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#someone else's story idea!
poorly-drawn-mdzs · 3 months
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Lan Wangji Goes To Lotus Pier AU: Part 2: Indocktrination
(Part 1, Part 3)
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sonknuxadow · 3 months
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am i the only one who still thinks that they didnt do enough with rouge in sonic prime. and not in a "she didnt get enough screentime" sort of way but in a "they didnt seem to be putting as much thought into what they were doing with her as they were with the other main characters" sort of way
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marlynnofmany · 9 days
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You know how you can't save images or gifs from Tumblr onto a computer? They won't drag? Turns out you can save them on mobile. I sure would have liked to discover that aaaaages ago.
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bonefall · 7 months
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Super interested in how you plan to write Leopardfoot! I feel like both fanon and canon tend to make her into a sweet mom(tm) who’s super sad that Tigerstar is evil, very similar to how Goldenflower is usually treated. What’s her thoughts on Pinestar and him leaving? How did she influence Tigerstar? What are her political beliefs?
Society has progressed past the need for sad moms who stare tearily at their evil sons and boohoo about all the murder. It's MOTHER AGENCY TIME
BB!Leopardfoot was FEROCIOUS. Her father was the indominable Adderfang, and he taught her about the importance of honor and glory. When Tigerpaw was given to Thistleclaw as an apprentice, she was proud of it. It felt perfect to her-- that her father's apprentice was now her son's mentor.
For his brief rule, she supported Sunstar completely. It helped that he came after the disastrous and embarassing exit of Pinestar, which ruined the legacy that she wanted him to give her son. Pinestar was a damn coward and a codebreaker... and she assured Tigerkit that he was more HER son than his.
She even gives him a life, for Legacy, in defiance of StarClan
She was friends with Bluemoon for a time, but after ascending to StarClan, she learned about the Forget-me-nots.
This changed her opinion of her. Leopardfoot supports Thistle Law, STRONGLY so.
She supported THISTLECLAW when he tried to forcefully void the Queen’s Rights. If Bluemoon hadn't broken the code, then what did she have to hide?
She backed off when Thrushpelt leapt to her defense though, "She didn't reveal it because she doesn't love me are you happy now??"
Leopardfoot: *awkwardly turns away feeling like an asshole now, tea SPILLED, her friend's dirty laundry EXPOSED, thought she was crusading for the law but she just dug up drama*
Towards the end of Pinestar’s reign, he was getting exhausted. He wanted peace. Leopardfoot wanted kittens around that time, and figured that there was no better cat than the son of Oakstar, architect of the infamous Crusade Era.
If Pinestar had no children, a glorious bloodline would have died out. She wanted it for her kits. Pinestar agreed on the condition that he would be their Mi, which she happily accepted.
So when Pinestar left, she jumped into the nursery to take over and had to explain to her kits where their Mi went.
She drove it home to them that he abandoned everything, because his weakness took over. They would never be like him, she promised.
Mistkit died very young. Nightpaw made it to apprenticeship before she also succumbed. Tigerclaw remembers very well how hard it was to lose his sisters.
Leopardfoot herself was taken shortly before TPB, in Spottedleaf's Plague. Her death causes Tigerclaw to have a bit of a moment.
After the trial in Bluestar's Flowers, Leopardfoot leaves StarClan along with a bunch of other Thistle Law supporters, including Thistleclaw himself. She joins the BOTTE at the end of OotS, fighting to the end with her son.
She misses him a lot, and remains in the Dark Forest to the current arc. She chose her path; and has the dignity to walk it.
She does miss StarClan sometimes though, and will tell you stories about it if you ask.
In terms of demon friends, she's somewhere in the clique between the harsher and softer spirits.
She dislikes Morningstar, Cloudberry, and Ryewhisker on the softer end, and has come to resent Thistleclaw and Finchflight on the other, but likes Darkstripe, Leopardstar, and Silverhawk.
Gets along with a range of "mid" level demons.
In particular I imagine she hangs out with Darkstripe a lot. Taste test buddy, he asks her to try his experimental recipes because she's honest but not mean. One of the few Thistle Law supporting cats he hangs out with after the double-death of Tigerstar.
He calls her Lefty. Her official nickname is "Left" but he calls her Lefty.
(Clanmew: her name is Saorpwyyar. Others call her Saopr. He calls her Sapyy.)
Her mom and dad Swiftbreeze and Adderfang are here too, following Thistleclaw like she did, but she's been minimizing her contact with her dad. She feels like she is owed an apology somehow but also doesn't have the emotional intelligence to know that it's what she wants.
She just knows that she feels really bitter talking to him, and that's unpleasant.
She used to be VITRIOLIC with Pinestar, who is also here, even going after him physically when he chose to join in with the Dark Forest trainees. But now... honestly so much shit has happened, she just doesn't like seeing him. She wishes he wasn't here.
I write her being very dignified. She doesn't like to admit publically she was ever wrong and speaks with confidence, quietly backing off and not wanting to speak about her mistakes. She loves her children and her family, but explores the world in a very "self-centric" way, trusting her feelings and personal judgement over anything logical.
A reactionary sort of person, if that makes sense.
Her Land Mar has to develop over time because she is an ex-StarClan migrant (damned souls get theirs instantly after judgement), but it's called the Fence Cliff. It's a picket fence that blocks off a sheer drop, making a sharp turn down the cliff face and acting as a walkway. Follow the fence down the slope, and you can access the Dark Forest's town biome.
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blakistan · 10 months
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Something about how the Witness’ goal is to bring together the Traveler and the Veil to gain admin control over the universe and shape it to its own vision. Something about how the Distributary is a pocket universe created at the edge of Light and Dark, where the first to enter could shape its properties to their whim. I swear there’s something here, I’m just not sure what exactly
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unexpectedstormy · 5 months
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Angsty story idea I just had:
Wild is feeling homesick for the home he had before the calamity and before he drew the Master Sword. All the other Links have their places of origin and he wants to know his own. He asks Flora but she doesn’t know where his home was. She only knew him at the castle. He prays to Hylia to show him his home.
Later, the Chain's in his Hyrule and they’re riding horses somewhere and Wild sees a ruined house out in the wilderness surrounded by blue nightshade (which is the symbolic flower of BotW/TotK Link). He realizes that this is his home and he ends up having a long memory of some of his life as a child living there.
He then finds something from that old time like a buried chest of valuables his family buried before the Calamity for safekeeping.
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I'm not a huge fan of the Tazercraft mental link headcanon (it's just not my cup of tea personally), HOWEVER—
I can't stop thinking about Pac in Alcatraz with his back to the wall as Cell approaches him with a cold smile on his face and a bloody knife in one hand, and Pac completely blocking Mike out because he knows something terrible is about to happen, and if he can't save himself then maybe he can at least spare Mike the graphic gory details.
And even when he’s lying on the cold concrete floor in a pool of his own blood, Pac is still trying to block everything out so he doesn't project his pain to Mike through their mental link. But ultimately, that's what scares Mike the most — the sharp flash of Pac's terror for an instant, and then silence.
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sophieswundergarten · 8 months
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I was thinking about how people always say that "execution is everything" with telling a story.
And it's true
If you come at your story sly and malicious, hacking at with a butcher's knife until it's a bloody mess that you then lay proudly at the feet of your audience as the spoils of a kill, it isn't likely to be any good
The bits are mixed around, the bones shattered and fragmented. There is certainly blood everywhere, staining your clothes and dripping from your hands as you try and cajole people into stopping by and taking a look
It doesn't quite work
But, if you look at your story, and understand the grace and fluidity of its life, then you may execute it elegantly
Because it is still a death. It is still a sacrifice, to have your story out of your hands and no longer living and growing and changing according to your whims
Because, when the tree is felled and the pulp is bleached and the ink has dried and the binding set, you can't control it anymore. The story is now in the hands of your audience, and it's up to them what happens to it
A properly executed story is laid to rest in the peace of the wild, left to allow the ecosystem to explore and reclaim it as their own with moss and lichen and mushrooms and carrion eaters and leaf-litter dwellers
That is the only way a story is properly executed; dead by your hands, yes, but constantly feeding the life of others and fueling their own stories
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garnoks · 3 months
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Question for y'all with OCs whose story (for the most part) align with the player character, for what reason did your character come to Jorvik? If for the riding camp, why did they randomly travel to a remote island (assuming they had no prior connection to Jorvik)? Or did they arrive for a different reason?
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amethystina · 10 days
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Strangers From Hell fans, I have a question
So. I've so far only written one fic for the fandom but I do have an idea for a second one. My problem is that a couple of weeks after I had come up with it, I found that someone had already written a very similar fic (that I ended up reading).
The basic premise is an AU where Moon Jo ran away from Mrs. Eom's orphanage and maybe isn't quite as unhinged as he is in canon. I mean, he's still Moon Jo, obviously, so he won't necessarily be good, but it would explore the whole "nature vs. nurture" thing, and see where someone like him might end up if he got away from a person who was clearly a bad influence on him.
So my question is if you all think it's too specific of a concept for me to write about, too? Or can I get away with saying it's my take on the same idea? Or should I link to the other fic (which I admit I don't have on hand right now but can no doubt find again) and explain that we just happened to come up with the same concept, but I'm not trying to copy them?
I suspect that the stories will hit a couple of the same beats but, from what I remember, there will still be quite a few differences. If nothing else because of different writing styles, characterisation, etc.
What do you think?
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tadbitsketch · 3 months
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Hey there! Welcome to the Former Old Builders Club! We've got:
*points at Cassie* Gaslight,
*points at Harper* Gatekeep,
*points at Isa* and Girlboss.
...Any questions?
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Y'know how the fae trick people into eating their food and then either a) the person owes them now or b) the person is stuck in faeryland?
Maybe fae Siffrin loves Bonnie deeply because of how much Bonnie feeds everyone.
Siffrin's lonely, so each meal feels like they belong, like there's a debt, as though they're being accepted as someone of worth. They eat the pomegranate seeds. They tie themself to their family through traditions they barely remember.
Their home is gone, but Bonnie gives them food. Bonnie tells them that they belong.
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leotanaka · 10 months
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jughead almost immediately removing himself from the musical aka the narrative the moment that someone else (kevin & clay) starts writing their own version of it and in turn, his removal from controlling the narrative ends up allowing the characters to take back control of their own narrative because when jughead writes and rewrites the story, it ends up trapping the characters deeper inside the narrative and the cycles they are desperate to escape until they are repeating the same behaviours over and over again but when kevin & clay write and rewrite the story, it ends up giving the characters back their agency because they're trying to help them which then allows them to break free from the narrative and walk away.
#riverdale#riverdale spoilers#rvd text#rvd meta#rvd narrative#jughead jones#kevin keller#clay walker#like i love jughead this isn't anti-jug or anything just to be clear but the show has imo perfectly established how traumatised jughead#really is and that he never actually deals with any of it and then this season you go from his comic episode whereby it demonstrates so#clearly that despite good intentions his anger heavily influences his writing and storytelling and then the next episode he acknowledges#that his father abandoned him and writes about it. we don't know what he wrote exactly but he wrote something and it slowly starts to#change him for the better#and the story really does start to slowly change from that point too#and even clothing wise. someone pointed out that jughead's clothes (pjs especially) drastically changed the moment he wrote about fp#what that means i have no idea but you can't not notice it#and when you look at the musical episode especially kevin and clay had an idea in mind for it - a narrative they were trying to push#but then saw what it was doing to the characters and were prepared to take a step back and listen to them and what they want#and change the story accordingly and while it ended with the majority of them leaving the musical#they left because they were given the freedom and choice to do it because they weren't being forced into a role someone else assigned them#like that's the point: THEY COULD LEAVE!#THEY MADE THEIR OWN CHOICES!#THIS IS STORYTELLING!!!#and i won't hear anything bad against it
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solarpunkani · 10 months
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So it's Solarpunk Aesthetic week and I'm trying to do homework while listening to lo-fi but my brain started thinking of Solarpunk game concepts so here are my rambles.
What if someone made a like. Not reverse Stardew Valley, per say but like. And this was inspired by some tags by @bleedingedgeavoidancetactics BUT
You inherit a great big booming agricultural business from your mysterious and distant uncle or whatever. And its run like you standard agricultural practice. But the goal of the game is to make it as sustainable as possible. You come in like right at the end of one season, so you're getting to see how its run already, while also talking to the community and specialists and such to discuss how to make changes in future growing seasons to like. Fix. Like. Do more permacultury things, still get yields needed to sustain the surrounding community but with less negative environmental impact and beginning to have good environmental impacts? (Could also have dating sim side elements if you wanted)
Or maybe a game where like. It's after a disaster of some sort, and a group of survivors/nomads find an abandoned city. And you can work to turn the materials from said abandoned city and the preexisting infrastructure into a solarpunk society? Like a city-builder game, and you're starting on the edge of this abandoned city creating like gardens and such (maybe the starting area is like a suburban neighborhood you find?), and you can send expeditions deeper into the city to find other supplies you can use to create new structures for the society you're building? And maybe this is a kind of game where you can individualize building placement and decorations to an extent, and maybe visit your friends' settlements? Or at least it'd be fun to show pictures online? (This one's inspired by a mobile game I play that I THOUGHT was gonna be like this but everything is already PRE SET)
Or a guerrilla gardening game, where you're like. A guerrilla gardener, and you're sneaking around at night sowing seeds and watering plants or planting plant starts and trying not to get caught by like. I dunno. Guards??? Police officers??? and then during the day you can take actions to protect the plants from... I dunno. And you can go to a store to buy more materials/seeds/stuff, and your home base is like a huge seed starting zone where you can craft a certain number of seed bombs/start a certain number of seeds depending on how many you have in your inventory. And each method has a few stats--efficiency, survival, and risk--so like, just sprinkling seeds would have low risk and high efficiency but low survival stats, seed bombs could have medium efficiency and low risk and low-medium survival depending on the recipe you use to make them (maybe you can learn/discover new ones as you go along), and different sizes of plant starts have lower efficiency but higher survival and higher risk. And the risk could factor into how long it takes to plant the thing but also how likely it is to be discovered by the guards or whatever during the day. And also in your daytime persona, you can make friends and organize a community that can start banding together to protect the plants from guard interference? Maybe the game starts out mostly in black and white except for your night character's green cloak and your day persona's yellow shirt, but people you can befriend also have colored shirts, and the more guerilla gardening you do the more things start to become colorful. (This one's inspired by a story idea I've had rattling in my brain and a separate animation I considered doing a few years back)
I'm not a game designer or a coder or anything, I'm just an artist. But I'm sitting here chilling and I thought these could be cool ideas. If anyone wants to use them to inspire their stories and such by all means GO FOR IT this is an endorsement
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bookshelf-in-progress · 2 months
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Daughter of the House of Dreams: A Fragment
Author's Note: This is the opening to a long-abandoned "Sleeping Beauty" retelling that I no longer plan to write, but I still like it as a piece of prose, and it sparked my enduring interest in second-person narration, so it feels relevant, and why should long-dead authors be the only ones who get to have their unfinished fragments published?
If you ever travel to Monetta City, be sure to visit Faraway Lane. Walk past the glittering new shops, and the shoppers in their bright silk dresses and top hats, and you'll find a cozy stone shop at the end of the street. This shop isn't grand and mighty like the other shops. It won't sniff and turn you away if your clothes aren't the latest fashion. It's a grandmotherly old shop that shakes its head at the prancing and preening of the younger shops, and invites you in instead. It holds no wares in its windows; it hardly has windows at all. But it has a warm and wide wooden door, with a shingle hanging above—Alessia Day, maker of dreams.
Don't ponder the sign's message too long—it means exactly what it says. Just slip inside, shut the door behind you, and look. Don't breathe too deeply, unless you want a week of crazy dreams, but allow yourself one gasp of astonishment. You won't be able to stop yourself. No living person has failed to feel awe toward the rows and rows of shelves, longer than streets and taller than palaces, filled to bursting with glass bottles in such bright colors that the dresses in the other shops' windows would weep in envy. Some bottles are the size of thumbnails. Most fit comfortably in the palm. Some are as large as breadboxes or steamer trunks or carriage horses, but the shelves manage to fit them all. And each bottle is filled to the brim with dreams.
If you don't understand, ask Alessia Day. You'll find her at a counter half a mile from the door, polishing bottles and humming a song you've heard but can't remember. She's an old woman now, and proud of it, but squint your eyes and start to daydream, and you'll see her as I remember her—a willow-wand girl with shining brown hair and eyes that sparkle with half-formed jokes.
Tell this girl how pretty she is (she'll laugh and call you crazy) and ask about her dreams. She'll tell you of her stock and sell you any dream you ask for—daydreams and pipe dreams, dreams of love, dreams of adventure, dreams of loved ones lost and loved ones found and people you've never met but wish you had. She'll show you dreams of lush and perfect islands, dreams where fishes fly through the air, and dreams where people swim the seas with fishes' tails. She'll pull down dreams that last a second but linger a lifetime, dreams that fill a month of stormy nights, dreams that fade on waking and dreams that drown out memories. If you let her, she'll talk of dreams until you drift off, and she'll bottle up your dream while you doze.
But if you're smart (I know you are) you'll step to the counter with a clear glass bottle, empty of everything but air, and ask for her story instead. She'd distill it in a dream for you, and be glad to do it—I once saw her whip it up in half a minute, and I'll bet she's even faster now. Buy the dream, but don't drink it right away. You won't be ready for it. Linger in the shop a while. Hear the story first from Alessia Day's lips, in that voice of hers that's sweeter than singing.
You won't believe half of it, but when you stagger from the shop and wander the empty, starlit streets, you'll ponder over passages until you stumble into bed at sunrise. And when you wake, the world will be different—you'll see tiny footprints on the windowsills, know things about the shadows on the walls, tip your hat to creatures in the corner of your eye, and realize there is another color no one else can see. You'll laugh and call it your imagination, but every second Tuesday, you'll start to wonder if the old woman was right, if the things she told you were true.
If you drink the dream she made, you'll know. I'll understand if you don't—some things are easier not to know. But if you do, and dream through her story, come to my house and ring the bell. My man will let you in—he'll know you by the wonder on your face. He'll bring you to my study, set you in my oldest, softest chair, and get us both settled with a steaming pot of tea. Then, once you've finished babbling, I'll close my eyes and tell you my part in the tale.
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evelynstarshine · 9 months
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anyway I'm thinking of a story about a newly turned vampire who gets scolded when they try to enter their parish church and the crosses of their old friends and family burn to look at but then they move to a new town, and meet new friends, and eventually, it stings alittle to go into that chapel, and sometimes their icons glare but, as they get welcomed and made accustomed to, the discover that it was not God or his house that burnt them, but the community in it's lack of acceptance for the change they've gone through.
It's kind of a metaphor for coming out and not being accepted and then finding an affirming church community and through that strength and recover in your self identity, but mostly it's about a vampire making friends and the whole romance of dying and then coming back from the dead and stuff
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