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'Burn O'Vat' Ancient Landscape Feature, Muir of Dinnet, The Cairngorms, Scotland
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junespringer · 3 months
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Driveway Driveway in San Francisco Image of a medium-sized, fully-shaded, mid-century modern front yard driveway.
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idealfitnessdublin · 7 months
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Midcentury Landscape - Concrete Pavers
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Ideas for a medium-sized mid-century modern front yard concrete paver garden path that is tolerant of drought and receives full sun.
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lovelyyellowdress · 8 months
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Landscape Mulch Ideas for a traditional, mid-sized front yard with mulch that receives some summer sun and tolerance to drought.
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biyuti · 8 months
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Midcentury Landscape - Concrete Pavers Ideas for a medium-sized mid-century modern front yard concrete paver garden path that is tolerant of drought and receives full sun.
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urbanscenarios · 11 months
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Landscape Mulch Ideas for a traditional, mid-sized front yard with mulch that receives some summer sun and tolerance to drought.
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damedonger · 11 months
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Concrete Pavers Front Yard in San Francisco An example of a mid-sized mid-century modern drought-tolerant and full sun front yard concrete paver landscaping with a fire pit.
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meganlovesyou56 · 1 year
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Front Yard Concrete Pavers San Francisco Photo of a mid-sized mid-century modern drought-tolerant and full sun front yard concrete paver garden path.
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sunny-rants · 11 months
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2023 out here beating the “cinema is dead” allegations with pure camp
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Ok women 2 just dropped
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bemp0 · 1 month
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Pose Patrol
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mybrknhrtt · 5 months
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lots of fjord pt II.
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atomic-chronoscaph · 5 months
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The Sword in the Stone lobby cards (1963)
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italovision · 2 months
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If anybody asks, this was my Barbenheimer.
This is what I call an amazing double feature
Two fantastic 10/10 movies.
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crimson-nail · 4 months
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i participated in a gift exchange and drew stamp vash with a gator :)
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blueskittlesart · 5 months
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Do you have any theories/thoughts on why the last dragon tear is on the Rist Peninsula? Like..lore reason wise? Or did they just pick that spot cause it has a fancy spiral? This thought hasn't left my brain for weeks.
this question got me thinking, because there are quite a few spots on the totk map that are significant lore-wise in that they mention locations in other games and/or were significant in botw, but rist penninsula isn't one of them. of the locations that the geoglyphs and tears fall on, a few of their names appear to reference characters and locations in other games, which is a common theme among minor location names on the botw/totk map. aside from the naming conventions, though, none of these places share distinguishing features with any map locations in other games. there ARE certain locations on the botw/totk map that are very clearly meant to correspond to the maps of other games/cycles, but those locations will almost always have both a specific name referencing the other map's location AND distinguishing features which mirror the features of the other map very closely if not identically. the geoglyph locations pretty clearly aren't that, so the names are likely just easter eggs. these locations also don't have any significance on the BOTW map from what I can tell, aside from the occasional shrine location, which is less important to the point i'm trying to make here but this is already full of useless information bc i did the research so i might as well give you all of it. the important point here is that none of the dragon tear locations are present in any other map of hyrule aside from the botw/totk iteration.
why is this significant? because it means that botw/totk era-hyrule is the ONLY hyrule in which these locations exist. this fact, combined with the fact that certain locations seem almost designed with their respective geoglyphs in mind (the most prominent example is cape cresia's shape being perfectly fitted to the scimitar glyph, but to a lesser extent the tabantha snowfield ganondorf glyph and the NW eldin mountains master sword glyph both finding large, flat spaces suited to their respective shapes, and, of course, the final tear dropping perfectly in the center of rist penninsula's spiral, suggests that these geoglyphs and these memories were tied specifically to the version of hyrule that we see in botw/totk. Whether this has greater implications as to how the timeline of totk plays out or if it's just an indication that zelda was holding on to her memories of the version of hyrule she grew up in is up to you.
that's all i've got in terms of concrete lore, but on a more artistic level i think there is definitely a reason the last tear falls in the center of that spiral. totk continuously uses an ouroboros motif--a snakelike dragon eating itself in a continuous circle. the four dragons circle the map in continuous loops, repeating the same route endlessly, likely for thousands upon thousands of years. the spiral of rist is somewhat reminiscent of that repetition to me, but with one key difference--it ends. there is a concrete end point at the center of the spiral. once you go around it a certain number of times, the circular motion stops. you're free of the cycle. the final tear, in which zelda begs link to come to her, to find her, to SAVE her, falls at the center of that spiral, at the end of a repeating pattern of circular motions. zelda, like the other dragons, has been trapped in an ouroboros cycle for thousands of years. unable to speak, unable to remember, unable to do anything but follow her same circular path through the sky. but zelda's fate is not actually so bleak and unchangable--she's not in an ouroboros, she's in a SPIRAL. all she has to do is make it to the "center"--to wait it out until link can find her and save her, and she will be human again, and that circular motion will finally stop, and she'll be free to live her life again, to truly move forward. the act of journeying to the center of the spiral to get the last tear is forcing the player to adopt that same circular motion that zelda has been experiencing all these years, and to find the relief at the end--a microdose of the bigger battle zelda has been fighting, and which they will soon have to fight, to get her back once and for all.
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