and Elvhen history, a little less if you have Descent and you played it, then a bit about Dwarven history, but it turns out that just relates to Elves too, in the end. Magic is acceptable in Inquisition, as far as the narrative is concerned, and there is really no room for those that contest its merit or the use of it that can break that idea. The only character who comes close to being persuasive about Circles is Vivienne, and she harbors the middle ground and comes from a place of being a mage, but she has a high social status, so if you weren’t interested in playing the middle ground or being challenged, you can easily dismiss her.
Throughout the games, no matter where you start, the narrative increasingly treats magic as not only something that is normal for someone to accept but is harbored by people who are seen and generally treated as lower class, and thus are the most sympathetic and in need of assistance. Tevinter is an exception, but being a nation that uses people for sacrifices and slave labor can make it hard for people to find redeeming qualities in other practices. Before Dorian, all we saw of Tevinter were magisters that manipulated for power and elven slaves, so whatever their progressive stance on magic is gets covered under the oily grime of awful practices and racism. Dorian is an exception to his countrymen, even in Inquisition, and he’s framed that way in the narrative.
It’s easy to forget when we’ve been surrounded by magic and the Fade and spirits and shit for three games that mages make up just a fraction of the population of Thedas, and the Circle is just a concept to most of the people that live there. The average person in Thedas doesn’t encounter magic on a daily basis and isn’t educated or experienced in what mages are like or what the Fade does or how spirits work. In Ferelden, Orlais, and much of the Free Marches, the average citizen is educated through history and the Chantry which tells them that magic is dangerous and that Circles are to benefit mages by teaching them control and protecting them from hurting themselves or others. We have only seen the absolute worst case scenario for Circles, the one at Lake Calenhad and the one in Kirkwall, the former which fell apart and most only saw it in that state and the latter fucked up the second you reach the shores of the island. We’ve never seen a Circle function as its intended unless you played a mage origin in Origins, and that goes to shit real quick, so most players when proposed with the idea to reinstate them will obviously reject it.
Pro-Anders posts and Anti-Cullen posts seem to all stem from this predisposition about magic, both in terms of forgiving Anders for his terrorism and condemning Cullen for his words and mindset in DA2 and thus using it to dismiss his character arc in Inquisition. It is apparently very difficult to keep in mind what the normal, average, standard Thedasian thinks about mages and magic and I get that it’s stupid to dismiss what we’ve learned in the meta narrative, but it’s important to contextualize where characters are coming from and the application of their actions in the world they live in. Anders came from a place of oppression, pain, and fear due to his capabilities. Cullen came from a place of mental torture, pain, and fear due to the misuse of those capabilities. That helps to explain their actions, but it does not excuse them, and people like to excuse one and explain the other when they’re only showing their bias by doing so.
Let’s break down the viewpoints:
- Anders blew up a large facility that housed hundreds of people, including Chantry affiliates and leaders as well as low ranking sisters and other members of the faithful. These were people who had not contributed to the pain mages experienced in Kirkwall. Yes, they didn’t help them, but they didn’t help Meredith either, and remained neutral until their demise before Meredith or Orsino could argue their case to the Grand Cleric. Anders killed these people to make a statement, costing the lives of everyone inside that building for a political and social idea. In doing so, not only did he plunge the continent into civil war, he helped bolster the Andrastian narrative to the uneducated masses: that mages are dangerous, that magic can result in massive loss of life, and that people who wield it cannot be trusted at face value. An average citizen isn’t going to care about the oppression or tensions or abuse on either side, and they’re likely never going to hear about Anders’s good deeds in having that clinic in Darktown for all those years either; they’re going to care that their livelihood and their families are in danger as a direct result of his actions. That is why Varric speaks ill of Anders and why people do not forgive him for his actions en masse. No matter his agenda, murdering innocent people and thus causing the deaths of so many more due to some upheaval is not worth his intangible ideas.
- Cullen facilitated and assisted Meredith in the capture, torture, and deaths of mages and his fellow templars during his station in Kirkwall. No matter how you dice his conversations, particularly in Act 1 where he’s pretty fresh from the Calenhad Circle, he is terrified, severe, and staunch in his distrust toward mages and easily sanctions death as a punishment for blood magic. Meredith wants order, and he wants order, so he does what he’s told in eradicating rebel groups and assisting in keeping his men in line. Players seem to forget that Cullen gradually over the course of the decade starts to question Meredith more and more. When it becomes clear to him that she’s unhinged he tries to lie to himself about it until it’s far far too late. Normal Kirkwall citizens are going to see his actions as a good thing, despite the fear of Meredith. Once she uses her status to usurp control of the Viscount station is when they start to feel uncomfortable or afraid. The average person is either going to see Cullen as just another templar or recognize his services, and only a few will consider his actions to be against the common good. When he finally turns against Meredith, his loyal men follow him. He leaves the Order not long after that due to his disillusionment in what the organization stands for and what it actually does, including his own actions.
Thus, due to his previous ideas and oft-quoted “Mages aren’t people like you and me,” any chance that Cullen has for redemption is scoffed at despite his obvious change and his struggle to be a better person than he believes he’s ever been. Does his redeeming himself and being better excuse his actions? Of course not. Should his struggle to be better count for something? Yes, it should. Leaving behind his PTSD, his trauma, his lyrium addiction, the basic fact that he is doing better or attempting to be a force for positive change for the future of Thedas is a great thing and should at least be recognized, even if you don’t like him as a character for his past actions or his personality. Likewise, people can actively give Anders a pass in agreement or a chance to redeem himself as Hawke, but so far in the story we have not seen Anders or heard of him attempting to redeem his actions or reconsidering whether he did the right thing or not. By the end of DA2 and from what a romanced Hawke says in Inquisition, Anders assists Circles in disbanding to join the rebellion and aid the conflict in the civil war. At least for the foreseeable future, Anders continues to support his decision and assist in freedom despite the consequences to his fellows and to others.
Jesus this has gone on far too long. Let’s just...try and summarize whatever the fuck is in my head before this becomes a dissertation:
tl;dr - The average person of Thedas is told to be weary and distrustful of magic and mages and anyone who grows up in any place that isn’t Tevinter or a wandering tribe of Elves or Avaar is predisposed to think this way. We as players are in a unique position to see Thedas from many angles and thus experience and see things in the world that most people would never have the chance to encounter or understand. People don’t dislike mages because they’re unjustifiably prejudiced: they do it because there is a cultural and social predisposition to do so. Anders does not understand this, and thus only exacerbated the problem by committing terrorism, and continues to do so due to his continued assistance in the war effort without offering a proper solution. Cullen does understand this, but also learns that mages are not creatures to leash, and thus attempts to rectify not only his transgressions but help those that are being hurt.
Feel free to like/dislike either of these characters; I’m not here to police anyone’s opinions or their rights to have them. Just make sure that when you make an opinion and decide to stick to your guns that you’ve attempted to  consider everything that goes into it. Thedas has a lot of layers to it, just like any culture does, and no action from any character is as simple as “He hurt those people” or “It’s what needed to be done.” You don’t have to participate in character discussions or discourse either, but when you write something like that, expect criticism or responses. I always do.
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