The Koopa Cape track in Mario Kart Wii has a dynamic musical score. It consists of three parts, the beginning, the river, and the underwater pipe, which each play their own arrangement of the music. Internally, this is done by playing several tracks at once and muting those belonging to the sections the player is not in.
For an unknown reason, one particular instrument, a synth melody, plays separately from the others despite not belonging to a specific part of the track. Instead, it plays in both the beginning and the river section, but is not embedded into either of them. It is possible that at some point during development, it was intended to play by itself somewhere on the track.
Above is the synth track in its isolated form, extracted from the files.
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Video description: A gif image turned video in the style of the browser game Flight Rising. The base gif is of a green and blue feathered Wildclaw dragon wearing a satchel while sitting in a large tree. The dragon is facing the mid-upper left of the image, with their head in profile away from the viewer. In front of the dragon's face, a strange looking vine slowly drops down from above before the gif fades to black. In the video version of this gif, the background is filled with the sounds of bird song which fades to a lower volume as the sound of heartbeats is heard while the video fades to black.
Ears ring amongst the chaos, the smoke, the panic. The extremely loud sound reverberates in the ear canal and into the drum. A man sprints before us, clutching his own severed arm (à la guy on the beach in Saving Private Ryan, 1998.) It is now Thursday, and the sound is moderate, and we know that things will never be the same. We know it, yet we do not say it.
made some improvements to the Eclipse animatic! pretty much ready for animating now. added some extra frames and more beauty shots of the Eclipse design :]
Original arrangement of the Super Mario Bros. theme included in a SNES test cartridge, used by Nintendo tech support to analyze problems with the hardware. The voices heard at certain points in the track are saying "right right right right" in the right sound channel and "left left left left" in the left sound channel to test whether stereo output is working correctly.
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