Not dog related but have you been to Kuopio? My wife and I are planning to move there in a few years and I’m just curious what your thoughts might be as someone who actually lives in Finland. Also do you enjoy a cold dip after sauna or is that not really your thing?
I used to live in Kuopio! Spent my early childhood there. I still visit several times a year, it's one of those home-away-from-home places for me.
I don't enjoy cold, I rarely swim and I barely ever go to sauna (it always makes me feel sort of light-headed), so not my thing really :'> But if you think you might enjoy, like, the temperature shock and the adrenaline rush go for it.
103 notes
·
View notes
To explain The Goblin Problem and not go on a tag rant on someone else's reblog, I will explain it in the nutshell.
The Goblin Problem is when a story establishes a group of creatures to serve as recurrent antagonists (not necessarily all one species; in a lot of rpg games this can broadly apply to "monsters") THAT:
Are never negotiable, or the negotiable parties among them are Token Heroic Orcs- that is to say, they are seen as objectors or 'good' versions who have absolutely no connections to, and hold no objections toward you attacking, the rest of their brethren, who they have forsaken as the price to be paid for being good.
Have obvious unique technology; they may attack you with weapons found nowhere else in the game, demonstrate the ability to speak, have their own obvious language, tame a creature that nobody else tames so that it's thus impossible that they are stealing already-tamed specimens from someone else
Are characterized primarily or exclusively as raiders who attack others, with the justification this means they are inferior creatures parasitically dependent on Good, Civilized Settings, e.g. they cannot possibly be sustainably hunting, gathering, or practicing either nomadic or settled agriculture.
Are often defined as having no choice to be evil or are created by a greater evil to serve as thralls, and yet, will not under any circumstances be regarded as indoctrinated victims, or if that is mentioned, there will nonetheless be an overarching lack of narrative concern as to where or how the survivors should live after the greater evil is taken care of, or if effort should be made to challenge the indoctrination and give them the ability to choose their lives.
What this ultimately creates is that they are unambiguously people, who obviously check all the marks of sapience, who are quite possibly wearing clothes, but the goblin or orc exists as a stopgap. You want your fantasy hero to get into a swordfight but you don't want him to kill another human being. So you invent something that wields a sword but is in some way "not a person", which is senseless. Unless you want the nature of this swordfight to be that a chimpanzee picked up a knife, at which point they are not going to use reliable sword techniques.
665 notes
·
View notes
I think the 'the jedi use child soldiers' thing is stupid for a lot of reasons, but among those is that this is a complete misunderstanding of how children's media works. Kids want to see themselves doing amazing things and giving that an in depth analysis that boils down to 'all these adults are evil' is poor, bad faith, media criticism.
That being said, if you compare Star Wars to just about any other YA work, the jedi are miles better as far as child care goes. Canonly every single one of these 'kids in danger' has a dedicated adult who is ideally supposed to be with them to teach and protect them. Very uncommon for the genre.
So if people are mad at the jedi for this, I can't fathom what their reaction to other YA literature is. And if they hate YA literature, idk, maybe they shouldn't be reading YA. Just a thought.
870 notes
·
View notes
Wonder if I should try making like. Lock screens and such
125 notes
·
View notes
Sort of a distant tangent off my post about Ashton, but I'm growing more and more suspicious of the fandom claim that there's no time for small RP moments in Campaign 3. I do think that it's been challenging to get deeper party bonding or serious conversations that aren't about the big philosophical questions they're facing, since those do take much more time; but then I think about Calamity, or Candela Obscura. I can genuinely give you at least a couple paragraphs about pretty much every relationship in the two Circles, or in the Ring of Brass. I can also point to no shortage of small moments between characters in the Mighty Nein Aeor or Vox Machina Vecna endgame episodes, which were all extremely plot-heavy and fast-paced, and D20 consistently nails character relationships in a fraction of the time.
I think it really does come down to, as Brennan Lee Mulligan always says, the character creation phase. Laying down a solid groundwork in which everyone has a detailed, rich backstory and sense of personality and relationship history (in the case of characters who knew each other prior to the start of the series) is absolutely crucial, and even in the case of characters who don't know each other before going in, a good amount of time spent in character creation ensures that it's easier for them to develop those interpersonal relationships on the fly. I know in actual play there's some degree of finding the character as you play, but there are games for which there is a very short runway, and I don't think it ever hurts to do more extensive character prep than the bare minimum. And if there are gaps, I think it also helps to go back and fill those in mid-way, away from the table - Travis clarifying Chetney's backstory being a great example that allowed the history of Chetney and Deanna to feel realized and full, despite only a few episodes.
I'll also be blunt: most of the time when people complain that there aren't moments because the plot keeps moving...they're mad about shipping. Which has always rung hollow to me. It was a common complaint in C2, that no time was taken for character relationships, despite them taking an entire half of an episode for the Beauyasha date and despite no shortage of moments for all three of the other couples (and plenty of platonic moments between friends). The issue was never a lack of time; it was that the characters they wanted to talk to each other didn't actually have the relationship in canon that the fans had dreamed up, and so, when the chips were down, they went to other people.
It takes two seconds to say something like "I hold their hand", even in the middle of plot-heavy adventuring. If someone doesn't say it, it's rarely the GM rushing them; it's the player either choosing not to do so, or not remembering to do so, and either of those is quite revealing regarding how the player feels about that relationship and where it stands in their priorities.
75 notes
·
View notes
I imagine the ZukAang (with Fem!Zuko x Aang) was completely a surprise to the Fire Nation when the evidence was present.
Their relationship developed so slowly and tenderly that when the Councilors wanted to present their sons as future consorts for F!Zuko... Aang hung around the palace like it was a second home and F!Zuko always had flowers in her hair on Aang's days.
48 notes
·
View notes