...and now we hide almost everything that was so carefully painted in the previous video😅
Well seriously speaking, many elements remained visible - if you look under the "skirt" 😉
Doug TenNapel (the creator of Earthworm Jim and the Neverhood game) made this sketch of a... bird... thing in a parka. I don't really know what it is, or why it's got dark onion rings floating behind it, but I thought it looked neat, so I made a little speed sculpt. Learned a few things about getting weird geometry textures and effects. I tried using a clay shader on it, I might share that later.
Made entirely in Blender and rendered in Eevee.
Original sketch:
https://twitter.com/DougTenNapel/status/1553861500778844161
Character and sketch credit go to Doug TenNapel.
Model belongs to me.
-> Experimentation & Observation is key. (to find what you need to practice)
So, practice is mostly the way how you let the lesson to sink in. But you should first learn the lessons).
-> Know what to practice before you practice.
-> Seek out knowledge.
Watch tutorials, timelapses, courses, etc. (See diffrent workflows or diffrent artists tackle diffrent issues, and try then apply them yourself. Try what works for you, what sticks, and just try to get as fast as possible from A to B by your own experimentation, but also by example.)
-> Speed Sculpting is the act of practicing. Test yourself; apply techniques; fail; improve.
2. Lots of References
-> References are there to help.
-> Other artworks as style guide. (don't do a copy)
-> Use real life footage as well.
-> Use many sources. Mix influences into something new/original.
-> Create a collage (second screen).
3. Blocking, Shapes & Silhouettes
(Start with the most simplest shapes first and then add more detail to it.)
This had been a very sculpy week. Except for the few moments I devoted to doing my watercolor pencil piece, practically everything I have done was in 3D. I’m still, of course, powering through my Lundahl study… but I took a few moments to do a Vibert sculpt study. I did a head bust of […]
Would yall ever be insterested in videoes of my sculpting process we have a camera setup at work i could prob use. Unless thats not interesting then nvm
Work is going on 👀
More and more details are revealed with each stage. Unfortunately, some details will later be hidden by additional clothing items. Can you guess which ones? 🙃
Reuploading this to put the correct title on the image.
Doug TenNapel (the creator of Earthworm Jim and the Neverhood game) made this sketch of a funky looking dude with a hat. I thought he looked neat, so I made a little speed sculpt of him. Learned a few things about getting weird geometry textures and effects.
I actually made this in July of 2022. Life demands a lot of attention, you know?
Made entirely in Blender, rendered with Eevee.
Original sketch:
https://twitter.com/DougTenNapel/status/1553067744681021440
Character owned by Doug TenNapel.
Model owned by me.
No time for details or grandiose projects. Most Speed Sculpts are relatively simple models or, if with details, then they're usually smaller cutouts or from a larger piece, like a character head or just the bust. After some attempts of experimentation, you should know how much is possible with, in a certain time frame.
-> Keep it simple;
-> Have a goal in mind.
2. There's going to be lots of flaws in your model, accept it. Learning to polish something is totally a diffrent set of skills (retopology and Multiresolution modifier).
3. Speed Sculpt is about experimentation and learning.
This weeks vroid is... DOLLIGHTFUL! She's a wonderful youtuber who customizes dolls, and she recently had a baby! Please check out her videos to help support her while she rests and bonds with her little bundle of joy!
the speedsculpt will be up next week on my youtube channel, but if you wanna catch it early, you can find it on my patreon!