I was in a Mario-style video game. it then became top down and I was directly watching from above. It was also a shooter now for some reason. Then the characters slowly turned into characters from Star Trek: Deep Space Nine. Odo shot a wall and then the entire level/maze thingy came crashing down to the bottom of my field of view. then I woke up in a cold sweat.
A Silly Among Us meme I threw together based on that one meme of someone Throwing an Among Us Plushie into the Ceiling of a Wal*Mart.
I'm surprised nobody has done this yet?
YouTube Version if you wanna support me!
https://youtube.com/shorts/5QZPvqUbX0E?si=i0YHRePPWdhq2FiF
i'm telling the rest of you rn. do not start this wait until January i can see myself suffering for the next three weeks should have f*cking waited but no. In Guk did me in i am not God's strongest soldier when it comes to that man
it will always boggle my mind just how many people use the default sheps like i dont think ive ever seen a game with a character creator have the character creation aspect ignored so widely ESPECIALLY in a bioware game like everyone saw default shepard and was like "yeah i like that" for some reason unbeknownst to me
Back when Psikyo was still in the business, they made a name for themselves with their Sengoku and Strikers shoot-em-up series, well-regarded but still fairly conventional games. In 1998/99 though the company released two shooters that are quite different in tone and style from all the others they’ve made: Pilot Kids and Space Bomber, a horizontal and vertical cute-em-up respectively with colorful pre-rendered graphics. Though they already did something similar, in the previous year’s Sol Divide, this time adopting that particular style is justified, because the characters and settings are meant to be “fake” and cartoonish: living dolls flying around a house and battling other toys in Pilot Kids and, as for Space Bomber… well, let’s just say it is the silliest title Psikyo has ever made.
ds' remixes are great but they're also really funny to me when it comes to their themes like. remix 2, 3, 4 and 7 all have consistent, identifiable themes (tropical, whatever "spaghetti western" is, love/romance/however you describe it, and clouds respectively). remix 1, 5, 6 and 9 retexture most of their games but i have no idea what their themes are. and remix 8 doesn't bother at all-
Since the Collector was able to trap King in a nightmare vision and then flat out said "my powers don't work on King" like five minutes later, the dreamscape can't be a Collector-specific power. It must be something else (maybe something other people could potentially learn like how Belos learned the draining spell) which the Collector supplemented with their puppet stuff. I think it's really fun that the Collector has a bunch of super overpowered inherent magic because of what they are and then on top of that he also knows a bunch of other kinds of magic that he can use to get around Titan immunity (at least in the case of a baby Titan who still lacks power and skill) or teach to other people. I love this overpowered little brat.