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#star frontiers
curtvilescomic · 5 months
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Star Frontiers by Larry Elmore
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oldschoolfrp · 7 months
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A mutineer has seized control of your ship's defenses, locked out all of the crew, and started the prelaunch systems. You have one hour to retake the ship or at least access its radio, or you might live out the rest of your lives on a hostile alien world with no chance of rescue. (Mutiny on the Eleanor Moraes, Star Frontiers Knight Hawks / Alpha Dawn adventure by Ken Rolston, with Larry Elmore cover art, TSR, 1984)
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An homage to a Clive Caldwell illustration from The Dramune Run, an adventure for the Star Frontiers rpg. This depicts the Malthar, a dralasite kingpin of crime.
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Star Frontiers Cover Art by Larry Elmore
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vintagerpg · 2 years
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The first Star Frontiers adventure, SF0: Crash on Volturnus, is included in the box set. Spoiler: the players crash on Volturnus and have to seek safety. The scenario ends with them coming through a trial by combat in order to join a native tribal group. SF1: Volturnus, Planet of Mystery (1982) is the first stand-alone Star Frontiers module and it picks up where SF0 left off. Jeff Easley’s cover sets the stage, depicting humans encountering the alien tribe, the Ul-Mor. They are octopus aliens riding dinosaurs. That’s a pretty strong start, gotta say.
SF2 reminds me a bit of Isle of Dread, actually. There is less a plot or central dungeon to explore, and more a bunch of regions and factions. This makes sense, since the primary motivation is still survival or escape. But increasingly, exploration becomes central, and also revenge, as the pirates who caused your crash are in the area as well. Lots of weird aliens, lots of fighting, lots of non-combat encounters too. There is a lot to do on Volturnus!
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vintagegeekculture · 2 years
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Star Frontiers house ads. The second one is probably a direct diss to Traveler. 
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doctorslippery · 8 months
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... ... ...we were more a rob, loot, and pillage, but yeah, sure, defend the galaxy.
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casside-sionnach · 8 months
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TSR: Star Frontiers Alpha Dawn Cover Art Larry Elmore
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gameraboy2 · 2 years
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Captive Planet, cover by Clyde Caldwell, 1984
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alphamecha-mkii · 2 years
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Star Frontiers: Knight Hawks Adventure: Dramune Run Cover Art by Keith Parkinson
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prodigyduck · 1 year
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The finished cover art for the KS exclusive Pew Pew: No Disintegrations adventure from Fainting Goat Games.
Based on the classic Star Frontiers cover by Larry Elmore.
https://www.kickstarter.com/projects/pewpewbountyhunters/pew-pew-no-disintegrations
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chasedbybuildings · 1 year
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Some of my old dice. Unbagged ones are from various sources - I'm not sure where the others come from, but were possibly 'inherited' when our rpg group's dice were mixed up after each session back in the 80s. Bag on the left is from blue box 'Expert' D&D. Bag on the right is from Star Frontiers. All of them are sitting on my well-used 2E Call of Cthulhu rulebook.
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oldschoolfrp · 2 years
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The job is simple, outrun a mobster’s fleet and expose the crimes that will take down a regime – Keith Parkinson cover for Dramune Run by Douglas Niles, Star Frontiers Knight Hawks adventure SFKH1, TSR, 1984
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A medley of critters for a Star Frontiers-related project I'm working on.
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Star Frontiers - Captive Planet Cover Art by Clyde Caldwell
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vintagerpg · 2 years
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SF3: Sundown on Starmist (1983) comes with the new trade dress that accompanied the re-release of Star Frontiers under the moniker Alpha Dawn. Clyde Caldwell sets the stage on the cover. Couple observations here. One — I love a pistol with a tube connecting it to a backpack. This is residue from GI Joe toys, I think. Two — I enjoy that the lady is wearing pants but that the scorpion man alien is not. It cheers me to know that Caldwell applies his anti-pants ethos evenly across all species.
The substance of the module is a run-and-gun exploration of an alien planet. It isn’t quite so open and interesting as SF1, but it gets the job done. The central mystery is painfully daft, though, involving mind-wiped aliens, an ancient hovertank and another plot by the Sathar. In this case, though, daft doesn’t matter — if the action is fun and the explosions are big enough, who cares if it makes sense?
Not nearly enough art, though.
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