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#sorcerer x barbarian
starlitcityy · 11 months
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These are my only posts that do well lmao
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liamfaoisidhe · 1 year
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I finally made more memes!
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kath-trashh · 1 year
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but why does he do that
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iwannabealice · 1 year
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edgin: time sensitive question how flirt men
simon: throw rocks at he
holga: potatoes
doric: kill him
edgin: thanks guys
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retroillustrates · 6 months
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A barbarian and a sorcerer + a sorcerer trying to pose as a barbarian
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choking-on-ice · 1 year
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Edgin : I'm not just gonna let you sulk in the corner all night, lets get out on the floor
Simon : I can't dance. I-I'll trip I'll fall, I'll break my neck, I'll break your-
Edgin : cool story bro, wasn't a question
My brain is broken and gay, so the first thing i had to draw after seeing D&D Honour Among Thieves was obviously Simon getting swept off his feet onto the dancefloor.
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reyofluke-ocs · 1 month
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BALDUR'S GATE 3 OC SHIPS + First(ish) Meetings (p1)
Rosla Greenbriar x Shadowheart Morxan Elmith x Lae'zel Zelva Arkant'tar x Gale Dekarios
bg3 fans: @astarionbae, @daughter-of-melpomene, @endless-oc-creations tagging:@endless-oc-creations@stanshollaand, @foxesandmagic , @hiddenqveendom , @arrthurpendragon ,@cas-verse, @eddiemunscns , @far-shores, @oneirataxia-girl, if anyone wants to be added/removed or I accidentally forgot, please let me know! psd: x
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spacebarbarianweird · 5 months
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Astarion Headcanons
Inbox is open for requests.
General Headcanons
Settling Down together after the game events
Bigger Tav x Astarion
Nightmares
Astarion makes a wedding dress for Tav
Astarion having sensitive ears
Dancing Headcanon
Ressurected Astarion Part 1
Ressurected Astarion Part 2
Astarion's twin brother
Widower Astarion
Tav is a cat owner
Astarion Can Purr Headcanons
Astarion x Big-Breasted Tav
Astarion and you are going to the Lliira's Night Festival
Astarion Pre-vampirism HCs
Astariox x Big\Soft tummied Tav
Taking care of their sick partner
Dadstarion Headcanons
Boy Dad Astarion
Pregnant Tav
Batstarion Headcanons
Batstarion
Batstarion is learning how to fly
Giving bath to Batstarion
NSFW Headcanons
Astarion x Big-Breasted Tav NSFW
Astarion x Small-Breasted Tav NSFW
Bigger Tav x Astarion NSFW
Batstarion Naughty Headcanons
Astarion x Tiefling!Tav (NSFW)
Astarion x Wizard!Tav NSFW
Astarion x Rogue!Tav NSFW
Astarion x Drow!Tav NSFW
Astarion x Changeling!Tav NSFW
Astarion x Tav With Health Related Conditions
Astarion x Autistic!Tav
Astarion x Blind!Tav
Astarion x Chronic Pain!Tav
Astarion x Mute Tav
Astarion x Tav Who Has to Cover Her Face
Astarion x Depressed!Tav
Astarion x Anxiety Disorder!Tav
Astarion x Chronically ill !Tav
Astarion x Deaf!Tav
Tiefling Tav with Ehlers-Danlos syndrome
Astarion x Custom Race!Tav Headcanons
Astarion x Tiefling!Tav
Astarion x Dragonborn!Tav
Astarion x High Elf! Tav
Astarion x Gnome!Tav
Astarion x Dhampir!Tav
Astarion x Drow!Tav
Astarion x Drider!Tav
Astarion x Half-Orc!Tav
Astarion x Wood Elf!Tav
Astarion x Curvy F!Human Tav
Astarion x Werewolf!Tav
Astarion x Changeling!Tav p.1
Astarion x Changeling!Tav p.2
Astarion x Changeling!Tav p.3
Astarion x Protector Aasimar!Tav
Astarion x Scourge Aasiamar!Tav
Astarion x Fallen Aasimar!Tav
Astarion x Eladrin!Tav
Astarion x Gur!Tav
Astarion x Custom Class!Tav Headcanons
Astarion x Barbarian!Tav Part 1
Astarion x Barbarian!Tav Part 2
Astarion x Barbarian!Tav Part 3
Astarion x Wizard!Tav
Astarion x Bard!Tav
Astarion x Druid!Tav
Astarion x Spore Circle Druid!Tav
Astarion x Ranger!Tav
Astarion x Drakewarden!Tav (Ranger subclass)
Astarion x Cleric of Selûne! Tav
Astarion x Cleric of Latander!Tav
Astarion x Cleric of Bahamuth!Tav
Astarion x Rogue!Tav
Astarion x Monk!Tav
Astarion x Draconic Bloodline Sorcerer!Tav
Astarion x Shadow Sorcerer!Tav
Astarion x Blood Hunter!Tav
Astarion x Archfey Warlock!Tav (Patron Niitra Siotta)
Astarion x The Great Old One Warlock!Tav (Patron Zargon)
Astarion x Fighter!Tav
Astarion x Paladin of Ilmater!Tav
Astarion x Artificer!Tav
Astarion x Custom Background!Tav Headcanons
Astarion x Noble!Tav
Astarion x Noble Elf!Tav
Astarion x Pirate!Tav
Astarion x Feylost!Tav
Astarion x Durge
Astarion x Redeemed Durge
Astarion x Evil Durge
Tiriel the Barbarian Headcanons (OC Tav)
Tiriel Hedcanons (get to know OC Tav)
NSFW Tiriel x Astarion headcanons
Alethaine Ancunin, Astarion's dhampir daughter
Part 1
Part 2
Part 3
Part 4
Dhampirs and Vampires
Serious issues with vampires
Dhampir Freehold
Vampires in the Underdark
Dhampir-Adventurers
Dhampir characters
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thryth-gaming · 1 month
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Daggerheart - What I've Seen So Far
Template-Based Character Builds
This will be familiar to players of D&D, Pathfinder 2e, Monster of the Week and similar systems where you choose from one of several existing classes, playbooks, ancestries, backgrounds, and the like.
The selection of templates here come in three categories:
Classes
Ancestries
Communities
Classes
Classes are built along lines familiar to D&D players with the following options.
Bard
Druid
Guardian
Ranger
Rogue
Seraph
Sorcerer
Warrior
Wizard
Most of these are what they appear to be, with Fighter and Barbarian bundled together across Guardian and Warrior, with one being more tanky and the other being more damage oriented. Cleric and Paladin are represented together by Seraph.
Each of these classes has subclasses similar to D&D with each currently having two options. These subclasses start with a "Foundation" ability, moving to "Specialization" and then "Mastery". I'm curious at this moment whether in the future each subclass will have multiple Specialization and Mastery options but currently there's only one to each subclass.
Each class also has two "Domains" which determine the selection of other skills they can draw from. This has similarities to both City of Mist's themebooks, with the exception that the Domains are hardlocked to each class, and Pathfinder's Class feats, with the exception that each class is going to overlap their abilities with other classes.
For example, Warrior and Ranger each have access to the "Bone" Domain abilities while Druid and Sorcerer all have the "Arcana" Domain.
Initially, a character will have two of these abilities but they will get more as they level up, with the ability to have at most five active at any given time, with a cost to switch abilities out if you suddenly decide you need X instead of Y.
This smacks a bit of Vancian casting, spell-slots and the like, however there are two closer mechanics, one of these also from Darrington Press. In Candela Obscura you have a list of items which you can declare you have at any point, but only up to three-items. Then there's Scion 2e, where you can buy as many Knacks as you want, but you can only have a number active equal to your ranks in associated Callings.
Ancestries and Communities
These represent the character's genetic heritage, what D&D currently refers to as Races. These have a basic ability like a Daemon's "Dread Visage" helping them to intimidate others. At current moment, there doesn't appear to be a list of future abilities connected to Ancestry similar to Pathfinder's Ancestry Feats.
Similarly, Communities are similar to Backgrounds in both D&D and Pathfinder and come with a similar power to those found in Ancestries. Again, there doesn't seem to be a sign of other powers based on Community as you level up. But this is no different from Pathfinder or D&D.
Analysis
It's familiar enough to D&D and Pathfinder that a lot of people are going to be comfortable with it. The use of cards feels a bit like a gimmick, but I imagine it will make parsing through abilities a bit easier for a lot of people since you can cut down to just your abilities rather than look through the entire book. Assuming more abilities get put out as the game moves on, this is essentially not too different from D&D/Pathfinder Feats or Scion Knacks.
From a design perspective it's also a good move since new classes will only require building the basic class features and subclass features and the majority of the abilities will come from the same pool.
All in all, it's easy for D&D players to pick up and appealing enough to those of us whose home games are more of the narrative variety.
Health and Defense System
The Health System is probably the most innovative part of this game.
First, the parts of the system that are elements I've seen before:
Separate Evasion and Resilience is a thing that has been around for ages. Champions/Hero System has done it since the early 80s and it also shows up in Storyteller, Storypath, Cypher system, Mutants and Masterminds, and so on.
The combination of Stress and Wounds is also something I've seen before. Notably in City of Mist and Fate.
Armor as a resource that gets expended also is something I've seen in The Fellowship, Scion 2e, and several other such things.
Capped damage... and this is initially the one that stood out to me as the that's cool... appears in Scion 2e where the most you can deal with any attack is 2 Wounds... in a game where one Wound is enough to take out most enemies.
Low Health totals are a common build design for PbtA games, Fate, Scion 2e, World of Darkness, City of Mist, and several other games.
It's the Damage Thresholds added in here that makes this most interesting thing and where it avoids the pitfalls that affect some of these other systems (note that Fate, MotW, Scion 2e, and City of Mist are the systems I consider my "home games" so yes, I'm pointing out their pitfalls.
The Damage Thresholds allow for the fun of rolling huge numbers and building significant differences between squishies and crunchies without making balance too difficult.
Capping the damage at 3 where all players have 6 HP at base means that you're never going to have a player be one-shot. It shares this feature with Scion 2e. Though Scion 2e has the options to spend extra success on other things beside damage, so allowing for a more scenery chewing, cinematic, superheroic style of fight (the developers of the game point to the fight between Kratos and The Stranger/Baldur at the start of God of War as what they wanted for Demigod tier combat).
However, the Damage Thresholds and rolling damage are likely to be more intuitive to players only familiar with D&D.
PbtA matches low Harm/HP counts with static damage: a knife will always deal 1 Harm, for example. Similar to Scion 2e, this prevents characters from being taken out in one blow ... you know, unless the static damage is something like 6 or 8... which feels like a bad choice on behalf of the GM. But not rolling damage can be a little jarring the first couple of times you encounter it.
Those are minor issues. Scion 2e, City of Mist, Monster of the Week, and Fate were all built in a world where the big risks were already apparent and demonstrated. The differences between them and Daggerheart is significant, but which you prefer is largely going to be a matter of preference.
Hero System and old Storyteller system is where the danger of separating evasion and resilience. Hero System tanks become incredibly difficult to damage even when you do hit them because their resistances cancel out all the damage. Building attacks to get around that tends to be expensive. Likewise, high Speed or Defense characters can be just impossible to even touch... though you can counter that with area effect attacks.
In a lot of Storyteller (World of Darkness, Scion 1e, etc) systems Dexterity got marked as a "God Stat" usable for both attack and defense and where their armor mechanics were far less reliable.
Daggerheart gets around both those major balance issues. It does have the potential for some psychological downside in that rolling especially high damage rolls may feel like you're wasting effect. However, it looks like part of how they do multiple attacks or area of effect is let you roll damage and split it up between multiple attacks as you desire. So if you did a massive amount of damage, you can apply the bulk of the effect on a main enemy and scatter the remaining damage to several of the minions around them.
As far as resisting goes... a Warrior is going to be a lot harder to damage once you hit them than a Rogue, but they will still have to deal with being slowly nickel and dimed down. High Evasion characters will avoid most attacks, without the risk being pasted by a single strike.
This reduces the scenario design burden on the GM since they don't have to worry as much about overwhelming the tanks or flattening the dodgers (or casters) in a single roll.
Death Move, not Taken Out
One side note is that Daggerheart does not use a Taken Out mechanic. When your HP go to 0 you have three options:
Go out in a blaze of glory.
Risk a scar and resist death, scars are more likely the higher level you get.
Risk it all and roll hoping your Hope die is higher than your Fear die at the risk of dying flat out.
This is in comparison to Scion 2e and Fate where getting Taken Out mostly just means that you are out of the scene and death is a matter of choice and negotiation between player and GM. This presents the players from being blindsided by death and getting drama out of defeat such as being captured or separated from the group. Or... they can let their character die if they feel it is narrative enough.
Daggerheart similarly has ways to avoid death blindsiding the group and derailing campaign progress with the need to introduce a new character and the loss of story arcs that had been built up. But death still remains a risk, similar to City of Mist or Monster of the Week. (Though Monster of the Week has a significantly dramatic resurrection mechanic.)
Action Resolution System
The d12+d12 system is a bit interesting. You roll 2d12, each a different color called "duality dice". One of the dice is Hope and one is Fear. If your Hope die is higher than the Fear die, then you gain a Hope (the meta-currency of the game), but if the Fear die is higher, the GM gains a Fear (the GM's version of Hope). If the two dice are equal, that's a critical success.
They list Genesys as a Touchstone, and I can see its DNA here. Genesys uses a number of signature dice and you roll large dice pools of positive dice versus large dice pools of negative dice generating and cancelling out resources. It was not nearly as bad as I expected it to be and, in fact, I found it quite a fun system to play, but it is intimidating to a newcomer. Heck, as implied, I was doubtful of it before I played it.
This is more similar to rolling Fate dice where you roll 4d6 where the sixes are each marked with 2 blank, 2 minus, and 2 plus sides. Add those together and you get a range of effect from -4 to +4. But again, they haven't listed Fate as a direct Touchstone, so I don't think this is deliberate. If it was Hope minus Fear the comparison would be almost exact.
As a note, this d12+d12 method creates a slightly higher chance of getting a critical hit. As seen here in an Anydice comparison, the chance for a critical hit on this method, where the dice roll the same number, has an 8.33% chance of success compared to a 5% chance with rolling a natural 20... and no chance for a critical failure.
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The "with Hope" and "with Fear" also allows the GM to describe a success that yet promises coming danger (succeeding with fear) or a failure that yet gives a sign that all is not lost (failing with hope).
As a note, it appears that the GM rolls a d20 instead of d12 + d12. This means that they have a narrower and more swingy success rate compared to the far more consistent and reliable PCs. PCs are going to find their results cluster around a die roll of 13, making bonuses more impactful. This is a benefit of game systems that don't use a flat curve (single die).
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The choice to make rolling pairs the critical hit result neatly avoids the downside of crisis resolution methods that avoid flat curves where critical hits are either very rare or else come about as a result of a player just spending tons of resources at once to turn a good roll into an amazing on as happens in Fate (granted, I love that a lot of the success and failure of Fate is hinged more on the player choice to spend resources than on random chance, but there is something to be said for the natural 20 moment).
Speaking of Fate and spending resources, this is the point where I point out that Daggerheart is a Fortune-at-the-End system. To explain this:
Fortune-at-the-End: Barring a few special abilities, the die roll is the last step of an action resolution. Spending resources comes before you roll. D&D is Fortune-at-the-End
Fortune-in-the-Middle: Rolling the die is a middle step and the player can choose to spend resources after the die is rolled. Fate is Fortune-in-the-Middle.
Fortune-at-the-Beginning: Rolling a die would come at the start of the action, generating resources which the player then spends to accomplish things. 7th Sea is Fortune-at-the-Beginning as in it you roll dice at the start of a scene to generate "Raises" which are then spent as the scene moves forward.
A good way to describe it is as follows:
In Fortune-at-the-End when you are jumping a chasm, you gather yourself up and rush forward and then leap. The die roll happens once you are in the middle of the air and unable to do anything to alter the results.
In Fortune-in-the-Middle, you move forward taking some preparations, but die roll happens at the last possible moment you have to abort the choice. The die roll then basically determines just how much success is going to cost you. Do you abort and stay on this side? Or do you risk a minor injury to hit the other side? Will you need those resources later?
In Fortune-at-the-Beginning, the die roll happens before you decide to jump and you check to see if your roll gave you enough resources to make the jump... and then judge whether making the jump would leave you vulnerable to consequences.
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I tend to favor Fortune-in-the-Middle game play and have even tended to treat D&D 5e with Inspiration (when I remember it) as a Fortune-in-the-Middle situation. I also allow players to take the Help Out move in Monster of the Week in response to other players rolling poorly.
There's a psychological element to knowing that your failure comes because you chose not to use the resources to succeed and there's a question as to whether or not you made the right decision. Especially if you choose to spend and later find you lack the resources you need to follow through to completing the overall objective. To me, random chance deciding failure can feel just frustrating... but with this, it's my choice that caused the fail.
However, I'm not inherently opposed to Fortune-at-the-End.
Narrative Initiative
Daggerheart uses a Narrative Initiative style, this means that there is not a set turn order as you would see in D&D. Rather, the characters take actions as the players at the table, including the GM, feel that it makes sense for actions to occur.
Some versions of Fate use this method, but by and large the most common style of gaming that does this are Powered by the Apocalypse games and their descendants: Forged in the Dark or... it doesn't really have a generalization since only Son of Oak is designing with City of Mist's system... but lets call it "Made in the Mist".
Scion 2e uses initiative where there are Hero turns and Enemy turns, but the Heroes all choose who goes in which turn, so in one round, the players can decide the child of Kali takes the lead while the child of Loki sets up and then reverse that order next time where the child of Loki takes advantage of the set up to give the child of Kali an opening for a big hit.
This is probably where most players are going to have the most confusion about "whose turn it is". I've already seen second hand people responding to statements of "if there's no turns then it's not a game." But again, I point at the fact that there are numerous games that now play exactly this way.
Meta-Currency
There are several Metacurrencies in gaming. In fact, when you come down to it, most RPGs run on meta-currencies including D&D with it's spell-slots, hit points, and action economy, but mostly when a gamer refers to "meta-currency" they are going to be talking about points which are used to modify rolls or trigger effects.
Fate Points might be the ur-example of this type of meta-currency, but there might be something older. Fate points are used to activate Aspects either to make a task easier or harder. Both players and GM get Fate points to do this, and they can also use Fate points to add narrative elements.
Scion 2e basically does this but names the player meta-currency "Momentum" and the GM currency "Tension". 7th Sea has "Hero Points" and "Danger Points". Fabula Ultima has "Fabula Points" and "Ultima Points". But where they name Genesys, I'm suspecting they are coming at this from there and the original version of Genesys: Star Wars FFG with it's "Light Side" and "Dark Side" points.
One of the key things that make Meta-Currency work well or poorly is in managing the economy of the points.
Fate Point economy is largely controlled by the GM and players and it can be difficult to manage. Fate Points refresh at the start of each session but are also gained by suffering inconveniences based on your Aspects. However, Fate Points are so central to the game and most Fate advice points out that the game's success hinges on making sure to keep Fate points flowing into the characters as well as making it clear to the players that when they play up the downsides then they generate resources.
In Scion 2e, Momentum is gained when the PCs roll poorly or suffer consequences from their injuries or other conditions and Tension is generated when the PCs accomplish some success, keeping a good ebb and flow between the heroes and the villains.
7th Sea, Fabula Ultima, and Genesys also all have very clearly defined ways that the meta-currency is generated.
The only meta-currency strict D&D 5e only players probably have encountered is Inspiration which is basically a Fate Points poor cousin. It feels largely tacked on and the method of gaining is so poorly sign-posted that it was almost a decade of playing the game before I learned that you're supposed to get Inspiration when you play up the personality traits from your character's Background.
So, D&D players have experience with a poorly implemented, largely unnecessary to its system, and forgettable metacurrency. This has caused the idea of metacurrency to have a bad reputation with some gamers. So Hope and Fear may be a point that generates doubt and concern from some potential players.
That said, Hope and Fear are generated in very clearly outlined methods and they are both very central to the game so that they are not easily forgotten the way Inspiration is.
Overall
Daggerheart draws from a lot of sources in terms of mechanics, but it so far blends things together quite well and most of the mechanics are fairly well-trodden ground, often with at least a decade of prior history.
I've seen games that cobble together mechanics from multiple sources rather shoddily... the 1st edition of Numenera comes to mind. This beta is much better condition that that game was finished.
It looks like a good half-step between games like D&D and narrative games. Probably hitting in the same general region as three of my home games (Scion 2e, MotW, and City of Mist) but just closer to D&D than Fate (my fourth home game).
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andypantsx3 · 9 months
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okay with the caveat that i will continue to work through incendiary and something in the water in addition to starting a new fic, and another caveat that i might not actually choose to work on the fic that wins this poll:
(1) Warlord Bakugou x Reader; After seizing Yuuei's throne in a violent takeover, Bakugou demands the daughters of conquered nobility as war prizes. You, the daughter of a barely-noble family on the fringes of society, are sent as tribute—where you discover there's more to the barbarian king than anyone might have guessed, and an underlying motive to his demands that will make or break his hold on the empire.
(2) Gojo x Reader; The granddaughter of a shrine owner, you're convinced the jujutsu "sorcerers" your grandma occasionally contracts are either a cult or a bunch of opportunists preying on the devout and the spiritual. You're determined to prove they're con men, until you get mixed up in jujutsu society, and unwittingly become the focus of a particular white-haired, blue-eyed menace.
(3) Nai x Reader; After the events in July, Millions Knives is believed dead, and the average person never knows of his involvement. When you dig a mostly-dead man out of the sand outside your town, you have no way of knowing just who, or what, you've let into your home.
(4) Shouto x Reader A/B/O AU; Todoroki Shouto is so unsettlingly beautiful, you’re certain he has to be an omega. That is, until a chance encounter with a pushy alpha reveals you were incredibly mistaken—and the surprises don’t stop there.  You’re desperate to figure out what’s going on with him and to suppress your growing feelings—now if only Shouto would stop being so strangely attentive to you... (a continuation of this AU)
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markeronacomputer · 3 months
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The Lords in Black except I made them DND characters
So I’ve been thinking of posting some of the batshit insane ideas I come up with in the middle of the night here so that people can enjoy them.
I was up late last night scheming ideas for a DND x Hatchetfield AU, specifically one where some shit happens and the Lords in Black end up as the pawns in someone else’s game for once (you ever seen Jumanji: Welcome to the Jungle? like that except dnd).
Now, this idea is not only incredibly self indulgent, but barely half-formed too, so there’s a whole lot of holes in it, but… it’s for fun, y’know? Really, I’m just posting this hoping people like my super crazy ideas. Anyways, here goes:
Wiggly - Human Abberant Mind Sorcerer (Neutral Evil) - (Notes: Missing an eye. Has absolutely no clue that the reason why this is, is because he has an ilithid tadpole in his brain and risks undergoing a grotesque and painful transformation into a mindflayer every time he casts a spell. Dresses like a Warlock and acts like a Warlock, despite not being a Warlock.)
Blinky - Owlin Gloom Stalker Ranger (Chaotic Evil) - (Notes: As a Ranger, values animal life more than human life. That doesn’t sound like much at first, but then you remember that this is Blinky we’re talking about and suddenly it’s a lot funnier.)
Tinky - Satyr Armorer Artificer (Chaotic Evil) - (Notes: No notes. This is pretty self-explanatory.)
Nibbly - Lizardfolk Barbarian (Chaotic Evil AGAIN) - (Notes: Lizardfolk because hunger. Haven’t decided on a subclass yet.)
Pokey - ??? Eloquence Bard (Lawful Evil) - (Notes: Haven’t decided on a race yet. Was thinking of Shardmind, but there’s something unfitting about having a famously stoic and uncaring race be the Bard.)
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shdwtouch · 2 days
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I made Zhu Dai, one of my original lore ocs, in BG3 !! ; w ; I tried making her before but I really love how she came out this time with mods. think I would spec her as a barbarian x sorcerer, or maybe a fighter x sorcerer. I should look at subclass mods tbh. anyway. first in my series of making ocs in BG3 !
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practicingsmut · 7 months
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Dungeontober (a D&D themed kinktober event)
You heard it here first, folks. I'm doing a version of kinktober. It won't be a new fic coming out every day (obviously, since I'm posting this announcement on the 2nd) but my goal is to get a fic up every Tuesday, Thursday, and Saturday, leading to a total of 13 fics.
What are the fics, you ask? They are D&D themed smutty one shots featuring the members of Seventeen as different D&D classes. This announcement post will double as a masterlist (assuming I remember to update it) so be sure to check back here for ones you might have missed.
I'm not picking specific kinks to go with each fic so it's not really kinktober, but this is my blog and I do what I want. I also acknowledge that "dungeontober" is probably already a thing but I literally couldn't think of anything else to call it so I'm using it.
Hope y'all enjoy!
Tuesday 3rd - paladin!Seungcheol x cleric!reader
Thursday 5th - cleric!Joshua x rogue!reader
Saturday 7th - rogue!Jeonghan x druid!reader
Tuesday 10th - druid!Soonyoung x bard!reader
Thursday 12th - bard!Seungkwan x artificer!reader
Saturday 14th - artificer!Jihoon x ranger!reader
Tuesday 17th - ranger!Seokmin x monk!reader
Thursday 19th - monk!Minghao x fighter!reader
Saturday 21st - fighter!Vernon x wizard!reader
Tuesday 24th - wizard!Jun x barbarian!reader
Thursday 26th - barbarian!Mingyu x sorcerer!reader
Saturday 28th - sorcerer!Wonwoo x warlock!reader
Tuesday 31st - warlock!Chan x paladin!reader
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iwannabealice · 1 year
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xenk: if you got arrested, what would be the charges?
edgin: theft
simon: disturbin the peace
holga: aggravated assault
doric: arson
kira: all the above. in that order, probably
edgin:
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nera789 · 5 months
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The Consequence of Sacrifice
Sigh. Here we go again.
Rating: Teen and Up audiences Word Count: 2.5k Warnings: manipulation, mental anguish, mentions of past abuse Summary: You managed to resist the astral touched tadpole when it was given to you, but only just barely. Astarion does not take too kindly to its influence over you. Pairing: Astarion x Urchin/Rogue!Tav [Reading this that I also wrote for my Tav isn't necessary for understanding this one, but it does give greater context to where my head is at for characterization when writing this haha. I am writing these ideas as they manifest while playing the game 🤣] [Takes place immediately after the event at Wyrms Lookout. Big, big spoilers through the end of Act 2 ahead. I had to bend a couple small mechanics as this scenario plays out in the game and how the characters handle this. But I felt this scenario had a ton of potential and wanted to explore it since it would have been difficult for the game to implement, haha.]
With the hardest thrust you could muster, you threw your sword into the ground and it dug itself deep into the dirt. You fell to your knees with a loud yell, screaming out into the sky at the cliff that overlooked Rivington and Baldur's Gate.
It had been a bad idea. Your gut had told you this from the start. You should have seen this coming.
You had barely resisted the astral touched tadpole from the Emperor. Barely. By shear, unadulterated, dumb luck. But these so called illithid instincts had nearly taken you. Changed you. 
You had embraced the potential, early in your travels���
You were not imbued with magic the way sorcerers or wizards or warlocks or druids were. You did not have the strength of a barbarian or a fighter.
You grew up on the dirty streets of Baldur's Gate, surviving on crumbs with little beyond knowing your way around locks and traps, an adeptness for persuasion and, somehow, an uncanny ability to lead. For most of your life, that had been enough.
But this…these battles, this journey you were up against– it terrified you that it wouldn't be enough.
You had grown attached to your companions. Attached enough that you'd die for them if it came to it. Beneath your little rag-tag group’s quirks and beneath your steely exterior– it was the first real family you wish you had long ago. Throughout your life as an orphan, people had come and gone. Some had stayed longer than others, some had a greater impact on your life, but they were kindnesses that existed only in passing. 
These companions had fully trusted you with their lives, their very fates– and you took that seriously. 
They had all suffered such incredible hardship even before this mess– before these tadpoles had bore their way into all of your skulls. Your life surviving on stealing and scraps seemed like a cakewalk in comparison to what some of these people had gone through. Yet here you all stood– persevering despite it all.
Their second chance at a life of peace was in your hands– these people who cared for you and you cared for so deeply. Failing them was not an option.
So when the time came to consume the tadpoles and “embrace your potential,” you and you alone took it. You thought you had done it strategically of course– consuming as few as would keep you all alive. You used your tadpole’s influence where you thought it mattered.
But like all things, it came at a cost.
When the mindflayer….the Emperor had pushed you to use the astral touched tadpole– it had nearly taken over. Hijacked your mind– almost consumed you with the desire to…evolve… When you came back to your senses, it had only just dawned on you how close you had come to losing yourself. 
How long could you hold out like this for them? How much of your mind had the tadpoles destroyed that you’d never get back…How many of your thoughts and decisions were even your own anymore? And would they continue to align with keeping your companions safe? 
What would happen if there came a time it didn't?
Tears leaked around your balled up fists that pressed against your eyes and your tadpole squirmed at the pressure.
“....Darling, are you alright?” The voice startled you from behind and you lurched around, your reflexes expecting another fight. But your mind finally caught up and your body relaxed– squeezing your eyes shut as you wiped at your face.
“I heard yelling. Given what we just faced… I wanted to be sure we didn’t have any more unwelcome visitors.”
Your throat wanted to close.
“I'll be fine, Astarion. I…I just needed a moment…”
“‘Fine’ does not look or sound like this, dear.” He gestured at you with a quick once over. You watched as he studied your face with rapid eye movements.
This had been the first time he had seen you break. And you could tell it was startling him.
You had survived the crash. Quietly killed the goblin leaders. Leveraged Wyll's contract for him. Convinced the Orthon to kill himself and all of his followers. The tollkeeper. Ketheric Thorm’s followers. Faced and defied Vlaakith with Lae’zel, helped Shadowheart defy Shar and free Dame Aylin. And to top it all off--killed Ketheric Thorm as the avatar of Myrkul. The God of Bones himself. 
To him thus far, you had seemed unshakable. An unyielding force as sure as gravity. To him, thus far– your protection and the safety you provided was unwavering.
Dealing with Cazador was still on the horizon. 
“Please, Astarion. It doesn't do you or anyone any good to see me like this. I just need to get my bearings…it was... It was just overwhelming.”
He watched you again. With a depth behind his eyes you had a hard time placing. But then his expression fell and his shoulders dropped with a slow sigh. And after a moment's thought, he closed the distance between the two of you.
“I'm not here for my sake.” He said as he sat next to you, allowing silence to settle between the two of you. 
The both of you stared forward, watching the faint glow of the city below. The people that had no clue what was headed their way. How many of them might die in the coming days? 
It was interrupted only when his eyes caught sight of your hands as they wrung together in your lap.
“It's about the astral touched tadpole isn't it?”
You bristled, and your hands suddenly tensed together in a tightly knit lock. So he had picked up on it…of course he did. Much of your conversations together had been unspoken. Reading body language was an art form you both spoke.
“I saw the look in your eyes. When the Emperor gave it to you. It almost happened…Didn't it?”
Without turning your head to him, your eyes darted in his direction at your side then away. You could feel his gaze on you. In a small way, you were relieved that there was a mutual understanding here. The less energy you had to devote to making sense of the topic, to conveying it to him– the less risk there was for the tadpole to warp your words and betray you. But on the flip side of the coin– you weren't sure if it was safe speaking about this to him at all.
“I have to be careful with my words about it.” You mustered carefully, tactfully– and you could swear you could feel a frown form at your side.
What came next however you did not anticipate.
Hearing him shift closer next to you, you felt his cool hand slide against your face– urging you to make direct eye contact with him in an uncharacteristically intense focus.
You blinked a couple times, taken off guard by how close he was now. 
“It's trying to control you. Manipulate how you feel about it. Even now…isn't it?”
An answer came to you immediately, but the words struggled to leave your mouth. Something was pulling them back.
“...--Yes.” You winced, managing to grab back the reins momentarily. “I'm scared of what I might say about it. To you. I’m not sure how much I can even acknowledge it, let alone…” Another wince.
He studied your face even longer this time, as if he might find something hidden somewhere in the most subtle aspects of your expression.
Apparently it worked. And he found his answer.
“Give me your pack for a moment.” 
“What?” You asked, but before you could protest, he was already on his feet and rummaging through it before he found the astral touched tadpole. 
With very little hesitation, he dropped it to the ground. Without having embraced his illithid instincts like you had or needed to use his tadpole’s influence almost at all prior to this because you had taken on that mantle– its grip on him seemed almost nonexistent in comparison to yours.
Wait! Stop him from– The emperor’s voice gripped at the edge of your mind, demanding alarm and attention.
“Astarion–!” Your illithid instincts lashed out, unsure if the words were even your own and lunged at him with anger. But Astarion was quicker than you, and he squashed it deep into the dirt beneath his heel.
The crack in the veil formed by the time you made it to him, and he caught you in a firm restraint of an embrace. He knelt back down to you.
You felt a tug at your mind again.
Disappointing. Our chances of success have been lowered by your companions' actions. You would do well to work on your leadership.
“We…we could have needed that…” you gasped, but your words were hollow and lacked conviction. There was objective truth to the words you spoke, but you couldn't tell if you said them because you believed them or if you were still being influenced by your tadpole.
Your weight sank in his arms as your vision was clearing, though the echoes of the influence remained with the tadpoles you had already consumed. “What if…what if it was the only way I could–”
“I remember when I turned into a vampire.” He started, loosening his grip on you to something gentler. “I was helpless when it happened. My body warped against my will and I was just there along for the ride. My body and mind were no longer my own. I refuse to do that again. And I certainly will not let that be forced on you if I have any say in the matter.”
You were frozen there, knelt over awkwardly in his lap and unable to think clearly. You weakly gripped at the fabric of his shirt and buried your face in his chest. It seemed to compel him to speak again.
“Look, you've–... you’ve given a lot of yourself to everyone here. In fact, you’ve helped everyone in this camp. Myself included. Here I was thinking I had nothing to give back.”
“It wasn't transactional.”
“Please. I’ve spent too many years feeling pathetic. As miserable as it is to say– the highlight of my life has been this little adventure of ours and most of what I've gotten here has been pity. The bar isn’t very high.”
“Astarion–...” but he raised a hand to stop you.
“So believe me when I say that if you needed but couldn't squash the little monster on your own, I am delighted to. We've made it this far without the astral touched tadpole, we'll make it out of this without it too. With your mind and body still intact. Even if you managed to resist it now there's no telling if you could later. I'm simply removing the temptation when it clearly does not seem like you or, quite frankly, anyone here wants this.”
It took you a moment to form the words. 
“I felt this…strong wave of disappointment when I denied the astral touched tadpole. When the Emperor gave it to me. A stronger emotion than I think I’ve felt for anything. Ever. The abilities I gained by using these illithid powers and the influence I had on others, it turned itself on me twofold. I almost lost myself to it. I was afraid to talk about it to anyone here. Touch it, look at it– anything. I was afraid I'd lose the battle the second time around or even worse…might try to convince someone here to evolve.”
“Perhaps your tadpole would not have let you do what I did. All the more reason some intervention was in order. Take this from me. It is not worth the cost.”
“The Emperor will be…is…upset with us.”
“Let him be. Eugh. That way he looked at you, that whole ‘devastating beauty’ shtick–” he said with his signature mocking tone, a sweeping hand gesture and an annoyed flick of his wrist, “not that I disagree of course,” he added with a sour chuckle, “but it made my skin crawl. I know that tone better than anyone. Seems even a mindflayer can be capable of floundering with subtlety.”
“Am I detecting a hint of jealousy?” you tried to tease lightheartedly, but it just came out exhausted. “Almost everyone in this camp has already come onto me or tried and you made no mention of it before.”
“It's a different discussion entirely if you were entertaining the advances of our travel companions. But the Emperor trying to influence your free will on the matter is frankly something I won't stand for. At least when I tried to...to manipulate you into– well… you still had the free will to say no.”
You could feel him bristle at some kind of internal struggle at his own words. But it seemed before he could put any more thought to the matter, he spoke again.
“We’ll be better for this, I assure you. Like I said– we've gotten along fine without it so far.”
“Let's just hope it's a decision we won't come to regret. If it was the only way I could save some of you, I–”
“I think I should stop you right there. I believe you had a line for this, my dear. Refresh my memory on your wording, would you? I think it went something like– repeat after me– thank you for helping me, it was very kind?”
You sighed, wishing you could muster a measure of your usual returned banter. Some kind of feigned annoyance at the fact your teasing was being turned against you. But in honest to goodness truth– you were relieved. Relieved that this decision was taken out of your hands. Relieved that you didn't have to worry about convincing your companions to evolve or doing so against your will. Relieved that you weren't battling this alone.
And incredibly grateful that he had stepped in and sensed this about you. That you needed help with this– and that he helped.
“Thank you, Astarion…Thank you for helping me…it was very kind.” you said, pulling yourself further into his embrace. “More than you realize.”
 There was a momentary hesitation from him, but with a slow drop of his shoulders, he returned the gesture– pulling you up into a proper hug as you both still sat there on the cliff that overlooked Rivington. His words were softer when he spoke again.
“Any time, love.”
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greenteaandtattoos · 11 months
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I came up with a RWBY x D&D AU called Grottos and Grimm, and this is what I’ve got:
Team RWBY: Ruby — aasimar; paladin Weiss — elf; druid Blake — cat shifter; rogue Yang — dragonborn (gold); barbarian
Team ALPN: Jaune — harengon; cleric Ren — elf; monk Oscar — halfling; warlock Nora — dragonborn (blue); barbarian
Penny — warforged; sorcerer Pyrrha — elf; fighter
Emerald — human; sorcerer
Team STRQ: Summer — aasimar; paladin Tai — dragonborn (gold); monk Raven — raven aarakocra; warlock Qrow — crow aarakocra; warlock
Team WTCH: Watts — half-elf; artificer Tyrian — scorpion shifter; fighter Cinder — tiefling; sorcerer Hazel — goliath; barbarian
Mercury — human; fighter
Neo — changeling; fighter
Salem — aasimar (fallen); sorcerer
Team GILT: Glynda — elf; wizard Ironwood — human; gunslinger Lionheart — lion shifter; wizard Theodore — to be determined
Ozpin —human; warlock
Team CFVY: Coco — half-elf; barbarian Fox — tabaxi; monk Velvet — rabbit shifter; wizard Yatsuhashi — earth genasi; barbarian
Happy Huntresses: Robyn — robin aarakocra; ranger Fiona — sheep shifter; wizard May — elf; rogue Joanna — human; ranger
Misc.: Winter — elf; paladin
Sun — monkey shifter; fighter
Ilia — chameleon shifter; rogue
Adam — bull shifter; barbarian
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