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#source: scooby doo where are you
The gang walks through a dark tunnel
Aouda: It's sure dark in here.
Phileas Fogg: We could use some light.
Jean Passepartout: Hey, I found some candles. *Lights the "candles" with a match*
Inspector Fix: Passepartout, that's dynamite!
*Passepartout tries desperately to blow out the dynamite before giving up and throwing it far away from everyone*
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scooby-doobert · 1 year
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overheard-at-hogwarts · 11 months
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Harry: This is tied for the most terrifying day of my life.
Ron: Tied with what?
Harry: Every other freaking day of my life!
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witchpuppies · 11 months
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(via GIPHY)
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flags-planes-and-fire · 3 months
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Footage of the Old Christians Rugby team <3
(video credit here)
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derschwarzeengel · 6 months
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Damon, deadpan: If there's one thing I can't stand, it's taking a bath in a haunted house.
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unexplained-events · 9 months
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The Scooby-Doo Project (1999)
The Scooby-Doo Project is a Halloween special that aired in commercial segments during Cartoon Network's Scooby-Doo, Where Are You! marathon on October 31, 1999.
Each "commercial" was a mix of live action handheld footage with traditional hand drawn animations which parodied its source material, The Blair Witch Project (1999), very well. You can watch the 20 min youtube video (linked above) which pieces all of the segments together.
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who-do-i-know-this-man · 11 months
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Obituary for Dee (Scoob and Shag)
I am crying and screaming and thrashinging and maybe throwing up a little. My girl LOST! AND TO A COP! I DEMAND ALL OF YOU GET REVENGE ON HER BY LEARNING ABOUT BRAVE POLICE J-DECKER!
Now that that's out of the way let me try to convince you all that Dee is so good and special and you should read the source material.
I'll actually start by selling you on said souce, for context. Dee is from a webcomic called "Scoob and Shag" (you can read it here on webtoon or here on their site). The general premise is that it starts as a silly goofy nonsense comic, with simplistic art but evolves over time. For a bit it's a horror comic, but it's final form that it maintains for most of it's current run is an action, shonen style comic. And a REALLY GOOD ONE.
Not only does it just have some really good writing and art* but it is also hands down the best derivative work I have ever seen. As you may have guessed by the title, the main duo are based off Scooby Doo and Shaggy, and most of the rest of the cast is also based off recognizable cartoons, such as Bugs Bunny, Popeye the Sailor, and Mickey Mouse. Part of this is to add wackness, but the writing also actively uses your expectations of each character to it's advantage. For example the story doesn't need to spend as much time doing the heavy lifting of establishing a bond between it's leads, cause they're Scooby and Shaggy. You already know they're friends. So the writing can build off that out the gate.
But the best part that that its doesn't just turn into "what if cartoon character's were edgy?" But it stays just the right amount of stupid, where it knows when to take itself seriously, and it knows when to have a character tell Garfield to not kill the president.
Oh and that * above next to word art? That's cause the art is really freakin good! Here's a taste:
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Ok now onto Dee herself. DEE! She is based on Dee Dee from Dexter's lab, and she is actually one of the best examples of the comic using your expectations of the characters well, cause in Dexter's lab Dexter is a genius, and in this comic the equivalent, Dex, is also a genius. And they build off this to have it to where Dex is the far more successful and powerful of the two, and more importantly he can help out his allies. And this gives Dee an inferiority complex since she thinks she can't be of help to anyone, and her whole character arc so far is about growing past that and finding strength in her own abilities.
Now one last thing: look at Dee. She is great. You love her. You want to read Scoob and Shag in order to meet her.
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Thank you for reading all this. I am SO MAD she lost. She is probably top 3 favorite characters out of all the ones on this bracket.
(Also spoilers: she is gifted powers by the god of girlboss)
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tomoleary · 17 days
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Alvaro Arce “Scooby-Doo, Where Are You!” Concept Drawing and Painting (Hanna-Barbera, 1969) Source
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vaniloqu3nce · 1 year
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I know everyone hates Velma show for obvious and valid reasons but you have to give credit where credit is due! While the writers clearly don’t care about the original source material at all, you have to admit the animators put in a lot of work and heart for such a shit show. Some of those scenes are animated so well done and smooth. Animations is incredibly difficult, I can hardly draw stick figures.
Can you imagine working so hard on something knowing the internet is going to hate it? Like I hope they’re getting paid enough for this 😭
I think Alex Meyers made some amazing points about the animations in his video that I whole heartedly agree with and wish people talked more about! I know the show shits on EVERYTHING we adore about Scooby Doo, but I feel bad for the animators man. Some of this stuff is just downright beautiful and this talent is being literally wasted by people who do not care. It’s gotta suck.
Alex shows a scene of the show that look genuinely visually amazing in his video covering it. Can you imagine if these animators were given good material? Missed opportunity for sure, we NEED more good animated shows with the way streaming services are treating our poor animators.
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nemmet · 1 year
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i want to break my only-art-posts rule on here for just a moment, to talk about about fred jones as a canon autistic character and what he's meant to me personally.
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my childhood love of scooby doo suddenly reawaked back in november of 2021, which just so happened to be around the time i was seriously questioning that i may be autistic. the realisation put so much into perspective, but i was equally afraid and uneasy about it all. therefore, i began to rewatch mystery incorporated as a source of comfort.
and just... there was a character who was a good leader, a loyal friend, a desirable romantic partner. there was a character who represented this unshakeable force of good in a town otherwise founded upon cynicism and spite. there was a character who, yes, was treated as the butt of the joke from time to time. but even despite that, was a surprisingly thoughtful representation of how an autistic teenager might navigate emotions, relationships, and the world at large.
the more i watched of this version of fred, the more i doubted that his sheer amount of autistic traits were purely a coincidence. and sure enough, i discovered that mitch watson (sdmi showrunner) confirmed on the unmasked history of scooby doo podcast that fred was indeed written with autism in mind.
(more beneath the cut!)
for a while, this was knowledge that i celebrated quietly. i told a couple of people who were interested, but that was about it. what mattered most to me was that it was canon, and that this character i had loved since i was a child was just like me. talking too much about his interests, missing social cues, being confused by big emotions... the list went on. it sounds silly to say about a cartoon character, but identifying with fred's portrayal in sdmi (and subsequent scooby media influenced by it) genuinely helped me to accept and even love myself as an autistic person, in a time when i was feeling hopeless for realising what had made me so different all my life.
as i continued to fall down the scooby rabbit hole, i encountered fred moments new and old that would always cheer me up. i decided to compile them into a short youtube video, mostly just for my own self-indulgence. i had absolutely no idea what i was getting myself into (/pos).
over a year on, most notably following the release of the hbo velma series, my video absolutely blew up. to the point where it currently stands at 825k views, which is utterly unfathomable to me. thousands of people who cared about this character like i did flooded the comments, expressing anger at his most recent portrayal and genuine love for his portrayals in past media.
however, the comments that especially made my day were those like: "how did i not realise that fred has a special interest in nets?", "he's autistic, let him infodump!", and those of a similar wording. in that comments section, as well as on tumblr, canonically autistic fred seemed to have become widespread, accepted and celebrated, showcased in comments with hundreds of likes and posts with hundreds of notes. it absolutely floored me, and i was delighted to have contributed to it.
i haven't made this post to pat myself on the back for throwing some clips together and getting a lot of views, nor to say "i knew it first!" about fred being autistic. i am simply looking back in retrospective, and getting incredibly misty-eyed over the fact that people are newly appreciating this character that has helped me through so much and been instrumental in leading me to my official autism diagnosis. you can see the sappy post i made about it on my old scooby sideblog here.
in summary, this is yet another story about how representation matters! even if it comes in the form of a historically overlooked teenage mystery solver from a 50+ year old cartoon franchise. what matters most is that it was more than just a headcanon, and has changed my life for the better.
if you're still reading, thank you so much! if you are also neurodivergent, i would love to hear your thoughts on fred, and if you've also identified with him in some way. he's... a tréasure :)
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the-sage-libriomancer · 6 months
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i try not to overthink the worldbuilding in Scoob and Shag because it's a thin premise that can't withstand much scrutiny (especially stuff relating to Toone), but i did have some thoughts that don't blow up the story's logic, so.
-first of all, the concept of "cartoon characters = actors" is inherently fascinating. especially since a lot of the actors seem to be government workers as well, implying the government used their own staff along with professional actors (like Yoge). what was the criteria? did they just have to look human? did Toone write show premises around whatever "characters" they had available? maybe that would explain some illogical plots and clunky lines in saturday morning cartoons - the actors didn't have much acting experience, and for all we know the writers were entry-level accountants.
-ballyhoo is also fascinating. it's basically a living metaphor for how an audience can influence their media: a toon's ballyhoo is directly empowered by how much love the human population gives them, just like how enough love of a fictional character makes them popular enough to keep appearing in media. it increases their strength (bc they have influence over the world) and extends their lifespan (bc they don't "die" until people stop caring about them), and all the ballyhoos are named after tv/movie terms like Picture in Picture or Jump Cut, implying that using tv/movie screens as a medium influences what sort of abilities they can get.
-the fact that too much ballyhoo causes you to instinctively, uncontrollably break the fourth wall is super fun and super fascinating and (as Bugs demonstrates) super horrifying. too much energy from meta sources causes the confines of your narrative to break down, leaving you in a weird spot in-between your world and a world you can't see.
-i can't stop thinking about The Inspector's backstory. it's just so tragic. born an android, given a literal soulmate shortly after creation, constantly looked down upon for not having a ballyhoo, losing his soulmate to old age, then losing his home to a war caused by the very thing you were devalued for not having. Bugs said that a toon's ballyhoo can extend their lifespan (likely bc a character who's beloved by fans doesn't really die), so the fact that Penny got old and died means she wasn't popular enough with the humans, which makes sense - Inspector Gadget is the iconic one after all. he's the one who everyone loved and remembered, and it was completely useless to him because he didn't have ballyhoo. no wonder he never smiles.
-i just realized that the Inspector was forced to leave Penny's grave behind when he escaped Toone. he can never visit her again :(
-speaking of screen partners, i love thinking about how the dynamics in cartoon series translate into real life and vice versa. it's a chicken and egg question: did certain characters land roles together because they were friends, or did they become friends because they worked together as actors? were Spongebob and Patrick actually buddies? did Felix the Cat work with Mick back in the beginning days of sending broadcasts? what's Scooby's professional opinion on Scrappy-Doo?
-(i wonder if you could justify the short period in Scooby-Doo history where Shaggy and Scooby were the only members of the gang regularly appearing in shows as "the government needed a way to keep the dangerous terrorists busy so they literally Could Not let those two stop appearing in things" asjhshbjahsjahsja)
-i I love that all the commanders are cartoon characters who were so popular/beloved that they seeped into (usamerican) popular culture: Mickey Mouse, Homer Simpson, Bugs Bunny, etc. They were the most powerful because their cartoons became the powerhouses of their respective eras - you can't get more loved than them.
-i wonder if the Simpsons were basically an ageless family back on Toone because they're still popular even after 40+ years, halting their aging. actually, i bet a lot of toons stopped aging after ballyhoo became commonplace. if your lifespan was defined by how loved you were by a fickle human audience, how do you think that affected relationships? it must've been hard if you had a tangible, literally life-affecting gauge of how popular you are according to alien beings you've never met.
-i was thinking about why Kermit is included as an mc when he's a muppet and the other toons are strictly western animation characters. the doylist explanation is that the author hadn't decided to limit the media used (similar to how Mario and Goku appear in early episodes), but i have a watsonian theory. i think Kermit is from the old Muppet Babies saturday morning cartoon, all grown up. he might've been a child actor who stayed with the government even after aging out, possibly explaining why there aren't any other muppets: they left the business and probably didn't escape Toone as a result.
-relatedly: my headcanon is that traditional (i.e. not toon-led) animation IS possible in this universe, and any animated project not usamerican is created that way. so anime is to the toons as a cg character is to humans, and the Goku pic is the equivalent of...i dunno, a photo of Avatarized Jake Sully lol.
-the fact that anime characters apparently didn't exist on Toone is probably for the best. can you imagine how powerful characters like Sasuke and Bakugo would be lmao.
-lastly, i was thinking about the old gods (or whatever they are). i'm pretty sure they're beings who exist behind the fourth wall. when Dee is pulled into the purple one's domain, she at first sees it as a wide open area in space, but then she starts processing it as more of a glass cube, with one huge window screen, large tubes, and wires running through the floating spheres - not unlike being held inside a tv. the purple god even says that staying too long will cause her mind to "shatter under the weight of reality" which...i think discovering you're actually a fictional character in a webcomic would do that to you. so the gods "interfering" is them going against the story's narrative to give the characters a boost. (this might tie into who Bugs is talking to when he/she addresses the camera - it's not technically us, it's the gods behind the wall.)
i have other thoughts but uh. this post is probably long enough.
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scooby-doobert · 1 year
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pony-central · 11 days
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The PuzzleVision Theory
Hey, my fellow SMG4 fans and Theorists. I'm here today to talk about something that all of the fandom are trying to work out. The mystery of this PuzzleVision stuff that's been happening. So, let's talk about it. Keep in mind, we're gonna get to the analysis of the SMG34/SMG43 ship, don't worry.
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So, in the trailer for the IGBP movie, we can see that the characters have been upgraded again. TBH, the designs are more nicer. Then we get to the ending of the trailer. We can see just how intense it's gotten. SMG4 looked like he was on the brink of insanity.
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"It's gotta be perfect. It's gotta be perfect! IT'S GOTTA BE PERFECT!!!" was the Wham Line of the trailer, as it made him look more terrifying. Speaking of that, we get to the movie itself.
We know that SMG4 was corrupted by the keyboard. And we also see the tiny TV icon asking him to rate their experience after he's free from the grasp of the keyboard. This is our first hint of Mr Puzzles, and his scheme, which makes him the main storyline's villain.
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In the WOTFI 2023 Mission Prep stream, we can see the boys planning the heist to get SMG3's Notebook back from Mario and Marty. What if Mr Puzzles was corrupting Mario to taking the Notebook, too? Well, you'd be wrong.
During the course of the entire WOTFI 2023 special, we find out that Marty was told that there was a secret pizza recipe in the notebook.
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We get a glimpse of Marty's office in the TF2 video, and it doesn't look that menacing, right? Ha ha ha. WRONG! In WOTFI 2023, the place is overloaded with traps and heavy weaponry that can kill anyone who dares to trespass.
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It is at the end of WOTFI 2023 that we get our first real look at Mr Puzzles. We can see that he looks pretty menacing. We'll get more into his depth RN.
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So, during the whole of "No TV Make Mario Not Okie Dokie", the power goes out, and everyone freaks out. The crew all try to find a source of energy, until the end when the power comes back on. Happy ending, right? Ha ha ha. Nope. Turns out that the TV appears downstairs for some reason. But this is important, as it shows us that the next chapter of The Showgrounds Saga has begun.
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The first of five shows is a Blue's Clues parody, which shows us that the crew are being forced against their will to put on a good show. "Mario's Mysteries" is about SMG4 and Dog Mario attempting to "solve" the mystery on where the spaghetti is.
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So we get our first shot of Mr Puzzles in this Five-Episode Mini-series called PuzzleVision. He appears with a red outline, as he plans to make the show as perfect as he can. Huh. Sound familiar? (insert Insane SMG4 here)
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It is here that we get our first clue that everything isn't normal. We see Meggy, Tari and SMG3 all stuck in the basement, shown on the TV screaming, hinting at their release. They want freedom. They demand freedom, to no longer be forced to act as little playthings in Mr Puzzles' shows.
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Next is "Once Upon an SMG4", which has one of the deepest messages ever. The premise of this episode is that SMG3 is the princess, no surprise there, he IS a Tsundere after all. He wants a "Sugar Daddy" to be rich. The songs are great. Near the end, SMG3 says "I wish we could all escape from here", which means he's self-aware of the brainwashing.
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Yeah, Mr Puzzles. A "programming malfunction". It's like he's trying to keep the SMG4 Crew from spilling the televised beans. Which he is, no surprise there.
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The third episode is entitled "Scooby-Mario, Where'd You Go?", which is a Scooby-Doo parody, and not just any Scooby-Doo parody. But a funny parody, and the best one so far. The episode is about Chef Bob going "missing", and the gang have to find him.
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At one part of the episode, we get a glimpse of some type of surveillance room. Here, we see snippets of the episodes playing on about 27 TVs, if you count the TVs hidden in the shadows. Another hint of characters being self-aware.
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Overall, my theory is that Mr Puzzles wants to make sure that at least one episode gets a five star rating. Perfect episodes mean never ending entertainment. I've been wanting to make a post about Mr Puzzles and his antics since WOTFI 2023. But I needed more evidence to support my theory.
But, hey. That's just a theory. An SMG4 Theory!
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witchpuppies · 11 months
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(via GIPHY) Shaggy Rogers (Scooby Doo Where Are You)
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anim-ttrpgs · 7 months
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Clearing Up Some Confusion: Eureka: Investigative Urban Fantasy is Not Powered by the Apocalypse
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There has been a little confusion cropping up here and there regarding our game Eureka: Investigative Urban Fantasy and its relationship to the Powered by the Apocalypse system, A.K.A. PbtA, which we would like to hopefully clear up in this post.
PbtA is a very popular system for indie RPGs lately, it’s safe to say most of the indie RPGs we see cross our dashboard use it, in fact, and since Eureka: Investigative Urban Fantasy is an indie RPG that also happens to use 2D6+Modifier dice rolls, we can see where this assumption might come from. However, Eureka: Investigative Urban Fantasy is not a PbtA game, nor is it a ‘hack’ of any other game. It is an original from-the-ground-up system that uses 2D6+Modifier because 2D6+Modifier is just a very good way to roll dice. It’s very predictable, and dice results that are randomized yet still predictable are beneficial both for players playing the game and for us designing the game.
Eureka: Investigative Urban Fantasy actually does take inspiration from other games, even PbtA games like Monster of the Week—though in Monster of the Week’s case, that “inspiration” often took the form of doing the opposite of what Monster of the Week does, because we actually found MotW far too restrictive and limiting in its character creation and other elements for the kind of game we wanted to play—but also Call of Cthulhu, Trail of Cthulhu, Gumshoe, Shadowrun, AD&D2e, etc, both in the “do what they do” and “do the opposite of what they do” sense. In fact, if your TTRPG doesn’t take inspiration from a good number of other TTRPGs, that’s probably a pretty bad sign.
Eureka: Investigative Urban Fantasy also takes a great deal of inspiration from non-TTRPG sources, some of which are probably pretty obvious and some of which might surprise you, such as Blood(1997) and Warhammer 40,000(the tabletop wargame specifically, not so much the lore). Other inspirations include but are not limited to: Kolchak: The Nightstalker, The X-Files, XCOM(the reboots, not so much the originals), Columbo, Hardboiled, Dracula, Sherlock Holmes, Scooby-doo, too many horror movies to list, etc.
That got a little off-topic, but this is supposed to be a promotional post for Eureka: Investigative Urban Fantasy as well, after all—plus, I get excited.
Anyway, the point of this post is that the 2D6+Modifier dice system is where the similarities between Eureka: Investigative Urban Fantasy and the PbtA system end.
To elaborate, here are some—but not all—of the biggest differences:
No “Classes” or “Playbooks”
All PCs in Eureka draw from the same list of Skills, and spread their skillpoints around them how they see fit; as well as a collection of 3 gameplay-altering Traits that can be mixed and matched in any way, rather than being a set collection of “moves” or “class features”. This does not mean that all PCs are the same, Traits can make them vary wildly in how they play mechanically.
There are what could be considered two or three “categories” of PC in Eureka: Investigative Urban Fantasy(Mundane, Mage, and Monster), but these are not “classes” or “playbooks” in any way, they mostly determine what lists of Traits the PC gets to draw from, and due to the wildly gameplay-altering nature of these Traits, two Monster PCs in Eureka are likely to be far less similar to each other than two PCs both using The Monstrous playbook in Monster of the Week, and far less similar to each other than two Fighters in D&D.
Making Multiple Rolls per Scene
In PbtA games, it is fairly common for a single dice roll and a single “move” to dictate the outcome of an entire “scene”. In Eureka: Investigative Urban Fantasy, this is not the case. PCs may make multiple rolls of different Skills or multiple subsequent rolls of the same Skill within a single “encounter” or “scene”.
NPCs Make Rolls Too
That brings us to our third big difference for this post, the fact that NPCs also make rolls. In most PbtA games, NPCs do not make rolls, only the PCs do, but in Eureka, that is not the case. NPC stat blocks are not as robust as PC stat blocks, but they do still make rolls in the same manner the PCs do, especially in combat, which brings us to the last point I’m going to make in this post because I’m running out of time.
Deep, Intricate Combat Rules
Eureka: Investigative Urban Fantasy is not a combat-focused game by any means, the party will probably only get into 1-2 skirmishes across an entire mystery, but when those skirmishes do happen, they will be played out using deep, tactical combat rules with multiple types of attacks and combat moves, including mechanical crunch for things like positioning and cover, multiple types of damage, environmental damage and effects, etc.
All of this should be telling you that Eureka: Investigative Urban Fantasy is not only entirely different in its core systems, but also an overall crunchier and less improvisational-ruling system than PbtA, with tons of freedom in its character creation as well as plenty of rules and guidelines to help GMs make fair and realistic resolutions on the fly. That is not to say that Eureka is a complicated TTRPG, nearly everything in the game runs off the same core 2D6 system, making it very easy to learn and memorize—the rules crunch just means that if the outcome or appropriate modifier of a roll is not immediately obvious, you can rest assured that you can find a solid answer or at least a guideline with just a quick flip through the rulebook, either during or after the session, whatever is your preference.
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