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#some topics it could be>>
welcometogrouchland · 1 month
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[ID in ALT] I've made posts before about Talia/Dick co-parenting Damian moments (will never happen but let me dream) and this came to me in a vision. Took me ages to finish for some reason 😭 and then even longer to post
#dc comics#dc#damian wayne#dick grayson#talia al ghul#batfamily#dc robin#nightwing#anyway. yes im a self-indulgent ''dick as damians secret third parent'' truther#like i DO think it's way more complex and nuanced than the schmoopy affectionate fan portrayal of it#they're brothers they're father and son they're partners they're the dynamic duo except only in past tense etc etc#but consider! I'm not immune to schmoopy affection in fanworks. it compells me despite itself#anyway it's technically not that crazy when it comes to dick and damian. they hug! often! at least they did#it's not as big a leap to these types of scenarios#also talia ''somewhat absent for complex reasons on both her and damians part but very loving and loved by her son'' al ghul#you will always be famous to me#son of the demon origin...bwahhh#anyway. someone made a comic kind of like this/like a post i made abt this topic#but way funnier bc dick and talia starting trying to beat each other up#so go look at that as well#anyway. it's been a somewhat difficult few weeks so I'm. desperately trying to take it easy#i got some reading with me (first vol of kevin smiths GA run that i found second hand and jaimes BB run vol 2!)#so we'll see how far i get through those. considering there's demons in my head telling me to re-read things (LET ME OUT!!!)#when i finish GA and BB i do plan on rereading robin 2021. as a treat to myself#it's a run I've really warmed up to as time went on#I'm keeping up w/ the current b&r run even though it is. admittedly very slow w/ some weird dialogue#i read it for the damian content more than anything. also nikas back so that's neat :]#idk I have a feeling that after absolute power shakes out we might get some more creative team switch ups#so if anyone at dc is interested in taking over the reigns on b&r...that could be very neat#(it's me they should hire me. please DC i have ideas listen to my red hood pitch PLEASE-)
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ruporas · 1 year
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drank too much
[ID: Digital Art of Vash and Wolfwood from Trigun Maximum. Vash’s body is turned slightly away from the viewer as he holds a staggering Wolfwood by his shoulder. He has one foot ahead of the other, the foot in the back used to stabilize himself from tipping over. Wolfwood is tethering into Vash, his weight pressed into him with his arms wrapped around Vash’s waist and his face is hidden away as he leans against Vash’s shoulder. Vash’s expression can be seen, his eyes wide and mouth tight-lipped, and his face is flushed red. A speech bubble comes out from Wolfwood, saying a drawled “Spikeyyy...”. The background are desaturated pastels of blue and green, showing night time, as they stand in the middle of an empty street that is also lit by the moon not depicted. Yellow light is seen coming from the inside of a saloon. End ID]
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purpleshadow-star · 8 months
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Imagine if Nico could learn to control when he turns into shadows.
Like, in The Blood of Olympus Nico would start fading after shadow traveling too much, and sometimes Reyna and Coach Hedge wouldn't be able to touch him, and one time he even accidentally walked through a tree. Imagine if he learned to control that intangibility.
Imagine if he could just turn parts of his body into shadows. Imagine if, in a fight, someone swings at him, and he knows he can't dodge in time, so he turns into shadows for a second so the weapon goes right through him, and while his enemy is confused he uses the distraction to land the final blow.
Imagine if he could just walk/reach through walls and doors and stuff.
I just think that, for someone with the title of ghost king (and as a child of the Underworld), he deserves more ghost-like powers.
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sonknuxadow · 3 months
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this is probably an unpopular opinion with the amount of "everyone is married with kids" type future aus people make for sonic characters but i cannot see sonic getting married or having a kid ever. if he did somehow end up with a kid hed be the worlds first transmasc absent father or however the joke goes
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rawliverandgoronspice · 7 months
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The Dondon Post (or: the bizarre TotK's side content counterpoints to its main quest's immuable binary morality)
Speaking of strange TotK Choices, I think I have one singe post left in me about this game; and it's about the Dondon quest, "The Beast and the Princess".
(and about other stuff too, you'll see, we'll get to them)
More specifically: about how... strange of a thematic point it feebly attemps to make in the larger context of the storyline, and how it seems to be yet another mark of a world that, perhaps, once tried to be more morally complex that it ended up becoming.
Buckle up: it's a long one, and it gets pretty conceptual.
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(good gem boys notwhistanding)
The Princess and the Beast
So, a couple of things about the setup. We are investigating potential Princess sightings; but at this point, either because we have already completed a bunch and know the general gib, because we have met a couple of wild Fake Zelda shenanigans, or through the simple fact that we are completing a side quest, we know there's a good chance it won't lead to an actual Zelda information. So when we ask Penn about what is going on and he replies with the ominous "we saw the Princess riding some kind of beast --a frightening one with huge, brutal tusks-- that the princess seemed to control", we get Ideas. Then the sidequest is registered: "The Princess and the Beast".
So. You know me. And if you don't know me, here's what you should know: my brain immediately flared up with the thought there was no way in hell this wasn't some kind of wink towards Ganondorf's renowned boarish beast form, especially given tusks were given so much focus.
My first assumption was: that's a miniboss right? I will get to fight some small boar-like thing that Fake Zelda rides sometimes. Cool! I didn't hold too hard onto my hope that the relationship of Zelda and/or Ganondorf to the natural world, or to each other would be expanded upon, since I had already been burned before, but my interest was piqued.
You have to understand how starved I was for any hint of complexity or mystery or ambiguity at this point. I was extremely eager for the game to throw anything at me that would surprise me, enlighten something pre-established, make the exploration lead to a meaningful discovery or deepening of characters, world or themes (and not just slightly cooler loot, or a bossfight, or a puzzle devoid of emotional context --cohesion and depth is what motivates my play sessions, especially in an open world game that I want to believe is worth losing oneself into). This was about the most intriguing task on my to do list at the moment, and so I plunged in immediately.
After really REALLY misunderstanding what I was supposed to do (I stalked every corner of every forest surrounding the tropical area at night or during blood moons in hope to see something --which was very much the wrong call), I arrived to the other stable, then was guided to the other side of the river where Cima awaits and explains that these creatures are actually a new species discovered by Zelda; that they are gentle and kind and not at all scary ("Dondons aren't beastly, they're adorable!"), and even somehow digest luminous stones into gemstones. They like the company of people and liked Zelda in particular.
I was... I felt two different ways about this conclusion, and I think it's worth to explore both: disappointment and some sort of... "huh!" Hard to describe this emotion otherwise.
I'll get the disappointment out of the way first, because it's the least interesting of the two. While I think the little emotional arc I was taken on was not devoid of interest --I was indeed taken on by the rumor and intrigued by its implications-- I wanted, well. A little bit more. And if the creatures were to be Zelda's pet project, I would have loved for them to be actually terrifying and feisty, and for her to develop an interest for these creatures in particular regardless. It could have been very interesting characterization that veered out of the perfect princess loving the perfect world floundering around her, always bringing her clear, practical benefits from the interaction.
(I have made another post that speaks of my discomfort that Zelda does everything everywhere and everyone loves her for it --I get what they were trying to go for, but it either lacks conflict for me to buy into that dynamic at the scale of several regions, or they went on too hard for my taste, as she is, at once and in the span of a couple of years at most: a schoolteacher, a gardener, an animal researcher, a scholar, a traveler, a military expert, a knower of landscape, a painter, a horse rider, an infrastructure planner, a [...] princess --at some point it begins to sound made up, "Little Father of the people"-esque to rattle the hornet's nest a little bit, especially if it's not shown as either a clearly godly characteristic or, even more necessary imo, a negative trait; another expression of her killing herself at work to compensate for a perceived flaw she's trying to earn forgiveness for, like she did in BotW. But that's another topic, and the clumsiness of her character arc has been well threaded by basically everybody disappointed in the story already.)
But, if I decide to be a little graceful, I'd like to explore my "huh!" emotion, and take it apart a little bit.
I think there's something interesting to have such strong parallels to setting up a story about the relationship between Zelda and Ganondorf ("The Princess and the Beast", like come on guys that's the conflict of over half the series), or at least Zelda and the concept of Evil since Ganondorf pretty much represents it in this game, and then have it go: actually, there was a horrible monster that everyone was afraid of, but Zelda was wise and patient enough to approach it and realize its potential beyond the tusks, what beauty can be brought upon the world if one makes the effort to look for what exists underneath. It says something a bit deeper about the world and about Zelda in particular. It intrigues, at the very least.
Is it a reach? Probably! Is my first interpretation that the quest is actually about "eww you thought Zelda would be interested in *disgusting vile monsters* and not sweet and gentle and human-loving animals that literally shit jewlery when cared for? jokes on you, she never would feel any ounce of sympathy for anything that isn't Good and Deserving" uhhh definitively truer? Probably! But I also don't want to dismiss that the quest made me think about it. If I had completed it earlier, I might have even felt like it was (very clumsy, not gonna lie) setup about the main conflict.
But that's also a good segway into my next section: the arbitrary limitations between the animal and the creature, the monstrous and the human.
And the fact that TotK points directly at it.
A Monstrous Collection
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(these two guys are just. doing So Much and being So Valid despite being massive weirdos the game wants us to be slightly repelled by. I, for one, respect the Monster kinning grind and their general Twilight Princess energy.)
So. These two guys. There is so much to say about these two guys. I don't think I have seen the Trans Perspective on Kolton on tumblr, and I would love to get it because. I feel like it's a worthwhile discussion (just, how gender and identity is handled in TotK overall, I feel like it's a very complicated conversation and I have not seen super deep dives and I'd be very interested in hearing more).
Beyond the throughline of voluntary consumption of magical objects to turn into less human creatures being a weirdly prevalent plot point in TotK (Zelda, Kolton and Ganondorf casually transing their entire species for funsies --Ganondorf being particularly relentless with Fake Zelda, mummy/phantom shenanigans, Demon King and then literal dragon), I want to focus on Kilton a little bit.
Kilton is genuinely the only NPC in the game willing to acknowledge the inherent personhood that monsters have (the game does showcase them picking up fruits, mourning their boss if you kill them, being cutesy and happy to identify you as one of their own if you wear the appropriate mask --and that's not even getting into creatures like the Lynels, who seem to really edge on the limit of being a conscious creature with a system of honor and property and many other things). He does encourage us to think of monsters as more than a species whose only worth lie in how fun it is to eradicate them; even more, gameplay-wise, he does give us a reason to interact with them in other ways than just our sword with his museum. He does encourage us to see that beauty for ourselves and then select what we think is coolest/most intimidating/cutest/eight billion ganondorfs in every pose imaginable
The fact that Ganondorf is considered a monster was a great win for this feature in particular, and is very funny, but it's also... A lot, if we dig at it a little more than warranted. Beyond all of the Implications and all of the things of representation and political conflict and values already discussed ad nauseum: when did he stop being considered a human? What does that mean about the flimsiness of what is a monster and what is a creature and what is an animal and what is a person and what is even a hylian, as sheikahs got absorbed into the definition in this game? Especially with the stones taken into account, how profound changes in nature are a huge part of the plot (even when reversed and ultimately pretty meaningless): how easy it is, to make that slip? Who decides when that slip has been made? What is acceptable to hurt without remorse? What is beautiful and worth preserving? What is both at once? What is neither?
And again, in a classic Zelda conundrum (appreciative(?)): who the fuck gets to decide that, when, and why?
The Bargainers and the Horned God
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(major shoutout to these big guys for being the sole and only providers of actual depth to the Depths, and for looking cool as heck)
So. Let's move the conversation to the Depths.
Conceptually: what an interesting idea!! And so well executed (initially)!! A mirror world to the surface, dark and hushed and full of unknown creatures; haunted by gloom and sickness and the unknown. Not a first in the series, far from it: from ALTTP to ALBW, and even taking the Twilight world of TP into account, this idea of a Dark World acting as a deforming mirror to Hyrule and revealing many interesting aspects as we get to explore both is always a very interesting take on corruption and envy and fear/weakness and/or some sense of darkness looming under the perfect exterior. I'd argue even the Lens of Truth of both OoT and MM's serve a similar function, both gameplay-wise, but also in terms of theme: not everything is as it seems. In the world of Light, darkness must hide itself; but darkness also possess its own beauty, its own hardships, and will stare back at you without blinking if you go seek for it. It's, in my opinion, one of the series' most compelling conversation about the cyclical nature of fate, the coldness of godhood, and how small one feels in the face of a universe that is more complicated than it initially appears --which is why Courage must be invoked to push forward regardless.
The Depth's otherworldly ambiance is truy wonderful, whether in the plays of light and shadows, the creatures native to the environment we meet there (wish we met more!), the soundtrack, the strange aquatic/primordial plants, the fact that the dragons visit this place and connect them to the outside --invoking ideas of balance and interconnectivity, that the tree branches look like veins. The coliseums, the mines, the zonai facilities and the prisons do seem to poke at many things about what the relationship to the past was to this place; was it ever truly a place? Did it look like this back then? Why was it buried? Why did it come back? But in spite of it all, I think the Depths struggle overall to question or reveal anything about the surface that we couldn't already assume going in (that the only thing congealing there is Ganondorf's gloom, his lonely domain of Wrongness, only shared by Kohga and the yiga --the only naysayers of Goodness and Light, contemptful and blinded by self-importance and rage). The zonite is mined by gloomy monsters --why, what for?-- so any notion of greed and over-expansion that could have been associated to the zonai is now reabsorbed into Ganondorf's general evilness, since it needs to be reminded he is everything and anything bad with the world: darkness and conquest and greed and capitalism and pollution and bad weather and sickness and darkness and violence and war and death and betrayal and fakeness and lies and patriarchy and exploitation. No matter that he never does a single thing with zonite in the game; rather set up elements of conflict that never go anywhere than, for a second, let the foundations of absolute goodness and absolute evil risk becoming shaky --and you coming to this unwelcoming dark place that hates you, killing the miners and taking their resources for yourself is, on the other holy, royal fur-covered hand, utterly legitimate. The resources were once Rauru's after all, were they not?
And this is what I would say, except... except for the dead. The fallen warriors, the poes, and, most important of all: the Bargainer statues.
The Bargainers are, in-universe, godly creatures guiding the fallen to a place of final respite, regardless of moral alignment. The poes are all, fundamentally, cleansed of judgement: they are lost souls whose past reality does not matter anymore, and all deserve that peace regardless. In spite of the heavy paradise/hell parallels drawn in that game, with Rauru/Zelda/Sonia as the guardians of Light where Ganondorf gets to become a Devil-like figure, it is confirmed here that no such thing exists when you actually die in this universe.
It almost feels as if the fabric of Hyrule itself, in a brief moment that refuses to elaborate on its own point, goes: "yeah, whatever is happening here between Light and Darkness, it doesn't actually matter. This conflict is futile and doesn't understand the real nature of being alive, dead, a god, a person, a monster, an animal. The truth lies elsewhere --but you will never be told what it is."
It's: wild.
One of the game's most striking traits of narrative brilliance in my opinion --to the point where I'm wondering whether it's there on purpose or was effectively an oversight since every other aspect of reality breaks its own back trying to reassure us that everything is at its correct place, receiving the appropriate treatment by the universe in a way that is never to be questioned.
Another case of that ambiguity being allowed to exist without being immediately crushed and repressed is the case of the Horned God (interesting parallel to Ganon's actual horns that he develops in this game in case the hellish parallels weren't clear enough already): a demon Hylia sealed into stone and pushed far from humans in a clear case of questionable behavior since, while the Horned God isn't exactly nice, does propose a different philosophy you are not punished for exploring; and yet, a proposal that has seen itself persecuted in a very real sense by the goddess of absolute goodness, patron of hylians, Zelda, and many more. Pushed away from view.
Interesting.
And Yet, Light Must Prevail
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Okay, so, after all of this, we're left to ask... What the fuck is up with morality in Tears of the Kingdom?!
What do we trust? These half-breaths in the occasional sidequests that Light and Darkness is just the wrong frame of reference, that nature cannot be this simple, is ever-shifting and can be recalled or reaffirmed by arbitrary forces, and might even not matter at all in the universe's fabric, despite having so much of its lore soaking in the dychotomy? Or... everything else about the game, this insistence that Good must not only be assumed as whatever tradition the kingdom has passed down for thousands upon thousands of years, but remain utterly unquestioned the entire time? That Bad is without cause, graceless and unworthy of investment?
Are the Bargainer's statues the only thing worth listening to, that morality is a fable the living tells themselves --or should we be moved when Darkness destroys Light, when Light suffers to preserve itself and the world --but not when the Other is rightfully slain?
Was Kilton correct to see beauty in the monstrous? Was Kolton onto something when he let go of his previous form because there is no clear distinction between what should receive an arrow to the face and what shouldn't? Or should we rather focus on Zelda losing her human form as a beautiful and tragic sacrifice --but something that never actually altered her nature as a hylian, the descendant of a lineage of Good Kings meant to rule forever?
Is the Dondon good because it always was, or was it worth Zelda's love in spite of the fear it initially provoked?
Either way, at the end of the game, evil is slain. Ganondorf is, not killed, but --like his angry BotW boar counterpart-- destroyed, as monsters tend to be. He explodes over the lands of Hyrule, freed from Darkness; freed from everything wrong, since the foreign menace that embodied it all was wiped out in one fateful sweep of a holy blade cradled in sacrificial love. Nothing wrong remains. The Sages reaffirm their vows to protect the kingdom forward, and a very human --hylian-- Zelda smiles: Hyrule now forever and ever basked in eternal Light.
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puppypawprintce · 2 months
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anyone else out there think severus is just a chronic pain haver. i know the dark mark pain is real, but i feel like he might be miserable in more ways than just mentally in other ways
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fumifooms · 6 days
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Canines
The hand that feeds
Mickbell Tomas & Kuro Dungeon Meshi
^ 1: Ink-the-artist, I will remove my teeth / 2: Margaret Atwood / 3: C.S. Lewis, The Horse and His Boy / 4: Mitski, I’m your man / 5: Ojibwa, I love you like a rotten dog / 6: KotOR II / 7: Stardrop, Everything that’s ever been mine is covered in teeth marks / 8: Sodikken, People Eater / 9: Mitski, I’m your man / 10: maxime., The life and death of a dog / 11: Mitski, I bet on losing dogs / 12: maxime., The life and death of a dog / 13: hun, I did not bite with Malice / 14: C. Michael Davis, Don't Pet the Dragon / 15: Mitski, I’m your man
v 1: Early versions of the myth as in aeschylus orestes / 2: Ink-the-artist, I will not remove my teeth
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#Yeahh i’m workng on a mickbell & kabru party analysis oops#I’d bleed for anything if it held me the right way. Even teeth#dungeon meshi#delicious in dungeon#Mickbell tomas#kuro#mickuro#mickrin#It’s on topic in my heart#The red means I love you…#The duality between the care & devotion and the hurt & isolation is really what gets to me#Traumabonded kittens highkey#Tw#cw#cw abuse#tw abuse#Web weaving#web weave#webweaving#I hit 30 pics :( would have added more if i could#Idk even anymore… Pls tell me you see the vision#Mick obvi loves Kuro a lot but this was meant to focus on the unhealthy side if that wasn’t obvious. Abuse tactic of isolation etc etc#People always leave. doesn’t matter how or why but his parents his sister everyone he’s never enough to stay#and that’s why he thinks he has to trick Kuro into thinking Mickbell’s the whole world or he’ll discover that there’s more out there.#Stuff that’s worth leaving him for. He has to make the world scary and unknown and not pay him and not let him have connections#That’s why he doesn’t want people to have a choice!! Either Mickbell doesn’t care about you or he’ll make sure you can never be without him#and there being a third option/outcome in this freaks him out!!!#Some of these should be called ‘No Title’ instead but I have bad academic crediting etiquette this looks cooler sorry#He’s scared of course he bites. There’s only throwing bones when feeding a stray. So bare your teeth and chew me up
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i could make a whole post about how dangerous it is to allow figure skating practices to be held during public skate sessions and why that should be banned, but it will take a while to get my thoughts in order enough foor it. so for now ill leave you all with this
skate blades are very sharp! and public skate sessions are full of people learning to skate! which means they cant get out of the way of spinning figure skaters! and a hockey player recently died during a game from having his throat slit by another players skate! and hockey players are required to wear 20-30 pounds of protective padding, which is not required in public skate! public skate is also full of children! who are learning to skate and cant get out of the way very easily! and figure skaters are often practicing their spins! with their skate blades! at throat height! this is dangerous!
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oifaaa · 1 month
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which comics era do you like best?
wait here let me check something
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yeah that's what I thought
I'm going to bed
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blobbei-art · 1 year
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I Rainworld-ified my OCs! Been playing that recently and I love it.
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Theresia - Iterator who turned herself into a lizard as an act of rebellion
Kasifer - Iterator dealing with dissociation after his puppet got disconnected temporarily and also killed his citizens and regrets it oops
Hadiye - Human who got isekai’d and turned into a slugcat
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monarchisms · 7 months
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so this is the unintentional part two of that summary post i made with geoff talking about the end of achievement hunter. for this post, i'm going to try my best to sum up what michael, trevor, and joe (but not alfredo because he was sick at the time 😔) have said about what will happen in the future on the penultimate episode of off topic, #403. there won't be a transcript this time as i am busy with schoolwork and stuff, so i'll try to make this summary as filled with as much accurate information as i can to make up for it :)
so basically,
trevor starts off by saying they'll be doing the last of various series to wrap everything up. he also notes that some of these finales will be "more nostalgic"
one of the series finales that's up right now is vs episode #150: joe vs BK. the game they played is cooking mama!
after the series finale of off topic (#404 lol), the final AH video ever will be a let's play in the remastered version of burnout paradise, and the cast will consist of geoff, jack, trevor, and michael. this is a callback to the first ever AH video they did back in 2008, and it's already been filmed! trevor says it was more emotional then he thought it would be :')
michael explains that the video will essentially be a ~70-minute podcast. in it, they'll talk more about the end of achievement hunter, where the cast members have went/what they've all moved on to, and new projects that they'll working on. he also says that he thinks that people will call this video "cathartic" while comparing the vibe to their old gta v series, sunday driving
not as important, but michael said that he was mindlessly driving and turning in burnout paradise in the same way that he'd run and jump in minecraft because he "fucking hated" playing minecraft lmfao
as said before, they decided to close AH and start something new with dogbark instead of continuing like they used to. michael acknowledges that in the last few years, most of the crew had already left rt in some way or moved on to other stuff within the company, leaving just michael, trevor, alfredo, and joe as the most consistent on-screen talent by the end. *bonus bit that wasn't mentioned until later, but alongside these 4, jarren from the post team will be their channel manager for dogbark :)
as this group makes videos for dogbark, michael says that their stuff will be both "tonally different" and "very fluid" as they're still figuring it out as they go, noting that they were balancing it and AH/let's play content at the same time
michael also talks about how he's been doing what he's wanted to do at AH for a long time, but there were some things he still couldn't do within the constraints the AH crew had put on themselves
while there will be some gameplay stuff on the dogbark channel, as mentioned in this episode and the channel trailer, they will primarily focus on live action content. trevor makes a point by saying that the style/theme in the trailer will "not be pervasive throughout the entire brand", and michael adds on to that by saying the trailer "is at 100, but every video won't be at 100"
michael and trevor make a point by saying that there will be more variety, as in "a dozen little formats", not necessarily like the shows/series they made at AH, with joe saying that they're not trying to "tie themselves down" to strict uploads and such, like they were when they were previously fitting into a mold at AH
trevor says that he has seen achievement hunter, and rooster teeth as a whole, having a unique challenge ahead of them. he refers to making content that appeals to an audience who had been following them since the early days while trying to also find new faces, both out there in the audience and internally at the company, in order for AH to stay around
he also points out how difficult it is to do that with a long-standing brand that has had different eras of content, since there would be an audience with differing expectations for them. with that, it became hard for the AH crew to balance said expectations with the authenticity they tried to show in the content they created. the crew has changed as people alongside their audience, and the stress that came with it was challenging
michael stresses that the group not only chose to make a new channel completely, they also had to fight for it for a while, and wanted to slow down on AH content before properly closing/archiving the channel to create dogbark. beyond the struggles of creating something new from scratch, they now have the challenge of preparing the audience for the jump from AH to dogbark while thinking about all the pros and cons before going forward
this week (the week of september 18th) and next week (the week of september 25th) are the last weeks of new AH content. after that, there will be a 1 or 2-day break before dogbark properly starts making new content on october 2nd. trevor feels like people will get a better idea of what dogbark is after a month or two of them uploading content
finally (subject to change, of course), they want to aim for full uploads every monday and friday, with patreon-like exclusive videos with rt first every wednesday and saturday. one of the confirmed things to expect is a first-exclusive podcast. the first week dogbark officially starts, all that content will be public as a sample of what to expect, and every week after that will follow that schedule
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chirpsythismorning · 2 months
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Lover’s lake byler this. Eyewitness byler that. Aren’t y’all scared?
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sporesgalaxy · 1 month
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tempted to start appearing more weeaboo-like at work just to bring everyone down a peg. i dont know what im bringing them down at. emotionally, maybe. not because of how anyone is acting really but it's just too effectively catholic in there.
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molinaesque · 5 months
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On the topic of Raphael and him "being bad in bed".
Okay I'm only ever going to talk about this at length once and then never again. I've been avoiding talking about it until now because bringing it up always just seems to keep this topic in circles and it becomes an endless pit of nothing.
First of all, I know most of the time (like maybe 70% of the time) it's for the lolz. I get it. Hell, Raphael fans will be the FIRST to quip about this.
BUT
For those taking it seriously one way or another... It becomes such old hat VERY fast.
Those who use it as a jab towards Raphael havers are... Kinda dumb. Because it's like... Okay, and? You act as if somehow negates the entirety of his character somehow just because "HAR HAR HANDSOME DEVIL MAN IS BAD AT SEX" and it's so... vapid and boring? Also it seems a lot of people keep thinking "bad at sex" = JUST that he finishes too fast and nothing else but they seem to forget that the player character came up with that insult on the spot (rather than seeing it as a commentary about his pure selfishness and where it stems from). Haarlep is also a bias source. There's a semblance of resentment from them AND they're a damn incubus. EVERYONE'S terrible in bed in comparison (have you seen Tav? Little shit just lays there like a sack of potatoes during the Haarlep scene). This isn't me saying "Oh it means Raphael is terrific in bed because Haarlep's word cannot be trusted". HELL, no. Quite the opposite, actually. I'm saying "okay... What can I glean from that set of information?"
I feel like this goes for Raphael havers too who have this conversation. I feel like many tend to fall into this trap of odd desparity when they realise that "oh no our magnificent hot man is bad at sex" and somehow treat it as if it's forever a caveat and somehow negates the ENTIRETY of Raphael as a complex character. My first reaction when I got this information during House of Hope was laughing and then going "mmm that's so interesting and adds such a great layer to this already amazing character. Where else can I take this to". In fact, House of Hope as a quest does SO much in adding all these tidbits that make Raphael not just another boring, all knowing, god like, ineffible character. It made me love and appreciate his character even MORE. instead of going in circles and lamenting in how this is somehow "the worst thing ever", I think it's way more fun to explore it and delve into where the root of his narcissism and self esteem issues come from. The dichotomy and complexes of his character. There's SO much to talk about there and yet we're still just stuck on "haha devil man is a bottom and bad in bed" (which is another ridiculous thing btw because people seem to misconstrue bottoms as JUST being submissive. Y'all need to be more open minded 😂).
Apologies if this came off as ranty/condescending maybe. But it's coming from someone who's just minding her own business but have to see a variation of that line CONSTANTLY in the notes/tags on my art/gif posts and as I said... It gets so old REALLY fast. Like please be more imaginative than this, I beg of you. 😭
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why-the-heck-not · 3 months
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computer science was a hoax from the universe to get me to study math in the pretense of ”hehe coding’s cool look at all these things u can do” *some mf vectors looming just around the corner* ”noNO dont look there; look here!! It’s ’hello world’ but in green heheh wOoOoo now it’s blue !! u are a god of this website” *matrices sharpening their knives somewhere*
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viasplat · 1 year
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I typed up the Pentiment bibliography for my own use and thought I’d share it here too. In case anyone else is fixated enough on this game to embark on some light extra-curricular reading
I haven’t searched for every one of these books but a fair few can be found via one of the following: JSTOR / archive.org / pdfdrive.com / libgen + libgen.rocks; or respective websites for the journal articles.
List below the cut!
Beach, Alison I, Women as Scribes: Book Production and Monastic Reform in Twelfth-Century Bavaria. Cambridge University Press, 2004
Berger, Jutta Maria. Die Geschichte der Gastfreundschaft im hochmittelalterlichen Mönchtum die Cistercienser. Akademie Verlag GmbH, 1999
Blickle, Peter. The Revolution of 1525. Translated by Thomas A. Brady, Jr. and H.C. Erik Midelfort. The Johns Hopkins University Press, 1985
Brady, Thomas A., Jr. “Imperial Destinies: A New Biography of the Emperor Maximilian I.” The Journal of Modern History, vol.62, no.2, 1990. pp. 298-314
Brandl, Rainer. “Art or Craft? Art and the Artist in Medieval Nuremberg.” Gothic and Renaissance Art in Nuremberg 1300-2550. The Metropolitan Museum of Art, 1986
Byars, Jana L., “Prostitutes and Prostitution in Late Medieval Barcelona.” Masters Theses. Western Michigan University, 1997
Cashion, Debra Taylor. “The Art of Nikolaus Glockendon: Imitation and Originality in the Art of Renaissance Germany.” Journal of Historians of Netherlandish Art, vol.2, no.1-2, 2010
de Hamel, Christopher. A History of Illuminated Manuscripts. Phaidon Press Limited, 1986
Eco, Umberto. The Name of the Rose. Translated by William Weaver. Mariner Books, 2014
Eco, Umberto. Baudolino. Translated by William Weave. Boston, Mariner Books, 2003
Fournier, Jacques. “The Inquisition Records of Jacques Fournier.” Translated by Nancy P. Stork, San Jose University, 2020
Geary, Patrick. “Humiliation of Saints.” In Saints and their cults: studies in religious sociology, folklore, and history. Edited by Stephen Wilson. Cambridge University Press, 1985. pp. 123-140
Harrington, Joel F. The Faithful Executioner: Life and Death, Honor and Shame in the Turbulent Sixteenth Century. Farrar, Straus and Giroux, 2013
Hertzka, Gottfied and Wighard Strehlow. Große Hildegard-Apotheke. Christiana-Verlag, 2017
Hildegard von Bingen. Physica. Edited by Reiner Hildebrandt and Thomas Gloning. De Gruyter, 2010
Julian of Norwich. Revelations of Divine Love. Translated by Barry Windeatt. Oxford University Press, 2015
Karras, Ruth Mazo. Sexuality in Medieval Europe: Doing Unto Others. Routledge, 2017
Kerr, Julie. Monastic Hospitality: The Benedictines in England, c.1070-c.1250. Boydell Press, 2007
Kieckhefer, Richard. Forbidden rites: a necromancer's manual of the fifteenth century. Sutton, 1997
Kümin, Beat and B. Ann Tlusty. The World of the Tavern: Public Houses in Early Modern Europe. Routledge, 2017
Ilner, Thomas, et al. The Economy of Dürnberg-Bei-Hallein: an Iron Age Salt-mining Centre in the Austrian Alps. The Antiquaries Journal, vol. 83, 2003. pp. 123-194
Làng, Benedek. Unlocked Books: Manuscripts of Learned Magic in the Medieval Libraries of Central Europe. The Pennsylvania State University Press, 2008
Lindeman, Mary. Medicine and Society in Early Modern Europe. Cambridge University Press, 2010
Lowe, Kate. “'Representing' Africa: Ambassadors and Princes from Christian Africa to Renaissance Italy and Portugal, 1402-1608.” Transactions of the Royal Historical Society Sixth Series, vol. 17, pp. 101-128
Meyers, David. “Ritual, Confession, and Religion in Sixteenth-Century Germany.” Archiv für Reformationsgeschichte, vol. 89, 1998. pp. 125-143
Murat, Zuleika. “Wall paintings through the ages: the medieval period (Italy, twelfth to fifteenth century).” Archaeological and Anthropological Sciences, vol. 12, no. 191. Springer, October 2021. pp. 1-27
Overty, Joanne Filippone. “The Cost of Doing Scribal Business: Prices of Manuscript Books in England, 1300-1483.” Book History 11, 2008. pp. 1-32
Page, Sophie. Magic in the Cloister: Pious Motives, Illicit Interests and Occult Approaches to the Medieval Universe. The Pennsylvania State University Press, 2013
Park, Katharine. “The Criminal and the Saintly Body: Autopsy and Dissection in Renaissance Italy.” Renaissance Quarterly, vol. 47, no. 1, Spring 1994. pp. 1-33
Rebel, Hermann. Peasant Classes: The Bureaucratization of Property and Family Relations under Early Habsburg Absolutism, 1511-1636. Princeton University Press, 1983
Rublack, Ulinka. “Pregnancy, Childbirth, and the Female Body in Early Modern Germany.” Past & Present, vol. 150, no. 1, February 1996. pp. 84-110
Salvadore, Matteo. “The Ethiopian Age of Exploration: Prester John's Discovery of Europe, 1306-1458.” Journal of World History, vol. 21, no. 4, 2011. pp. 593 - 627
Sangster, Alan. “The Earliest Known Treatise on Double Entry Bookkeeping by Marino de Raphaeli”. The Accounting Historians Journal, vol. 42, no. 2, 2015. pp. 1-33.
Throop, Priscilla. Hildegard von Bingen's Physica: The Complete English Translation of Her Classic Work on Health and Healing. Healing Arts Press, 1998
Usher, Abbott Payson. “The Origins of Banking: The Primitive Bank of Deposit, 1200-1600.” The Economic History Review, vol. 4, no. 4, 1934. pp. 399-428
Waldman, Louis A. “Commissioning Art in Florence for Matthias Corvinus: The Painter and Agent Alexander Formoser and his Sons, Jacopo and Raffaello del Tedesco.” Italy and Hungary: Humanism and Art in the Early Renaissance. Edited by Péter Farbaky and Louis A. Waldman, Villa I Tatti, 2011. pp. 427-501
Wendt, Ulrich. Kultur und Jagd: ein Birschgang durch die Geschichte. G. Reimer, 1907
Whelan, Mark. “Taxes, Wagenburgs and a Nightingale: The Imperial Abbey of Ellwangen and the Hussite Wars, 1427-1435.” The Journal of Ecclesiastical History, vol. 72, no. 4, 2021, pp. 751-777.e
Wiesner-Hanks, Merry E. Women and Gender in Early Modern Europe. Cambridge University Press, 2008
Yardeni, Ada. The Book of Hebrew Script: History, Paleography, Script Styles, Calligraphy & Design. Tyndale House Publishers, 2010
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