Writer's Guide: Hand to Hand Combat
Your character is unarmed and all they have left to fight with is their bare hands. If they hope for the enemy to catch their hands, you will have to write an effective scene. So how can we write a good hand to hand combat scene?
Most Common Moves
Now, I'm not going to list 30+ martial arts moves. Most of your characters will not be masters of kung fu or mixed martial arts. Most people who get into fights are novices.
Punch: a punch is probably to go to strike. Try not punch anybody in the face because one, they will expect it and two, it will hurt your hand. If you can aim for the soft parts of an opponent, kidneys or gut.
Kick: Kicking isn't pretty but it is effective. A good swift kick to the back of somebody's knee will fold them like a lawnchair.
Go for the groin: Man or woman getting kicked in the nether regions is no picnic. A good swift kick with your foot or your knee can incapacitate your opponent. Its not the most honourable of moves but it works.
An Elbow strike is effective: The elbow is your strongest point of attack. Drive it in to a windpipe or a gut and you can but yourself valuable time to retreat or stall your opponent from answering back.
Eyes: they are weak points. Jab somebody in the eyes with a thumb and they will stop in their tracks.
Throat: You can end any fight by going straight for the throat either grasping it in a headlock or jabbing it with a fist which can collapse the windpipe.
Bite: If you are unable to snack your opponent, use your teeth. The human bite is perhaps not as strong as a hyena's but it is strong enough to shorten your opponent by a finger or two.
How to Escape from Grips and Holds
Pinned from behind with your arms pinned: You have to stop your opponent from getting to a headlock. Move your hips to one side and strike backwards toward the groin or gut. This should weaken the hold of your opponent. Once the grip is loosened, turn toward your opponent and snack them into the nose with the heel of your hand.
Held from behind: Bend forward as far as you can making it more difficult for your opponent to lift you. Jab with your elbows back into your opponent's chest or face. Turn toward your opponent once the grip loosens and strike at the face or the groin again to subdue your opponent.
Headlock: If your opponent has you in a headlock, DON'T STRUGGLE. You could break your own neck. Turn into your opponent's side as close as possible. With your hand that is furthest away, hit your opponent into the groin or gut.
Pinned down on the ground: Most likely your opponent is using their own hands and weight to keep you down. If you can move your knees, try to jab them in the side or the groin to unbalanced them.
Things to Remember
1. The whole 6-10 minute bout only happens in films or controlled sporting events. Fights are usually over within a few minutes. (when writing effective fights, keep the pace short.)
2. Girls are vicious. I've worked in nightclubs and broke up a fair few fights. Boys will knock the shit out of each other but girls will tear shreds out of each other. I have known grown men to break up fights between guys but nobody wants to break up a catfight.
3. One wants the fight to end quickly. If you keep slugging at each other, you'll get tired pretty fast. Have your character try end the fight as soon as possible.
4. Nobody emerges from fights unscathed. Even winners may come out with black eyes, broken noses or at very least a broken lip. If you punch someone, you will likely bruise your knuckles if not split them.
5. If your character is fighting to survive, they don't have to stick to etiquette. They will have to do anything to survive even if it means doing something unpleasant like fishhooking or hairpulling.
6K notes · View notes
Writer's Guide: Guns
I'm not the biggest fan of guns but I need them in my new WIP. Guns are probably one of the most used tools within most medias, besides being one of the most misused tools. So how can we write them? (my other post on guns focuses on the damage guns can do to a body so go there if that's what your looking for)
Part of a Gun
Action: The action is the brain of the gun. It is the part where you load, fire and eject the casings.
Stock: The stock is the handle of the gun. It is made up of the butt and the fore-end.
Barrel: The Barrel is the nose of the gun, the point where the bullets are fired from. Once a bullet is fired, it travels through the barrel and out the muzzle.
Muzzle: the muzzle is the hole the bullet exit from.
Bore: The bore is the inside of the barrel
Cylinder: The Cylinder holds the rounds in a revolver. It rotates as the gun is fired, pumping bullets into the chamber.
Grip: The Grip is where you hold gun.
Hammer: The Hammer on a revolver is a pin like instrument that strikes the primer which fires the bullet from the gun.
Clip: An clip stores the rounds of ammunition on a single line-like device that can be placed into magazine.
Magazine: The Magazine is a container that is spring activated, which can be detachable of fixed. It holds cartridges for a repeating firearm.
Trigger: The Trigger is what you pull yo fire the gun
Trigger Guard: The trigger guard is the loop that fits in front of the trigger to shield it from accidental firing.
Bullet: is the projectile that exits the gun.
Cartridges/Shell: This is the case, primer, propellant and projectile (bullet). The bullet sits in the cartridge case.
Shotshell: Are rounds of shotgun ammunition, containing pellets rather than a bullet.
1. Keep the muzzle pointed downwards (not near your feet or others) when not using the gun.
2. Unload gun when not in use
3. Always check the safety.
4. Be sure of your aim. Don't fire blindly because you'll end up wasting bullets and you might hurt somebody
5. If the gun is jammed, don't look down the barrel to see why it's blocked. Point it away from you, open the action and remove the blockage safely.
6. Keep your barrel clean. Any excess cleaning fluid even dirt can mess up your shot or even cause blockages that can burst the barrel
7. Don't alter your gun in any way on your own. Even if you're a self proclaimed expert, don't touch the gun. You can fuck up the intergrity of the weapon.
How to Hold a Handgun
1. Your dominant hand should grip the gun, high along the back strap (back of grip). This will give you better leverage and handle the recoil better.
2. Place your other hand against the other side of the grip. Four fingers should sit snugly under the trigger, while your index finger should rest against the trigger itself.
How to Hande a Rifle/Long barrelled Gun
Hold the rifle with two hands, hold the grip of the rifle with your dominant hand. Your fingers should wrap about the base of the rifle, under the trigger guard.
Your non-dominant hand should be wrapped firmly around the base of the grip. Holding the gun right will help reduce recoil and ensure better control.
How to fire a Gun
Align your sights. Your gun has a sight at the front and at the rear. Aim and align your sights through these points. There should be equal space between the sights.
Set your sight. When you’re aiming a gun, you’re you are looking through the front sight, the rear sight, and your target. When you're aiming at the target, it will look blurry. The sights should but clear.
Press rather than pull the trigger. You should squeeze it, applying constant pressure until the weapon fires.
Things every Writer should know about Guns
Hollow Point Bullets are not more deadly than full metal jacket bullets. Though a hollow point will cause damage, full metal bullets are actually more likely to over-penetrate and move when with the flesh, causing a more devastating wound.
Guns are really loud. How loud exactly? Most heavy duty guns could cause hearing loss. It simply isn't possible for two characters to have a lovely chat while firing weapons.
Rifles with scopes make it easier to shoot but they won't make a beginner a sudden genius marksman. Scopes help but they don't perform miracles.
Shotguns shoot shells not bullets.
Your character should not tuck a just fired handgun into their waistband or else they will get a nasty burn.
Silencers or better yet, suppressors do not silence your shots. They actually lower the sound by a few decibels.
Don't have your character fire gun sideways. They will fuck up their wrist and look stupid while doing it.
Most rifles and shotguns aren't pump action
If you drop your gun, if won't fire itself.
The clip and magazine are two different things. They can't be used as synonyms.
When somebody is shot, they don't go flying back. They crumple on the spot.
The exit wound of a bullet is larger than the entry point.
Most beginners will have trouble with recoil. Bloody noses and black eyes are common is one doesn't know what their doing.
3K notes · View notes