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#stormblood: final fantasy xiv original soundtrack
dawntrailing · 2 years
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styrmwb · 5 months
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Favorite Final Fantasy Music (FFXIV - Stormblood)
I don't think the copypasta has reached Stormblood yet BUT ANYWAYS 2ND EXPANSION LET'S DO ITTTTTT! This is when I started playing XIV! Lots of fond memories of TP (0 fond memories of TP). Something Stormbloood does, very similar to XIII, is the main motif. That shit is EVERYWHERE. And luckily, it's Amazing, so I literally am not complaining about hearing it all the time (spot #1 on this list goes to the stormblood quest accepted tune).
Something I will preface with is a lot of the music I love here is in the Omegascape raids but it's all (mostly) remixes! I love all of those songs but it would be doing this soundtrack a disservice to put any of them in this list (That Dancing Mad version is fucking dope though)
5. Crimson Sunrise Easily my second favorite main city theme. I feel like I can't say much about the melody, cause it is The Stormblood Motif and I'm probably gonna say some more about it later down the list, but I will say I love the instruments used here. The flute and plucking (I think it's a shamisen) is really calming, and the slow tempo of the drums (taiko?) add to this, while also giving that grand nature befitting of a huge city.
4. Dangertek Completely different vibe from the last song. This was originally introduced in PvP, but I more commonly experience it in treasure maps. It's an absolutely banger techno remix of Hard to Kill, the FATE Boss theme, and it's my favorite version of the two. The melody is sick, the guitar playing it rocks, and that heavy beat is a bop. I also really love the interlude section that I can only describe with the BADADUNBADADUNBADADUN noise going back into the Hard to Kill riff again but from a distance, it's so coollllllll I love this song
3. Triumph Part 2 of The Stormblood Motif; but I think this version is the most stand out example. This also includes the Ala Mhigo anthem for an epic combination of both sides of the expansion, a lot of eastern instruments included. I love the start of this song with the japanese flute and the more middle eastern sounding guitar (I have learned that this is called an Oud!) again, showing that combination of two ends. The Ala Mhigo anthem played by the brass builds up the intensity of the song, and then The Stormblood Motif rockets it into pure hype. It's so hard not to sing along to it every time it plays! The finale of this song sounds like a spiral wind down while still keeping the energy. It's impossible to hate any dungeons in this expansion when you know you're gonna hear this at the end. (STORM OF BLOOD, BORN FROM BLOOD, OF OUR FALLEN BROTHERRRRRSSSS! BORN UPON OUR HANDS, CRADLED IN OUR ARMS, SWELLING IN OUR HEAAAAAARTS! RAISE YOUR WEARY HEAD, HEED THE CALL TO ARMS, RINGING IN YOUR HEAAAAAAAAAAAAAAAAAAART!!!!)
2. Amatsu Kaze Bringing in that classic Primals rock to this list in my favorite way, Amatsu Kaze is a song I literally liked so much I learned to sing to it despite not knowing Japanese (I'm sure my pronunciation is horrible don't worry I keep it private). That fucking bass at the start is legendary, not to mention the electric strumming and the strange vibraphone like pongs creating a super unique sound. It's not a very high speed intense rush song, but that slower deliberate nature is perfect for Byakko being this massive brutal creature. To the main meat of the song, I love how it's the first lyrical song in XIV to be in Japanese! I mean, like, I don't see why they wouldn't cause it literally takes place in the Far East, but I still love it. The verse sounds like he's holding in his anger, the refrain getting more angry, and then finally screaming in the chorus (I looked up music words for this I hope I'm using them right). The very end of the song before the loop sounds like an absolutely mindless rage, looping and spiraling before calming down once more. What else is really cool about the lyrics is it's actually telling Byakko and Tenzen's story (also shoutouts to the XI reference let's goooo), which the next of the Four Lords' song also does. This song is addictive to listen to, only getting more hype as it continues. In the Primals version, it even has Yoshi-P singing it which is fucking outstanding. (KAZE TODOROKE KAZE TODOROKE KAZE TODOROKEEEEEEEEEE)
1. The Worm's Tail COME DON THE MASK OF BLIND BETRAYAL E'ER DOES THE HEAD DEVOUR ITS TAIL AS IRON BENDS TO STEEL O'ER MY RIVALS I PREVAIL! This song has a beginning so fucking epic, they use it twice in the game (granted the second time was a medley BUT UHH SHUT UP). The Worm's Tail is my favorite final boss theme out of all of the XIV expansions. As you can probably tell, I fucking love that intro. The massive choir setting the stage as you fly into the heavens on a giant fucking dragon that you're literally trying to kill, the drums slamming to raise the song further, I hate using this word so much, but it's fuckin epic! The final note brings tears to my eyes. When the song actually starts, it goes into this really really cool melody that's very bouncy and I THINK it's waltz like? please feel free to correct me on this I need to expand my words but I hope you get what I mean. It's a very unique rhythm. I love the middle part between it looping, continuing to raise the song even higher, almost like that audio illusion that keeps going up despite not actually going up? It gives that illusion of height as it should. The entire way through, the orchestra continues to sound heavy and grand even during the "calmer" parts, which for the size of this fight and Shinryu himself, I think is perfect. Finally, we reach The Stormblood Motif Part 3. The finale of this expansion HAS to fucking have it. The melody itself already sounds uplifting, it already stokes the fires in your heart. Combine it with the sound of this song and the context of the fight, and it brings it to the highest level it could possibly go. Last thoughts, cause I couldn't put them anywhere else, but while the base version is mainly gibberish vocals, the official orchestral version actually adds lyrics (same with Ultima and Heroes), and this song is essentially sung By Zenos. It talks of rising above, it talks about being the beginning and the end, and it's even partly sung in latin, befitting the Garlean Empire. The entire song is Zenos's victory chant against you, but you almost combat him equally with Storm of Blood overtaking the entire song. It's fuckin poetic, man.
Honorable mentions are: Prelude - Long March Home, Heroes of Stormblood, Gates of the Moon, Beauty's Wicked Wiles, Answer on High, Wayward Daughter, eScape, Sunset, Sunrise, and From the Dragon's Wake. (and again like every song in Omegascape and Return to Ivalice (those songs are just straight ports but tactics music fucks))
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williamjakespeare · 1 year
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oh shit I just got tagged by theragnarokd
five songs I'm listening to: the duty roulette level 70 mix, AKA:
Triumph from Stormblood: Final Fantasy XIV Original Soundtrack
Far From Home from Stormblood: Final Fantasy XIV Original Soundtrack
Their Deadly Mission from Stormblood: Final Fantasy XIV Original Soundtrack
Earth, Wind and Water from Stormblood: Final Fantasy XIV Original Soundtrack
Flash of Steel from Stormblood: Final Fantasy XIV Original Soundtrack
tagging uh, idk who hasn't been tagged yet.
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eggreys · 2 years
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The sea of stars ffxiv
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THE SEA OF STARS FFXIV FULL
THE SEA OF STARS FFXIV OFFLINE
Despite XIV being an MMO and thus a new genre for him, Uematsu treated it as any other video game project. Thus, XIII was the first main-series Final Fantasy game soundtrack to not include Uematsu's work. Wanting him to fully focus on XIV, Square Enix asked XIII 's main composer Masashi Hamauzu to write the song instead. Prior to agreeing to create XIV 's score, Uematsu had already planned to compose " Kimi ga Iru Kara", the theme song for Final Fantasy XIII. Soken, the sound director for both releases, composed the soundtrack to A Realm Reborn.
THE SEA OF STARS FFXIV OFFLINE
XIV was poorly received, and despite the updates, Square Enix decided to take the game offline for a time, and relaunch it with a new development team under a new name. Over the two years that XIV was active, several updates were made to the game, which included additional music composed by Masayoshi Soken, Naoshi Mizuta, Tsuyoshi Sekito and Ryo Yamazaki. The music for XIV was composed by Nobuo Uematsu, who was the lead composer for the first ten main Final Fantasy games and a contributor to the Final Fantasy XI and XII soundtracks. The massively multiplayer online role-playing game (MMORPG) Final Fantasy XIV was released in two versions: the original (live between 20), and its remake ( Final Fantasy XIV: A Realm Reborn, live since 2013). Music from the initial release of the game has been played in the international Distant Worlds Final Fantasy concert series, and books of sheet music for piano arrangements of music from the game have been produced. Soken's work on A Realm Reborn, including both his original tracks as well as themes carried over from XIV and previous Final Fantasy games, were heavily praised by reviewers for the game.
THE SEA OF STARS FFXIV FULL
Uematsu's mix of orchestral and rock tracks for XIV were praised, though the delayed release of a full album drew criticism. The soundtracks for both releases of the game were well received by critics. This album contains the music for the third expansion, Shadowbringers, and music from the previous expansion, Stormblood, that was added to the game via patches after the release of that expansion's soundtrack. The latest soundtrack album, Shadowbringers: Final Fantasy XIV Original Soundtrack, was released in 2019. A final soundtrack album for the original release of the game, Before Meteor: Final Fantasy XIV Original Soundtrack, was released in 2013 just before the launch of A Realm Reborn, and contains all of the music that was composed for XIV throughout its lifetime. A soundtrack album titled Final Fantasy XIV - Eorzean Frontiers, containing most of the music that had been released by that point for XIV, was digitally released in 2012. A pair of mini-albums containing a handful of selected tracks from XIV, Final Fantasy XIV: Battle Tracks and Final Fantasy XIV: Field Tracks, were released by Square Enix in 2010 when XIV first launched. Music from both releases of the game has been released in several albums. Soken was the sound director for both releases of the game. The music for the game's reboot, Final Fantasy XIV: A Realm Reborn, and subsequent expansions, is compiled of a collection of original and remixed songs by numerous composers, namely Uematsu, Soken, as well as others including guest composers such as Okabe of the NIER series. Several other composers including Masayoshi Soken and Naoshi Mizuta contributed music for updates to the game. The music for the MMORPG Final Fantasy XIV was composed by Nobuo Uematsu, a regular contributor to the music of the Final Fantasy series.
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fist-and-fury-xiv · 4 years
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🏠 - A song relating to home
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“Beyond the Wall” Masayoshi Soken Final Fantasy XIV: Stormblood Original Soundtrack (2017)
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“Two Bars” Janek Gwizdala It Only Happens Once (2014)
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discodoesnothing · 5 years
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I just said goodbye to the last of my friends at the end of my Fan Fest 2018 journey, and I was doing okay until I turned on my music and this came up on shuffle and now I’m a mess.
But I had such a wonderful time, and I can’t wait to see everyone again.
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amaurotines · 6 years
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kunstpause-archive · 3 years
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gaming ask: 1-10, 26, 40
 (from this ask list)
Thank you for those! :D
1-4 answered here
5. Game you plan to play next?
Baldur’s Gate 3 once the next patch is out.
6. Games on your to-play list?
- Mass Effect Remaster - Pathfinder War of the Righteous  - Cyberpunk - Valhalla That is - if I manage to squeeze them in between my writing and my FFXIV obsession. 😅
7. Game you’d get if time / money was no object?
Nothing specific comes to mind. If I really wanna play it I make the time at some point and I am never buying so many games that money is an issue.
8. Favorite game?
Final Fantasy XIV. Hands down. It has been Mass Effect 2 for a very long time and that game still holds a special place in my heart but honestly, Bioware wishes they could write stories and characters as well done and full of depth as XIV does. 9. Favorite game franchise ?
Final Fantasy. VII was what got me into RPGs in the first place and every game I’ve played in this series has given me massive feels - even the ones I deem objectively bad. (Like the hot mess that was XV)
10. Favorite game in a series?
I’m gonna take XIV out of the running for this one to not become too boring so: FFVII: Crisis Core. It’s not a mainline game, but it's the one that is closest to my heart. Zack Fair might be one of my favourite protagonists ever and the whole thing was just amazing.
26. Favorite game soundtrack?
I’m gonna sound like a broken record here but: FFXIV. The music was one of the main reasons I picked this game up in the first place because at that time I didn’t think I’d have time for another MMO. (and then it just made me drop all the other mmos I played 😂) But the entire ost for this game is marvelous and the composer, Masayoshi Soken, is a musical genius. Especiall the Stormblood soundtrack is amazing.
Runner ups would be Guild Wars 2 Heart of Thornes, Divinity Original Sin 2 and Pathfinder Kinkmaker - they all have excellent osts.
Aaaand I am stopping myself here because gaming music might just be one of my all-time present special interests and I could make you detailed top 40 lists for nearly every occasion and I will if I do no shut up now. 
40. What game would you suggest to a non-gamer?
Nothing specific comes to mind, but if they really usually don’t game at all I’d probably suggest a good visual novel/otome game first because all the technical stuff gamers take for granted can be incredibly annoying and intimidating for people doing it for the first time.
Or I’ll take them into XIV with me and hold their hand - also an option. (First to get them through getting used to everything, later to support them when the feels hit 😅)
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FFXIV Patch 3.x Series Massive Compilation Soundtrack!
The wyrm has been defeated, the Dragonsong War is finally over... and the Warriors of Light and Scions of the Seventh Dawn set off for the next chapter: "Stormblood." And now, fifty beloved tracks by the FFXIV sound team led by Masayoshi Soken from the 3.x series, from "Patch 3.2 - The Gears of Change" to  "Patch 3.5 - The Far Edge of Fate," have been collected into a brand new Blu-ray Disc soundtrack!
You can enjoy the tracks that added color and texture to popular content such as "Alexander: Midas, Creator," "The Warring Triad Sephirot, Sophia, and Zurvan," and the "Mhach Series" alongside visuals from the series.
➡️(Blu-ray) Game THE FAR EDGE OF FATE: FINAL FANTASY XIV Original Soundtrack
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dawntrailing · 2 years
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styrmwb · 5 months
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Favorite Final Fantasy Music (FFXIV - Shadowbringers)
It is finally time for the best expansion. From the moment the first trailer dropped, to logging into the expansion for the first time, you know this part of the soundtrack is different. A lot of heavy songs, both in genre and in meaning, for an amazing combination of bangers and tearjerkers that I'm sure everyone who has played this expansion appreciates.
Like Stormblood, I would regret putting in any of the past game/other game remixes in here in lieu of XIV original tracks, but know they're all amazing (that fucking cover of Force Your Way dude. Holy shit)
5. Knowledge Never Sleeps In a way, this is kinda also a spot for Tomorrow and Tomorrow, but I just personally really like this version specifically. This is the music for the Crystarium, but only during night time (which is a big thing for the story so it has like, significance, rather than just being a nice night time theme). The song starts with a really nice piano/orchestra version of the Shadowbringers theme, but then once the actual Tomorrow and Tomorrow motif comes in, that's when I really love it. The violins playing it up, then the song getting more lighthearted with the harpsichord and other strings, and finally the ghostly, yet beautiful choir. The song is already really emotional, but this version gets to play a lot more frequently, and so is like a reminder of your journey, as well as still being a great theme for the city it plays in.
4. The Black Wolf Stalks Again This is a really interesting song. The previous weapon fight was hard rock into choir of death, and now here, against Emerald Weapon, it starts again with the Primals cover of Ultima, but then in the second phase, you get something a lot more subdued. A slower tempo, yet still a song that goes hard. That intro guitar on top of the reveal that "Oh shit it's installed with Gaius" gives you that chill down your spine, and then it goes into the empire theme to really create that menacing aura. The song overall is not AS in your face as some songs are, but give you a heavy beat to bop your head to during the fight. I love that really cool metallic bouncing sound that plays, that to me sounds like echoing metal in the water, perfect for a fight against Emerald which originally was in the water (I choose to believe this was on purpose). I also love the more bitcrushed sounds as well. Finally, that fucking final guitar feature where it just SHREDS on you, is just beautiful. The last point I want to give to this song, is the title. The Black Wolf Stalks Again is so fucking raw, that even just reading it alone gives me chills.
3. To The Edge The only reason this song isn't higher is because I was the last person in my raid group to get the Gwiber of Light and NO I'M NOT STILL SALTY ABOUT IT. That aside, this song is beautiful. The fight is beautiful. my fucking reaction when I saw we were facing off against the actual original FFI box art Warrior of Light? aaaaaaaaaaaaa! The clock ticking in the background echoing Amaurot? AAAAAAAAAAA! The percussion in this entire song is so good, I love how it's really subtle compared to some of the other rock songs, but unique enough to bring attention to itself. The way the vocals start with a whisper and the main Shadowbringers theme, into a sort of low quality radio sound, feels like it's supposed to represent Elidibus's fading memories. Also, you gotta love the Riding Home sound whenever it comes in. All of this leading up to the build up to the chorus and the actual chorus itself, giving you this hard rock version of the Amaurot theme is enough to make the screen somehow really wet and blurry and I don't know why I can't see the boss guys??? This song is a perfect end to the overall Shadowbringers story, and it just gives you that Little Extra Gutpunch when you find out it was written when Soken was at the peak of fighting off his cancer. Shit man. (DEEP INSIDE, WE'RE NOTHING MORE, THAN SCIONS AND SINNERS!!!!!!!!)
2. Shadowbringers Like I said at the start, the moment that first trailer dropped, you know this soundtrack was gonna be something else. This was my first expansion release for FFXIV, and I craved the longer and longer versions more and more (Dawntrail's doing that to me right now goddammit). That solemn intro with the visuals of death and darkness and fire, the Exarch's words playing in your head whenever you listen, but also this part of the song used for a lot of the heavier parts of this story has its own legendary energy... but then the guitar starts. The guitar and the rising orchestra. Those whispery vocals. It sounds like a barren desert, perfect for the WoL walking forward, exhausted. The vocals in general alone make this song addictive, Jason Charles Miller fucking slays this whole song. The band getting more involved, which can I just say is VERY unlike the previous trailers, hypes you up like no other, especially with this losing battle on the screen as the WoL goes through all of his previous jobs. Then the song reaches its peak. The whole section starting with "AUTHORS OF OUR FATES" is so hype, but then that fucking CHOIR. HOOOOOOOOOOOOOOOOOOOME! RIDING HOOOOOOOOOOOOME! SHIT MAN! THAT'S MY GODDAMN FAVORITE PART. I MISS LOGGING ONTO THE GAME EVERY DAY AND HAVING THAT HEAVENLY CHORUS BLAST INTO MY FACE, IT'S LIKE THAT GIF OF LOUISOIX GETTING BAHAMUTED. IN THE PRIMALS VERSION THEY ADD THIS SICK GUITAR SHREDDING IN THE BACK WHICH JUST LIKE, HOW DID YOU MAKE IT EVEN BETTER?????? Then the song goes into Eternal Wind???? OH SHIT IT'S FFIII TIME! I stand by what I said when I said Eternal Wind is the greatest thing FFIII did for the world, and this is the peak of that point. I also still get shivers, again, the Exarch's lines always playing in my head when I hear it. That finale, the WE FAAAAAAAALL, with the sight of the light sky being cut in half showing the dark, and the reveal of the Dark Knight? Dude. This was as much of a "I love this song" as it was an "I love this trailer", because the two are intertwined.
1. A Long Fall This song, is the pinnacle of "What the fuck." Because, this is the song, for just a Random Dungeon. Like we've had dungeons go hard before! But this is another level. That intro beat goes absolutely insane, and the song does not chill out at any point, you are bopping and banging 100% of the time. It's also like, absolutely perfect for what this dungeon is??? It's a combination of eScape, Omega's battle theme, representing the Garlond Ironworks, and the Crystal Tower theme, cause duh, you're in the Crystal Tower (also a little bit of the Prelude cause why fucking not???), and it's all just expertly weaved together to make an amazing song and an amazing storytelling device. I know I'm not ranting and raving about it as much as Shadowbringers, which might seem weird that it's a place higher, but I truly do not have more to say about this song. You can listen to it, you'll probably fucking understand! I can listen to this song on repeat for hours, and I still won't sick of it. It also gets bonus points for the meme (shoutouts to TheTwinning.mp4) and it getting official fucking recognition in the actual Primals music video. This song is legendary, and again, it's just for a random fucking dungeon. Soken who LET YOU COOK BECAUSE THEY SHOULD LET YOU DO IT AGAIN
Honorable mentions go to: Four-fold Knowing, Rencounter, Insatiable, What Angel Wakes Me, In The Belly of the Beast, Full Fathom Five, Neath Dark Waters, Mortal Instants, Tomorrow and Tomorrow, Blinding Indigo, Landslide, Floundering in the Depths, Primal Angel, Return to Oblivion, The Queen Awakens, Wrath of the Harrier, and Seven Flames, as well as all of the FFVIII and NieR remixes.
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kan100 · 5 years
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STORMBLOOD: FINAL FANTASY XIV Original Soundtrack 店頭用PV
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gamerszone2019-blog · 5 years
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Final Fantasy XIV: Shadowbringers Review - Dancer In The Dark
New Post has been published on https://gamerszone.tn/final-fantasy-xiv-shadowbringers-review-dancer-in-the-dark/
Final Fantasy XIV: Shadowbringers Review - Dancer In The Dark
Whereas previous Final Fantasy XIV expansions grappled with broad-brush concepts in corruption, religion, and imperialism, the path you tread in Shadowbringers is a distinctly personal affair. The central conceit is the battle between good and evil, and between the dual concepts of Light and Dark, but at its core is a story about a protagonist who’s been left adrift and has to come to terms with their identity alongside long-time companions against the backdrop of a dying world. This harkens back to the sort of character treatment that the non-MMO Final Fantasy games have prided themselves on for decades, but even with the familiar subject matter, the journey here feels distinctly forward-looking. The question for a lot of fans was whether the longevity of the game post-Stormblood would last. When you roll the credits on Shadowbringers, it’ll be hard to envision a world where the answer to that is anything other than a resounding “yes”.
Shadowbringers hinges on a revelation. The quests between Stormblood and the new content do a great job of laying down a narrative foundation rife with inter-faction politics, intrigue, and shadowy figures pulling strings with hidden consequences. As the new expansion opens, however, that particular nest of vipers is upended by way of a forced jaunt through time and space. What starts as a quest to save your friends takes a life-altering turn; you’re thrown into the heart of a conflict between Light and Dark that strikes at the core of the hero mythos that the game has built around your character since A Realm Reborn.
As the Warrior of Light, you’re tossed rather unceremoniously into the realm of Norvrandt: a world ravaged by the very element that you’ve chivalrously championed all your life. Like any erstwhile hero facing the unknown, your job initially is to search for some clarity and a way to save your friends back home from eternal slumber. It soon becomes very clear that your impressive deeds in Eorzea mean next to nothing here. No one knows of your previous accomplishments, there’s a distinct distrust from the locals, and your usual non-verbal charm gets you nowhere.
The kicker is that any mention of the Light will make you public enemy number one; it’s rampaging through the land and leaving death and destruction in its wake. You’re unmoored and as good as stranded in an unfamiliar world where your values and beliefs could get you killed. Starting a new MMORPG expansion can often feel like slipping into a pair of worn shoes that have stood the test of time; there’s a certain sense of security afforded to you because of your established Chosen One status. With the story’s rocky start, Shadowbringers takes a decidedly discomforting approach by doing the narrative equivalent of taking those shoes off your feet and getting someone to beat you with them. The solution it offers in its opening minutes is simple: Set aside everything you know and become the Warrior of Darkness.
In practice, this is more difficult than it sounds. Norvrandt is home to all manner of dangers, and the most insidious aren’t the ones that come at you with sharp teeth and sharper claws. There’s a seething undercurrent of wrongness that permeates everything, as beautiful as the lush forests and the wide, open fields of this realm may be. These sentiments are felt throughout the design of Shadowbringers’ new locations and dungeons: the debaucherous Eulmore where the rich are willfully ignorant to the suffering of others, the deceivingly dangerous riot of fae and fancy of Il Mheg, and the apocalyptic wastelands of times long destroyed by the Light, to name a few. Each new environment is twisted violently in some way, whether it’s the presence of monstrous enemies or the cruel ways that its inhabitants have chosen to eke out a living.
The main story quests ferry you from location to location at a decent clip, though ample time is devoted to you experiencing the horrors that the Light has wrought about the realm. Having to go back to what feels like the equivalent of Hero School affords you some breathing room; it’s clear that the expansion wasn’t going to live and die on the Warrior of Darkness’ shoulders alone, and a large part of the narrative is actually devoted to fleshing out popular supporting characters from Final Fantasy XIV canon. You’re not the only one who’s had to make some difficult adjustments, and Shadowbringers doesn’t shy away from tough questions about sacrifice, honor, and duty (or their tougher answers).
The dungeons and trials are an excellent way for Shadowbringers to hammer those points home, and to deal with important narrative beats. It’s a credit to the game’s development team that the dungeons are much more than just a means to keep you occupied or to give you enough experience to move on to the next big thing in the world. They function like little pockets of insight into the decayed state of Norvrandt, complete with harrowing bosses and crumbling ruins. These dungeons see you racing through castles fighting seraphim and diving into fae realms making desperate pacts to secure your future. And it all plays out to a distinctly operatic soundtrack that leans heavily into dramatic strings and modern vocal frills, creating a perfect atmosphere to underscore the urgency of your character’s mission. Every new encounter of this fashion drives the Warrior of Darkness closer to their goal of restoring balance to the world, whether it’s driving a sword through the heart of a friend now-twisted by Light or unearthing the origins and primal motivations for this conflict. Dungeons have always been a part of the main story’s requirements in Final Fantasy XIV, but here they feel just as crucial to your enjoyment and understanding of the tale as the new quests do.
Quests place you directly in the shoes of these supporting characters, and playing as them is both a welcome change of pace and a chance for newer players to deepen their understanding of the game’s lore. That being said, not all quests are made equal, and there are some confusing mechanical decisions that may frustrate. For example, the end of the expansion requires a player to have completed a max-level quest before picking up a lower-level one to progress to the grand finale. In other cases, optional quests that share a common thread can sometimes be spread out across different locations on a map and aren’t signposted any differently from unrelated ones. This can make you feel like you need to slog through every mundane errand in the hopes of finding a diamond. Luckily, these instances are few and far between; just like its predecessor, Shadowbringers brings to life a number of humanizing stories through its side quests and manages to make you care about the day-to-day lives of new characters who initially have nothing but scorn for what you stand for.
It’s not solely about capitalizing on known factors, though. The expansion introduces plenty of unfamiliar delights to sink your teeth into–the Trust system is perhaps the most important addition for accessibility that Final Fantasy XIV has seen since its rebirth. It allows players to take a fully-formed party of NPCs from the main story quests into dungeons with them, eliminating the need to wait 20 minutes in the queue if you were trying to go through matchmaking. This is the perfect solution for players who don’t want to play with strangers and ensures that no one is gated from progressing in the story just because they may have to wait an inordinate amount of time to find the necessary party. These NPCs are drawn from a pool of the familiar faces of the Scions of the Seventh Dawn and from some noteworthy new acquaintances, so using them in the Trust system is a pleasant nod to the value that the Shadowbringers narrative places on friendship and sticking together in the face of adversity.
On the matter of the new classes and races aside, servers are currently teeming with Viera and Hrothgar avatars ready to take on the world. While the new race models look as spectacular in motion as one would expect, the Gunbreaker and Dancer classes are still a relative unknown that players are puzzling out at this early stage in Shadowbringers’ life cycle. Gunbreaker packs a hell of a punch as a high-damage job, suited for an off-tank role that trades in axes and greatswords for something a little less traditional. Dancer’s primary focus other than looking absolutely enchanting in combat is to provide buffs for party members, and it appears to be trying to fill the utility ranged DPS role previously occupied by Bards who have now had their party-wide buffs removed.
Gunbreaker currently feels a little too much like it was originally meant to be a DPS class. It does a ridiculous amount of damage, managing to hold its own against the likes of Black Mage and Samurai. This seems a little antithetical to the tanking philosophy imbued within the other role options, where the thematic focus on survivability and protection is much clearer. Healers in particular will have to get used to managing cooldowns around Superbolide, one of the key Gunbreaker abilities that reduces their HP to 1 whilst preventing further fatal damage. Playing as a gun-wielding tank is novel but hard to master as it takes a higher-risk approach to putting your life on the line for your party members and also requires those partied with you to be familiar with your new tricks.
Dancer, for all of its beauty, currently lacks some fire in the damage department. You have to manage two class-specific stances–Technical Step and Standard Step–each with its own set of moves to master. You also have access to Closed Position, which lets you choose a dance partner to benefit from your buffs and your skills. Pulling off a perfect performance will buff the Dancer’s DPS overall, and the key to doing damage is through graceful move combinations that ultimately let you unleash AOE attacks upon unsuspecting foes. The strength of Dancer shines through in prolonged encounters where their deadly chakram slice and dice at enemies, giving them the chance to use skills from both stances for a significant payoff. That being said, setting up these balletic massacres takes time; without enough breathing room to perform a routine, the Dancer can feel a little more frumpy than flamenco, especially in the majority of the game’s legacy content where breathing on something is as good as a killing blow.
Both classes have a distinct identity, though the streamlining of the other jobs has muddied the waters a little in respect of the existing classes enjoying the same individualism. You used to have to pick up quests specifically for your chosen job to learn new skills. Now, Shadowbringers has replaced these with role quests for DPS, tanks, and healers, and these exist mostly to provide experience and to further the overall narrative than to improve any existing affinity with your character’s chosen profession. While some job questlines were more involved than others (Stormblood introduced a particularly heartfelt Samurai one), to do away with them entirely seems like a waste. Role actions also have been further simplified, with changes to tanking and healing in particular removing some bloat but also making them more homogenous. While this makes it easier for newcomers to plug and play, it feels like it’s come at the cost of the unique class identities which past expansions have been so careful to cultivate.
Some of its changes to the player experience are still causing a little discomfort during this teething phase, but Shadowbringers makes a strong case for itself as the game’s most engaging expansion. It’s not just the sheer scale and strength of the narrative weaving in years of old lore without cheapening the experience for new players, or the immaculately designed boss fights replete with spectacular music and thematic touches. It’s also the implementation of the Trust system and the chance to truly feel the impact of the Warrior of Light’s decisions over the past expansions through exploring the stories of your companions. For a story that starts with a laser focus on your character’s motivations and misgivings, it tells a tale that ends up being the biggest and the best that Final Fantasy XIV has ever told. Equal parts redemption, vengeance, cruelty, and sassy Elezen, Shadowbringers promises a hell of a lot when you take your first steps into Norvrandt and delivers a truly spectacular finish even if it stumbles a little along the way.
Source : Gamesport
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Last Fantasy 7.
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STORMBLOOD: FINAL FANTASY XIV (Original Soundtrack) - Various Artists
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